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#openttd IRC Logs for 2016-07-30

---Logopened Sat Jul 30 00:00:24 2016
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00:18<MonkeyDrone>morning ladies
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02:41<andythenorth>o/
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03:23<V453000>yo mf
03:24<V453000>let's wreck shit, shall we
03:29<andythenorth>yup
03:33<V453000>finishing bridges today
03:33<V453000>I can't believe this is not a dream
03:42<andythenorth>it might be a nightmare
03:43<V453000>pretty sure it was
03:43<V453000>now paradise awaits
03:43<V453000>100% sure
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03:57<Wolf01>o/
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05:46<Wolf01>https://blog.swiftkey.com/important-information-relating-to-the-status-of-our-sync-services/ nice breach
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06:09<Wolf01>Lunch and Factorio, best if done in that exact order or no lunch
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06:14<V453000>oh yeah I should eat something
06:14<V453000>hm
06:14<V453000>thanks for reminding
06:14<V453000>bridge frenzy getting a bit serious
06:14<andythenorth>there only needs to be one bridge :P
06:14<andythenorth>all these silly bridge choices
06:14<V453000>eh, point but :)
06:14<V453000>making wooden fucker now
06:15<V453000>the old one was shit
06:15<andythenorth>choose bridge: ‘fastest'
06:15*andythenorth chooses ‘least ugly’ usually
06:16<V453000>BRIX is trying to make fastest least ugly :P to some degree
06:16<V453000>the others are of course utterly beautiful as well
06:17<andythenorth>tramz look awesome in ‘list vehicles'
06:17<andythenorth>all 16/8, all visually different, but similar
06:17<Eddi|zuHause>the bridges have the problem that the choice isn't really a choice, because the lower speeds are practically useless
06:18<Eddi|zuHause>and most bridge NewGRFs have the problem that they use fancy designer bridges, which don't work as a generic "use everywhere" item
06:19*andythenorth just wants the 160mph steel bridge in most cases
06:19<Eddi|zuHause>needs more visual diversity, and less functional restrictions
06:19<andythenorth>Eddi|zuHause: make a bridge set? o_O
06:19<V453000>care not
06:19<V453000>andythenorth: +1
06:20<V453000>but it's true, most of the bridges are pointless
06:21<andythenorth>also ugly :P
06:21<V453000>also the introduction date pattern is so terrible that you only use one cantliever bridge, not the rest
06:21<V453000>with the tubulars you at least get them over time
06:21<andythenorth>someone should make a bridge grf
06:21<andythenorth>why has no-one made one? o_O
06:21<V453000>probably some stat replacement is enough
06:21<V453000> /me is happy enough making base replacement
06:22<V453000>which alone is a fucking self torture
06:22*andythenorth making tramz
06:22<andythenorth>can’t make all things at once :P
06:22<V453000>that's what I discovered as well
06:22<V453000>nice shit takes time and time isn't
06:23<andythenorth>time is less with babies :P
06:23*andythenorth prioritises ‘good’ over ‘more’ :P
06:23<MonkeyDAcez>woohooo, second monitor has been fixed (replaced bad capacitors), back to dual monitors <3
06:24*andythenorth had two monitors once
06:25<MonkeyDAcez>andythenorth has 3 now?
06:25<andythenorth>one
06:25<MonkeyDAcez>still on the bridges eh V453000 , damn
06:25<andythenorth>monitors don’t fit in my bag
06:26<MonkeyDAcez>andythenorth, awwww, get one of those future sleeve roll type monitors
06:26<Wolf01>o/
06:26<V453000>MonkeyDAcez: RAWR has basically stopped development because of bridges ... or at least it was one of the nails in the coffin
06:26<andythenorth>has anyone made an image of the DOS palette with the numbers on it?
06:26<V453000>solving them isn't trivial. :) but the most horrible shit is done
06:27*andythenorth is bored of counting with fingers
06:27<V453000>andythenorth: XD
06:27<andythenorth>I’m sure I automated that with pixa :P
06:27<V453000>is this not good enough? https://newgrf-specs.tt-wiki.net/wiki/PalettesAndCoordinates
06:28<andythenorth>no
06:28<andythenorth>have to count with fingers
06:28<V453000>why?
06:28<MonkeyDAcez>V453000, sweeet, development is back on track! power to the v!
