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#openttd IRC Logs for 2016-07-26

---Logopened Tue Jul 26 00:00:17 2016
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04:38<V453000>yo humenz
04:44<@Alberth>yo frenzying V
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04:49<V453000>I am going through trello
04:49<V453000>discovering that the only shit left is basically vehicles, industries, stations, city buildings
04:49<V453000>and a few details
04:49<V453000>so even 0.0.1 will be pretty complete :D
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04:52<V453000>666 rockets yet?
04:53<Wolf01>no, 20% of the first one
04:53<Wolf01>It seem I can't produce enough speed modules
04:53<V453000>cmon XenoCyber launched a rocket in 8 hours with the lazy bastard achievement :P
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05:40<Wolf01>V453000 building rail signals with blueprints is weird
05:40<V453000>building many things with blueprints is weird
05:40<Wolf01>No auto rotation and you will end up rebuilding every single one
05:41<V453000>that sounds weird
05:41<Wolf01>I have a blueprint with only the signal, if you have a blueprint with the signal and the rail it works
05:42<V453000>XD well why would you only have signals in your blueprint
05:42<Wolf01>Because I put signals after building the rails
05:43<V453000>well sounds like a bug, just report it
05:44<Wolf01>I don't think it's really a bug, it's just that you won't get any help like when placing manually on existing rails
05:44<Wolf01>ghosts don't seem to interact with each other
05:44<Wolf01>only electric poles do
05:45<V453000>what exactly is the problem then? if you place the signals, they are placed wrongly?
05:45<V453000>or just that you don't see the extra helper gui?
05:46<Wolf01>You don't see the helper gui and then you place them wrongly is the main problem
05:52<Wolf01>It might be my fault because of the way I play, but I feel that the ghost enetities are a bit... incoherent
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05:54<@Alberth>report it, and let the devs say whether you're playing in a weird way :)
05:54<@Alberth>you can only do random guessing on their intentions
05:59<Wolf01>I don't know if the topic fits better the "gameplay help" forum
06:01<@Alberth>generally a good start to see what others think
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06:37<Wolf01>V453000, is there a way to flip a blueprint?
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06:57<MonkeyDrone>Wolf01, i don't think there is. Not that i've seen it ever possible
06:57<Wolf01>iirc with a mod it was possible
07:02<V453000>Wolf01: not yet
07:02<V453000>there is a mod which does it yes but I am not sure if it doesn't bring some side effects
07:02<V453000>probably not
07:02<V453000>but it is on the todo list one day ;D
07:03<Wolf01>Blueprint books are wonderful, but I think it's even more confusing now, a lot of blueprints even duplicate because of different belt direction
07:04<V453000>well it's not like you have to use them
07:04<Wolf01>I *only* use them
07:07<Wolf01>I set up the construction of a 400 tiles wall with defenses or a 300x300 grid of roboports and meanwhile I roam around throwing grenades
07:12<V453000>proper defensive "wall"
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07:15<Wolf01>I build a wall of flamethrowers and turrets
07:21<MonkeyDrone>lol damn, i'm sure china would be interested to hire you V453000 for their next great wall :P
07:33<V453000>it's not my screenshot :)
07:37<Samu>2028, 2028, 2028, 2025
07:44<Samu>original terron ships 2028, npf terron ships 2028, yapf terron ships 2028, npf nocab ships 2025
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07:59<V453000>Samu doing something productive again I see
08:04<Wolf01>wtf, biters nests spawning inside the factory O_O
08:06<V453000>yes the spawning is a lot different now
08:06<V453000>but, if they spawned a nest there, it means they were able to walk there
08:06<V453000>so just prevent from doing that. :)
08:07<Wolf01>I'm doing that, but a 1000+ tiles wall takes time
08:08<V453000>as it should
08:09<Wolf01>one spitter/biter might have followed a construction bot
08:09<Wolf01>because I'm patrolling the construction site
08:10<Wolf01>and blasting away the nests I find while laying down the blueprints
08:11<Wolf01>Ok, friends called for the beach, bye
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09:54*andythenorth wonders
09:54<andythenorth>fruit trams?
