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#openttd IRC Logs for 2016-06-27

---Logopened Mon Jun 27 00:00:31 2016
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04:29<Wolf01>o/
04:47<V453000>yo
04:50<Wolf01>khaaaaaaaaaan.... no, it's because I connected 2 pipes and now I can't get rid of the gas in the light oil pipe :|
04:54<Wolf01>seem gone now, 0.0 of gas stuck in a pump
05:16<V453000>I fucking hate that, yeah
05:16<V453000>luckily fluid mechanics are probably going to be redone for 0.14
05:16<V453000>they were planned for 0.13 but time
05:17<Wolf01>just integrate the mod for non-autoconnecting pipes
05:17<V453000>that's not exactly solving it, just one case when you accidentally connect normal pipes
05:17<V453000>not underground pipes, tanks, ...
05:18<Wolf01>too bad I always forget to use it and I end up using the default straight pipe in the middle of a spaghetti
05:18<V453000>XD
05:20<Wolf01>I'm looking to make the boiler generators analogic and not on/off, but I can't understand very well the principle
05:21<Wolf01>https://forums.factorio.com/viewtopic.php?f=8&t=10268
05:39<Wolf01>ok, I resolved the problem... dismantled the entire boiler generator energy production
05:40<Wolf01>it was the 10% of the entire production
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05:41<Wolf01>and used only as backup system in case the accumulators get depleted
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07:59<V453000>such setups will probably be obsolete with 0.13
08:01<Wolf01>electric switch of course :)
08:06<V453000>not just that, also the ability to read accumulators thorugh circuit network
08:07<Wolf01>yeah, but you read "1" or "the whole"?
08:07<V453000>one of course
08:07<V453000>but they usually have the same amount in them
08:07<Wolf01>wtf, I have 1.9k of them
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08:08<Wolf01>usually, yes
08:08<Wolf01>with sub-networks no
08:08<V453000>then the sub-network also has all of them the same within itself
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08:08<V453000>I don't know which value does it give you actually
08:09<V453000>maybe it does give you the value from the whole network data
08:09<Wolf01>wasn't it more easy to read the sub network status from the pole like when you click on the pole to see the graph?
08:12<Wolf01>bah, I'm at 79% of the rocket, I want to fire the ion cannon before 0.13
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08:26<V453000>xd
08:26<V453000>you will make it :P
08:33<Wolf01>don't underestimate the cronic lack of oil
08:33<Wolf01>+h somewhere
08:42<Wolf01>http://zusammengebaut.com/wp-content/uploads/2016/01/lego-city-fun-at-the-park-baby-minifigure-60134-zusammengebaut-andres-lehmann-945x630.jpg isn't it disturbing?
08:52<V453000>no whyh
08:52<V453000>-h
08:55<Wolf01>it looks like the baby from trainspotting
09:07<Eddi|zuHause>i don't think i ever watched trainspotting
09:08<Wolf01>I remember only some disturbing scenes
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09:43<supermop>yo
09:45<Wolf01>btw, combat bots are stupid, extremely stupid
09:46<Eddi|zuHause>artificial stupidity?
09:46<Wolf01>I can't understand why they always run away from aliens instead of actively engaging them
09:47<Eddi|zuHause>you can't set an engagement policy?
09:48<Wolf01>no, but I can throw a shitload of them at aliens
09:49<Wolf01>and they always run back behind me... "he is the one, target him, don't kill us poor flying fucks"
09:53<V453000>I personally think that the combat robots are majorly broken
09:54<V453000>if you use turrets for offensive, you invest almost nothing, just the turrets you lose (around zero), and power. If you use destroyer capsules, you invest an insane amount of resources. And using the robots isn't even faster. Especially in late game behemoth biter death worlds, laser turret offense is the only viable option really.
09:54<V453000>I would add like 5 more levels of follower robot damage upgrades, but ... :)
09:54<V453000>luckily the new flamethrower wrecks face
09:56<Wolf01>I have level 15 followers count (74 combat robots) and they are able to wipe out a huge nest if I run through it
09:57<Wolf01>but they are so stupid that I need to do it little steps because they like to see me surrounded by biters
09:59<V453000>even huge behemoth nest?
