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#openttd IRC Logs for 2016-07-31

---Logopened Sun Jul 31 00:00:26 2016
00:54<MonkeyDrone>Good morning folks
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01:38*MonkeyDronez dropkicks all the mods in here
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02:57<Alkel_U3>good morning
02:59<Alkel_U3>MonkeyDronez: so I started a new fort as well :-)
03:02<Alkel_U3>so far I only had to deal with a bunch of cheeky troglodytes and I still don't have weapons, but one was hacke apart by a miner's pickaxe and the other two were punched into submission. So nothing spectacular yet :-)
03:04<MonkeyDronez>Alkel_U3, good morning. well i started a new fort 10 minutes ago myself on the laptop :D hopefully i can sync savegame between here and my PC.
03:04<MonkeyDronez>Alkel_U3, I started out with some embark profile for easy start :P
03:05<MonkeyDronez>setting up the farm and brewery stuff, checked out the workflow plugin in dfhack, it's nice that you can set automation to x amount of beers made automatically. Don't have to micro-manage :P
03:06<Alkel_U3>easy profile is definitely best for you for now - you can't possibly know what's really needed and what you can omit
03:06<MonkeyDronez>Alkel_U3, indeed, i've no idea xD i got a good setup going for now :P time will tell how brutal this game will be ;p
03:07<MonkeyDronez>loving dfhacks, them hotkey shortcuts <3
03:07<Alkel_U3>yeah, that workflow pretty good, although I'm so used to the tedious way I'm having hard time using it :D
03:08<MonkeyDronez>lol, understandable, :D but i'm more than happy to roll with automation :P
03:09<MonkeyDronez>hmmm i don't have seeds for plump helmets....damn, how did i mess taht up :D
03:09<MonkeyDronez>suggestions what i can grow on the farm in the start Alkel_U3 ?
03:10<Alkel_U3>like, I skip an anvil, which is 100 pts. I do away with all expensive bags, quivers, cloth and such and only bring cave spider silk yarn and leather - I can easily make all stuff from it as needed and I can bring more things
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03:11<MonkeyDronez>needs plump helmet spawn o.o gooooogle time
03:12<Alkel_U3>sure, plump helmets and sweet pods - those are only dwarven plants you can grow in spring which can be immediately eaten or made into booze
03:13<Alkel_U3>be sure to let your dorfs collect aboveground wild herbs in their free time - you can get more food to the start and seeds from them
03:14<V453000>dem bridges pretty much done :) just a few details in postproduction naow
03:15<Alkel_U3>it took me a second to realize that wasn't about df :D
03:15<Alkel_U3>it was about openttd... who'd guess
03:17<MonkeyDronez>sweeet V453000 :D
03:17<MonkeyDronez>Alkel_U3, they planted the stuff, no one is chopping down them woods....grrrr don't know what's up with that
03:18<Alkel_U3>MonkeyDronez: is the woodcutter on break, sleeping, drinking, eating or not in the mood for work just now? :D
03:18<MonkeyDronez>it says i have 0 woodcutters
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03:18<MonkeyDronez>so how do i get one of them dwarves to get to work on it?
03:18<Alkel_U3>dem bridges are awesome indeed
03:18<MonkeyDronez>i do have this DFHack automation ON....could be causing conflicts
03:19<V453000>yarr mainly now they work properly, and connect to tracks precisely as fuck
03:19<V453000>[new unit of precision]
03:19<MonkeyDronez>sweeet, looks good V.
03:19<MonkeyDronez>that poor dead tree
03:19<Alkel_U3>MonkeyDronez: maybe, I've never used it much. Maybe you should swith it completely off so you learn how stuff works precisely
03:20<MonkeyDronez>yeah that's what i'm thinking, time to restart game
03:20<V453000>also, when bridges were rendering, I made some good start for monorail stations & depots, maglev has concept too :)
03:20<Alkel_U3>MonkeyDronez: oh, see? That's where your cutter went :D
03:20<MonkeyDronez>damn V stealing my cheap labor dwarves
03:21<MonkeyDronez>V453000, sweeet, futuristic looking depots i bet :D
03:23<V453000>I would more call it abstract than futuristic, but yeah :)
03:25<V453000>I will also probably render colourful tracks, just to have them
03:25<V453000>as an extra grf
03:28<MonkeyDronez>hehe , abstract sounds more realistic, futuristic would be a very subjective perspective :P
03:28<MonkeyDronez>Alkel_U3, i don't have any Axes , could that be the problem with wood chopping?
03:31<Alkel_U3>MonkeyDronez: that's weird, an easy starting profile should give you at least one
03:31<Alkel_U3>and yeah, that's definitely a problem
03:31<MonkeyDronez>hmmm i've no idea what's happening, completely stalled :D
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03:49<MonkeyDronez>seems like i do have axes, how the hell do i tell one of these dwarf bastards to get to work
03:52<Alkel_U3>you assign him woodcutting labor, he should pick up equipment by himself
03:53<Alkel_U3>open the labors screen - u -> l and have a look
03:58<MonkeyDronez>i am, from what i can tell it's already assigned for him to be wood chop. He's the expedition leader as well
03:59<MonkeyDronez>i assigned other to do wood chopping as well but no one wants to do shit
03:59<Alkel_U3>and trees are designated to be chopped or in a chopping zone?
04:00<MonkeyDronez>do i need zone?
04:00<MonkeyDronez>don't think 'ive done zone before, it's right next to the wagon
04:00<MonkeyDronez>the trees that is
04:01<Alkel_U3>you don't need a zone
04:01<MonkeyDronez>trees are indeed designated to be choppped
04:01<Alkel_U3>than I can't really tell what's wrong
04:02<MonkeyDronez>uggghh bugs?
04:02<Alkel_U3>maybe - the leader isn't in army or miner as well?
04:02<MonkeyDronez>let me get a screenshot of the gguy who should be doing this
04:02<MonkeyDronez>nope, he's just hte expedition leader
04:02<MonkeyDronez>i've no army setup
04:06<MonkeyDronez>lol one sec
04:06<Alkel_U3>very informative :D
04:07<Alkel_U3>I see you're googling df hard :-)
04:08<MonkeyDronez>lol, yes this has been a nightmare for the past hour+ xD
04:08<MonkeyDronez>i can't make anything cause no woooood
04:08<MonkeyDronez>need barrels for beeer
04:09<Alkel_U3>that screen doesn't tell me anything - those are skills, not assigned labors
04:09<MonkeyDronez>how do i check assigned labors, the u screen?
