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#openttd IRC Logs for 2016-06-19

---Logopened Sun Jun 19 00:00:10 2016
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00:32<Jockr>Can anyone tell me why latest version of Open TTD is not available on Ubuntu Software Center?
02:05<@peter1138>Because Ubuntu Software Center gives you the version that is in Ubuntu.
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02:53<andythenorth>http://www.atomic-album.com/showPic.php/26977/Brew_unknown_2.jpg
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03:03<@peter1138>classic
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03:17<@Alberth>moin
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03:21<andythenorth>lo Alberth
03:32<@Alberth>hi hi
03:32<@Alberth>how are the non-white rectangles working?
03:33<andythenorth>distracted by tyres so far
03:35<@Alberth>you need tyres too :)
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05:59<@Alberth>bbl
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06:02<frosch123>hoi mammals
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06:32<andythenorth>lo
06:34<skrzyp>I'm wondering who's an author of Polish cities name generator
06:34<skrzyp>They're looking very accurate, but sometimes actually funny
06:36<frosch123>i would bet on "pasky"
06:37<frosch123>hmm,... or was that guy czech?
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06:42<skrzyp>Nevermind, that's not important, not any bug or something.
06:45<frosch123>well, it has not been touched for over 10 years :p
06:55<andythenorth>trucks trucks trucks :P
06:55<andythenorth>and their man configurations
06:55<andythenorth>many *
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09:13<Eddi|zuHause>well, "MAN" probably has lots of truck configurations as well :p
09:32*andythenorth can’t find the picture of the truck he needs to draw
09:32<andythenorth>:P
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09:52<@Alberth>hi hi
09:53<andythenorth>o/
09:58<V453000>yo
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10:21<andythenorth>Road Hog beta 3 is now on bananas
10:21<andythenorth>some feedback would be handy
10:21<andythenorth>especially the appearance across generations of open / box / flat trucks
10:23<V453000>me is playing factorio now
10:23<V453000>send help
10:23<V453000>can't stop
10:23<NGC3982>won't stop
10:29<@Alberth>unplug computer from wall, and problem is solved in a few hours
10:35*andythenorth thinks the box trucks are boring
10:35*andythenorth works on that
10:43<@Alberth>different coloured boxes on them :)
10:45<V453000>doesn't work
10:45<V453000>sez 10 hours remaining
10:46<V453000>is that a problem?
10:47<skrzyp>It would be nice to share infrastructure between companies if company has more than 25% shares in each other
10:47<skrzyp>like in real world
10:49<V453000>argument like in real world doesn't tend to be very good in openttd
10:54<andythenorth>I never played an infra-sharing game
10:54<andythenorth>is it any good?
10:54<andythenorth>seems bizarre to me
10:55<V453000>it is great until the other guy disconnects or you start having problems
10:55<V453000>in other words, cooperating in one company is better
10:56<@Alberth>no problem for me, can you stay up that long?
10:58<frosch123>andythenorth: it's essentially "liveries" :p
10:58<andythenorth>I don’t get it tbh
10:58<andythenorth>:)
10:59<andythenorth>play together = coop
10:59<andythenorth>companies compete for tiles in openttd
10:59<andythenorth>it’s the fundamental mechanic of MP
10:59<andythenorth>can you buy opponents in MP?
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11:05<@Alberth>coop between companies means separate books, and no shared amount of money, giving better control over spending it :)
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11:24*andythenorth reworked box trucks :P
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---Logclosed Sun Jun 19 12:20:20 2016
---Logopened Sun Jun 19 12:20:27 2016
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13:45<@DorpsGek>Commit by translators :: r27603 trunk/src/lang/spanish.txt (2016-06-19 19:45:36 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish: 12 changes by SilverSurferZzZ
14:03<NGC3982>libicu52
14:03<NGC3982>I can't seem to install openttd properly, since my system uses libicu55.
14:04<blathijs>NGC3982: Debian?
14:06<NGC3982>Ubuntu
14:06<NGC3982>Aptitude only offers 1.5.3 wich works.
14:07<Eddi|zuHause>tried the generic binary?
14:08<NGC3982>No, i'll try it.