09:54<andythenorth>supplies trams?
09:54<andythenorth>steel trams?
09:54<andythenorth>fruit trams I am +1 to, and have drawn
09:54<andythenorth>others, dunno
09:54<@Alberth>yeah, fruit seems nice
09:54<V453000>factorio is getting it's ass kicked too much
09:55<@Alberth>ask devs to remove a few of those sleep() calls :p
09:56<Eddi|zuHause>andythenorth: for supplies, i think you'll find plenty of maintenance vehicles as examples
09:56<V453000>Elaborate Question n1: Does OpenTTD save by stops the game, 2.saves to memory, 3.resumes the game 4. saves to file and compresses in separate thread ?
09:56<@Alberth>steel trams doesn't make much sense given the quantities of the stuff, imho
09:56<Eddi|zuHause>V453000: yes, that's basically how it works
09:56<V453000>so it does not access the game state while saving in another thread?
09:56<Eddi|zuHause>that's what the copying is for
09:57<@Alberth>supplies trams euhm, not sure
09:57<@Alberth>distributing supplies would be useful, but whether trams are the best means for that...
09:58<Eddi|zuHause>V453000: if you need to access the game state in step 4, you should have copied more data in step 2
09:58<@Alberth>trivial solution V: disable OpenTTD threading :p
09:58<V453000>I personally don't :P but thanks
10:00<andythenorth>I did have steel vehicles in Road Hog, but I’ve disabled them temporarily
10:01<andythenorth>they matched some in Iron Horse - big capacity, but restricted speed
10:01<@Alberth>V453000: "2.saves to memory" is a literal copy
10:01<@Alberth>we don't do anything else in that step
10:01<andythenorth>supplies trams I’ll probably do, just hard to find anything visually distinct
10:02<@Alberth>rainbow colours with sprinkles?
10:03<andythenorth>definitely distinct
10:03<Eddi|zuHause>sounds like NUTS
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10:03<@Alberth>no sprinkles in nuts afaik
10:04<@Alberth>maybe use tractors and bulldozers as cargo?
10:04<@Alberth>iirc that were supplies
10:05<@Alberth>dynamite as cargo
10:05<andythenorth>nice idea
10:06<@Alberth>occasional unicorn would be appreciated too, I am sure
10:07<@Alberth>hmm, horses, but it looks too much like live stock, I guess
10:08<@Alberth>what the heck? :)
10:08<@Alberth>good colours :p
10:12<Alkel_U3>what about tram with wood
10:12<andythenorth>ha ha ha
10:13<V453000>I see andythenorth woke up with the right way of realism today
10:16<andythenorth>supplies tram
10:26*andythenorth needs names for fruit trams
10:29<Eddi|zuHause>papaya, mango and lime
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10:42<@Alberth>fruit express
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13:25<andythenorth>these trams are fricking awesome
13:25<andythenorth>watching them is fun
13:25*andythenorth pleased with self
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13:48<MonkeyDrone>bet he went to do the deed :D
13:48<MonkeyDrone>evening fellas
13:50<Eddi|zuHause>wouldn't be a deed if nobody did it...
13:52<MonkeyDrone>wiser words have not been spoken
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14:05<MonkeyDrone>why am i so sleeepy, it's only 9pm
14:06<@Alberth>you awoke at 3am this morning?
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14:09<MonkeyDronez>that's my usual wake-up time
14:09<MonkeyDronez>but i sleeps around 10pm , yarrr
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14:35<andythenorth>there seems to be no upper limit for adding cargo-specific vehicle types :P
14:35<andythenorth>fruit tram is just a box tram, but slightly different colour
14:35<andythenorth>yet it seems good
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14:39<@Alberth>mostly when you run out of cargoes :p
14:39<@Alberth>hi hi
14:41<andythenorth>‘coal tram’
14:41<andythenorth>‘iron ore tram’
14:41<andythenorth>‘pyrite ore tram'
14:41<andythenorth>might be overkill
14:41<@Alberth>doesn't make sense imho
14:41<@Alberth>why would you use a tram to move ore?
