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#openttd IRC Logs for 2016-06-25

---Logopened Sat Jun 25 00:00:28 2016
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02:53<andythenorth>I should draw this powder tanker? http://www.trucknetuk.com/phpBB/download/file.php?id=114391&t=1
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05:03<Wolf01>o/
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05:30<andythenorth>which kind of covered hopper truck?
05:30<andythenorth>http://www.nynehead-books.co.uk/images/catimages/2099.jpg
05:30<andythenorth>http://lightmoor.co.uk/BDLarchive_pics/arch38_2.jpg
05:35<Wolf01>the 2nd one looks cool but I think is more difficult to draw and might be confused as liquid tanker
05:38<andythenorth>it only needs the tank drawing once
05:38<andythenorth>because vertical cylinder
05:38<andythenorth>same all angles
05:38<andythenorth>but yeah
05:38<Alkel_U3>I think thesecond one is more interesting, the first one would IMHO look too muuch like the a box truck
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06:03<@Alberth>first one is more generic, could also be a reefer(?) truck
06:04<@Alberth>second one is definitely nicer to see, but less generic
06:07<andythenorth>sprites could be used in Iron Horse also http://www.aandhmodels.co.uk/ekmps/shops/aandhmodels/images/ah-mt15258-db-silo-wagon-set-of-10-[3]-43197-p.jpg
06:08<andythenorth>and in a ship set http://www.debinnenvaart.nl/binnenvaarttaal/afbeeldingen/woordenlijst2/poedertanker.jpg
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06:14<@Alberth>powder tanker? :)
06:17<@Alberth>oh, fly ash, lime, and flour
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06:35<Alkel_U3>is there an industry set with flour as cargo?
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06:38<andythenorth>nah
06:38<andythenorth>actually GarryG might have added it to australia
06:38<andythenorth>not sure
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06:48<@Alberth>make a wagon set with waste products :)
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07:37<Wolf01>quak
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07:41<frosch123>hoin
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08:47<@Alberth>o/
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08:47<Wolf01>o/
09:23<Wolf01>mmmh, steam doing it again: price of single items 9.99€, bundle (with the single item) 14.99€
09:29<@Alberth>don't buy either
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09:33<Wolf01>I won't buy anything, I have 450 games to play and I need money for lego... more lego... even more lego mwaahahahahaha
09:38<@Alberth>building a second house eh? :)
09:49<Wolf01>I think one day I'll sell the steam account to buy a house
09:51<Wolf01>http://farm8.staticflickr.com/7157/6554987637_e0e1d15e0e.jpg something like this
09:55<@Alberth>:)
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10:17<Wolf01>V453000, nice work, the stations look really more tidy now :)
10:17<V453000>there is this kind of improvements all over the place :)
10:20<Wolf01>I think I'll steal a mod and do some improvements to the base game
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10:22<Wolf01>the K&L inserters mod is really cool, but there are 4 useless inserters, only the advanced inserter is really usefull (it does everything the other ones do), so I'll take it and replace the base smart inserter :P
10:34<V453000>meh
10:34<V453000>if you or someone else would find use in it, it's worth the effort :)
10:39<Wolf01>heh, it's a highly configurable inserter, I think the game just needs 3 inserters: the burner, the base and the K&L advanced one
10:40<Wolf01>maybe the fast inserter in stations
10:48<andythenorth>o/
10:49<Wolf01>o/
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10:59<Wolf01>http://www.factoriomods.com/mods/cargo-rocket ahahahah V453000
11:02<V453000>yeah,not a terrible idea
11:05<Wolf01>it was exactly what I suggested a week ago
11:06<Wolf01>http://www.factoriomods.com/mods/belt-overflow this is interesting too
11:07<V453000>I am trying to learn some combinator shit atm
11:07<V453000>it's weird how different it is from logic in openttd
11:07<V453000>in openttd it is always visible, and reasonably easy to understand
11:07<V453000>in factorio it gets wtf abstract
11:07<Eddi|zuHause>programmable signals?
11:07<Wolf01>http://www.factoriomods.com/mods/satellite-uplink-station also this
11:13<V453000>programmable signals are bullshit, but yeah factorio is similar to that but better
11:15<frosch123>http://www.factoriomods.com/mods/underground-belt-spotter <- btw. why does that not report pipes?
11:15<frosch123>oh, it's on the todo list
11:16<V453000>idk
11:16<frosch123>it makes it look as if it would be hard to add :)
11:19<Eddi|zuHause>steam is fun. bundle of games: 40€, all games individually: 14€
11:19<Wolf01>yeah
11:19<Wolf01>I noticed it too
11:21<V453000>I am trying to make a timer which would start counting from 0 under some condition
11:22<Eddi|zuHause>just make sure the rising flank of the "start ticking" input also triggers a "reset"?
11:22<ST2>[16:21:45] <+OTTD-5> Lightwave (Blue): admin, adjust the parity pound/euro after Brexit please :) <<-- the point Brexit hits OpenTTD
11:23<Wolf01>XD
11:26<V453000>yeah Eddi, now how to XD
11:26<@Alberth>huh, they will get the euro now, or so?
