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#openttd IRC Logs for 2016-07-18

---Logopened Mon Jul 18 00:00:02 2016
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04:02<Wolf01>o/
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04:10<Wolf01>http://img-9gag-fun.9cache.com/photo/aqL1eOZ_460s.jpg snakerail?
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04:36<Alkel_U3>oh, I live near that place
04:39<Wolf01>good, so we can have fresh news on what happen now
04:40<Alkel_U3>not much recently, I'm affraid :-)
04:40<Alkel_U3>the rails are tame for now
04:41<Wolf01>:D
04:42<Wolf01>this is the only thing which didn't happen yet on the Venice tram route, I'm confident it will do some day
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06:19<dihedral>Hello :-)
06:25<Wolf01>o/
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08:11<Wolf01>shit, I missed the lunch
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08:26<Alkel_U3>you're gonna make up for it at tommorow's lunch
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10:14<Tuhin>offtopic : https://www.youtube.com/watch?v=WnLvzV9xAHA
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10:29<@Alberth>hi hi
10:29<NekoMaster-Awake>Hoi
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11:18<NekoMaster-Awake>So, I got a question about sprites
11:18<@Alberth>the tension is rising..... :)
11:19<NekoMaster-Awake>If a locomotive sprite that is 32px long is considered 8/8 Size, then would 34px be 9/8 and 36px be 10/8?
11:19<Samu>testing OtviAI Original, NPF and YAPF ships
11:19<@Alberth>no need to announce it, just ask, and wait whether someone knows :)
11:19<NekoMaster-Awake>I have a EMD DD40A sprite that is bigger then a 8/8 size sprite
11:19<Eddi|zuHause>no, if 32 is 8/8, then 4 is 1/8
11:19<NekoMaster-Awake>*DD35A
11:20<Eddi|zuHause>which means for 9/8 you need 8/8+1/8
11:20<NekoMaster-Awake>So sizes go up by 4px?
11:20<Eddi|zuHause>yes
11:20<NekoMaster-Awake>So then a 36x12px sprite would be 9/8 then?
11:20<Eddi|zuHause>yes
11:21<NekoMaster-Awake>ALright thanks, I'm just making sure to place the sprite size in my sprite sheets to help coders out
11:21<NekoMaster-Awake>sometimes its not always obvious what size a sprite is
11:22<Eddi|zuHause>well, as long as you know the size of an 8/8 sprite, everything else is just simple 5th grade maths.
11:22<@peter1138>you'd think so
11:22<NekoMaster-Awake>Well now I know
11:22<NekoMaster-Awake>I always thought it went up or down by 2px
11:23<Eddi|zuHause>well, i'm well aware that for most people, 5th grade math is not "simple" :p
11:23<NekoMaster-Awake>its been a loooong time since i've done spirtes
11:23<@peter1138>are you unaware what fractions are?
11:24<NekoMaster-Awake>I know what they are but the teacher I had back in Grade 2 and 3 wasnt very good at teaching fractions
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11:24<Eddi|zuHause>unfortunately, our school system is structured in a way that when you struggle at 5th grade math, you'll spend another 7 years "learning" maths that you don't know any of the foundations for, so essentially you learn nothing.
11:25<NekoMaster-Awake>Then again I'm Canadian, American and Canadian school systems have some simlarities but both are noticably different
11:26<Eddi|zuHause>i'm neither american nor canadian
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12:40<NGC3982>The entire world sucks at math.
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13:02<MonkeyDronez>1+1=3
13:02<MonkeyDronez>proved u wrong
13:03<MonkeyDronez>damn pessimistic hippies, i swear
13:06<@Alberth>I quite like math :)
13:06<Alkel_U3>I thought that common stereotypes dictate that asians are born with a mathematic coprocessor in their heads
13:07<Eddi|zuHause>i think you're racist.
13:07<Alkel_U3>oops
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13:32<@Alberth>Math has very little to do with computing values, in my experience
13:34<MonkeyDronez>lol
13:34<MonkeyDronez>Asians are good at maths cause if we don't study maths
13:34<MonkeyDronez>we get a god damn whooping with a stick or a belt
13:35<MonkeyDronez>it's a cultural thing, nothing racist about it
13:35<V453000>never do meth
13:36<SpComb>meh
13:45<@DorpsGek>Commit by translators :: r27618 trunk/src/lang/latvian.txt (2016-07-18 19:45:36 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>latvian: 19 changes by Parastais
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13:49<andythenorth>o/
14:05<Wolf01>o/
14:05<Wolf01>mmmh... I think I should prepare dinner or I'll miss even that
14:23<andythenorth>http://dev.openttdcoop.org/attachments/download/7916/nettlebridge-dump-tram-rework.png
14:23<andythenorth>V453000: ^
14:23<andythenorth>No. 3 still not good
14:23<V453000>total shit, never attempt again
14:23<andythenorth>considering something like https://c1.staticflickr.com/6/5059/5417687080_3669c0e822_b.jpg
14:23<V453000>eh, it's not that bad <3
14:24<V453000>you would probably have to make the black roof not-straight, having like a 1px dent
14:24<V453000>to visualize that kind of shape
14:24<V453000>now it looks like a box
14:25<andythenorth>I can rework a train
14:26<andythenorth>or so http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/baby_boat_0.png
14:26<MonkeyDronez>V453000, can you connect to the server named as Player and start a company?