14:08<blathijs>NGC3982: You could probably also pick up the 1.6.0 from Debian
14:12<NGC3982>Ok
14:14<NGC3982>How do i install a generic binary?
14:14<NGC3982>dpkg?
14:14<Eddi|zuHause>just unpack it
14:14<NGC3982>Oh
14:15-!-Samu [~oftc-webi@a85-139-72-204.cpe.netcabo.pt] has joined #openttd
14:16<Samu>hi
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14:42<Samu>hey Wormnest , just started testing more trains AIs
14:42<Samu>wormai is being tested
14:43<Wormnest>nice, I hope it´s not doing too bad
14:44<Samu>i'm on a much smaller monitor today
14:44<Samu>t.t
14:44<Samu>virtual super resolution not supported for this mon :(
14:47<andythenorth>http://dev.openttdcoop.org/attachments/download/7845/honister_revised.png
14:48<andythenorth>^ should I rework the Honister dump truck to match the progression of the box / tank trucks?
14:49<Alkel_U3>I think it's nice to have some nonuniformity
14:51<Samu>trAIns is leading in profit
14:51<Samu>wormai is right after
14:51<Samu>nocab is also right after
14:52<Samu>but the game has just started
14:52<Samu>games*
14:53<Samu>TracAI is also close
14:53<Samu>there's competition here
14:54<Eddi|zuHause>looks fine to me..
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15:08<Wormnest>trAIns often tends to slow down after a while
15:11<Samu>currently: TracAI, then trAIns, then WormAI
15:12<Samu>then NoCAB, then SimpleAI, then Otvi, then Syntrans. Trans is last place, no trains built so far
15:20<NGC3982>My server is being followed by a bot filling the company slots with AI's..
15:21<NGC3982>Eddi|zuHause: Thanks, by the way.
15:22<Samu>NoCAB overtakes WormAI, and trAIns overtakes TracAI
15:24<Samu>WormAI overtakes NoCAB again, lel, it's going to be like this for a while
15:29<Samu>trAIns is the first to reach £1000 in a quarter
15:30<Samu>he's distancing himself from the rest now
15:42<Samu>rats, Trans was crashed all this time, i foget he can't start on company 0
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16:38<NGC3982>What is happening
16:39<NGC3982>Bots with german names are flooding servers in the entire public list.
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16:51<Samu>I don't see anything unusual here https://www.openttd.org/en/servers
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17:06<Samu>it's been 10 years
17:08<Samu>trAIns leads, then NoCAB, then WormAI
17:08<Samu>something went wrong with TracAI, his profit graph is diminishing instead of increasing
17:09<Samu>OtviAI network is sub-optimal
17:09<Samu>really bad
17:10<Samu>trains wait too much time at signals
17:10<Samu>I'm surprised that network still didn't create a jam
17:16<Samu>okay i see what's wrong with TracAI, he got several train jams
17:17<Samu>it is overestimating capacity in some places
17:17<Samu>too bad, TracAI started really good
17:18<Samu>seemed like it was gonna be a serious competitor, but now he's got many routes with jams, that 's why I see his profit graph decreasing
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17:23<Eddi|zuHause>these pesky germans. why do we tolerate them?
17:25<NGC3982>Ze yemens.