04:09<Alkel_U3>(u)nits screen, than (l)abors
04:10<Alkel_U3>or on this what you sent me, press p for prefernces, but that's tedious as hell once you have more than 20 dorfs
04:11<MonkeyDronez>the first number 2 with a square grey block is wood cutting
04:12<Alkel_U3>you have several dorfs assigned to cutting - could it be that the other dorfs hogged all the available axes and then proceeded with their other jobs?
04:12<MonkeyDronez>nope, axes are sitting in storage, 5 of em
04:12<MonkeyDronez>could be a conflict of orders?...i'll disable wood chopping on the rest
04:13<Alkel_U3>you have access to the surface, right? This seems to me like there might be a path cut off
04:14<Alkel_U3>just to be sure - those are actual, metal axes, right? Not training ones?
04:14<MonkeyDronez>metal alright, also training ones there two
04:15<Alkel_U3>also, poor Zefon, intern for everything :D
04:15<MonkeyDronez>a whole family of dwarves just came in, i assinged some of htem to wood chopping but no one wants to
04:15<MonkeyDronez>i'll show you the trees
04:15<MonkeyDronez>oh they doing it now
04:15<MonkeyDronez>new guys <3
04:15<Alkel_U3>there must be one small thing you're doing wrong and I can't tell what it is
04:16<Alkel_U3>oh, grats
04:16<MonkeyDronez>fook it, gonna restart game
04:16<MonkeyDronez>i need to know what hte hell happened
04:20<Alkel_U3>you're trapped now :-)
04:22<MonkeyDronez>hahaha, damn
04:22<MonkeyDronez>easy profile, same problem, none of them want to chop shit :D
04:23<Alkel_U3>seriously, I'm out of ideas
04:23<Alkel_U3>that is very weird
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04:24<Alkel_U3>try reinstalling the OS
04:24<Alkel_U3>maybe swap the CPU for one you make from spare silicon you have lying around in the refracted light from saturn
04:25<Alkel_U3>if that doesn't help, try praying to Armok, the god of blood
04:26<MonkeyDronez>or i'll just restart the game :P
04:28<MonkeyDronez>re-extracting the game from scratch. Playing it safe, if the starter thing doesn't work out.....i can just do embark on default profile correct
04:30<Alkel_U3>default profile is good for start - you get lots of things you don't need but you can learn from that so you can choose better yourself next time
04:35<MonkeyDronez>off to lunch, before i kill someone
04:35<MonkeyDronez>level of frustration is sky high right now xD
04:35<MonkeyDronez>fuck these dwarves
05:16*MonkeyDronez is back , refreshed and full of chicken and rice
05:16<MonkeyDronez>ok dwarves, one ring to rule them all (ME). muhhahahah
05:17<MonkeyDronez>watch dfhack workflow automation tutorial on yotube ;D
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05:25<MonkeyDronez>generating new world, damn should have done that before i went to lunch....yarrr
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05:26<Alkel_U3>yeah, you should have :D
05:31<Alkel_U3>damn, all my dorfs but one are stressed out, i hope I can pull up before they start fist fights over it :I
05:34<MonkeyDronez>wall him in
05:35<MonkeyDronez>starve that sucker to death, rip stressed dwarf ;p
05:35<MonkeyDronez>A guy just successfully jumped from 25,000 ft with no parachute, into a net!
05:35<MonkeyDronez>i would highly recommend watching that video, freakin sweeet jump
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05:35<Alkel_U3>not helping - the dorf has friends which wouln't appreciate that
05:35<MonkeyDronez>they would know he is missing?
05:36<MonkeyDronez>oh, well then, savage bear attack or goblin invasions
05:36<MonkeyDronez>Alkel_U3, do archers only shoot monsters on the same z-level?
05:36<Alkel_U3>the point is, I don't want him to die :D
05:37<MonkeyDronez>or do they shoot up and down the z-levels at goblins / enemies entering base
05:37<Alkel_U3>no, you can (and should) build elevated fortifications for archers :-)
05:37<MonkeyDronez>damn u dwarf loving hippy :P well good luck making him happy again ;p
05:37<Alkel_U3>ideally behind a moat
05:37<MonkeyDronez>hmmm, so archers i can build elevated fortifications only outside?
05:37<MonkeyDronez>i don't see how eleveated fortications can be built inside, hehe
05:38<Alkel_U3>inside... well, you can remove floor and have them fire on lower level
05:38<Alkel_U3>I've done that a few times :-)
05:39<MonkeyDronez>Alkel_U3, ah ok, so that's how you do it, sweet :P
05:39<MonkeyDronez>cause i would like to setup a trap path eventually, hehe
05:39<MonkeyDronez>woohoo my world is now ready, time to test the easy embark scripts again
05:39<Alkel_U3>cool jump. Seems like something a dwarf would do :D
05:40<MonkeyDronez>lol, indeed, dwarves knows no limits!
05:41<Alkel_U3>AND are stupid. Often.
05:41<MonkeyDronez>well, living underground does things to you...
05:43<Alkel_U3>yeah, I guess it does :D
05:44<Alkel_U3>that _could_ happen under some circumstances :-)
05:51<MonkeyDronez>wahhahahah, i took another starting profile, fook it, it works too, trees getting choppe,d although my expedition lreader ran off far somewhere..
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06:01<Alkel_U3>a child was found dead, dehydrated
06:02<Alkel_U3>up in a tree
06:02<Alkel_U3>fucker climbed up and couldn't get down...
06:03<Alkel_U3>and I have no idea how to get him down without felling the tree which I want to avoid because I harvest those almonds
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06:07<MonkeyDronez>barrels go into 'finished goods' or 'food' ? Alkel_U3
06:08<MonkeyDronez>wow, that is some dark shit Alkel_U3 D:
06:08<Alkel_U3>empty barrels are subtype of furniture
06:08<Alkel_U3>MonkeyDronez: you get used to it after playing it for a few years
06:08<MonkeyDronez>furniture, ah ok, thank you
06:09<Alkel_U3>by the way, you can have a stonecrafter make pots from stone - they function as barrels for maority of purposes
06:10<MonkeyDronez>how do i prioritize miners to mine instead of doing other work?
06:10<MonkeyDronez>i hade a huge woodpile stock area and all they did was fill that up before going back to mining x.x
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06:11<Alkel_U3>I suggest (as I usually do) have miners work full-time on mining
06:14<MonkeyDronez>will do that once pop grows up
06:14<MonkeyDronez>just my 7 amigos now :p
06:15<Alkel_U3>I always have 2 dedicated miners right from the start - I always have stuff to dig
06:23<MonkeyDronez>Alkel_U3, how do i assign a miner to be a full time miner?
