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#openttd IRC Logs for 2016-07-13

---Logopened Wed Jul 13 00:00:54 2016
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05:12<Wolf01> :(
05:12<Wolf01>but it is clear "one of the trains wasn't supposed to be there" at the same time as the other.
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05:24<Alkel_U3>At least it wasn't transport tycoon so it didn'r end with a giant fireball.
05:25<Wolf01>and spinning wagons
05:27<Alkel_U3>this might be fun
05:37<Wolf01>won't play, no windows version
05:37<Wolf01>just like ingress and pokémon go
05:39<Alkel_U3>Also won't play, my ancient desire z struggles even with hangouts or gmail. Well, maybe someday.
05:40<Alkel_U3>at least I can't play pokémon go, so I don't have my time taken away from me :-)
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06:25<Flygon>Wolf01: I mean, I'd say "Knowing Italian safeworking..."
06:25<Flygon>But then I'd be worried about being called racist against Italians or something
06:25<Flygon>Neverminding that other Italians I've spoken with share my pessimism :|
06:25<Wolf01>our laziness on safety system is well known
06:26<Flygon>Oh, shit, right
06:26<Flygon>You're Italian
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06:27<Flygon>I'm just shocked by how often it's happening
06:27<Flygon>Then again, Victoria isn't innocent
06:28<Flygon> Happened earlier today
06:28<Flygon>Autoplay warning
06:28<Flygon>(It seems the N-Class smashed right into the truck mid-level crossing. There's no boom gates or lights)
06:29<Wolf01>on the track between Venice and Treviso there are still many level crossings and every week at least 2 of them get wrecked because of stupid car drivers in a hurry
06:30<Wolf01>and this mean, slow trains, people late at work/school
06:30<Flygon>Every week?
06:30<Flygon>Holy. Fuck.
06:30<Wolf01>every week
06:30<Flygon>That's utterly abysmal
06:30<Flygon>Do they even have boom gates?
06:31<Wolf01>yes, they smash the booms
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06:32<Flygon>Here, in a bad week entire metropolis network, it's once every 1-2 weeks
06:32<Flygon>But that's for a Metropolis around 50-70% the land mass of Tokyo
06:32<Flygon>Not a single line
06:32<Flygon>I'm just... baffled
06:33<Flygon>Have you guys considered installing... *shakes his head*
06:33<Flygon>I don't even know ._.
06:33<Flygon>It seems like the only option are those steel security barriers airports use to prevent cars from going through rising out of the ground
06:33<Flygon>Or full grade separation
06:33<Flygon>That is just insane
06:35<Flygon> If you want to read about Victoria's PT failures :P
06:36<Wolf01>trenitalia, the main company considered to install the ERMTS 2nd level, but I don't really know when this will happen
06:37<Wolf01>European Rail Traffic Management System/European Train Control System
06:38<Flygon>Ahh, right right
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06:38<Flygon>I do wonder if Australia will implement it
06:38<Flygon>At the moment, it's separated by state...
06:38<Flygon>Each having it's own garapagosu solution
06:39<Flygon>And different safety requirements
06:39<Flygon>Such as Victoria needing TWPS (Train Warning Protection System) for 160km/h running, while NSW allows practially unlimited speed without such safety devices @_@
06:40<Flygon>(in reality, nothng's gone over 193km/h)
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08:09<Wolf01>mmmh I'm using 4550 of 4555kbps only for windows update
08:09<Wolf01>the 5kbps is lost packets
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09:17<Eddi|zuHause>the correct response would have been "fuck yeah", i think
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11:23<Wolf01> ahahahaah maybe it's andy's cat
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12:18<Eddi|zuHause>a cat would probably do a better job at cleaning up this mess than whichever poor soul gets that job now
12:33<@Alberth>oh, it's total fun, all the pro-brexit persons flee the building, afraid of what to do now :D
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12:45<@Alberth>hi hi
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12:55<@Rubidium>Wolf01: I'd guess that's Larry ;)
13:02<Eddi|zuHause>larry the north?
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13:04<frosch123>are there actually real people named larry?
13:07<@Rubidium> <- that Larry ofcourse
13:09<frosch123> <- that looks suspicious
13:10<frosch123>there are two peter in 41-46
13:10<frosch123>and there is also a nelson
13:11<frosch123>so, that's who andy is refering to, when asking for the cat
13:12<frosch123>those cats are quite long-living on average, aren't they?
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13:18<@Alberth>15 years is quite achievable, the cat of my parents was 18 when she died
13:27<Wolf01>mine will be 20 at august
13:29<frosch123>so your cat is from the previous millenium
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13:58<andythenorth>what a lot of FIRS bugs
13:59<frosch123>cats also eat bugs sometimes
14:01<andythenorth>where is cat?
14:08<@Alberth>tomorrow 2037?
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14:14<andythenorth>I suppose I should try and replicate these FIRS bugs
14:14*andythenorth has low enthusiasm
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15:25<andythenorth>daylength eh?
15:42<@Alberth>but we already have day, all year, for an entire century
15:43<andythenorth>I like it
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15:44<andythenorth>you know where you are with days
15:45*andythenorth proposes tech levels
15:45<andythenorth>player chooses how often tech level advances
15:45<andythenorth>newgrf assigns vehicles to a tech level
15:45<andythenorth>job done
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15:55<@Alberth>ha, like CorsixTH "You have done a good job here, want to proceed to the next level, or play here a little longer?"