11:27<ST2>GB always "had" the euro... only now will get less for each pound ^^
11:28<frosch123>i read the brittish now get banned onto a rainy island
11:28<@Alberth>iceland :p
11:29<frosch123>i don't know about iceland's status on immigration
11:30<@Alberth>ST2: currencies go up and down all the time, OpenTTD never corrects for them
11:30<ST2>I'm not complaining ^^
11:31<ST2>but was funny being mentioned by a player :)
11:33<@Alberth>Hmm, game script options... :p
11:34<@Alberth>devaluate the currency, take money from you, and you don't even notice it :p
11:57<Mazur>Well, I think a lot of Brexiteers _did_ notice it yesterday morning.
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12:09<Eddi|zuHause>Alberth: i think "never" is not quite correct, i do remember rates being changed
12:10<Eddi|zuHause>(but i think it's a bad idea)
12:15<@Alberth>ok :)
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13:33<andythenorth>covered hopper RVs http://dev.openttdcoop.org/attachments/download/7869/covered-hoppers.png
13:33<andythenorth>not 100% happy, but might move on to next thing
13:34<andythenorth>1st gen kind of sucks
13:34<FLHerne>Oh, someone put the UKRS grain wagons on trailer chassis
13:35<FLHerne>They look nice :-)
13:35<andythenorth>you noticed :P
13:35<frosch123>the shape is too modern
13:35<frosch123>it is fine for the 3rd gen
13:36<frosch123>but the 2nd gen should be more edgy
13:36<frosch123>1st gen is fine
13:37<andythenorth>more variants? :P
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13:38<andythenorth>irl, fwiw http://wjriding.webs.com/TRPC72.jpg
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14:26<Eddi|zuHause>http://imgur.com/gallery/bW0og
14:28<andythenorth>cockwomble remains in the top 10 of insults
14:28<andythenorth>when properly used
14:33<Wolf01>lol
14:33<Wolf01>so you will face another referendum on the referendum?
14:36<andythenorth>nah
14:36<andythenorth>won’t happen
14:36<Wolf01>too bad, I was trying to figure out what could be the choices... "we were kidding" and "we were serious"?
14:37<andythenorth>if it had gone to ‘in’ at 52%, ‘out’ would be demanding a referendum too
14:37<andythenorth>but they’d probably be denied it
14:38<frosch123>but would england have declared indepenence from the uk?
14:39<andythenorth>only if we could annexe aberdeen
14:40<andythenorth>and Faslane (nuclear sub base)
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14:41<frosch123>i see, scot leaving uk i even more weird than uk leaving eu
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14:54<Wolf01>'night
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14:54<supermop_>andythenorth: building new sub pen could be spun as a 'job creation project' to the types of Englishmen who would want to be independent
14:55<supermop_>or just let Scotland be the nuclear power going forward - would be an interesting change of pace
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14:56<Eddi|zuHause>only small countries allowed to own nukes?
15:06<andythenorth>they could put the subs in Devonport (south coast), but apparently Faslane has a tactically better location
15:07<andythenorth>English Channel is a bit easy to find things in, it’s not very deep or wide
15:07<andythenorth>and very very busy
15:23<andythenorth>hmm
15:23*andythenorth should play a game
15:33<andythenorth>Alberth: could BB populate the initial game-start goals without waiting 6 months? o_O
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15:35<Nickname>Hello? owo
15:35<@Alberth>hmm
15:35<@Alberth>hai
15:36<@Alberth>Perhaps by detecting lack of company-owned stations
15:36<@Alberth>ie it tries to decide whether you are already serving the industry or town
15:37<@Alberth>I usually just lay a random track
15:38<@Alberth>I once tried to find a way to detect lack of company stuff, but the radius to search was not clear to me
15:39<@Alberth>industry is perhaps easy, as you know what industry tiles it has
15:39<@Alberth>towns are more complicated
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15:55<Eddi|zuHause>andythenorth: i honestly don't understand the problem, it's not like countries renting bases in other countries is unheard of
15:55<andythenorth>Eddi|zuHause: oh but ‘sovereignty'
15:55<andythenorth>is apparently a very big deal now
15:56<Eddi|zuHause>i would have put the russian port in sewastopol here, but i think that ship has sailed :p
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18:01<Samu>in 6 years, the first ship AI reaches 2051
18:02<Samu>and guess what, that NoCAB with Trains is still running...
18:04<Samu>just reached 80 hours cpu time
18:04<Samu>and it's only in year 2022
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23:28-!-camerontarbell [~cameronta@190.237.183.224] has joined #openttd
23:28<camerontarbell>hola
23:29<camerontarbell>(hello)
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23:31<camerontarbell>Any developers of the game in the room?
23:32<camerontarbell>I am trying to find some code in the project that I would like to play with. Specifically, the bus code for the busses and road vehicles
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---Logclosed Sun Jun 26 00:00:29 2016