06:28<andythenorth>V453000: because counting? :P
06:28<V453000>1A, boom
06:28*andythenorth must now spend an hour saving some seconds
06:29<V453000>basically now I have bridges solved, but I am just improving the wooden bridge because the design has some issues at bridge heads, and it needs one re-render to just fix other things, but work is pretty much done
06:29<V453000>only small tasks remain to finish 0.0.1
06:29<V453000>which is perfect
06:30<Wolf01>Bah, this brand of mozzarella was really a poison
06:34<V453000>oh you already ate something
06:34<V453000>hm
06:34<Wolf01>I'm regretting it
06:35<Wolf01>I think I'll get ill
06:35<MonkeyDAcez>take two fingersandshove it down your throat
06:35<MonkeyDAcez>problem solved
06:35<MonkeyDAcez>not saying it will be pleasant, but it will stop it from getting worst
06:36<V453000>I ate some bad shit on Thursday
06:36<V453000>meant I didn't even go to work on Friday
06:36<V453000>so I spent like 18 hours straight on bridges XD
06:38-!-Samu [~oftc-webi@po1-84-91-250-188.netvisao.pt] has joined #openttd
06:38<Samu>original trans ships bankrupted in 2025
06:39<Samu>i don't quite understand where he spends his money
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06:40<Samu>i know it builds ships, which get lost, but still, considering the amount of money it has in the bank, i don't understand how it manages to bankrupt
06:42<andythenorth>this will do http://dev.openttdcoop.org/attachments/download/7932/numbered_palette_sample.png
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06:46<Eddi|zuHause>andythenorth: can't you just open the palette in gimp and look up the numbers?
06:47<andythenorth>probably
06:47<andythenorth>but Photoshop
06:47<andythenorth>I can’t see a UI control for that
06:47<Eddi|zuHause>i'm sure it has that functionality as well
06:47<andythenorth>probably
06:50<andythenorth>can’t find it though
06:50<Eddi|zuHause>now, do i go shopping today or postpone it to monday?
06:50<andythenorth>will you survive until Monday?
06:50<andythenorth>do you like shopping?
06:50<Eddi|zuHause>probably, probably not.
06:50<MonkeyDrone>what kind of shopping?
06:50*andythenorth makes Sugar Beet cargo
06:51<Eddi|zuHause>grocery shopping
06:51<MonkeyDrone>today is a good day then
06:51<Eddi|zuHause>but it rains sporadically
06:51<MonkeyDrone>umbrella?
06:51<Eddi|zuHause>and i'm lazy
06:52<MonkeyDrone>then say hello to my little friend
06:52<Eddi|zuHause>i've heard this line a lot, but i can't remember where it comes from
06:53<MonkeyDrone>https://www.youtube.com/watch?v=g2wD5TaMf2k
06:54<Eddi|zuHause>i don't think that helps me in any way :p
06:54<MonkeyDrone>it's ok, it's not for everyone:P
06:56<Eddi|zuHause>i'm not crazily fond of "american solutions"...
06:56<Eddi|zuHause>weapons not working? needs more weapons.
06:56<Eddi|zuHause>markets not working? needs more markets.
06:56<Eddi|zuHause>surveillance not working? needs more surveillance.
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07:08<V453000>andythenorth: ? https://bugs.openttd.org/task/4079
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07:09<andythenorth>ho ho
07:10<andythenorth>mine matches the shape of the swatch in photoshop
07:10<andythenorth>nice to know about others though
07:11<V453000>31M polygons in BRIX scene ._.
07:11<andythenorth>cull some backfaces
07:11*andythenorth says words
07:11<V453000>XD
07:12*V453000 doesn't react
07:14<Eddi|zuHause>being lazy AND bored is a terrible combination.
07:15<Samu>windows 10 is no longer free
07:15<Samu>let's hope so
07:22<Wolf01>V453000, do rocks grow? I was sure there wasn't a rock there before
07:22<V453000>what?
07:22<V453000>ah factorio
07:22<V453000>pretty sure they don't
07:23<Wolf01>I've seen some entities appearing from thin air, but I think it was a rendering problem, maybe lag (in a single player game) due to the fleet of construction bots swarming around
07:24<Wolf01>Usually occurs while running
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07:26<andythenorth>quak
07:27<Wolf01>quak too
07:28<frosch123>hoi
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07:41<Wolf01>I should change my nick to "Trump"... I'm making so many walls
07:44<debdog>:P
07:45<Eddi|zuHause>it's not like he invented building walls...