06:23<MonkeyDronez>i need to get 1 digging all the time at least
06:24<Alkel_U3>MonkeyDronez: deactivate all other labors
06:24<MonkeyDronez>ah ok
06:24<MonkeyDronez>i was looking at Dwarf Assistant
06:24<MonkeyDronez>it wasn't showing me much, the ingame one is more clearer
06:25<Alkel_U3>Assistant? I don't even know that
06:30<MonkeyDronez>it's called Dwarf Assistant, same-ingame dfhack thingy, just had GUI and runs in a deifferent window
06:30<Alkel_U3>do you mean therapist?
06:32<MonkeyDronez>ah yes, that ;p
06:33<Alkel_U3>dwarf manipulator is better, you don't have to reach for mouse :-)
06:34<Alkel_U3>of course, that's not such issue when you're on a laptop
06:34<Alkel_U3>but you can have it on a different monitor which is nice
06:35<MonkeyDronez>Alkel_U3, aye, indeed on PC would be sweeet. well this fort is coming along nicely
06:35<MonkeyDronez>0 idlers for the past 10 minutes :D
06:35<MonkeyDronez>work ittttt
06:36<MonkeyDronez>did order to construct a mason workshop, been 3 minutes or something, no one got to it yet ;D so busy
06:38<Alkel_U3>my site seems to lack iron :/
06:40<MonkeyDronez>hehe, i kept higher frequency of materials when making world ;p
06:40*MonkeyDronez is good on stone and metals :D
06:40<MonkeyDronez>thick forest and vegetation , life is good
06:41<Alkel_U3>I also set frequent (not everywhere, that's no fun). But I guess I'll have to live on imports and goblinite
06:41<Alkel_U3>wooo! Magma!
06:41<MonkeyDronez>wooo el diablo! good luck :P
06:42<MonkeyDronez>i've no idea what half these workshops do :D
06:42<Alkel_U3>surprisingly :D
06:45<MonkeyDronez>ok ok someting happened
06:45<MonkeyDronez>my mason master has created a masterpiece 'rhyolite throne' xD
06:45<MonkeyDronez>he seems to be in a super good mood, hehe
06:45<Alkel_U3>what was the strange mood he got into?
06:47<Alkel_U3>chances are you now have a legendary mason :-)
06:47<MonkeyDronez>hehe, sorry he didn't get into any mood
06:47<MonkeyDronez>he just made that masterpiece :D
06:47<MonkeyDronez>how do i check if he is legendary? :P
06:48<Alkel_U3>oh, masterpiece
06:48<Alkel_U3>sorry, I confused it with an artefact
06:48<MonkeyDronez>aye, would be epic if he did do that
06:48<MonkeyDronez>but i don't htink my dwarves are there yet
06:49<MonkeyDronez>hehe another masterpiece
06:49<MonkeyDronez>i assume it's double exp or osmething
06:49<Alkel_U3>than, sorry, no. Masterpieces are awesome quality but you'll be getting those often when your dorfs get the mad skilz
06:50<Alkel_U3>well, you should just know, authors of masterpieces aren't happy when those get destroyed or stolen :-)
06:50<MonkeyDronez>hehe he does have mad skillz but i can see masterpiece chairs are not very useful ;p
06:50<MonkeyDronez>oh, i should make traps
06:50<MonkeyDronez>how was i to do that? :D
06:50<Alkel_U3>they are - bigger value makes dorfs happy
06:50<Alkel_U3>make mechanisms
06:52<MonkeyDronez>hehe, ok
06:52<Alkel_U3>cool, the mood is slowly lifting
06:53<Alkel_U3>chances are I can still pull this off without getting my dorfs beating each other
06:56<MonkeyDronez>:D good luck xD
06:56<MonkeyDronez>any chance i can get horses and hens etc to live inside underground and stay fed?
06:56<MonkeyDronez>they need grass and stuff to feed i believe
06:57<Alkel_U3>you need to breach a cavern where moss and shrooms grow - the spores will then infest your entire fortress and start growing on excavated soil uderground
06:58<Alkel_U3>or just pasture them in the cave
06:58<Alkel_U3>where some other precautions might be needed...
07:00<MonkeyDronez>hehe, i'll get to that later then, they should be alright outside ;P
07:00<Alkel_U3>as long as no giant eagle decides to swoop down on them :-)
07:00<MonkeyDronez>yay, more pop, doubled the pop, from 7 to 14
07:00<MonkeyDronez>time to start getting some traps and weapons and an army for SPARTAAAAA
07:01<Alkel_U3>I don't think you have that much pops for that, but better be prepared, yes :D
07:01<Alkel_U3>I rofld
07:02<MonkeyDronez>hahaahha brilliant
07:02<MonkeyDronez>wha'ts up with the children dwarves, just leeching on my forts resources? =O
07:04<Alkel_U3>yep, but they can perform small tasks like deconstructing things and harvesting from farm plots
07:04<Alkel_U3>also talking to children usually makes adult dorfs happier
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07:06<Samu>2013, 2039, 2049
07:10<MonkeyDronez>Alkel_U3, sweeet, how do i make wood furnance, i cn'at find it x.x.
07:11<Alkel_U3>MonkeyDronez: b -> e
07:11<Alkel_U3>it's under furnaces
07:11<MonkeyDronez>roger, thank you :D Alkel_U3 looking at all the wrong places :P
07:12<Alkel_U3>also this is why I usually bring at least 60 units of bituminous coal :-)
07:12<Alkel_U3>lots of coke from that
07:14<Alkel_U3>oh, cool, a human bard visited my tavern and is entretaining my dorfs :-)
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07:16<MonkeyDronez>Alkel_U3, ,charcoal falls under what category for stoage? :D
07:16<MonkeyDronez>human bard :D eat ittt
07:16<Alkel_U3>MonkeyDronez: bars. Might want to further reduce that storage to just charcoal and coke
07:18<MonkeyDronez>ty Alkel_U3 , iwill roll with the default for now, not like i'm making massive stuff ;p
07:23<MonkeyDronez>shit , thieves are here kobold thieves, how do i stop emmmm?
