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#openttd IRC Logs for 2016-08-27

---Logopened Sat Aug 27 00:00:15 2016
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03:48<andythenorth_>o/
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03:54<andythenorth_>Shipz
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06:22<andythenorth>Cat
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06:27<frosch123>is there a country where people eat cats?
06:32<andythenorth>Probably
06:35<Flygon>North Korea
06:36<Flygon>And going by the artwork, certain subsets of the Globe
06:42<frosch123>https://en.wikipedia.org/wiki/Cat_meat <- there is a wiki page about it ofc :p
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06:47<frosch123>looks like they are most popular in south america
06:47*andythenorth could use layered vehicle sprites to animate paddle steamer paddles
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06:48<andythenorth>How many layers? o_O
06:48<frosch123>andythenorth: you could do that anyway with regular sprites
06:48<frosch123>you only gain benefits when combining sprites using different criteria
06:48<frosch123>so that you get combinations of different things
06:48<andythenorth>I'd have to draw all the frames
06:49<frosch123>andythenorth: in the prototype i limited it to 4 layers. but it's an completely arbitary choice
06:49<andythenorth>With stop, start, loaded etc :p
06:50<frosch123>as in: the performance of 4 layer vehicles is equaly bad as 4-part articulated vehicles
06:51<andythenorth>4 is plenty for what I have in mind
06:51<frosch123>well, atualy it is better, since articulated vehicles have more callbacks for non-graphical things
06:52<andythenorth>They're just sprite layers, not fake vehicles, right?
06:53<frosch123>yes, same bounding box
06:53<frosch123>just like industries or houses
06:53<frosch123>except that i skipped the positioning part, since that is quite pointless with orientations
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06:54<andythenorth>So no abusing them for multi-cargo ships :D
06:55<frosch123>https://paste.openttdcoop.org/puyzaw735?/puyzaw735 <- it's just a switch as in distinguishing depot/list/viewport sprites
06:55<@Alberth>o/
06:55<frosch123>register 100 returns whether there are more layers, and whether to use a specific recolor sprite
06:55<frosch123>hoi Alberth
06:56<@Alberth>spoiling all the newgrf builders with free layers :)
07:08*andythenorth wonders if multi-cargo ships would be BAD FEATURE
07:10<andythenorth>also horsepower property for ships
07:10<andythenorth>add a drag vector (prevailing current) to each tile
07:11<andythenorth>higher-powered ships can reach top speed, lower powered cannot
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07:11<andythenorth>hovercraft get to cheat, we'd need a prop for that :p
07:12<andythenorth>Ships going in same direction as current go faster, it's direct analogy to slope for train physics :)
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07:14<@Alberth>if you make the current so strong the ship can't move against it, you'll run into trouble
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07:14<andythenorth>1mph
07:14<@Alberth>not sure you need horsepower
07:15<andythenorth>Same as train stuck on a slope
07:15<@Alberth>just add/subtract some speed
07:15<andythenorth>'Need' no
07:15<andythenorth>Looking for ways to add progression of stats for ships
07:16<@Alberth>add more random numbers :p
07:16<andythenorth>if I provide fewer generations, progresion matters barely at all
07:17<andythenorth>But then sprites aren't realisms per date
07:17<andythenorth>otoh, less drawing
07:17<@Alberth>use unreal sprites
07:17<@Alberth>realism is doomed anyway, imho
07:18<andythenorth>No new ships after 1960 or so...acceptable?
07:18<andythenorth>All ships are boss from 1960 onwards
07:18<@Alberth>starting at?
07:18<frosch123>how about "dry ships"?
07:18<andythenorth>1860
07:18<frosch123>use the train mechanics and add ship sprites
07:18<andythenorth>1860, 1910, 1960
07:18<@Alberth>100 year sounds ok-ish to me
07:19<@Alberth>except a bit early for me :)
07:19<andythenorth>I rarely play past 2000 or so
07:19<@Alberth>but even then, I tend to end the game in the '80s
07:20<andythenorth>Vehicle technology pretty much topped out by 1980s
07:20<@Alberth>if you want another generation, do some hover things, or aqua-planing ships
07:20<andythenorth>Everything is incremental now irl, no big steps forward
07:23<@Alberth>not sure how that is relevant
07:23<@Alberth>make disruptive ship technology :p
07:24<@Alberth>can't really compete on speed though
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07:39<andythenorth>Apple, in their bloody wisdom, apparently won't allow an app to maintain a connection for more than 10 mins on iOS
07:39<andythenorth>Hence disconnects :x
07:39<andythenorth>Even over wifi
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10:06<goodger>does it have multitasking yet?