07:45<Wolf01>But he's the trend now
07:45<Eddi|zuHause>maybe call yourself Glilgamesch
07:46<Wolf01>Gilgamesh is so old time :(
07:48<Eddi|zuHause>but i think i forgot that in my "american solutions" rant... wall not working? build more walls
07:53<Samu>i don't understand his wall solution
07:53<Samu>ppl use airports too
07:53<Samu>ppl go by the sea, not just mexico
07:55<andythenorth>ugly milk tram is ugly
07:55<andythenorth>suggest better?
07:55<Wolf01>Draw it like a cow
07:57<andythenorth>http://dev.openttdcoop.org/attachments/download/7933/poptop_tram.png
07:59<andythenorth>http://dev.openttdcoop.org/attachments/download/7934/such_tramz.png
07:59<andythenorth>I should at least copy the catchan and paint it white
08:02*andythenorth awaits inspiration
08:09<Eddi|zuHause>why does the front look so weird?
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08:14<Samu>Windows10-Anniversary-Ninjacat.gif
08:15<Samu>thx microsoft, but wtf...
08:16<Samu>Windows_Insider_Anniversary-Ninjacat-1920x1080.jpg
08:17<Samu>anniversary gifts...
08:17<Samu>pointless
08:17<Samu>what's wrong with microsoft?
08:17<Wolf01>What's wrong with my irc client? It seem I can't view the pictures
08:18<Wolf01>Oh wait, it's not the fucking whatsapp there
08:18<Eddi|zuHause>IRC clients don't usually display pictures...
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09:54<Samu>nonocab v3 trains test complete
09:54<Samu>it performed better, but there's still a few issues
09:57<Samu>there are trains stuck at block signals for no reason (self-block?)
09:57<Samu>there's a huge rail network without trains
09:58<Samu>there's some trains with void orders
09:58<Samu>this time, in comparison with v2, it had profitable trains
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13:12<V453000>._. 1 render pass for bridges = a little over 4 hours ...
13:12<V453000>need 2 passes for both CC
13:12<V453000>well, 1 normal, 1 CC
13:17<Eddi|zuHause>V453000: my experience with long automatted tasks is that they work better when you don't wait for their result, and hide them as far from view as possible
13:18<MonkeyDrone>damn, that will take a while. LOTR extended edition binge watch time?
13:18<V453000>XD well I usually render over night
13:19<Eddi|zuHause>that's like what, 12 hours?
13:19<V453000>but yesterday I didn't have enough energy to finish it so yeah
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13:43<MonkeyDrone>dwarf fortress, that game is beyond complex. I can't imagine the nightmare planning / coding all the logic in it
13:46<V453000>:)
13:52<MonkeyDrone>This is also the screen you can set animals to be butchered en mass. If you set a few to be butchered a dwarf with small animal dissection and butchery skills enabled will run off and start grabbing those animals and chopping them up in the Butchery. SWEEEET
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14:21<Alkel_U3>MonkeyDrone: how many dorfs do you have? How old is the fort?
14:21<MonkeyDrone>Alkel_U3, I am still on the tutorial savegame and still going through it. I'm not sure how to see how many dwarves i've. x.x
14:21<MonkeyDrone>just got an annoying king :P
14:22<MonkeyDrone>i got the basic hang of doing the multiple type of workshops, setting up queues, basic traps, multi-level base construction. About to see how to make an army / equip the dwarves
14:22<Alkel_U3>oh, a tutorial savegame - i just thought the tutorial profile would set you in a non-deadly spot and let you do your magic
14:23<MonkeyDrone>Alkel_U3, they had a whole tutorial world / savegame and a specific file that limits it to be non-dangerous for me for a long time etc
14:23<MonkeyDrone>so i'm not seeing any action and stuff, just fort building
14:24<Alkel_U3>one friend of mine made the mistake of embarking in a haunted area - the raining blood was the first surprise, then came the zombies
14:24<MonkeyDrone>Alkel_U3, the lazy newb pack, it has a few mods in it, which ones do you recommend to play the game with.
