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#openttd IRC Logs for 2016-07-19

---Logopened Tue Jul 19 00:00:04 2016
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06:58<Samu>1985, 1991
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08:55<Milek7>warning: left shift count >= width of type [-Wshift-count-overflow]
08:55<Milek7> uint64 bitmask = ~(1 << ((esize % 64) - 1));
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09:01<Eddi|zuHause>Milek7: try 1ull
09:02<Eddi|zuHause>(instead of the 1 before the <<)
09:02<Eddi|zuHause>integer contstants might default to 32bit
09:10<Milek7>yes, thanks
09:12<Milek7>bit ugly, but maybe it will work
09:24<Samu>1987, 1992
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10:31<Wolf01>I hope they won't ruin it
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10:58<Wolf01> factorio in a nutshell
11:03<argoneus>since when does openttd -D require libsdl?
11:10<Eddi|zuHause>if it was compiled with libsdl, it also needs it with -D
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11:13<argoneus>I see
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11:51<Samu>1989, 1993
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12:55<Samu>gtx 1060 is out. rip AMD
12:55<Samu>always beaten
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13:01<MonkeyDronez>rip amd, 2016, never forget
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13:07<Eddi|zuHause>care to elaborate?
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14:40<Eddi|zuHause>i take that as a no
14:45<@Alberth>I guess if you don't know what gtx 1060 is, you're not the target audience :)
14:53<Milek7>m1 bit 7 and m6 bits 1..0 and m1 bits 4..0: owner of the tile
14:54<Milek7>a bit complicated :D
14:55<Eddi|zuHause>that is a sure way to not get accepted into trunk :p
14:57<Milek7>well, if i would created another byte in tile struct it would be propably "you're wasting memory, it can be packed into extising bytes"
14:58<Eddi|zuHause>yes, but maybe you should look into freeing up the other bits of m1
14:59<Eddi|zuHause>by moving them elsewhere, and then using the entirety of m1 for owner
15:00<Milek7>i could have moved water type to m6 bits 1..0
15:01<Milek7>but there is also
15:01<Milek7>m4 bits 7..5 and m7 bits 4..0
15:01<Milek7>m4 bits 3..0 and m3 bits 7..4
15:01<Eddi|zuHause>what about those?
15:02<Milek7>for storing extra owners in roads
15:02<Milek7>previously it was
15:02<Milek7>m7 bits 4..0
15:02<Milek7>m3 bits 7..4
15:04<Eddi|zuHause>well, you're going to have to figure that out yourself. i did warn you...
15:05<Milek7>but it works now ;p
15:05<Milek7>only linkgraph gui and graph display is broken
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16:44<Milek7>why city roads have m4 set to 0x0f?
16:44<Milek7>landscape_grid.html says that m4 in roads is free
16:46<Eddi|zuHause>maybe it's not zeroed properly?
16:46<Eddi|zuHause>anyway, "free" doesn't mean it's never written to.
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16:52<Samu>1994, 1995
16:56<Milek7>Eddi|zuHause: what?
16:56<Milek7>if it written to it, then it is not "free"
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18:09<NekoMaster-Awake>Anyone with NML coding experience around?
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18:17<NekoMaster-Awake>How difficult in NML to add Extra Description/Usage text in the purchase window for vehicles (Like how NARS 2, CanSet and UKRS 1 had Useage text)
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18:29<V453000>NekoMaster-Awake: super easy
18:30<NekoMaster-Awake>Is it as easy as adding a line to the vehicle_item.pnml then maybe a STRING in the language nml?
18:30<V453000>additional_text: string(STR_NAME_asdf);
18:30<V453000>in graphics{}
18:30<V453000>nyway, me not awake soon
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19:37<Samu>1996, 1996
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---Logclosed Wed Jul 20 00:00:06 2016