07:23<MonkeyDronez>:D i've no army ;p
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07:23<MonkeyDronez>Alkel_U3, help :P
07:23<Alkel_U3>thieves run for it once they're spotted
07:24<MonkeyDronez>ah its too late laready then, damn
07:25<Alkel_U3>you could have a marksdwarf or two patroll on a makeshift tower over the entrance and have dogs (or other animals) near the entrance
07:25<MonkeyDronez>hmmm, i'm trying to smelt some metal ores but no one is doing it. looks like i don't have the people for the job
07:27<MonkeyDronez>Alkel_U3, , found the problemo. The dwarf that could do that, i made him miner only xD his skills are back on
07:28<Alkel_U3>MonkeyDronez: you don't have to have a skilled dorf do that
07:28<MonkeyDronez>then why is no one doing it, i enabled him but sitll no luck
07:29<Alkel_U3>are they doing something else?
07:31<MonkeyDronez>hmmm i think i'm missing metals
07:31<Alkel_U3>oh yeah, they won't smelt from thin air :D
07:32<MonkeyDronez>i've casseterite, a few sitting around the fortress
07:32<MonkeyDronez>just got it moving to a storage next to the smelter, let's see
07:32<Alkel_U3>do you have wheelbarrows?
07:32<MonkeyDronez>it was stuck on the first order because that ore didn't exist x.x
07:33<MonkeyDronez>no i don't have wheelbarrows, it helps moving rocks faster i bet...
07:33<MonkeyDronez>hehe, yeah they move very slow carrying them ores
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07:33<Alkel_U3>and just as I considered setting up military a goblin snatcher came for my children :P
07:35<Alkel_U3>and the dogs didn't even consider attacking him...
07:37<Wolf01>That game is sick... to many things to do
07:38<Alkel_U3>I set up marksdorfs and didn't make any crossbows...
07:39<MonkeyDronez>Alkel_U3, i made cassenite ore into bars, i don't know where it disappeared :D
07:39<MonkeyDronez>i've a few 'tin bars' now, i think that what it is now
07:39<Alkel_U3>probably into your charcole storage
07:39<MonkeyDronez>Alkel_U3, hehe, off with your children :P
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07:40<MonkeyDronez>yes i believe Cassenite => Tin Bars. Cause nothing else would make that
07:40<Alkel_U3>nah, he's trapped on a lower floor and is too affraid to go past dwarfs, so I've time :-)
07:40<MonkeyDronez>yay more population, ARMY TIMEEE
07:41<MonkeyDronez>hehe, whoop it's butt
07:42<MonkeyDronez>ok Casserite turned into Tin but i want to make mechanisms with these for traps
07:42<Alkel_U3>oh, the crosbowless marksdorfs saw him. Cue Yakety Sax :D
07:43<MonkeyDronez>lol off with its head!
07:43<Alkel_U3>make them from stone
07:43<Alkel_U3>they gan just punch him into submission
07:43<Alkel_U3>which is what I'm affraid of, because he actually has a dagger
07:44<Alkel_U3>oh. He didn't.
07:45<Wolf01>Since when is this chat about df? I always thought it was about factorio
07:45<MonkeyDronez>i have wheelbarrows but they still carrying rocks / stone withhands
07:45<MonkeyDronez>lol, poor invader
07:46<MonkeyDronez>insane learning curve to this game
07:46<MonkeyDronez>gotta be mentally prepared for it
07:46<Wolf01>That is exactly what it keeps me away from that game
07:46<Alkel_U3>you have to get the wheelbarrows into the stone stockpile, they'll then use them to carry stone into it
07:47<Alkel_U3>ok, 8 pages of reports of dwarfs punching a goblin and he's still running away. Ok, if he makes it out, I'll let him live :D
07:47<MonkeyDronez>Alkel_U3, how do i make mechanisms from stone, what's it called there?
07:48<MonkeyDronez>stone stockpile eh...let me see if i can play around iwth the thing
07:48<MonkeyDronez>Mason's workshop?
07:48<Alkel_U3>nope, mechanic's
07:48<MonkeyDronez>hmmm that, it's still under construction, no one is making it x.x
07:48<MonkeyDronez>needs Mechanic, which i don't have x.x
07:49<Alkel_U3>appoint one
07:49<Alkel_U3>afk, shower time
07:56<Alkel_U3>hm, the dwarfs will train their wrestling skill, that's for sure
07:56<MonkeyDronez>Alkel_U3, sweeet, teach me how to get wheelbarrows to the desired location
07:56<MonkeyDronez>i assigned 5 to it but they are still running around iwth hands xD
07:56<MonkeyDronez>hehe, yeah i'm making ab ig area for the army
07:56<MonkeyDronez>oh they are using the wheelbarrows now :D
07:56<MonkeyDronez>wow its' fast too ;p
07:57<Alkel_U3>ok, so they were just lagging :-)
07:57<Alkel_U3>oh shit, now the dogs noticed him :D
08:00<Alkel_U3>oh, he has an iron headgear - that explains how he still lives
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08:03<Alkel_U3>I created a new squad equiped with actual weapons. They picked up equipement and one went to sleep, second went to socialize into the tavern.
08:04<Alkel_U3>despite having clear kill orders
08:18<MonkeyDronez>ok i'm having a slight dilemma, i have the butchery up
08:18<MonkeyDronez>since i need tanned skin for leather
08:18<MonkeyDronez>i made traps, caught some small animals, frogs etc
08:18<Alkel_U3>unfortunately, you won't gen anything from the small animals
08:19<MonkeyDronez>but butchery says no animal nearby to
08:19<MonkeyDronez>aaah ok, so how do i get the big bad animals then? :D
08:19<MonkeyDronez>i've a hunter
08:20<MonkeyDronez>just need to use him... and i can see the specialization work that these dwarves need to start doing
08:20<MonkeyDronez>they are all over the damn place doing stupid things , hehe
08:20<Alkel_U3>does he have a crossbow and bolts in a quiver?
08:20<MonkeyDronez>nooooo idea, uno momento
08:21<MonkeyDronez>well i made him into a book keeper, is that a problem? xD
08:21<Alkel_U3>if yes, let him do his magic (asign only to hunting)
08:21<Alkel_U3>yes, yes it is :D
08:21<Alkel_U3>best to let the nobles do only their task
08:23<MonkeyDronez>how do i check his inventory?
08:23<Alkel_U3>v -> i
08:24<MonkeyDronez>ambusher and trapper enabled for him?
08:25<Alkel_U3>ambusher will suffice
08:25<MonkeyDronez>copper crossbow and leather quiver
08:25<MonkeyDronez>looks like he is equipped
08:26<Alkel_U3>than let him be and in time e'll shoot something
08:26<MonkeyDronez>only ambusher enabled, what magic to put him to work? :D just add capture live animals?