14:24<MonkeyDrone>lol, don't think that ended well for him xD
14:25<MonkeyDrone>apparently animal sin my castle started attacking each other, finally saw the log
14:25<Alkel_U3>it didn't :D
14:25<MonkeyDrone>don't know why they were fighting each other x.x
14:25<Alkel_U3>too little space for them, perhaps
14:25<Alkel_U3>make more pastures and assign them to those so they don't get in each other's hair
14:26<MonkeyDrone>i got to the pasture assigning part of the tutorial after they were all dead :D
14:26<MonkeyDrone>will be setup better next time :P. As for the pastures, i can setup walls around it and have a door and the animals will go through the door?
14:27<Alkel_U3>also, mods? I haven't played with any mods changing gameplay. I just use dfhack to apply bugfixes and enhance UI
14:27<Alkel_U3>but I got to this game when someone mentioned "sweet, dwarf fortress has a MLP mod" :D
14:29<MonkeyDrone>well i was thinking of
14:29<MonkeyDrone>not mods, more like utilties section
14:29<Alkel_U3>my first thoughts were "anothe LoL-like game or it sounds like something simmilar". Boy was I surprised
14:29<MonkeyDrone>Annoucnement Window, Armok Vision(userful?) , Dwarf Therapist
14:29<Alkel_U3>oh
14:29<MonkeyDrone>lol, this game is sadistic from what i can tell :P
14:30<MonkeyDrone>i've no idea what to do with DFHack, it runs but no idea what i can do with it
14:30<Alkel_U3>I used to use Dwarf Therapist (now Splinterminds is the maintained version), but dfhack adds something like that into the game directly
14:31<MonkeyDrone>i see it ' called, Automatic job Assignments
14:32<Alkel_U3>when you open (u)nits screen and press l - do you get a table of dwarves and their skills?
14:32<MonkeyDrone>uno momento, checking
14:34<MonkeyDrone>ah, don't have it here, been playing tutorial on laptop, just got on pc a little bit ago
14:34<MonkeyDrone>but l key you say, i'll check it out
14:36<Alkel_U3>well, the added stuff from dfhack still has hints onscreen, you should see it in red instead of green, so it can be distinguished from the base game
14:37<MonkeyDrone>alright, thank youf or the info, i will check it out soon. Gonna start a new game on the PC once i finish the tutorial tomorrow morning
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14:40<Alkel_U3>oh damn, last one I played was .42.06 -and I just started playing Starbound today (they finally pushed out 1.x) and I still haven't dedicated enough time to factorio and I want to finally program this mcu...
14:40<Alkel_U3>this weekend should be longer
15:01<MonkeyDrone>Alkel_U3, lots of big plans :D good luck xD
15:01<Alkel_U3>oh, and bake bread rolls
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15:13<MonkeyDrone>hehe enjoy
15:13<MonkeyDrone>i'm off to bed, goodnight :D
15:14<Alkel_U3>gnight
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15:28<andythenorth>Eddi|zuHause: realism
15:28<andythenorth>needs adjusted
15:28<Eddi|zuHause>?
15:28<andythenorth>tram front
15:29<andythenorth>sprite came from another set
15:29<Eddi|zuHause>andythenorth: realism on fictional vehicles doesn't work well i fear
15:29<andythenorth>agreed
15:50<Wolf01>Did you make any step forward on compiling the game?
15:54*andythenorth tries now
15:55<andythenorth>Wolf01 yeah it works for me
15:55<andythenorth>just needed the right compiler flags
15:55<Wolf01>I think I'll retry from scratch
15:56<andythenorth>I do have all the baseset deps already
15:56<andythenorth>OS X version of OpenTTD finds them all in one location
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15:59<Wolf01>Same error "can't find a sound set"... and the other working copy works like a charm
16:03<andythenorth>what’s in bin/baseset?
16:03<Wolf01>mmmh nothing
16:04<Eddi|zuHause>should probably have .obg/obs/obm files
16:04<Wolf01>oh wait, I have the baseset in content_download
16:04<Eddi|zuHause>for the original stuff
16:05<andythenorth>http://dev.openttdcoop.org/attachments/download/7935/bin-baseset.png
16:06<Wolf01>no, I tried even to copy the folders from the document folder to the win32\debug one, where is the executable
16:06<Eddi|zuHause>that will not replace the missing files
16:06<Eddi|zuHause>they are not in the documents folder
16:07<Wolf01>it seem it doesn't make the default structure, just the exe
16:07<andythenorth>not sure what I did to make this appear
16:07<andythenorth>I use ‘make run’ if that helps :P
16:08<Eddi|zuHause>Wolf01: i think you do that backwards, you need to copy the exe out of win32\debug into bin
16:09<Wolf01>what I can't understand is why the vanilla trunk works
16:09<Eddi|zuHause>Wolf01: the exe is not the only file needed from the repo
16:10<Eddi|zuHause>Wolf01: maybe you set it up differently and forgot about it
16:11<Wolf01>No, I checkout, add the dependencies to the project, changed a flag because it bitches for security and compile
16:11<Wolf01>vanilla trunk works, andy's trunk not
16:11<Eddi|zuHause>Wolf01: so have you looked for the obs/obg files?
