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#openttd IRC Logs for 2016-08-10

---Logopened Wed Aug 10 00:00:41 2016
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01:30<archlinuxrussian>Sorry to ask, but has anyone here created a heightmap for OpenTTD? o.o
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03:47<Wolf01>Yesterday I trashed my (old) novel and rewritten the titles of the chapters and the synopsis, still miss the ending, maybe in the next 4 years I can write some more
03:48<Wolf01>Or trash it again
03:49<@Alberth>maybe first start with fixing the plot
03:51<Wolf01>I should start with fixing myself
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03:57<@Alberth>you'd get a tangible result for that in your remaining life time?
03:57<@Alberth>it may mean you'll never write that novel
03:58<@Alberth>although improving self is always useful, if only for yourself :)
03:58<Wolf01>Oh, I don't think I'll do it as my primary business, just for myself
03:59<Wolf01>Like almost every other thing I do
03:59<@Alberth>selling improving Wolf01 as business model may be quite hard indeed :D
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04:00<Wolf01>I still have to find a common point on what I like to do and what I can do well
04:02<@Alberth>maybe spend some money on career counseling, or whatever it is called
04:02<@Alberth>hi hi V
04:03<Wolf01>I'll end up being a tester on drugs research
04:03<V453000>I'm sure that pays well :P
04:04<MonkeyDrone>let me know when you start Wolf01, i'm sure they can use more testers :P
04:04*MonkeyDrone needs bigger SSDs to store his VMs
04:11<V453000>wagons are going to be a bit smaller and no arrows
04:23<MonkeyDrone>looks really nice man :D
04:25<Wolf01>Ha! I thought you fixed the problem of different size on the different angles already on Factorio, btw nice models :)
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04:37<V453000>well in factorio and openttd it's different
04:40<V453000>also it's glitching a tiny little bit in tunnels, need to make the trains a tiny little bit smaller
04:50<MonkeyDrone>V453000: it's clipping through the tunnel?
04:51<MonkeyDrone>i've seen some clipping in RAWR btw :P
04:57<@Alberth>nice looking wagons V, it makes me consider to play in 2x zoom :)
04:59<MonkeyDrone>hmmm in windows i had RAWR as static-grf in config and it worked fine
05:00<MonkeyDrone>on linux now, keeping rawr as static-grf and it won't connect to any MP server x.x
05:06<V453000>MonkeyDrone: it's clipping outside of the tunnel tile because it's too tall
05:06<V453000>typical issue ... and the models are extremely fat/tall
05:06<V453000>so it's understandable
05:07<V453000>but since they are lots shorter, I can afford it
05:07<V453000>barely, I am working with a very fine edge, but works
05:08<V453000>now I am working more on making the vehicle models recognizable
05:09<V453000>since I am using reduced amount of space, it is harder to define shapes nicely, yet understandably
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06:20<MonkeyDrone>V453000: sounds like a challenge x.x
06:22<V453000>standard shit
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07:19<Samu>when will dx12 become a trend? :(
07:20<Samu>poe is being upgraded to dx11, not dx12 :(
07:20<Samu>hots is being upgraded to dx11, not dx12
07:22<sla_ro|master>well, like dx11 became a trend, that's how dx12 will be
07:22<sla_ro|master>but probably dx12 slower
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09:07<Milek7>Samu: dx12 is rather supposed to exist alongside dx11, not to replace it
09:08<Milek7>but anyway, who'd need dx?
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09:27<Eddi|zuHause>people who want to integrate?
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10:52<Samu>rofl, gul'dan damage with auriel
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10:58<ST2>MonkeyDrone: don't forget to include the crash.* files :)
10:58<Samu>sometimes i wonder why do i play blizzard games yet
10:59<Samu>blizzard has no sense of balance anymore
10:59<Wolf01>They have too much sense of balance, too bad they can't balance everything
11:00<Samu>died to 1 shot of corruption from full life to dead
11:00<Samu>a basic ability
11:00<Wolf01>If a hero wins too much, they nerf it, then another one starts to win too much, so they might buff some counter hero, and the story repeats
11:02<@Alberth>just have 1 hero :p
11:03<Wolf01>Or 50 more
11:04<Wolf01>With every kind of build, in the universe of Blizzard there are enough heroes to do it
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11:17<Samu>also party teams vs random solo
11:20<Samu>they only look at win %
11:20<Samu>they don't seem to care how it gets there
11:21<Samu>they're doing the same in starcraft 2
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11:39<@Alberth>players don't care either, they will take any way to win
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11:55<V453000>get rekt?
12:01<Samu>so today is a day to lose all matches
12:01<Samu>1 win, 11 losses
12:02<Samu>typical blizzard matchmaking system
12:02<ST2>I guess the other side is not complaining that much xD
12:02<Samu>same happens on sc2
12:03<Samu>they borrowed the system
12:03<V453000>rendering temperate rail trains minus 2 steamers and wagons =D
12:03<V453000>goin fine
12:04<Samu>at least todays daily is not win 3 games
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12:51<Eddi|zuHause>V453000: shouldn't the arrow point in the direction of travel?
