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#openttd IRC Logs for 2016-07-02

---Logopened Sat Jul 02 00:00:39 2016
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01:56<andythenorth>o/
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02:26<andythenorth>lo Alberth
02:26<@Alberth>moin andy
02:34*andythenorth making graphics processors
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02:50<@Alberth>I am reading about opengl processing, does that count too? :)
02:59<andythenorth>about the same
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03:59<Wolf01>o/
03:59<@Alberth>moin
04:03<Wolf01>http://www.simulatorcentral.com/index.php/trainz-a-new-era-mega-pack.html what about this offer?
04:04-!-Quatroking [~Quatrokin@5070983A.static.ziggozakelijk.nl] has joined #openttd
04:05<Wolf01>I don't know if is better to move to TANE or stay with the TS12
04:06<@Alberth>play a train game you already have? :p
04:06<@Alberth>unless you collect games too, of course
04:06<Wolf01>then TS12
04:07<Wolf01>but it doesn't have atmospheric effects
04:07<Wolf01>:P
04:08<@Alberth>it's like collecting documents, or images, or records. There is an infinite supply of them
04:08<@Alberth>or lego, for that matter :)
04:09<@Alberth>no point in trying to collect them all
04:12<Wolf01>but it's about 30€ :P
04:13<Wolf01>meh, ok, I'll wait for another discount
04:25<Wolf01>but now, time to play factorio
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04:34<V453000>wise words
04:34<V453000>see you in a week
04:34<Wolf01>o/
04:35<V453000>or at 4 am "P
04:35<V453000>:P
04:38<Wolf01>the flame turret saved my boundaries, it's really good... too bad I have to build a pipe all around along with the ammo belt for gun turrets :P
04:49<V453000>I like it a lot, especially the logistic difference/problem it adds
04:49<V453000>while being strong as fuck vs. masses of enemies, it can't really hold them off alone ... unless you build walls in a way that the turret minimum range isn't a problem
04:50<V453000>still, accompanying them with other turret types is always a good idea
04:50<V453000>which is great
04:53<Wolf01>and trains are fantastic now
04:53<V453000>they iz
04:54<Wolf01>I already started to make the locomotives the colour of the cargo they have, black for coal, red for copper, blue-ish for iron...
04:55<V453000>I think that's pretty common
04:55<Wolf01>so I can recognize which one passes over me
04:55<V453000>I do exactly the same :P
04:58<Wolf01>the only thing I don't like much is "diesel locomotive", you can run it with anything but diesel XD
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05:05<V453000>there was many talks about renaming it but idk why it never happened
05:06<V453000>I'll open a card and see if someone reacts to it
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05:06<Wolf01>I'm expecting electric trains and catenary for 0.14 :D
05:07<Wolf01>so no more refueling at stations and dead trains everywhere when a biter chews a pole around the map
05:07<Wolf01>XD
05:07<V453000>I wouldn't expect that
05:07<V453000>but who knows what kovarex comes with in a month
05:07<V453000>I might have the fluid wagon graphics done by then :P
05:08<Wolf01>oh, I think I found a bug... the grenade damage upgrade icon is the same as the cluster grenade
05:13<V453000>it's kovarex graphics
05:13<V453000>placeholder
05:18<Wolf01>too bad I can't use flame turrets on outposta
05:18<Wolf01>*outposts
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05:27<V453000>you can
05:27<Wolf01>pipes everywhere
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05:28<V453000>blueprints ftw
05:29<Wolf01>the problem is to get there the fuel
05:30<Wolf01>mmmh, shit, big spitters
05:32<V453000>trainz?
05:33<V453000>even long distance pipes kind of work
05:33<V453000>ofc not ideal final solution, but if you need temporary boost, ...
05:33<Wolf01>I use light oil for flamers
05:33<Wolf01>I always have too much of it
05:34<Wolf01>tbh, the fluid handling should allow to barrel any kind of fuel, and not just oil
05:36<V453000>I see it as a very nice complication in logistics
05:37<V453000>you can use crude oil, which can be barreled
05:37<V453000>or you can refine the crude oil on site to get better efficiency, convert heavy oil to more light oil / solid fuel, and petroleum gas into plastic/sulfur, which can be delivered back to main base/circuit production again
05:37*andythenorth -> Hogs
05:37<V453000>everything definitely has solutions
05:37<V453000>but I do see that barrel all / fluid wagon for all is convenient
05:38<V453000>I personally like it the way it is now
05:38<V453000>with the fluid wagon it will just become trivial
05:39<Wolf01>but you can use a belt to cross a factory where you can't use a train
05:40<V453000>so? :)
05:40<andythenorth>Alberth: lists or tuples when defining a sequences that is a constant?