14:26<MonkeyDronez>I get an annoying protocol error and get thrown back to the main menu
14:27<V453000>possibly andythenorth :P
14:28<V453000>MonkeyDronez: it has some FIRS 2, not joining that shitty server
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14:29*V453000 pokes andythenorth
14:29<V453000>nice. a desync :D
14:30<V453000>report it at bugs.openttd.org
14:30<andythenorth>FIRS is full of bugs
14:30<andythenorth>forums say so
14:30<andythenorth>and nobody is debugging
14:30<V453000>andythenorth: this is some desync when Player joins the game
14:30<V453000>seriously weird shit
14:34<andythenorth>Road Hog trams are as big as Iron Horse trains
14:34<andythenorth>scale shit
14:35<MonkeyDronez>weill report it
14:35<MonkeyDronez>but if you think it has to do with FIRS
14:35<MonkeyDronez>i'll find out in 5 mins
14:37<MonkeyDronez>booted on vanilla :P
14:37<V453000>andythenorth: RVs in general are usually 8/8 just like trains
14:37<V453000>that's fine
14:37<V453000>I would even say it is very nice, it gives the kind of feeling that 1 RV = 1 unit, just like 1 wagon
14:40<MonkeyDronez>lol, same error and booted of reddit server. Safe to say it's something we will have to live with :p
14:41<MonkeyDronez>(wrong company in DoCommand), i'll go over the python scripts later, looks like a variable issue
14:41<MonkeyDronez>might find something
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14:58<andythenorth>hmm
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15:06<Taede>wrong company in docommand likely has to do with the playAsPlayer setting (assuming soap)
15:06<Taede>its only supposed to move pple who are named player to spectators, but sometimes that happens instead
15:11<andythenorth>that tram needs to look more trammy
15:11<andythenorth>like http://www.gunzelgallery.hobbiesplus.com.au/Rail0380.JPG
15:11<andythenorth>or so
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15:28<andythenorth>probably alright? http://dev.openttdcoop.org/attachments/download/7917/dump-tram-capacities-2.png
15:28<andythenorth>V453000: is win yet? ^
15:28<andythenorth>or is ass?
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15:39<Samu>counting pixels
15:39<Samu>9 per carriage for vehicle 1
15:39<Samu>20 per carriage for vehicle 2
15:39<Samu>21 per carriage for vehicle 3
15:39<Samu>36, 40, 42
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15:53<V453000>andythenorth: is very win
15:53<andythenorth>good
15:54<andythenorth>copy-paste ftw :P
15:54<V453000>XD
15:55<Milek7>it is possible to execute some code in SaveLoad struct?
15:57<andythenorth>open trams also http://dev.openttdcoop.org/attachments/download/7918/open-tram-capacities.png
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15:57<V453000>those are ultra cute
15:57<V453000>the n1 is a bit odd
15:58<V453000>goes very low, and the bottom 1-color-area seems unfinished
15:58<andythenorth>not chibi enough
15:58<andythenorth>it’s from British Tram Set
15:58<andythenorth>might need work
15:58<V453000>I would expose the wheels like on the trailers
15:58<V453000>that will get mostly rid of the 1-color area, and make it more consistent nicer with wagons
15:59<andythenorth>+1
16:00<andythenorth>or just redraw it
16:01<V453000>no need to really
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16:05<andythenorth>now I need to make some neat box trams
16:06<V453000>doing basic visual concepts for my train set atm :)
16:06<V453000>is fun
16:07<@Alberth>better than visual basic concepts :p
16:07<V453000>definitely
16:09<Milek7>std::bitset is bad
16:14<andythenorth>compiling kills my battery :(
16:15<Wolf01>plug the power cord
16:16<andythenorth>requires child to go to sleep
16:16<andythenorth>power cord not here
16:17<andythenorth>V453000: draw me this in 8bpp pixels, plz? https://farm8.staticflickr.com/7516/16182656836_c4bdb588bd_b.jpg
16:17<andythenorth>for oil tanker tram
16:17<V453000>haha
16:17<andythenorth>(no fire, just stores steam from a big static boiled)
16:17<andythenorth>boiler *
16:17<V453000>I will try tomorrow, I promise
16:17<andythenorth>more weird looking shit needed
16:17<V453000>send me some of your tram spritesheets so that I can make it compatible
16:17<andythenorth>stuff got too vanilla
16:18<andythenorth>http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/graphics/drumbreck_0.png
16:18<andythenorth>needs to be 4/8
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16:18<andythenorth>most views of the engine on that sheet are 3/8!
16:18<andythenorth>bad views :P
16:18<V453000>._.
16:19*andythenorth unifying all the lengths
16:19<andythenorth>because better
16:20<V453000>so just give me some boxes which are the correct size XD
16:21<V453000>cba figuring it out with your offsets etc
16:21<andythenorth>I make a commit
16:22<V453000>alrite
16:22<andythenorth>this needed here https://en.wikipedia.org/wiki/Go_the_Fuck_to_Sleep
16:23<andythenorth>V453000: this one http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/graphics/drumbreck_0.png
16:23<V453000>nice book
16:23<V453000>alright
16:23<V453000>gonna start from dumbwreck
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18:34<Samu>testing 4 ship ais
18:34<Samu>npf nocab, yapf/original/npf otviai
18:35<Samu>1990, 2047, 2047, 1983
18:36<Samu>it appears otviai prefers npf
18:36<Samu>but it's slow with it
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18:56<Wolf01>'night
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19:05<Wormnest>I think I have most ship problems of nonocab fixed now need to test it to make sure
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---Logclosed Tue Jul 19 00:00:04 2016