08:27<MonkeyDronez>alright, i'll keep an eye on him
08:27<MonkeyDronez>what about the dead animal, it gets hauled nearby to the thing how?
08:28<MonkeyDronez>corpses placement?
08:28<Alkel_U3>no, he'll wander outside and shoot stuff, then return the prey to the butcher
08:28<MonkeyDronez>aah, so i just keep butcher on repeat?
08:28<Alkel_U3>oh, cool, a weregopher...
08:28<Alkel_U3>no, butcher works automaticaly
08:28<MonkeyDronez>lol, sounds like fun
08:32<Alkel_U3>oh shit, it ate a baby :(
08:36<MonkeyDronez>it dead yet?
08:37<Alkel_U3>the werebeast? It turned back into a human and fled, but not before it bit someone who hurried to help the baby (and then quickly reconsider his chances)
08:38<MonkeyDronez>i think it's time to watch some tutorial videos.....
08:38<MonkeyDronez>this is not easy at all :D
08:39<MonkeyDronez>so if he got bit, he will turn into one too now?
08:39<Alkel_U3>nooo, don't do that, you'll rob yourself off valuable experience :P
08:39<Alkel_U3>at full moon, yes
08:39<MonkeyDronez>valuable experience my ass, this is insanely frustrating :P
08:40<Alkel_U3>that's how you can tell it's working :D
08:41<MonkeyDronez>i can imagine it being a pain in the ass even when you know how to play :p
08:44<Alkel_U3>oh yes. The game has so many ways of killing my fort in its sleeve :D
08:48<MonkeyDronez>ok 1 more hour at this and i'll kill someone
08:51<Alkel_U3>oh shoot, I breached a cavern, killed a nosy troll and the next thing I know is hunters in the cave, engaging a giant cave swallow
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08:51<Alkel_U3>cool, they nabbed it
08:59<Alkel_U3>I was a bit affraid of keeping te cavern connected, but the dorfs are actually being useful. Several dead crundles and a giant mole is meking it to the butcher.
09:00<Alkel_U3>wow, how do I keep making all these typos
09:08<MonkeyDronez>well i know for a fact this is going to be a painful experience learning this game
09:08<MonkeyDronez>nothing online worth while to teach , just basic info exists :D
09:08<MonkeyDronez>well thanks for all the help today Alkel_U3 , i'm gonna head home and see if i can get the chance to jump on this again :D
09:08<MonkeyDronez>laters :P
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09:09<Alkel_U3>poor him. That mistake will cost him a lot of time :-)
09:10<Alkel_U3>also, df spam over. We can start discussing factorio as usual :P
09:29<MonkeyDrone>does factorio have dwarves? nope, it can wait :P
09:33<Alkel_U3>oh, you have two accounts here :D
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09:34<Alkel_U3>then I guess it's df all day long
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09:44<Alkel_U3>ok, now I started considering a tileset. I can't distinguish a cave ogre from a tree trunk
09:49<FLHerne>Um, DF?
09:49<Alkel_U3>correct :-)
09:52<FLHerne>Aaargh, have !FUN! with that :P
09:53<FLHerne>I've tried to get into it a few times, but I can never get my head round the interface once the logistics start being complicated
09:53<Alkel_U3>I'm already having it! :D
09:54<Alkel_U3>the ogre proved to be a little persistent for my relative lack of weapons
09:56<Alkel_U3>the game is actually relatively easy once you're, say, 250 hours into it. It's just the start that's difficult
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10:04<Samu>hi wormnest, just in time
10:05<Samu>just finished testing road vehicles nonocab v3, it did not crash, but it got stuck somewhere
10:05<Wormnest>hi Samu
10:05<Wormnest>oh thats too bad
10:05<Samu>4996 road vehicles, the vast majority stopped in depots
10:07<Samu>better than v2, that version did crash
10:07<Wormnest>I didn´t check the last changes I made to rv´s too much since I´m lacking the time currently
10:07<Samu>also the trains test finished yesterday
10:08<Samu>i don't know how to update the topic about trains
10:08<Samu>v2 didn't crash, v3 didn't crash either, posting 2 nonocabs in the topic seems odd
10:09<Wormnest>You could just add a post to the topic with the differences in performance I guess
10:16<Samu> for road vehicles
10:17<MonkeyDrone>Alkel_U3, how do i make a farm if i can't find soil nearby x.x
10:19<Samu>v3 trains did perform better than v2
10:21<Wolf01>and here we go... shitty provider, bad connection
10:21<Wolf01>I can't even browse the web
10:22<Wormnest>I´ll have a look sometime but no promises about when
10:26<Samu>give me a min, updating train topic
10:28<Samu>uploading tar
10:30<MonkeyDrone>Alkel_U3, foook it, was doing the pond thing to make soil and the whole cavern collapsed with a dead miner under it, gg :D
10:32<Samu>still need to test nonocab ships
10:32<Samu>but i'm waiting for these 2 servers to finish
10:33<Samu>ships are seriously slow
10:34<Samu>missing 8 ship tests
10:34<Samu>3 for nonocab, 1 for nocab, 1 for trans, 3 for wmdot
10:35<Samu>i hope aircraft testing goes much faster
10:35<Samu>will be the last thing to test
11:06<Alkel_U3>MonkeyDrone: sorry, I was cooking
11:06<Alkel_U3>jesus christ, you're really taking the hard way :D
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12:05<@Alberth>ha, frenzy V
12:05<V453000>new wooden bridgez
12:09<andythenorth>is cat?
12:09<V453000>is wood
12:10<andythenorth>sure it’s not log?
12:10<V453000>could be
12:10<andythenorth>better than bad, it’s good
12:10<andythenorth>log, log, it’s big it’s heavy it’s wood
12:10<@Alberth>looks somewhat off-center to me
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12:11<V453000>it's actually already de-centered to the direction to help it
12:11<V453000>but might need moar
12:12<@Alberth>you'd have to extend the bridge side-ways perhaps then :)
12:12<V453000>with the roads it's quite fine
12:12<@Alberth>could become a bit glitchy :)
12:13<V453000>but yeah I will extend it a bit at the closer part
12:13<@Alberth>road looks fine to me, too
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12:27<V453000>moved, re-rendering
12:27<V453000>for like 4th time today :D
12:28<MonkeyDrone>Alkel_U3, your cooking got a miner killed, i hope you can live with your food!