05:40<andythenorth>silly question, but have to choose one or the other :P
05:40<@Alberth>tuples
05:41<andythenorth>figures
05:41<andythenorth>existing code uses lists, looks a bit wrong
05:41<@Alberth>:)
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05:56<andythenorth>[] is neater than () :P
05:56<andythenorth>nvm
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05:59<@Alberth>less blocky :)
06:01<Wolf01>lol, spitters even attacked a fish
06:04<V453000>fuck the planet
06:16-!-Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd
06:16<Samu>hi
06:19<Samu>I am still running ship ai tests, it's just that they take too much time
06:19<andythenorth>most of my newgrf compile looks like this https://i.ytimg.com/vi/ZCX5abb5Dr0/maxresdefault.jpg
06:19<andythenorth>the graphics processor looks more like this http://lh3.ggpht.com/abramsv/SKfMADhHSHI/AAAAAAAAZPA/jibXEaJmCAo/s800/wtrhydfbxfvbc.jpg
06:19<andythenorth>:(
06:24<Wormnest>Samu that´s because you set your vehicle limits too high when it´s known that ships really slow things down
06:25<Samu>i guess :(
06:26<Samu>main problem is pathfinder dealing with blocked ships, or ships lost
06:26<Samu>if ships aren't lost, it is actually running good
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06:30<Wormnest>I think I almost got nocab´s ship handling fixed
06:43<Samu>1080p is being relegated to "entry level" :(
06:43<Samu>my monitor is 1080p
06:47<@Alberth>it works less now?
06:49<Wolf01>I don't know why one does need more than 1080p just to play ottd, minecraft and factorio
06:53<andythenorth>what is 1080p? :P
07:07<Samu>rx 480 launch was a disgrace :(
07:07<Samu>rip AMD
07:11<Wolf01>yes, I read about burned pci slots
07:11<Wolf01>if there's a 150W limit, maybe is there for a reason
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07:21<Samu>asus boards are affected the most
07:21<Samu>how unexpected...
07:21<andythenorth>ach
07:21<andythenorth>indirection and delegation
07:21<Wolf01>also a lot of MSI are affected
07:21<andythenorth>graphics processor runs separate to nml compile
07:21<andythenorth>so each cannot know too much about the other
07:21<Samu>ppl still think asus is good
07:22<andythenorth>but they have to pass information :P
07:22<Samu>asus mobos
07:23<Samu>the technology behind stopping fans
07:23<Samu>is bad
07:24<Samu>why did everyone have to copy asus
07:25<Samu>it's good on paper, it's bad in the long run
07:26<Samu>how does it decide when to stop the fans?
07:26<Samu>gpu chip only? what about the other components
07:26<Wolf01>I have an asus mobo and it had no problem for 9 years
07:26<Samu>they usually heat more than the gpu
07:26<V453000>nvidia master race
07:26<Wolf01>also an asus-nvidia graphic card
07:27<Wolf01>I think that if you don't mix too many brands everything works fine
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07:30<Samu>underclocking rx 480 fixes the issue
07:30<Samu>oh well... amd engineers
07:30<Samu>it also gives more fps
07:30<V453000>isn't the rx 480 already shit without any underclocking?
07:31<Samu>in sum, the reference design is bad
07:31<Samu>it spikes too often past that 75w limitation
07:32<V453000>well it's not like gtx 1080 reference card doesn't thermal throttle
07:32<V453000>reference cards are wtf
07:33<Samu>the 8 GB vram is especially spiky
07:33<Samu>not much about the 4 GB
07:33<V453000>4 is low nowadays
07:35<Samu>zen is amd's last chance
07:36<Samu>polaris was a fail
07:38<Samu>rip PC gaming if zen also fails
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07:38<Wolf01>just buy nvidia
07:39<Samu>microsoft must be proud of this failure
07:39<Samu>more consolization of windows 10
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08:35<andythenorth>lawks
08:35<andythenorth>class attributes
08:36<andythenorth>Alberth: ^ do I have to pay a fine? :o
08:36<@Alberth>if they're constant, nah :)
08:37<andythenorth>they’re constant :)
08:37<andythenorth>I have a weird delegation of control back and forth between consist class and vehicle class :P
08:37<andythenorth>it’s ugly but eh
08:37<@Alberth>just a bit non-pythonic
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09:02<Wolf01>meh, 32x axle heavily bent :|
09:02<Wolf01>about 15°
09:07-!-mrslave [~oftc-webi@BC06EB0D.catv.pool.telekom.hu] has joined #openttd
09:08<mrslave>Hello there, i would like to ask for advice regarding starting to develop/bugfix/etc openttd if possible. :)
09:13<Wolf01>https://wiki.openttd.org/Development ?
