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#openttd IRC Logs for 2016-08-08

---Logopened Mon Aug 08 00:00:38 2016
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07:53<Samu>2002, 2020, 2024, 2026
07:54<Samu>who's working on trans?
07:54<Samu>trans ai
07:57<Samu>fanioz last post 15 jun 2015
07:57<Samu>will he return?
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08:23<@Alberth>you posted in the trans topic, right?
08:24<@Alberth>just wait if he returns the next few weeks :)
08:25<@Alberth>you can also check last visit, perhaps (don't know for sure). That should give you an idea whether he still reading the forum, which often suggests he is still following the openttd area.
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12:51<supermop>i have about 10 kg of cement sitting in my kitching now
12:51<supermop>need to think of something cool to make ith it
12:52<Wolf01>A football ball, then place it on a pavement
12:52<supermop>actually that might require more than 10 kg
12:52<supermop>unless i get some aggregate
12:53<supermop>maybe i can make some little scale tetrapods
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12:54<Wolf01>Those are really nice
12:54<supermop>do some miniature coastal engineering
12:55<supermop>wanted to go to the beach this past weekend to steal some sand but rand out of time
12:57<Wolf01>I just came home from the beach
12:58<supermop>metabolist modular flower pots is the other idea
12:58<supermop>but might need to buy more cement
12:59<supermop>then think of more things to use all of it, etc
13:09<@Alberth>forever: think_of_things_to_make(); buy_more_cement();
13:16<V453000>what was the max railtype number? 15 or 16?
13:18<@Alberth>16 definitely not
13:18<V453000>so 15?
13:18<@Alberth>computers start at 0, so 16 railtypes is from 0 to 15 inclusive
13:21<@Alberth>Rail type sets may use up to 16 railtypes says the grfspec, so yep
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13:26<V453000>I assume that includes RAIL, ELRL, MONO, MGLV
13:35<@Alberth>if you want to support them, yep, would be my guess
13:35<@Alberth>but I never carefully studied railtypes
13:36<@Alberth>Samu: You reported a crash in Trans that was caused by your "company-0 can be an AI" change?
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13:55<MonkeyDrone>damn, how big is OTTD source code file?
13:55<MonkeyDrone>294MB and still downloading
13:56<+glx>hmm trunk only or you are downloading from root ?
13:58<@planetmaker>MonkeyDrone, you then surely download the source of everything, including every release version. Checkout trunk only for the current state
13:58<@planetmaker>do not checkout svn root
13:59<MonkeyDrone>planetmaker: hehe, too late
13:59<MonkeyDrone>planetmaker: unless it's in GBs , i should stop,
13:59<MonkeyDrone>oh crap,i see it, its downloading 1.0.4 right now..
14:00<MonkeyDrone>thanks planetmaker, i just wanted to go through the code and see how it was written and stuff
14:00<+glx>src dir is around 40MB
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14:01<+glx>my trunk dir is 3.4GB but that includes object files :)
14:01<@planetmaker>MonkeyDrone, 2GB is svn root on my disk
14:01<MonkeyDrone>glx: damn
14:01<MonkeyDrone>planetmaker: ouch...
14:01<MonkeyDrone>grabbing 1.6 src files now
14:02<@Alberth>MonkeyDrone: checkout from root svn contains all releases ever done in source form
14:02<andythenorth>hi planetmaker o/
14:02<MonkeyDrone>Alberth: yeah, i noticed when i looked at hte files downloading, it was doing 1.0.4 xD
14:02<@Alberth>you definitely want to add "/trunk" at the end :)
14:03<@planetmaker>yeah, better grab trunk source instead of releases like 1.6.x
14:03<@Alberth>planets now include cats, or the other way around?
14:04<@planetmaker>that depends on the view point ;)
14:04<MonkeyDrone>alright, will try to grab ze trunk
14:04<MonkeyDrone>ah, 12mb 1.6 source
14:04<MonkeyDrone>nvm 87MB, i'm going blind in my old age
14:04<@Alberth>and that includes the subversion meta data
14:05<@Alberth>which at least used to contain a copy as well
14:10<andythenorth>is cat?
14:14<@Alberth>copy cat
14:22<andythenorth>sea cat
14:22<andythenorth>lake cat :P
14:23<andythenorth>test game with Road Hog anyone?