12:28<MonkeyDrone>back, fuuuuk this humidity
12:28<Eddi|zuHause>"live frosch tasting" -- i had to click on that
12:28<MonkeyDrone>V453000, you need to download more ram for faster rendering
12:28<V453000>k torrenring
12:29<Eddi|zuHause>V453000: one of those :p
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12:32<Alkel_U3>MonkeyDrone: food doesn't taste as good if it was obtained without sacrifice
12:32<MonkeyDrone>is it normal to keep sweating for an half an hour after you are done with jogging and showering?
12:33<Alkel_U3>from my expetience, not normal, but... pretty normal.
12:34<MonkeyDrone>s t r?
12:35<Alkel_U3>I corrected my last line sed-style
12:35<@Alberth>substitute t for r
12:35<@Alberth>euhm, the other way around find a t, replace by r
12:36<MonkeyDrone> of those!
12:36<@Alberth>first one
12:37<@Alberth>unless there is a 'g' after it (global)
12:37*MonkeyDrone enjoys his windows 10 life
12:38<Alkel_U3>or a number
12:38<@Alberth>hmm ok, so far I failed to understand what you can actually do with windows<any version>
12:38<MonkeyDrone>well since you guys are nerding out, i assume you guys know of any decent laptop without any OS on it, ssd , 6th gen intel under $600
12:38<Eddi|zuHause>"i didn't choose the windows 10 life, windows 10 life chose me"
12:39<@Alberth>Alkel_U3: :o nice, must remember that :)
12:39<MonkeyDrone>Alberth, with windows I can play Star Citizen. I got me some $250 worth of ships on dat game. ;D
12:40<@Alberth>right, but that's the game program you use then, where does windows come in?
12:40<MonkeyDrone>Alkel_U3, last game i had so much rock salt, it was getting in my way, how do i dump all of it? had a huge stockpile area outside but it was taking forever even with wheel barrows to clear up x.x
12:41<MonkeyDrone>Alberth, do i ask you what happens in your bedroom? =O
12:41<MonkeyDrone>that is the kind of relationship I have with windows :P
12:42<@Alberth>right, that explains why it's useless to me, I'd like my OS to do actual work for me :p
12:43<Alkel_U3>MonkeyDrone: you're always gonna have loads of junk stone. Have your masons and stonecrafters turn it into something more useful, And xes, if you need to clear the area quickly, designate it as a stone atoskpile, permit it to get more items from links only and set wheelbarrows to 0. Then set it to give to another stone stockpile
12:44<Alkel_U3>one more reason I use stone pots in place of wooden barrels
12:45<MonkeyDrone>stone pots, sweet, i'll do that.
12:45<Alkel_U3>you better craft some mugs/goblets, too - since recently, dorfs are not happy about drinking straight from the barrel (them being the drunks they are, can't imagine why, though... :-) )
12:46<MonkeyDrone>Alberth, my OS runs, it runs games, it runs stuff i want it to run and it works. No issues whatsoever. It'
12:46<MonkeyDrone>It's smoooth sailing :P
12:48<Eddi|zuHause>there are actually a decent amount of linux games now, i hardly ever launch wine anymore
12:48<Eddi|zuHause>let alone actual windows...
12:49<Eddi|zuHause>i still have a windows XP, that i launch about every 2 years
12:49<@Alberth>long uptime :p
12:51<MonkeyDrone>well don't think i'll be switching to Linux in like ever :P
12:51<MonkeyDrone>probably on my next laptop purchase but not happening on the PC. This baby stays windows <3
12:54<Alkel_U3>it's been a tad too long for me to remember precisely, but I know I am about 20% less mad at my computer after switching to linux
12:55<MonkeyDrone>hehe Alkel_U3 , nice. Utterly pointless for me to switch. Not doing anything with my system then a typical end user function :P
12:56<Eddi|zuHause>i was pretty "i don't know why people hate on windows so much", until i had an actual bad driver that restarted my system several times per day
12:56<Alkel_U3>I also don't compile kernels for fun, distributions like Arch didn't win my favor :P
12:56<Eddi|zuHause>then i switched to linux and i am not regretting it
12:57<Eddi|zuHause>the first time the graphical interface breaks and you have to fix things from the console without internet assistance is a bit scary
12:58<Alkel_U3>that didn't happen to me until after I tried a tool that explicitely stated that it's dangerous and probably shouldn't even be touched with a long stick :-)
13:03<MonkeyDrone>ah well, my baby sis also uses my pc to do gaming. She will die if i switch to Linux. hehe
13:03<Alkel_U3>I'm on linux and I literally can't keep up with the number of games I can play :-)
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13:08<V453000>well cuz you play df, factorio and openttd
13:08<V453000>can't get much worse :D
13:08<V453000>regarding time
13:09<Alkel_U3>yes it can. Terraria, Starbound, Civ IV, Master of Orion II, Wargame...
13:09<MonkeyDrone>V453000, that is very true xD
13:10<MonkeyDrone>i tried Terraria, Starbount, not my type of game
13:10<MonkeyDrone>Civ niether, MoO2...not sure if i know that game
13:10<Alkel_U3>sure, but they're timeconsuming, too, that was my point :-)
13:11<Alkel_U3>MoO II is a DOS game, but one that can be played over the internet
13:11<Alkel_U3>it's one of the first of the 4X genre
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13:14<MonkeyDrone>DOS, that is a word i have not heard in a while. aaaah life before windows 3.1
13:18<Alkel_U3>that was still pretty much dos :-)
13:18<MonkeyDrone>it was :P
13:18<MonkeyDrone>cd mk3
13:18<MonkeyDrone>that's where my gaming life began
13:19<MonkeyDrone>10 years old and first game on PC is full of brutality :D
13:19<MonkeyDrone>i wonder if something went wrong for me there
13:19<Alkel_U3>well, I started most probably with Transport Tycoon at 5 :D
13:20<Alkel_U3>so it's not exageration when I say I've been playing transport tycoon pretty much my whole life :-)
13:21<MonkeyDrone>Alkel_U3, should dining room be also a meeting hall or not?
13:21<MonkeyDrone>Alkel_U3, hehe damn....
13:22<Alkel_U3>doesn't have to be. But you probably want to get idle dorfs somwhere safer in case of an invasion or other sources of fun
13:23<MonkeyDrone>sweeet, i shall let them gather there :D
13:23<Alkel_U3>look into making it a tavern, too
13:24<Alkel_U3>you wanna get a coffer or a bag there, too, though
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13:33<MonkeyDrone>tavern is critical early game?
13:33<MonkeyDrone>i'm still working on setting up the workshops to start building traps
13:33<V453000>beer and dwarves, sounds vital
13:33<MonkeyDrone>they already have beer but tavern sounds better ;p
13:34<V453000>WHY NOT BOTH
13:34<Alkel_U3>not critical, but it's nice to have a bard or and armed passerby stop by every so often
13:34<Alkel_U3>helps improve the mood
13:35<V453000>is df like a much more complex prison architect?