14:42<andythenorth>short distance
14:42<andythenorth>no trucks
14:42<@Alberth>hmm, fair enough
14:42<V453000>trams are cute
14:42<V453000>also, towns don't grow around tram tracks
14:43<V453000>trams ignore 1-way roads, ...
14:43<V453000>trams certainly have their use
14:43<V453000>I actually like very much that andy makes cargo trams
14:44<andythenorth>they are looking quite awesome also
14:44<andythenorth>++++ win
14:46<andythenorth>also all 16/8 so they use multi-stop stations properly
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14:46<andythenorth>meh, I should have 16/8 the trucks
14:46<andythenorth>but then they’re _really_ long
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15:31<andythenorth>so who’s finding me more pictures of freight trams?
15:33<@Alberth>I have pictures of them in OpenTTD, but I think you've all seen them :p
15:34<frosch123>does it need to be tram?
15:34<frosch123> <- or are mining trains also okay?
15:35<andythenorth>mining trains are fine
15:35<andythenorth>but they need NotRoadTypes
15:35<andythenorth>I see no catenary there :P
15:36<frosch123> <- ok, but at that size it has probably no gameplay purpose
15:36<frosch123>anyway,i was more reffing to the type of wagons
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15:38<frosch123> <- interesting transfer station
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15:44<andythenorth>flickr is much better than google images for specific topics
15:44<andythenorth>who’d have known :P
15:45<Samu>oh wow, france again
15:46<frosch123> <- the size difference between engine and wagons is weird :)
15:48<frosch123> <- almost ttd scale
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15:48<frosch123>short, low, but broad
15:49<andythenorth>frosch123: that one ^^ is great (big engine, small wagons)
15:49<andythenorth>the last one is pretty HEQS-ish
15:51<frosch123>yeah, some look like the railmotors from heqs :)
15:53<andythenorth>I really want to find a tram carrying engineering or farm supplies
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16:07<Samu>rip, french priest
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16:30<Wolf01>mmm I aggroed the entire map... they are following me from outside the viewport with max zoom out
16:31<frosch123>get a bigger screen :p
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16:46<Samu>why isn't this game out yet?
16:55<andythenorth>farm supplies: red tarpaulins
16:55<andythenorth>dunno about that
16:55<andythenorth>V453000: what colour are FMSP?
16:59<V453000>blue for me
16:59<V453000>maybe it should be flatbed cargo, giant turds
16:59<andythenorth>nice image
16:59<andythenorth>blue is ENSP
16:59<andythenorth>maybe I should swap them around
16:59<andythenorth>ENSP = YELLOW
16:59<andythenorth>BECAUSE DIGGERS
17:00<V453000>in NUTS ENSP = batteries, FMSP = blue fertiliser
17:00<andythenorth>WHAT COLOUR BATTERIES?
17:00<andythenorth>BLACK AND GOLD?
17:00<andythenorth>we don’t use enough caps
17:00<V453000>I agree
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17:01*andythenorth MAKES GOLD TARPS
17:02<V453000>batteries or lyfe
17:07<andythenorth>RED TARPS FOR BDMT?
17:07*andythenorth thinks YES
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17:08<Wolf01>are you sure you don't want olive green or blue?
17:10<andythenorth>those are also options
17:10<andythenorth>distinct colours are: blue, red, green or olive green, gold, and maybe grey
17:11<andythenorth>possibly purple or lilac, but might be ugly
17:11<andythenorth>I use 2CC for tarps over unknown cargos
17:11<andythenorth>oh, also white would work, but eh, for what?
17:14<andythenorth>white for wool? o_O
17:15<andythenorth>so what does FMSP look like? o_O
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17:16<Wolf01>draw a pile of stuff in the back
17:17<andythenorth>fruit trams, clay trams, FMSP trams, grain trams, ENSP trams
17:18<Wolf01>yeah, they really look cool
17:19*andythenorth should go to sleep
17:29*andythenorth considers pigs, sheep, cows cargo
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17:29<andythenorth>actually zzzz time
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18:26<Samu>2048, 2048, 2048, 2026
18:26<Samu>3 more years
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---Logclosed Wed Jul 27 00:00:19 2016