14:23<andythenorth>all trucks are ~ok
14:23<andythenorth>trams are good 1870-1950 or so
14:23<andythenorth>then broken sprites :P
14:23<andythenorth>‘work in progress'
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14:25<Samu>Alberth: hi, AIs can get company 0 too
14:25<Samu>not my patch
14:26<Samu>i was testing dedicated servers
14:27<Samu>first company created by an AI is 0
14:27<@Alberth>Samu: ok, fair enough
14:28<Samu>testing trans requires me to take company 0, and wait for it to start on company 1
14:28<frosch123>are the courier trams for mail?
14:28<andythenorth>and other express cargos
14:28<frosch123>such ttd :p
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14:28<frosch123>is the green the second cc?
14:28<frosch123>or are they just green?
14:29<@Alberth>Samu: sounds like a bug that also exists in trunk then, that's what I was wondering about, thank you
14:30<Samu>why would it be a bug:(
14:30<andythenorth>the green is 2cc, except the fruit trams
14:30<Samu>i think it's trans ai that's bug
14:30<andythenorth>fruit trams are olive green
14:30<Samu>the other ais don't have this problem
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14:38<andythenorth>metal tram? o_O
14:39<frosch123>do they fall down when braking?
14:40<andythenorth>maybe :P
14:40<andythenorth>I could use the fire cycle?
14:41<andythenorth>doesn’t work on my computer, but eh :)
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15:28<supermop>ding ding
15:45<supermop>andythenorth: nice green fruit boxes
15:46<supermop>abt to start a hog game
15:46<andythenorth>got the latest from bundles?
15:46<supermop>bananas but ill get a nightly
15:46<supermop>if thats where to find them?
15:53<supermop>worth grabbing a current horse to go with it?
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15:55<andythenorth>latest is on bananas though
15:55<andythenorth>only the brit roster
15:55<andythenorth>none of the others are done enough yet
15:58<supermop>what gs to use mm
16:22<andythenorth>with FIRS
16:22<ST2>Extreme economy ;)
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16:45<andythenorth>Extreme lacks sources of chemicals
16:45<andythenorth>only 4 industry types producing them :P
16:46<andythenorth>8 consuming
16:47<ST2>we have 2 servers with FIRS (Extreme) and a player suggested a later start year because "some" industries only appear after 2001 - Petroleum fuel was in the case
16:47<ST2>I actually changed the start year but dnt ask me more details... FIRS noob here xD
16:49<andythenorth>biorefineries probably
16:49<andythenorth>only available from 2001
16:50<andythenorth>probably a bad design choice
16:50<andythenorth>realism > gameplay :(
16:50<Eddi|zuHause>everything looks like wrong design from some angle...
16:50<Eddi|zuHause>doesn't mean it actually is wrong design
16:51<ST2>well, since only one... must be it :)
16:51<andythenorth>Eddi|zuHause: one way to test the design is empirically :)
16:51<andythenorth>and date restrictictions on industries aren’t surviving very well :)
16:51<Eddi|zuHause>andythenorth: but for "empirical" tests you have a too small test sample and no proper control group
16:52<Eddi|zuHause>andythenorth: you only ever hear from the people that dislike some aspect, not from the people that like that very same aspect
16:52<Eddi|zuHause>andythenorth: so your test results are biased
16:53<supermop>not enough to haul about with hogs in arctic
16:54<andythenorth>mostly they are biased by my opinion
16:54<andythenorth>that _never_ happens in real science :P
16:55<andythenorth>ho ethanol industry is much older than I knew
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16:56<andythenorth>Henry Ford recommended ethanol as preferred fuel for Ford Model T
16:59<andythenorth>Eddi|zuHause: I have the idea (not not the urge to implement it) - have all industries always available, but modify the industry probability by date
16:59<andythenorth>the game doesn’t build industries frequently enough to bother though
17:00<Eddi|zuHause>andythenorth: ethanol is as old as drunk people...
17:00<Eddi|zuHause>and of course distilled alcohol is very well known as a flammable substance
17:02<andythenorth>maintaining relative probabilities over time is too hard
17:02<andythenorth>nice idea though
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19:32<Samu>2012, 2035, 2042, 2027
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22:51<supermop_>Eddi|zuHause: maybe you need to let google spy on you a bit more to learn what to recommend?
22:52<Eddi|zuHause>"big data is like XML/alcohol/violence. if it doesn't solve your problem, you're not using enough of it
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---Logclosed Tue Aug 09 00:00:40 2016