13:35<V453000>shortly speaking? :)
13:37<Alkel_U3>I haven't played it, but from what I heard it might share some bits
13:39<MonkeyDrone>Prison architect is child's play, but concept is similiar
13:40<MonkeyDrone>this game has way tooooooooooooooooooooooooo many options to work through, you are basically establishing a civilization. Rimworld seems to be taking most of its concept / gameplay from DF. But rimworld is still too young compared to DF
13:41<Alkel_U3>anyone heard about Aurora? A game, which could be in short described as a cross between MoO II and DF? :-)
13:41<V453000>I tried to play PA, but it was just boring as fuck to me
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13:44<Alkel_U3>oh, the human who was a weregopher was actually punched to death by the bitten peasant. Shame, I'll resent having to wall him in...
13:47<MonkeyDrone>guess he's going to turn eh
13:47<Alkel_U3>quite likely
13:48<MonkeyDrone>what is this game , new spawn pointi and it has no rocks.......
13:49<MonkeyDrone>y u hate me game
13:49<Alkel_U3>actually, he wasn't bitten once, only punched with pists and a robe...
13:50<MonkeyDrone>well no need to wall it in :P
13:50<Alkel_U3>I'll still quarantine him, this is something I _really_ don't want to risk
13:50<MonkeyDrone>hehe do it
13:50<MonkeyDrone>any tips on finding stone /rock?
13:50<Alkel_U3>uh, like, everywhere?
13:51<Alkel_U3>most of every site is literally made of stone
13:51<Alkel_U3>just dig
13:52<Alkel_U3>or, what precisely is the problem?
13:53<MonkeyDrone>literally no stone is the problem
13:53<MonkeyDrone>it's all 'clean' whle i did
13:53<Alkel_U3>dig more
13:53<MonkeyDrone>digging down into the 5th floor now, hopefully i'll hit something soon
13:53<Alkel_U3>... oh :D
13:53<Alkel_U3>you're probably still in the soil layer
13:54<MonkeyDrone>yeah i do have a lot of soil
13:54<MonkeyDrone>damn how deep does it want me to go o.o
13:54<Alkel_U3>soil doesn't drop anything
13:54<Alkel_U3>I have residental area at level -30 and tombs at -50
13:55<Alkel_U3>so... quite a bit deeper :D
13:56<MonkeyDrone>on it,
13:57<MonkeyDrone>so i assume it's pointless making stuff each floor
14:02<MonkeyDrone>sweeeet, stoneeeee
14:03<Alkel_U3>at least you can make a tree farm without digging shitloads of stone and flooding
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14:04<MonkeyDrone>no idea what do you mean
14:04<MonkeyDrone>not there yet ;p
14:04<Alkel_U3>once I made a really, really big one and had to carve minecart tracks to haul all that stone away reasonably
14:05<Alkel_U3>minecarts are awesome, look forward to those :-)
14:07<MonkeyDrone>what about wheelbarrow?
14:07<MonkeyDrone>minecrafts carry more?
14:08<Alkel_U3>wheelbarrow caries one item, just easier. Minecarts can be loaded up and then even operated in an automatic manner, without dorf guiding / riding them
14:08<Alkel_U3>that's for example, how you make the great fwarven shotgun :-)
14:10<MonkeyDrone>lol, ok, roll a heavy filled minecraft into an enemy, rip
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14:11<Alkel_U3>no, no. As I said already, load it with rocks, launch and make it stop abruptly to grapeshot an area :-)
14:12<Wolf01>With all this talk about df you made me want to play gnomoria again
14:12<MonkeyDrone>chert and coal, still no rock, need to go deeper, arghhh
14:13<MonkeyDrone>Alkel_U3, sweeet tactic, hehe brutal
14:13<Alkel_U3>wait, do you actually expect to find an item that says "stone"? :D
14:14<Alkel_U3>also coal, lucky you
14:14<Alkel_U3>chert is usable rock and it's even magma-safe
14:16<MonkeyDrone>chert isn't being made into mechanisms...
14:17<Alkel_U3>should be
14:17<MonkeyDrone>it says making rock mechanisms at the mechanic workshop
14:17<Alkel_U3>yeah, nothing wrong with that
14:18<Alkel_U3>so what's the problem, mechanic doesn't want to bring the available stone in for processing?
14:18<MonkeyDrone>lack of workers it seems like
14:18<MonkeyDrone>only have 1 and he's busy
14:19<MonkeyDrone>that bastard, got 3 more people now, gonna assign one to full time
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14:25<MonkeyDrone>nice, got one extra farme working full tiem on that now, he's setting up the traps, loading em up etc, sweeeet
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14:25<MonkeyDrone>i saw a message , Thief! Ptrotect the haord form the skulking filth. i wente to location but i dont' see nayhting
14:26<Alkel_U3>press a to get the log, then z on the relevant message
14:29<MonkeyDrone>i did, just nothing there anymore, i guess i missed it. Did the thief get away?
14:30<MonkeyDrone>ah he was 'above ground' few levels up
14:30<MonkeyDrone>what's he gonna steal from there o.o
14:31<Alkel_U3>probably running away. Kobolds really run away after being spotted. Smarter than the once gob visiting my fort...
14:32<MonkeyDrone>hehe, nice
14:32<MonkeyDrone>got me a legendary miner, level 18 and lvl 14.
14:32<MonkeyDrone>i guess that owuld be the easiet thing to level up :P
14:34<V453000>shit be wider
14:35<MonkeyDrone>i digg it, although it looks like someone died under the bridge and their bloody legs are popping out xD
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14:36<V453000>they be holding it
14:36<V453000>your alternative story isn't impossible
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14:37<MonkeyDrone>nice bridges , looks like a lot of fun sorting out the logs next to each other :P
14:38<V453000>onwards to foundations, this gon be insane
14:38<V453000>90 fucking combinations
14:43<V453000>are foundations in base used if I define replacenew ones?
14:43<V453000>I guess they are under buildings only?