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09:16<andythenorth>Wolf01: 32x axles are mostly bent no?
09:16<Wolf01>not so much
09:16*andythenorth wonders if they can be straightened
09:17<Wolf01>maybe if I leave it under the sun in a flat surface
09:19<andythenorth>heat, hang it vertically in the freezer with a weight attached
09:19<andythenorth>dunno
09:19<Wolf01>http://imgur.com/YDK7ca5
09:20<Wolf01>already asked for a replacement, which will come broken for sure
09:21<Wolf01>tlg knows about long axles problems and they won't do anything, because a little straight cardboard box to keep axles safe costs too much :|
09:24<Wolf01>so, now I have two bent 32x axles... the other one just slightly bent, but it's enough to make a lot of friction
09:26<Wolf01>and I can't even use the pieces, because they might ask for replacement of the entire box like when the box is damaged
09:49<andythenorth>that is bent
09:52-!-roidal_ [~roland@193-154-139-174.adsl.highway.telekom.at] has joined #openttd
09:54*andythenorth refactored the Road Hog compile
09:54<andythenorth>no class attributes
09:54<andythenorth>binned a load of other stuff as well
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09:54<andythenorth>‘think of the time saved’ :P
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10:01<andythenorth>wonder how many bugs I added
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10:52<supermop__>they make a 32 bump long axel>
10:52<supermop__>???
10:56<@Alberth>only non-straight ones, apparently
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11:10<skrzyp>there's a talk about "security" in NetBSD at pkgsrccon :D
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11:11<skrzyp>oops
11:11<skrzyp>wrong window
11:11<skrzyp>#openbsd not #openttd
11:12<@Alberth>all this open stuff, so confusing :)
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11:19<Eddi|zuHause>the keys are like right next to each other
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12:06*andythenorth terrifying automation
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12:14<@Alberth>now only teach it to draw pixels :)
12:20<andythenorth>teaching it to draw cargo :P
12:21<andythenorth>amount of declarative code for each vehicle is reducing a lot
12:21<andythenorth>flexibility of set design also decreasing :D
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12:46<@Alberth>as long as you don't need it :)
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13:33<Wolf01>https://www.flickr.com/photos/vedosololego/25796305024/ :D
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13:45<@DorpsGek>Commit by translators :: r27610 trunk/src/lang/korean.txt (2016-07-02 19:45:35 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>korean: 1 change by telk5093
13:47<andythenorth>crocodile
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14:09<andythenorth>hmm
14:09<andythenorth>set does not return reliably :P
14:09<andythenorth>order varies
14:09<andythenorth>that’s useful to know
14:11<@Alberth>also holds for dictionaries
14:12<andythenorth>known :)
14:12<@Alberth>if you have a sort order, that would work :)
14:12<andythenorth>I have a list, which I’m getting the set from?
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14:13<@Alberth>list has known order of retrieval :)
14:14<@Alberth>in Java, we switched to having a stable set/dict at work
14:14<@Alberth>ie it keeps insertion order
14:14<@Alberth>avoids a lot of nasty surprises :)
14:15<andythenorth>I’ll figure out how to keep the list order, but remove duplicates :P
14:15<@Alberth>have a set or dict next to it
14:16<andythenorth>there is some orderedset thing
14:16<andythenorth>but I’ll ignore that
14:16<@Alberth>yeah, they do it the other way around
14:16<@Alberth>a set with a list next to it
14:17<@Alberth>iirc
14:17<@Alberth>it does make sense to wrap it in a class so you can forget about it :p
14:22<andythenorth>ta
14:29<Wolf01>andythenorth, http://brickset.com/sets/42024-1/Container-Truck alt. builds, which one do you suggest? I think the compact wheel loader is nicer
14:32<andythenorth>wheel loader best
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14:43<Wolf01>I need at least 2 more c-models :|
14:43<Wolf01>I have 5 now
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16:09<drac_boy>any of you got bookmarks for historic train photos around europe? (beside railfaneurope and railpicture anyway..)
16:09<drac_boy>just curious is all :)
16:19<FLHerne>drac_boy: If you don't mind watermarks (or paying), Colour-Rail have a large collection of UK ones http://www.colourrail.com/Default.aspx
16:27<drac_boy>mm a few interesting non-uk photos there thanks
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16:31*drac_boy also earlier this morning managed to find the first online photo of the old days re cows being loaded onto 2-axle vans on the RhB railway :p
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16:50<Supercheese>I like how Hearts of Iron 4 has an achievement titled "Transport Tycoon" :)
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19:16<Wolf01>'night
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---Logclosed Sun Jul 03 00:00:40 2016