17:26<Eddi|zuHause>https://www.youtube.com/watch?v=HMQkV5cTuoY
17:33<@Rubidium>they ruined a lot of good words in conversation
17:34<@Rubidium>e.g. I'm getting weird faces when talking about partial solutions resulting in a final solution
17:35<@Rubidium>and likewise the world "collaborate" or "collabarator" should be avoided by Germans when talking to the Dutch
17:35<@Rubidium>although these are more problematic to the older generations than the younger ones
17:39<supermop>yo
17:42<@Rubidium>and as mr. Cleese said: don't mention the ... ;)
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17:51<Samu>NoCAB server became extremely slow
17:53<Samu>Wormnest: did you fix some bug about NoCAB causing it to become extremely slow? An Oil Refinery announced closure, NoCAB last message is that it's removing a connection to that Refinery, and now it's horribly slow
17:53<+glx>Rubidium: same for french ;)
17:55<Wormnest>Are you using the NoCAB on bananas? In that case I have not changed anything there
17:56<Samu>the v499 2.1.3 yes
17:56<Wormnest>It´s probably removing the connection it had using that industry and for that it needs to wait for all trains to arrive in depot
17:56<Wormnest>And since you´re using the original NoCAB it won´t even sell the trains after they have arrived in depot
17:57<Samu>it's heavy on the cpu
17:57<Samu>his server is already delayed by 2 years
17:57<Wormnest>probably because it´s continually checking for all vehicles to arrive in depot
17:58<Samu>ah, ok makes sense
17:58<Wormnest>and in general yes it´s doing a lot of computations continually
17:58<Samu>that computation doesn't usually slow this bad
17:59<Samu>game seems to be advancing 2 ticks per second, it's really slow
17:59<Wormnest>well train pathfinding is usually more intensive and takes longer than for roadvehicles
18:00<Wormnest>but your current situations should be because of what I told about waiting for trains to arrive in depot
18:00<Samu>oki, I will wait it up
18:05<Samu>strange, the log says Monburg Oil Refinery removedfrom the world
18:05<Samu>but I still see it in the game
18:05<Samu>it's not removed
18:06<Samu>i don't see any closure announcement either, NoCAB got this wrong
18:09<Samu>dbg: [script] [0] [I] INFO: Industry: Monburg Oil Refinery removed from the world! dbg: [script] [0] [W] WARNING: Demolishing connection from Pedinghall Oil Wells to Monburg Oil Refinery
18:09<Samu>this is wrong, the Refinery is there
18:10<Samu>I see him sending trains to depot however
18:10<Wormnest>Maybe it decided the route was not profitable
18:10<Wormnest>However it shouldn´t say that industry was removed from world then
18:11<Samu>settings for the game are 1 industry type per town
18:12<Samu>too bad i can't save with NoCAB, can't go back to see if the refinery has even been closed
18:12<Wormnest>It shows that message in World::ProcessIndustryClosedEvent
18:12<Samu>and reopened in the same place
18:12<Wormnest>Which is called after it receives an event that the industry is closing from OpenTTD
18:13<Samu>tileset is arctic
18:13<Samu>maybe it's bugged on arctic tileset?
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18:15<Samu>last train for that connection is entering depot, let's see if it speeds up
18:16<Wormnest>I don´t think it has any specific code for arctic
18:17<NGC3982>Can mods stop in-game time?
18:18<Samu>he bugged out...
18:18<Samu>dbg: [script] [0] [I] INFO: Industry: Wronhill Gold Mine removed from the world! dbg: [script] [0] [W] WARNING: Demolishing connection from Binwood Forest to Wronhill Gold Mine
18:18<Samu>forest to gold mine? makes no sense
18:19<Wormnest>Maybe some other industry is near there?
18:19<Wormnest>Still sounds wrong I agree
18:20<Wormnest>NGC3982 and how would the game work without passing time?
18:21<Samu>Gold mine is not being removed
18:21<Samu>it's there
18:21<Samu>he's failing to detect closures
18:22<Samu>he's sending trains that connect wood, it's near the gold mine, but not really within 4 tiles range
18:22<Samu>sending trains that connect wood to depot*`
18:23<Samu>there is no Paper Mill
18:23<Samu>makes sense that it removes the connection, but he gets the wrong names
18:25<Samu>the first one, with oil trains, made no sense
18:25<Samu>the connection is valid, there's oil wells and oil refinery, none announced closure
18:26<NGC3982>Wormnest: D'you know, computers and stuff.
18:26<Samu>this one makes sense in a way that there is no paper mill anymore, but what the log said, connection from forest to gold mine, makes no sense
18:27<Wormnest>Hm I can´t see anything wrong with the code there though
18:28<Wormnest>NGC3982: I have some computer knowledge yes
18:28<NGC3982>Why is this always the thing around here.
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18:32<NGC3982>I wished i could have server games that went on indefinitely.
18:32<NGC3982>Without having to rely on the current vehicle grfs
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20:49<Eddi|zuHause>NGC3982: you can't stop time, but you can stop the introduction of new vehicles
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---Logclosed Mon Jun 20 00:00:20 2016