09:59<Wolf01>yes
09:59<V453000>okay
10:00<V453000>time for me to re-test shit I guess :D
10:01<Wolf01>30 destroyers can take care of a behemot biter
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10:02<Wolf01>I just cleaned 4 nests with 100 destroyer capsules
10:02<supermop>the architecture firm that shares a space with ours came in this morning to find that all of their workstations had upgraded to windows 10...
10:02<Wolf01>now I need to wait for another load of capsules :P
10:02<Wolf01>lol supermop :D
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10:03<supermop>i am not even sure that some architecture software even works on 10
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10:03<supermop>i mean i am sure it 'works' but
10:03<supermop>i haven't heard anything about rhino supporting it
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10:04<Wolf01>everything should work fine, it's not like xp -> 7, it's the people which doesn't work
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10:05<Eddi|zuHause>Wolf01: after my mother's laptop upgraded, it didn't find the WLAN anymore
10:05<Eddi|zuHause>it found hundreds in the neighbourhood, but not the important one
10:05<Wolf01>my laptop/tablet has some problems with multi touch on UWP apps
10:06<supermop>Wolf01: seems the biggest issue is the mass confusion in their office
10:06<Wolf01>but I think it had them with 7 too
10:06<Eddi|zuHause>Wolf01: also dialog boxes of the type: "The following action is dangerous, are you sure? [Yes]"
10:06<supermop>Eddi|zuHause: americans will have no problem clicking that button
10:07<Wolf01>about the wlan, I had to remove some weird wlans by hand and re-discover them too
10:08<Eddi|zuHause>Wolf01: can you give me some details?
10:08<Wolf01>fiddled with netsh
10:09<Eddi|zuHause>that's not "detailed"
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10:12<Wolf01>netsh wlan delete profile name="weirdnetwork" i=* or something
10:12<V453000>ok the bots wreck face :)
10:13<Wolf01>a reboot, because it's window, and then I rediscovered the network
10:13<Wolf01>*windows
10:15<Wolf01>with XP I had to write a batch to reset the wlan without disconnect (like the right-click -> reset) because the laptop was weird and put the card to idle every 5 minutes
10:16<Eddi|zuHause>i have an old laptop with vista, but i think the internal wlan chip broke.
10:16<Eddi|zuHause>it suddenly stopped connecting to any networks
10:16<Eddi|zuHause>but the driver still says everything is alright
10:17<Wolf01>uninstall the driver flagging the "remove software too"
10:17<Wolf01>then reinstall the driver
10:23<Wolf01>so, I fired the ion cannon, I'm ready for the 0.13
10:23<V453000>XD
10:24<Wolf01>the ion cannon is impressive, but you need a lot of them to clean the nests with the same speed of 75 destroyers
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10:24<V453000>in the long term it might be cheaper
10:24<V453000>idk
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10:27<Wolf01>a ion cannon raw count is: 11.8k seconds, 500 solid fuel, 3.2k iron, 4.8k copper, 2.5k steel, 500 plastic, 200 advanced processing unit, 25 electric motors and 1.6k batteries
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10:28<V453000>well the destroyers arent exactly cheap either
10:28<Wolf01>a single destroyer capsule is 532 seconds, 167 iron, 221 copper, 16 steel, 34 plastic... multiply it 16 times
10:28<@Alberth>o/
10:28<Wolf01>o/
10:28<supermop>hi Alberth
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10:29<@Alberth>so avoid destroying destroyers? :)
10:29<Wolf01>the bad about combat robots is that they have a lifetime, so even if they won't get destroyed, they live only 2 minutes
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10:31<Wolf01>also, why is steam so quiet today? no 345 updates?
10:34<Eddi|zuHause>"it's quiet. too quiet."