14:44<V453000>one way to find out I guess
14:44<V453000>make replacenew first, see if shit is fine enough
14:53<MonkeyDrone>may the gods of fate be with you :P
14:53<MonkeyDrone>i'm going to pass out people, super tired
14:54<MonkeyDrone>gooodnight and thanks Alkel_U3 for teaching me the ways of the dwarves. i can tell my game is about to collapse on itself cause lack of organized workflow ;P
15:01<Alkel_U3>night. May your dreams be filled with many stupid dorfs
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15:03<frosch123>V453000: the ones in replacenew are additional foundations
15:04<frosch123>they do not replace the ones from base
15:04<frosch123>both are used for the various slopes
15:04<frosch123>if you put those from base in front of the new ones, you get a systematic set of foundations
15:06<V453000>for some reason I thought there are some duplicates
15:06<V453000>when re-checking, there aren't :D
15:06<V453000>thanks. :)
15:07<V453000>nice so there is 104 foundations
15:07<V453000>there is one sprite, 1004 which is black
15:07<frosch123>all combinations of slopes :) with walls on up to four sides
15:07<V453000>is that map edge?
15:08<frosch123>1004 in base?
15:08<Eddi|zuHause>map edge is done with recolouring, but the old map edge was a flat black tile
15:08<Eddi|zuHause>i suppose that sprite is now unused
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15:08<V453000>1004 in base
15:09<Eddi|zuHause>the more heightlevels patch kinda went through a few iterations of how to do the map edge properly
15:09<frosch123>@base 16 10 3ec
15:09<@DorpsGek>frosch123: 1004
15:09<frosch123>yep, that's the old map edge before freeform borders
15:10<V453000>so it's unused?
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15:10<V453000>back in the day I believe I saw a grf which made the black edges look like water
15:10<V453000>was a nice touch
15:10<frosch123>yes, it is unused now
15:10<Eddi|zuHause>yeah, you can't do that anymore
15:10<V453000>k :)
15:10<Eddi|zuHause>you can make it look like brown earth
15:11<Eddi|zuHause>by replacing the all-black recolour map
15:11<V453000>not going to. :) at least not now
15:11<Eddi|zuHause>it's a terrible idea anyway :p
15:12<V453000>some foundation sprites seem to be empty
15:12<V453000>should I just keep them empty or is there any reason in any situation to try to define them?
15:12<V453000>aka, are they used somewhere?
15:12<Eddi|zuHause>frosch123: i think freeform edges still kept the flat black tile, but moreheightlevels needed a better solution because it would have meant too many flat tiles at the edge were needed
15:12<frosch123>V453000: they are all used
15:12<frosch123>but sometimes the artist chooses to make a wall on the back invisible
15:13<V453000>well this will be fun
15:14<frosch123>for your scripting skills? :p
15:14<V453000>I don't see the pattern in it
15:14<V453000>is there any systematic thing?
15:15<V453000>I will probably just do it relatively manually
15:15<V453000>have the walls, cut out of them by the appropriate tile masks
15:15<V453000>precise, a bit of work but not insane
15:15<V453000>using 3D for this is pointless
15:17<Eddi|zuHause>i'm pretty sure there is a system behind it
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15:18<V453000>me too, something with which corner is elevated and whatnot
15:18<Eddi|zuHause>like you have walls on each side, and have a binary number for which walls are visible and which ones are not, then rotate that tile
15:18<frosch123>i am writing it down
15:18<V453000>but making a script for it would probably take me so much time that I will likely have it done faster
15:19<frosch123>@calc 4*22
15:19<@DorpsGek>frosch123: 88
15:19<V453000>I'll just take the shit ogfx has
15:19<V453000>and make it the same way
15:20<frosch123>@calc 4*22+16
15:20<@DorpsGek>frosch123: 104
15:21<Eddi|zuHause>"Bavarian government announces 'Security through Strength' concept"... why does that sound so nazi-esque?
15:22<V453000>thanks, I will see if I can make use of it
15:22<frosch123>and yes, some foundations may as well be empty
15:22<frosch123>particulary for the 4th block
15:24<frosch123>Eddi|zuHause: bavaria is technically in the east :)
15:26<Wormnest>Samu: Do you have a savegame around 2030 for the road vehicle nonocab?
15:26<Wormnest>I think it got stuck in an endless loop shortly after that
15:31<Eddi|zuHause>frosch123: everything is in the east of something...
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15:32<V453000>% hg add BRIX-3D/scenes/BRIX_MAIN.max BRIX-3D/scenes/BRIX_MAIN.max: up to 1800 MB of RAM may be required to manage this file
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15:34<frosch123>ah, i always wondered what "max" stands for
15:36<V453000>well yeah. :)
15:37<V453000>I will try to reduce the source to 1 scene of each type
15:37<V453000>the big one having 600MB is kind of a lot
15:38<Eddi|zuHause>yeah, hg doesn't really like large files
15:39<V453000>can't do much with that I gues
15:40<V453000>I could zip it tho
15:40<frosch123>what, it's not already compressed?
15:40<V453000>fuck do I know :D
15:41<frosch123>well, easiest test is to zip it :p
15:41<V453000>doing that naow
15:41<V453000>XD ok so the zip has 6 times less
15:41<V453000>will use zips now
15:41<Eddi|zuHause>is it a binary or a text file?
15:41<V453000>I don't think any 3D program compresses it's shit
15:42<frosch123>Eddi|zuHause: only textures could possibly add to the size
15:43<SpComb>SpBot is going to go away any day now
15:43<Eddi|zuHause>the poor thing
15:43<frosch123>how can i then read samu's numbers?
15:43<Eddi|zuHause>you figured out a solution for the logs yet?
15:44<frosch123>i guess using webster is easiest solution
15:46<frosch123>i just don't know how to send it here :)
15:48<SpComb>Eddi|zuHause: nope, I'm waiting for someone else to find some pre-existing and probably superior alternative solution
15:48<SpComb>I can dump a .tar.gz of the irssi logfiles if needed
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16:03<V453000>oh jesus fucking christ I just realized I need to make x4 foundations and x1 foundations
16:03<V453000>will need to make some system which can make both, should be relatively possible
16:04<frosch123>i trink there are only 16 foundation sprites :p the rest is combined from those 16
16:05<frosch123>hmm, 20
16:05<V453000>also a good point
16:05<V453000>yeah that should be done too
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16:06<V453000>ok that saves some shit
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17:12<Samu>2017, 2042
17:12<Samu>oh wormnest sorry was afk
17:13<Samu>let me check
17:13<Samu>nop, sorry, already deleted saves
17:14<Wormnest>ah too bad I have no idea what caused the lockup
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17:45<Samu>i remember it was deleting a connection after an industry closure
17:45<Samu>either a farm or a factory
17:53<Wormnest>ok thanks I´ll have a look one of these days
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---Logclosed Mon Aug 01 00:00:28 2016