12:52<V453000>it is just a placeholder
12:52<Eddi|zuHause>it's like writing colour words (e.g. red/green/blue) in a different colour
12:53<Samu>nonocab original ships
12:54<Samu>yapf was faster
12:54<Samu>npf was next
12:54<Samu>original is being the slowest for nonocab
12:55<Samu>it's usually original, then yapf, then npf
12:56<frosch123>is the grey block under the vehicles also a placeholder?
12:57<V453000>there will be some more elaborate connection mechanism
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13:17<supermop>brio magnet?
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13:20<Wolf01>OTTD to Train Valley total conversion
13:21<V453000>brio magnet is not a retarded idea but probably not
13:21<Wolf01>And I'm happy with it, I always wanted to play Train Valley :P
13:22<Wolf01>BTW, bbl
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13:31<supermop>train valley looks cute
13:31<Eddi|zuHause>train valley looks to me like a very annoying game
13:31<V453000>it's innocently evil
13:32<V453000>and it's great
13:32<V453000>it's amazing with how little tools a game can explain to you how forgetful idiot you are
13:32<V453000>forgetting to turn this switch, forgetting to build that track, forgetting to let that train leave station, ...
13:41<Ethereal_Whisper>What is this Train Valley game of which you speak?
13:42<Eddi|zuHause>do you know this strange obscure website called google?
13:43<frosch123>it's a puzzle game based on trains
13:43<frosch123>(unless i confuse it with a different one)
13:43<Eddi|zuHause>it's basically when you remove all the economy, and all the signals, from openttd.
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13:43<Ethereal_Whisper>Seeing single track lines when I'm used to building double or quad track with flying junctions all around makes my head hurt
13:44<Eddi|zuHause>you build rails, and send the trains on their way, hoping that they don't crash
13:45<V453000>and to do it the most efficient way you need to build lots of rails and send lots of trains at the same time ... not making them crash is very satisfying but you oftne forget something and everything goes to shit
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13:54<V453000>yo andy
13:55<V453000>andythenorth: seen my forum shet?
13:55<andythenorth>reading atm
13:58<andythenorth>I am +1 to rationale
13:59<andythenorth>actual trains, something, I don’t know
14:00<andythenorth>how draft are your engines?
14:00<andythenorth>I know the wagons are draft
14:01<V453000>well some details here and there but the general style is quite fitting I think
14:01<V453000>CC masks will also do stuff to them
14:01<andythenorth>can’t find the words for accurate feedback
14:01<andythenorth>they just look…uncommitted?
14:02<andythenorth>I like them basically
14:02<V453000>yeah I didn't spend too much time with them
14:02<andythenorth>have you seen Thomas Minis?
14:02<andythenorth>reminds me of those in approach
14:02<V453000>:D nice
14:02<andythenorth>but comes out looking more like fimo clay models right now
14:03<andythenorth>feels like assembled coloured blocks, not a machine
14:03<andythenorth>rest of brix is more than just shapes
14:03<V453000>that's actually kind of the point
14:03<V453000>hm ok
14:03<V453000>probably true
14:03<andythenorth>brix isn’t just (lazy / uninformed) minimalism,
14:03<V453000>it should look toy-ish, yet machine-y
14:03<andythenorth>it’s shitloads of attention to detail in rest of brix
14:04<andythenorth>like the track feels like days of work
14:04<V453000>yeah, are actually weeks/months XD
14:04<andythenorth>my wife always says difference between her cooking and mine is that she cooks with love
14:04<V453000>it's certainly a feeling I can relate to though, you just pointed a finger to it
14:04<andythenorth>trains, not feeling loved
14:04<andythenorth>best way to put it
14:04<V453000>:D quite
14:05<V453000>maybe it's better to release BRIX without vehicles and do them later
14:05<andythenorth>as you will see with trams, I am +1 to keeping same basic gestalt for vehicles, then changing details
14:05<andythenorth>not a new idea either :P
14:05<V453000>I have to admit that I am kind of doing them because I want to get them done, I have some concepts and functional ideas, but not inspiration/my own imagination ideas how they should look
14:06<andythenorth>I look at shitloads of photos for inspiration
14:06<V453000>I think I am just exhausted atm
14:06<V453000>been working on BRIX hardcore for a month
14:06<andythenorth>but these days I look at photos of weird prototypes and unique things, and things from places you never heard of :)
14:06<andythenorth>yair, I echo that
14:06<andythenorth>road hog + big version 3 day job release
14:06<andythenorth>+ no holiday for 6 months
14:07<andythenorth>also children
14:07<andythenorth>release without vehicles
14:07<V453000>is reasonable
14:07<andythenorth>you’ll just get uninformed feedback that is boring
14:07<V453000>yeah "omg vehicles be shit, I never look at BRIX ever again"
14:08<V453000>same time though, there is no maglev vehicles which would actually look nice with BRIX
14:08<andythenorth>I can think of 5 ways to improve them, but eh
14:09<V453000>I'll consider shit
14:09<V453000>worst case scenario I will leave them disabled by default
14:09<V453000>there are parameters for everything to disable
14:11<andythenorth>easy fixes: make chassis look functional
14:11<andythenorth>couplings and stuff, they eye knows rectangles don’t join together
14:11<andythenorth>do it realistic-ish, or like magnetic brio trains
14:11<andythenorth>- add some greebles, vents and stuff to engines
14:11<andythenorth>- fix windows
14:11<V453000>the coupling is super placeholder
14:11<andythenorth>- profit
14:11<V453000>I agree
14:11<V453000>but the points help to hear them
14:11<V453000>thanks :)
14:13<andythenorth>I think there is a shitload of potential by keeping same basic chassis and body style
14:14<V453000>yeah, keep the overall shapes, but build up on them with details which give it sense
14:14<V453000>that way it keeps clarity even with x1 zoom, but gives it that feeling it needs
14:18<andythenorth>modular design
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14:21<MonkeyDrone>V453000: is this a correct use of Trello?