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10:58<Wolf01>Eddi|zuHause, maybe you can get some cash from microsoft: http://www.seattletimes.com/business/microsoft/microsoft-draws-flak-for-pushing-windows-10-on-pc-users/
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11:47<Eddi|zuHause>Wolf01: that sounds like an awful lot of work
11:48<Wolf01>if you are still in the month after the upgrade you can restore the old OS
11:50<Eddi|zuHause>getting close to a month, i think
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12:42<Wolf01>had to install another game to be able to see the download bar, I missed it
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13:10<Alkel_U3>that's a strange adiction
13:17<Alkel_U3>also, where's the .13? I'm kinda hyped :D
13:18<Wolf01>it isn't even downloadable from the site :E
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13:19<Wolf01>I think 0.13 is a cake... ehm, a lie
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13:35<Wolf01>quak
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13:48<frosch123>hoi
13:51<frosch123>V453000: prison architect is like theme hospital
13:52<frosch123>the fun is exploring the game, once you have explored it, there is nothing of interest
13:52<@DorpsGek>Commit by rubidium :: r27605 trunk/src/3rdparty/squirrel/squirrel/sqapi.cpp (2016-06-27 19:52:30 +0200 )
13:52<@DorpsGek>-Fix: GCC 6 warning about misleading indentation
13:52<frosch123>or in other words: a good game has few items which you can understand fast and recombine into countless things
13:53<frosch123>a bad game has hundreds of items, but there is nothing to do once you know them all
13:54<@DorpsGek>Commit by rubidium :: r27606 trunk/config.lib (2016-06-27 19:54:05 +0200 )
13:54<@DorpsGek>-Change/fix: GCC6 defaults to C++14, but our configure limits it to C++0x just because we want to use features from C++0x (which are also in C++14), so use the C++ standard that's the GCC6 default
13:58<V453000>good point frosch123
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14:40<Wolf01>downloading 0.13
14:41<Alkel_U3>\o/
14:41<frosch123>did you spend the last hour hitting refresh?
14:41<Wolf01>yes
14:41<V453000>:)
14:41<Wolf01>(I spent the last hour playing with potatoes)
14:42<Alkel_U3>I checked three times in past two hours plus just now :-)
14:42<Alkel_U3>2 MiB/s? Server's not overloaded yet :D
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14:44<Wolf01>o/
14:45<Alkel_U3>I can't believe my eyes, I'm updating from .12.33
14:49<Alkel_U3>Factorio online. Mods offline. All systems nominal. Moving out!
14:49<Wolf01>still downloading
14:52<Alkel_U3>new icons, fancy! :-)
14:52<Alkel_U3>very fancy
14:55<Wolf01>heh already errors
14:55<Wolf01>mods not disabled the right way
14:55<Alkel_U3>although, I seem to have spawned without any coal in my strting area, having lowered the frequency by one step from normal. Well, challenge accepted :D
14:56<Wolf01>if a mod is not compatible it should be disabled, not loaded anyway
15:00<Wolf01>hell yeah, all the patches of ores mixed :|
15:01<Wolf01>mineable rocks :Q______
15:01<frosch123>i explored the cargo filters using splitters (because smart inserters are boring)
15:01<frosch123>but the cool one turned out to be unstable
15:01<frosch123>it works for a while and then kind of desyncs and stops working
15:03<Wolf01>we could start a mp game
15:03<Wolf01>to test if it's stable
15:06<Wolf01>meh, I just noticed it puts my email in "built by"
15:06<Wolf01>also in the map :P
15:09<frosch123>does it also display your credit card number?
15:09<Wolf01>I'm looking for it
15:10<Wolf01>it seem to not save options between restart
15:10<Wolf01>can somebody confirm?
15:10<Wolf01>Alkel_U3?
15:10<frosch123>maybe zoom into the reflection on the character's helmet?
15:10<Alkel_U3>Wolf01: what options?
15:11<Wolf01>the player name for example
15:11<Wolf01>also I had to re-enter credentials at game start
15:11<Alkel_U3>yeah, I had to do that, too
15:12<Alkel_U3>oh shoot, now I noticed I didn't set the difficulty. Normal, pah.