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10:50<andythenorth>Moar ships
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11:15<frosch123>i think andy is drowning
11:15<frosch123>every now and then he reaches the surface to shortly call for a hips
11:16<frosch123>*ships
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11:25<@Alberth>:D
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12:08<argoneus>good evening train friends
12:09<andythenorth>Ships also
12:10<alask0ud>bicycles
12:10<argoneus>ship acquaintances
12:10<argoneus>bicycles can go away
12:10<alask0ud>kk
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12:10<goodger>in-tunnel-station-demanding colleagues
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12:30<andythenorth>Ach ships really don't sail around without lids on
12:30<andythenorth>Unless someone can find photos to contrary :p
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12:36<frosch123>pile the cargo on deck
12:36<andythenorth>For piece goods yes
12:36<andythenorth>Coal....harder
12:37<frosch123>https://upload.wikimedia.org/wikipedia/commons/0/0d/LNG_Tanker_ARCTIC_PRINCESS_vor_Hammerfest_%28N%29_-_Juni_2015.jpg <- no idea what is inside
12:37<@Alberth>LNG, probably :)
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12:38<@Alberth>do it like the wagons, just show the top?
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12:40<andythenorth>Or do inland ships only... https://www.google.co.uk/imgres?imgurl=http%3A%2F%2Fc8.alamy.com%2Fcomp%2FBN0T2G%2Fa-dutch-coal-barge-going-up-the-rhine-at-basel-switzerland-BN0T2G.jpg&imgrefurl=http%3A%2F%2Fwww.alamy.com%2Fstock-photo-a-dutch-coal-barge-going-up-the-rhine-at-basel-switzerland-30137032.html&docid=K6sQMVavCxJnJM&tbnid=ne9H_vfx9UnZqM%3A&w=1300&h=955&hl=en&client=safari&bih=671&biw=1024&ved=0ahUKEwi-54axhOLOAhWDXBQ
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12:42<@Alberth>looks great
12:43<@Alberth>I have always disabled the wave animation, so it's really calm water :)
12:43*andythenorth learning about ships
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12:43<andythenorth>Despite that modern ships look same (house at back, one big hold), they are not the same
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12:44<andythenorth>Depending on intended use
12:44<andythenorth>Bulk, piece goods etc have different design and equipment
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12:45<andythenorth>RL eh
12:46*andythenorth assumed all modern ships had one big rectangle hold, with 100% opening top
12:46<andythenorth>Like a shoe box
12:47<andythenorth>Not so apparently
12:47*andythenorth wasted childhood on trains and trucks, not ships :p
12:47<@Alberth>:)
12:47<@Alberth>new country to discover :)
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12:51<@Alberth>I think Clockworker is trying to beat you in number of joins and disconnects :)
12:51<Clockworker>it's great
12:51<Clockworker>my phone company decided to have fun on my expense today
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12:52<@Alberth>ah well, let's hope it's better tomorrow
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12:53<andythenorth>I will be disconnected in a couple of minutes
12:54<andythenorth>Hmm
12:54<@Alberth>maybe apple tries to conserve power or so?
12:55<andythenorth>I want ships to be same similar-but-different as this http://dev.openttdcoop.org/attachments/download/7966/tramz-aug-2016.png
12:55<andythenorth>Not sure about flatbed ships :p
12:56<@Alberth>that's a challenge
12:56<@Alberth>maybe add some decorative elements that you can vary?
12:56<@Alberth>but a ship is much lower
12:57<@Alberth>but both fish and squid did that quite nicely, imho
12:57<@Alberth>or am I missing something?
12:58<andythenorth>No :)
13:00<andythenorth>There are flat-deck barges
13:00<andythenorth>But eh :p
13:03<@Alberth>too magic what they contain :)
13:04<andythenorth>They're like a big floating steel box, cargo just goes on top
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13:34<supermop>not sure i'd accept delivery of transformer bathed in salt spray
13:35<@Alberth>you should have considered that before adding the "must be nice to look at during transport" clause to the contract
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13:36<@Alberth>what's a little salt compared with all that PR for your company?
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13:36<supermop>"do not wrap transformer in protective material. I want to see all the neat details and bits while it's on the boat"
13:37<@Alberth>the boat is inland non-salt water, and the transformer is supposed to be resistent against rain, as it's standing outside? :)
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---Logclosed Sun Aug 28 00:00:16 2016