16:14<Wolf01>http://imgur.com/a/33Ypz
16:14<Eddi|zuHause>so, a video with a thumbnail showing a wheel of fortune board with the letters "BIG TI_S" on it, i'm sure i don't want to watch it...
16:14<Eddi|zuHause>Wolf01: there are no .obm/.obg files there
16:15<Eddi|zuHause>Wolf01: you need to find them
16:15<Eddi|zuHause>Wolf01: .obj files are irrelevant and unrelated
16:15<Wolf01>they are in trunk/media/baseset
16:17<Eddi|zuHause>and?
16:17<Eddi|zuHause>there must be an equivalent in the other checkout
16:17<Wolf01>in the other one they are in media and bin
16:18<Wolf01>now I copied the bin folder from the other checkout
16:18<Eddi|zuHause>that won't be useful
16:19<Wolf01>I don't know what do you expect me to do
16:19<Wolf01>But at least now it works
16:19<Eddi|zuHause>i think you got your working directories crossed somehow, so the .exe in the debug folder can't find the .obg files in the bin folder
16:20<Wolf01>the bin folder was empty with the only exception for the "lang" folder
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16:27<Wolf01>4>------ Skipped Rebuild All: Project: generate, Configuration: Debug Win32 ------
16:27<Wolf01>4>Project not selected to build for this solution configuration
16:27<Wolf01>could this be a problem?
16:28<Wolf01>the other projects build fine
16:29<Wolf01>https://paste.openttdcoop.org/ptxp4e8f5 the build log
16:30<+glx>bin is always empty
16:30<andythenorth>Wolf01: I’m exploring
16:30<+glx>msvc doesn't move files from objs to bin
16:31<+glx>and generate project is skipped because it's used to generate solution files
16:32<andythenorth>Wolf01: I’m unclear how those files got into my bin dir
16:32<andythenorth>I coped it from my clean checkout of openttd trunk
16:32<Wolf01>so wtf I used last checkout to be able to make it work?
16:32<andythenorth>the files in bin have not been accidentally added to git
16:33<andythenorth>afaict
16:33<Wolf01>the bin folder should not be under vc
16:33<andythenorth>it’s not
16:33<andythenorth>but nor do I have a gitignore ignoring it
16:34<Wolf01>maybe I copied the 2 checkouts locally instead of doing them from scratch
16:34<Wolf01>the trunk folder is there since... 0.4.7
16:35<andythenorth>I have deleted bin and now I see the same missing files as you
16:36<Wolf01>maybe in the ages I used different IDEs and compilers (initially for sure, I was using msys)
16:37<andythenorth>looks like I must have populated the bin folder in my openttd trunk checkout some time long ago
16:38<andythenorth>I am surprised it didn’t get added to git though when I copied the files from my trunk dir to NotRoadTypes
16:38<Wolf01>I must have did the same ages ago
16:39<Wolf01>mmh, not really, the vanilla trunk has the bin folders under version control, it just didn't show the icons because tortoise meh
16:39<Wolf01>so, git just misses the files
16:42<Wolf01>misses even the .gitignore/.hgignore in the root
16:42<andythenorth>I am going to remake the repo contents I think
16:42<andythenorth>but not tonight
16:44<Wolf01>np, I just needed to find what happened, I even started to think that I tampered with the IDE and broke things
16:45<andythenorth>ok, I’ll fix the repo, or just make a new one :)
16:45<andythenorth>but now bed :)
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16:45<Wolf01>"saturday" "bed"?
16:46<Wolf01>btw... factorio
17:05<frosch123>the new low density structure is kind of invisible on belts
17:12<Wolf01>agreed, V put a purple square under the entity :P
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18:11<Samu>2012, 2038, 2045
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18:52<Wolf01>'night
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---Logclosed Sun Jul 31 00:00:26 2016