15:13<Alkel_U3>oh wait, where do I even set that
15:14<Wolf01>wtf the research tree :OOOOO
15:14<Wolf01>"landfill" \o/
15:14<Alkel_U3>Graphics settings -> Show turret radius when blueprinting - that's new, isn't it :-)
15:15<frosch123>Wolf01: imagine the biters researching it, and killing all your steampower with it
15:15<Alkel_U3>:D
15:15<Wolf01>XD
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15:24<Alkel_U3>nope, still no coal
15:26<Wolf01>you don't need coal, just burn wood
15:27<Alkel_U3>that's what I've been doing so far, however tedious that is, but plastics...
15:27<Wolf01>you shouldn't bother about plastics in the early game
15:28<Alkel_U3>Ah, there's a patch!
15:28<Wolf01>"expected resources: 20 coal"
15:29<Alkel_U3>Iwas more worried about possibility that the world spawned without any coal whatsoever
15:30<Alkel_U3>that's been ruled out. I'm just gonna have to kill some biters for it. But the same goes for oil, so...
15:30<Wolf01>I have a biter's nest over the oil patch too
15:31<Wolf01>ok, now I should starting plan ahead, I have enough resources and researches to create a good factory
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15:48<andythenorth>I thought this was the lego channel :(
15:48<andythenorth>and cats
15:48<Alkel_U3>weapons actually wotk: check :-)
15:48<andythenorth>now it’s all factorio :(
15:48<Alkel_U3>*work
15:49<Alkel_U3>standing near a nest while typing to irc bad: also check
15:49<Alkel_U3>I thought this was AI openttd debugging error log :-)
15:52<frosch123>andythenorth: better than brexit memes?
15:59<andythenorth>roughly the smae
15:59<andythenorth>same *
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18:07<Eddi|zuHause>i heard "brexit"? https://ptrace.fefe.de/brexit-google-translate.png :p
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18:09<Wolf01>redeemed other games on steam (old bundles) I'm at 525 now
18:11<Eddi|zuHause>steam says i have 17 games
18:11<Wolf01>I play 4 games on steam
18:12<Wolf01>factorio, fallout, clicker heroes, men of war assault squad
18:13<Wolf01>other games when I'm bored, like windward, terraria
18:13<Eddi|zuHause>what does "play" mean? in the last X days/weeks/months?
18:13<Wolf01>"almost every day"
18:14<Eddi|zuHause>i usually "binge" a game for a few weeks, and then put it away for a year or so
18:14<Wolf01>or "not less than 4 times a week"
18:15<Wolf01>usually I put 50-60 hours on games and then I put them away too, but some games are persistent
18:16<Eddi|zuHause>thinking of getting a space game, but stellaris probably needs one or two expansions before it gets good, and master of orion is not really finished
18:16<Wolf01>I was thinking about stellaris too
18:17<Eddi|zuHause>apparently they had to cut most of the midgame stuff from stellaris first release
18:17<Eddi|zuHause>but at least to me, midgame is the most important stuff...
18:19<Eddi|zuHause>like i'm currently playing an EU IV game, i'm 300 years into it and probably uncontested largest nation, i should worry now about endgame (like conquer the whole world, or get this silly meissener porcellain achievement or stuff), but now it gets tedious to conquer stuff
18:19<Eddi|zuHause>i'd consider this the end of "midgame"
18:21<Supercheese>there's also Hearts of Iron 4, but that's in the same boat as Stellaris, i.e. "needs several expansions/patches"
18:21<Wolf01>I think that if you put too much midgame in a game, you will lose me... for example I'm not even interesten in finishing the main quest of fallout 4 because I'm too into settlement building and roaming around looking for stuff
18:22<Eddi|zuHause>i could also click the "form prussia" and "unite the empire" buttons and call the game "done"
18:22<Supercheese>hoi4 doesn't suffer from lack-of-midgame, but rather lack-of-AI-competency
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19:14<Wolf01>'night
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---Logclosed Tue Jun 28 00:00:32 2016