--- | Log | opened Fri Jul 22 00:00:10 2016 |
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03:15 | <V453000> | holy shit @ the amount of foundations |
03:15 | <V453000> | figuring out which is which isn't exactly nice either :D |
03:25 | <@planetmaker> | they're mostly for different climates |
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03:26 | <V453000> | that I understand |
03:26 | <V453000> | the wtf is within the group of the 90 foundations :P |
03:26 | <V453000> | and, monorail tunnels/junctions done :) https://dl.dropboxusercontent.com/u/20419525/BRIX/mono-tunnels.png |
03:26 | <V453000> | also hi pm, haven't seen you in a while :) |
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05:42 | <Wolf01> | o/ |
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09:11 | <Wolf01> | bbl, adding a fan to chassis |
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09:56 | <Wolf01> | It seem impossible 20°C lower with just one 5.5" fan |
09:57 | <Wolf01> | *3.2" |
09:57 | <Eddi|zuHause> | good airflow can work wonders |
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10:33 | <Samu> | hi |
10:34 | <Samu> | 2020, 2006 |
10:37 | <Milek7> | any developers here? |
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10:42 | <@Alberth> | o/ |
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11:34 | <Samu> | 2021, 2007 |
11:34 | <Samu> | Wormnest: is there a limit for the number of ships for OtviAI? |
11:34 | <Samu> | he doesn't seem to get 1000 |
11:34 | <Samu> | he's always near 1000 |
11:35 | <Wormnest> | Samu: No idea I haven´t looked much at Otvi a lot and certainly not lately |
11:35 | <Samu> | always around 960, 980, 990, never 1000 |
11:36 | <Wormnest> | Maybe it sets that limit because it knows it will get too slow with ships |
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11:57 | <Samu> | 995 ships |
11:57 | <Samu> | highest i've seen |
11:58 | <Samu> | 996 |
11:58 | <Samu> | hmm will it reach 1000? |
11:59 | <Samu> | there is a ship 1001, so i guess he can go over 1000 |
12:00 | <Samu> | must have missed it |
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13:25 | <Samu> | 1002 ships :) |
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13:39 | <andythenorth> | o/ |
13:40 | <@Alberth> | o/ |
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13:41 | <andythenorth> | V453000: it’s probably unavoidable, but the mono tracks look off-centered in the tunnels |
13:42 | <V453000> | tbh |
13:42 | <V453000> | I don't see it :D |
13:44 | <@Alberth> | think of the light-gray as flat |
13:45 | <V453000> | well ye |
13:45 | <V453000> | doesn't hit me in the eyes though |
13:45 | <V453000> | :D |
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14:04 | <andythenorth> | @seen frosch123 |
14:04 | <@DorpsGek> | andythenorth: frosch123 was last seen in #openttd 22 hours, 53 minutes, and 29 seconds ago: <frosch123> at some point it installs itself |
14:06 | <andythenorth> | ha |
14:06 | <andythenorth> | Road Hog passed r1k |
14:10 | <V453000> | nice |
14:10 | <V453000> | BRIX is closing up to r1 |
14:10 | * | andythenorth been moving pixels around http://dev.openttdcoop.org/attachments/download/7926/reefer-tram-reworked.png |
14:11 | <V453000> | nice as always :) |
14:11 | <andythenorth> | trams you might actually want to use? |
14:11 | <andythenorth> | :P |
14:11 | <V453000> | yeah |
14:11 | <V453000> | me is coding road crossings atm :) finishing monorail |
14:11 | <andythenorth> | trying to make them a bit chibi |
14:11 | <andythenorth> | keeping same lengths = win |
14:11 | <V453000> | last time I tried roadhog, I really liked it a lot |
14:12 | <V453000> | I don't know a better RV set |
14:12 | <andythenorth> | currently my favourite thing to work on |
14:12 | <V453000> | and I believe I tried almost all of them |
14:12 | <V453000> | atm I am in a frenzy to finish BRIX 0.0.1 |
14:12 | <andythenorth> | type faster |
14:12 | <V453000> | then I will probably move to PART |
14:12 | <V453000> | wut |
14:13 | <andythenorth> | paint faster |
14:13 | <V453000> | myeah nope |
14:15 | <V453000> | my problem is that lately before I finish a set, I have learned so much by then that I already hate it and want to do something else |
14:15 | <V453000> | I really don't like BRIX now |
14:15 | <V453000> | just want to finish it |
14:18 | <andythenorth> | ha ha :) |
14:20 | <MonkeyDrone> | hey V453000 , read your map guide, good stuff. Implemented all your recommendations now |
14:20 | <V453000> | nice =D |
14:21 | <V453000> | there is a lot of them :P |
14:22 | <MonkeyDrone> | i impelmented what I needed, the acceleration, spread, water properties. and disabling variety makes the map look so much better |
14:24 | <V453000> | yarr |
14:24 | <MonkeyDrone> | enabled the twoway signal thingy in yapf also |
14:24 | <MonkeyDrone> | just need to see what it really is and how it works ;p |
14:25 | <V453000> | it's good for experienced players |
14:25 | <V453000> | if you want those on your server, it is a good idea to have it on |
14:26 | <MonkeyDrone> | yeah, it's on. I'm sure one day i will use those ;p |
