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#openttd IRC Logs for 2016-07-11

---Logopened Mon Jul 11 00:00:51 2016
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05:25<NGC3982>It's quite interesting to see how CPU usage climbs with the number of trains and stations on my server.
05:30<argoneus>good morning train friend
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07:12<Eddi|zuHause>NGC3982: can you make a plot of CPU usage against number of trains, stations, cargopackets etc.?
07:13<Eddi|zuHause>(particularly interesting would be a a measurement where two out of those three stay constant)
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08:31<Wolf01>V453000, is there anything that could be done for the repair tools supply for the construction robots? I don't want to bring belts everywhere (I'm not using the logistic system yet, I need to research it), after a while I found that the defences weren't repaired and biters/spitters broke everywhere :(
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08:51<Hiddenfunstuff>belts are life. belts are everything
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11:02<NGC3982>Eddi|zuHause: Not in any 'scientific way'. It's just that i plot the CPU usage in real time for my server, and it's easy to see the slight increase in average load/minute as i'm playing on my own server, increasing the number of trains and stations.
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11:06<Eddi|zuHause>i don't see anything on that picture...
11:06<Eddi|zuHause>too much clutter
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13:45<supermop>hi andythenorth
13:48<Wolf01>!AgUFeOGLNNfVg6tAB62B2RIHLehIQw andy, latest expo (sorry for low res and onedrive) ;)
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13:51<andythenorth>the C models are pretty awesome eh?
13:51<andythenorth>Lawn Mower…official set idea? o_O
13:51<Wolf01>yeah :D
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13:56<Wolf01>I'm the only one who put the real author name in the model cards, I don't understand why other people are so egoist
14:02<Wolf01>also people can't understand that you can really make a c-model purchasing an official set :P
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14:08<supermop_>thats a nice lawnmower
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14:40<Wolf01>andy, I was thinking to make the newgrf vehicles with voxels, just to see what comes out, but I'm not sure the different views are "compatible"
14:41<andythenorth>Zeph’s pixeltool does roughly that
14:42<andythenorth>I’m not sure if he’s actually using voxels, or just transforms
14:42*andythenorth didn’t look :P
14:42<andythenorth>I could teach PIL to do it with transforms on the – view
14:42<andythenorth>that’s…an idea :P
14:42<andythenorth>a bad idea
14:47<andythenorth>Wolf01: the vehicle resizing is consistent
14:48<andythenorth>for vehicle in that is 32px in – view, the side will measure 16px along x axis in \ / views
14:48<andythenorth>and same ratio for other lengths
14:48<andythenorth>could be transformed
14:48<andythenorth>stuff like windows though…too fiddly to preserve accurately
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15:05<@Alberth>imho local fixing isn't a problem, once you have the global shape
15:13<andythenorth>I have a different approach in mind for ships
15:15<andythenorth>but I have to ‘finish’ Road Hog before I can start a new set :P
15:15<andythenorth>also I don’t have a name
15:17<andythenorth>ha, I’ll just call it ‘Shark'
15:17<andythenorth>that works
15:18<andythenorth>or ‘Great White Whale’
15:18<andythenorth>or ‘Ghost Fleet'
15:18<andythenorth>pick one, pick any :P
15:24<frosch123>is that even the same vehicle? :p
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15:24<frosch123>could as well be 1st gen and 2nd gen :)
15:25<andythenorth>you anticipate my plan :P
15:25<andythenorth>the 1st gen version is too short to load with useful sprites
15:25<andythenorth>they’re only 2-3 px in / \ views
15:26<andythenorth>also I think ships can be composited, instead of drawn
15:26<andythenorth>and they’ll be much more interesting to look at if they have lots of visible cargo
15:26<andythenorth>not realisms, but blah
15:27*andythenorth talking at tangents
15:28<andythenorth>^ empty state, bulk cargos (for recolouring), location points for piece cargos, mask for piece cargos
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15:35<V453000>nice to see that you do pixels again andythenorth
15:35*V453000 is currently sketching the new train set for last several days
15:35<V453000>designing it ain't easy
15:35<V453000>but it shall be done
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15:42<frosch123>somehow there are so many rocks on this map, that the inventory does not only fill up with wood, but also with stone
15:45<andythenorth>V453000: still a secret what the scheme is?
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15:58<V453000>too awesome
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---Logclosed Tue Jul 12 00:00:53 2016