15:56<Wolf01>andythenorth, that's what I was working on
15:56<Wolf01>but I lost interest
15:57<andythenorth>it’s probably really easy
15:57<andythenorth>incremement a counter every n years
15:57<Wolf01>yes, looking at the code it seem so
15:57<andythenorth>make sure it’s network safe
15:57<andythenorth>put it in savegames
15:57<andythenorth>patch the vehicle intro code
15:57<andythenorth>don’t bother making it a newgrf cb, newgrf authors can’t be trusted
15:58<andythenorth>add a settings UI entry for number of years
15:58<andythenorth>don’t bother about GS, hardly anyone writes them anyway :D
15:59<Wolf01>I liked to make it "static" for the current game, as if you change it on a running game you blow up things for sure, so you need to set the length on map generation
15:59<andythenorth>all newgrfs that read date will be ‘broken'
16:00<andythenorth>shit happens
16:00<Wolf01>not really, because you can provide a fake date just for grfs
16:00<andythenorth>probably :P
16:03<Wolf01>the only thing is that running costs etc must be specified in ticks and they won't be changed at all with the "day length"
16:03<Wolf01>if you multiply by 10, everything is multiplied by 10
16:03<Wolf01>costs, incomes, everything
16:03<Eddi|zuHause><Alberth> but we already have day, all year, for an entire century <-- wint^H^H^H^Hnight is coming?
16:04<Wolf01>graphs will look exactly the same, no economy problems like the old daylength patches
16:05<@Alberth>tried the night baseset once, but you can't see a thing, quite literally :)
16:06<Wolf01>I tried it too, maybe less dark would have been better
16:06<andythenorth>running costs should stay consisteny
16:06<andythenorth>time shouldn’t change, just intro dates
16:06<andythenorth>all other reasons for daylength are crap :)
16:07<andythenorth>I maintain it could be done in newgrf, but ‘too hard’ :P
16:07<_dp_>just changing intro dates is kinda weird imo
16:07<_dp_>changing time flow would be much more logical
16:07<Wolf01>time won't change, the game will run exactly as it does now, just the time representation changes
16:08<andythenorth>_dp_: logical for what reasons?
16:08<_dp_>realism :p
16:08<Wolf01>nobody wants realism
16:09<_dp_>but whatever, what I'd really like to see is separate introduction dates for each company
16:09<Wolf01>everybody just want to play more real minutes with that weird steam locomotive
16:09<_dp_>controllable with gs or smth
16:10<_dp_>well, mb that's because they can't do that now, and if you introduce tech levels they start complaining that playing with steam in 2020 is weird :p
16:10<andythenorth>tough :D
16:10<andythenorth>daylength doesn’t work, can’t be done
16:11<andythenorth>“can’t” is a strong word
16:11<_dp_>actually, intro dates kinda can be changed already
16:11<andythenorth>“multiple people have tried and nobody suceeded yet” is a better thing
16:11<Wolf01>I can, but people won't like it for sure
16:11<andythenorth>Wolf01: all the newgrf date stuff should read a ‘relative to epoch’ var, instead of ‘current year'
16:11<andythenorth>that would work
16:12<_dp_>no, that won't let players spend more real minutes with their beloved steam locos :p
16:12<andythenorth>so if I want to make a train red not blue after a certain date, it should check ‘epoch + 50’, not ‘1972’
16:14*andythenorth won’t code this :P
16:14*Wolf01 neither, I just lost interest :P
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16:20*_dp_ never was interested in that :P
16:22<_dp_>hm, actually, there may be a very easy solution
16:22<_dp_>make a gs function that sets vehicle availability bit for company
16:22<_dp_>I can make my separate introduction dates with it
16:22<_dp_>and whoever wants tech levels can use that too
16:23<Eddi|zuHause>sounds like what i proposed years ago
16:23<Wolf01>hailstorm too
16:24<Eddi|zuHause>i had that earlier
16:24<_dp_>so why wasn't it implemented then?
16:24<Eddi|zuHause>because nobody was interested quite enough?
16:25<_dp_>well, if that's the only reason I can make a patch, it's very simple
16:26<Wolf01>better to give up this evening, light come and go
16:26<andythenorth>is the implementation that vehicles have an availability bit? o_O
16:26*andythenorth never looked
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16:27<_dp_>andythenorth, engines has company mask, it's used for previews but will work if you just set it
16:27<Eddi|zuHause>yes, vehicles have a bitmask for availability to each company
16:27<frosch123>andythenorth: if you disable reliability, then availability is pretty boring
16:28<Eddi|zuHause>the game just only uses no bit, one single bit (preview) or all bits (available)
16:28<Eddi|zuHause>but you could concievably allow setting each bit individually by gamescript
16:28<andythenorth>frosch123: boring because...?
16:28<frosch123>well, "boring" as in "simple" :)
16:28<frosch123>just a simple bit
16:29<frosch123>the reliability curve makes it complicated
16:29<frosch123>and well, railtypes and wagons and stuff
16:32<andythenorth>I just never want to see another daylength request :)
16:32<frosch123>anyway, people should just change the date, set never expire and use the purchase list filter :)
16:32<Eddi|zuHause>i don't think suggestions work that way :p
16:33<frosch123>maybe we could add support for iran calender
16:33<frosch123>then peopl can set the norminal year as they like, and still have all engines available :)
16:33<Eddi|zuHause>or the french revolutionary calendar with just 10 months? :p
16:34<@Alberth>actually, I was thinking for auzind, to have a starting date and an ending date, and scale everything linearly in-between
16:34<frosch123>Eddi|zuHause: does that affect the year?
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16:34<Eddi|zuHause>frosch123: they also started a new base year, yes.
16:39<_dp_>btw, any feedback on ?
16:40<_dp_>btpro guys were looking for a way to target individual players with gs popup too recently (that's what I plan to do with this api next)
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19:17<Eddi|zuHause>this guy is truly the greatest troll on this planet
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---Logclosed Thu Jul 14 00:00:56 2016