14:28 | <MonkeyDrone> | just need to see how to implement !reset into soap, i see it here http://dev.openttdcoop.org/attachments/6707/diff |
14:28 | <MonkeyDrone> | but it's not implemented into the soap version i grabbed , argh |
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14:39 | <MonkeyDrone> | how the hell do i import this patch to the hg soap project, it says no diff found, arghhh |
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14:49 | <Wolf01> | meh... just read about Munich :| |
14:50 | <Eddi|zuHause> | my guess is that there's more to come... |
14:53 | <MonkeyDrone> | what happened in munich, opening news |
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14:54 | <MonkeyDrone> | well that's fucking sad |
14:57 | <V453000> | nice, let me guess what religion they were |
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14:59 | <MonkeyDrone> | bunch of psychopaths |
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15:05 | <milek7> | hm |
15:05 | <milek7> | why there is 32 industries limit? |
15:05 | <milek7> | /s/industries/cargos/ |
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15:10 | <frosch123> | because for dummies no number is big enough |
15:14 | <MonkeyDrone> | kek |
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15:15 | <MonkeyDrone> | damn my tablet was still connected, i threw that thing away 2 hours ago |
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15:26 | <andythenorth> | frosch123: o_O http://dev.openttdcoop.org/attachments/download/7925/covered-hopper-tram-capacities-2.png |
15:28 | <MonkeyDrone> | improved looks much nicer |
15:28 | * | MonkeyDrone gives nod of approval |
15:28 | <frosch123> | is there a difference between "covered hopper" and "boxvan"? |
15:28 | <frosch123> | when loading? |
15:30 | <andythenorth> | covered hopper loads twice as fast |
15:31 | <andythenorth> | visually? Not at the moment |
15:31 | <Eddi|zuHause> | one would assume a covered hopper opens fromt he top and the boxvan opens from the side :p |
15:31 | <andythenorth> | yup |
15:32 | <frosch123> | how about putting the red thing on the roof in different spots for the two generation? |
15:33 | <frosch123> | so that they look less similar |
15:33 | <andythenorth> | possible |
15:34 | * | andythenorth trying to balance consistency vs. variety |
15:34 | <andythenorth> | all models of a type need to look related, but not identical |
15:35 | <andythenorth> | tbh, the roof hatches don’t even look good |
15:36 | <frosch123> | well, a few random things make stuff look unique :) |
15:36 | <andythenorth> | the equivalent Iron Horse sprite does the roof diferently http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/covered_hopper_car_pony_gen_2_template.png |
15:36 | <andythenorth> | the red ones are copied from http://dev.openttdcoop.org/projects/iron-horse/repository/entry/src/graphics/covered_hopper_car_pony_gen_1_template.png |
15:37 | <frosch123> | they somehow help to make the stuff look more box shaped, compared to a tanker |
15:38 | * | andythenorth experiments |
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15:47 | <Samu> | 2024, 2008 |
15:47 | <andythenorth> | frosch123: http://dev.openttdcoop.org/attachments/download/7927/covered-hopper-tram-capacities-2.png |
15:49 | <frosch123> | i like it :) |
15:51 | <andythenorth> | better eh? |
15:53 | <frosch123> | yes, they look less similar, and still boxy |
15:54 | <andythenorth> | I am pleased with the white one |
15:55 | <andythenorth> | there is no irl equivalent, it’s completely invented :D |
15:56 | <@Alberth> | someone will find a matching RL train for you :) |
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16:09 | <andythenorth> | https://railforthevalley.files.wordpress.com/2009/08/comingfromice.jpg?w=450&h=244 |
16:09 | <andythenorth> | :P |
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17:18 | <andythenorth> | bed |
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17:25 | <@DorpsGek> | Commit by frosch :: r27619 /trunk/bin/baseset (4 files) (2016-07-22 23:25:37 +0200 ) |
17:25 | <@DorpsGek> | -Update: Baseset translations |
17:29 | <@DorpsGek> | Commit by frosch :: r27620 trunk/src/smallmap_gui.cpp (2016-07-22 23:29:04 +0200 ) |
17:29 | <@DorpsGek> | -Codechange: Inline GetEffectiveTileType (adf88) |
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17:38 | <@DorpsGek> | Commit by frosch :: r27621 trunk/src/smallmap_gui.cpp (2016-07-22 23:38:49 +0200 ) |
17:38 | <@DorpsGek> | -Fix (r27620): Committed too early. |
17:45 | <@DorpsGek> | Commit by frosch :: r27622 trunk/src/smallmap_gui.cpp (2016-07-22 23:44:54 +0200 ) |
17:45 | <@DorpsGek> | -Change: In industry map view, give visible industry types the highest tile priority, and hidden industry types a lower one. This way filtered and highlighted industries are not hidden by overlapping tiles in zoomed-out smallmap. (adf88) |
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18:52 | <Wolf01> | 'night |
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--- | Log | closed Sat Jul 23 00:00:12 2016 |