14:24<V453000>MonkeyDrone: how do you use trellow wrongly?
14:24<MonkeyDrone>I don't know, i just updated it, you can do a refresh :P
14:24<V453000>andythenorth: :)
14:28<andythenorth>Road Hog is getting pretty modular
14:28<andythenorth>is easy to make it look more than it is by repainting
14:29<andythenorth>if in doubt, paint white, or 2CC, looks 100% new :P
14:29<V453000>yes XD yellow works nice too
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14:31<supermop>andythenorth: i already suggested brio magnets
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14:48<Samu> - i bet i'm gonna be flamed
14:56<@Alberth>why do you post then?
14:59<Supercheese>some men just want to watch the world burn
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14:59<MonkeyDrone>how big is that file?
15:00<MonkeyDrone>that's some bullshit damage, lol
15:00<@Alberth>with or without all the java script crap that you get?
15:00<MonkeyDrone>also the reason why you need healers :P
15:07*andythenorth should start a ship set
15:07*andythenorth shouldn’t start a ship set
15:07<andythenorth>not yet
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15:11<frosch123>is "sea monkey" still trending? or did you shift to "water melon"?
15:13<andythenorth>I am open to suggestions
15:13<andythenorth>the name is currently the hardest part
15:13<frosch123>it's the most imporant part, isn't it? :p
15:14<andythenorth>HEQS had almost no thought :P
15:14<andythenorth>nor FIRS :P
15:14<frosch123>jackie suggest "walter snider"
15:14<MonkeyDrone>Pirate andies
15:14<frosch123>oh yea, "pirate bay"
15:15<andythenorth>partly, water transport in game is a bit lame
15:15<andythenorth>so hard to get excited :D
15:15<andythenorth>are they lakes, or seas?
15:15<andythenorth>otherwise I just call it ‘merchant marine’, which is meh
15:16<frosch123>will it have roasters?
15:16<frosch123>so, do you need regional names?
15:16<andythenorth>maybe one day
15:16<andythenorth>not so much
15:16<andythenorth>ships are mostly ships
15:16<frosch123>like penguin roaster?
15:16<andythenorth>unless we care about seas versus lakes :P
15:17<andythenorth>roster for european inland waterways quite different to roster for new zealand coast :P
15:17<andythenorth>set lacks a basic idea tbh :)
15:18<andythenorth>‘ships are crap’ is not enough of a theme :)
15:19<frosch123>go submarine
15:20<frosch123>less to draw
15:21<andythenorth>I will automate some of the drawing
15:22<andythenorth>I will limit ship generations also, because ships don’t have any progression
15:23<andythenorth>but eh, rivers, lakes or seas? :P
15:23<andythenorth>maybe chibi toyland ships for Alberth
15:30<andythenorth>along with the brio set
15:30<andythenorth>or maybe V453000 has that covered :P
15:31<V453000>no ships anytime soon though
15:31<V453000>unless I am allowed to make it a floating brick
15:31<frosch123>how about yetis in rubber boats?
15:32<V453000>ducks of course
15:32<frosch123>one yeti, one cargo item per boat
15:32<andythenorth>duck boat ftw
15:33<andythenorth>wood raft for earlier generation :P
15:33<andythenorth>duck boat is upgrade
15:33<V453000>it would look like the ancient trireme
15:33<V453000>but with duck at the front
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16:49<Wolf01>Back... and everybody already left
16:50<Wolf01> V453000 :D
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17:08<Wolf01>Mmmh, just installed a clone of Train Conductor (the only one available for windows phone)... ingame ads - gay
17:08<Wolf01>gay sites
17:08<Wolf01>And what about if there's a kid playing?
17:14<supermop>good opportunity to learn an anthropology lesson?
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17:23<Milek7>Wolf01: and what?
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18:49<Samu>5 wins, 19 losses in hots for today
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19:23<Samu>but it's 8 cores
19:23<Samu>vs 4 cores
19:23<Samu>zen will disappoint
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---Logclosed Thu Aug 11 00:00:43 2016