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#openttd IRC Logs for 2016-08-30

---Logopened Tue Aug 30 00:00:19 2016
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03:17<V453000>Lejving: add a universal rail newgrf, there are a few of them
03:17<V453000>it will let you autoreplace between any track types
03:17<V453000>also, the tunnels look like a zbase glitch for railtype tunnels to me
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05:29<Wolf01> ?
05:33<Sova>I'm guessing that the welcome server is not password protected? Also, are there multiple companies there or is it all just one single cooperative?
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06:14<argoneus>good morning train friends
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06:15<Flygon_>Noot noot
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07:47<_dp_>hi! are there anywhere engine specs in some digestible format like json?
07:51<@planetmaker>I guess not. The default ones are somewhere in the wiki(s), but for NewGRFs you'll have to shop around and likely won't find them anywhere, except if you happen to know the place of the repo (if any)
07:52<V453000>hello :)
07:56<_dp_>ok, so I guess dumping them directly from game is still the best way
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08:25<Eddi|zuHause>_dp_: a game script could dump them as json through the admin port
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08:26<Wolf01>I think I'll need to move from home, no jobs here and the nearest is at 50km not easy to get to with public transport
08:34<Sova>That sucks man. I'm guessing you don't have a car?
08:34<Wolf01>I do, but I'm not putting a third of the wage on fuel
08:35<Wolf01>Also I'm not able to live on my own
08:35<Wolf01>(I'll die in front of the pc)
08:36<@Alberth>why do people believe it rains in OpenTTD?
08:37<Sova>a third??
08:37<Sova>holy shit man
08:37<Sova>how much is gas there? :)
08:37<Wolf01>Doesn't it? I always thought it rained sometimes
08:37<@Alberth>in RCT it does, but not in OpenTTD :)
08:38<Wolf01>Maybe people get confused when snow line changes on winter and imagine it is raining/snowing
08:39<@Alberth>hmm, good point, but perhaps Yetis do that :)
08:41<Wolf01>So, I found this new job for a C developer for logic boards of electric gates... I know about nothing of low level C, I bet it involves a lot of math and I suck on math...
08:44<Sova>C is really unforigiving as far as I remember
08:44<Wolf01>If they call me (I sent them a CV) I think I'll just give it a look and leave, I'm good in R&D (where R > D) and brainstorming...
08:44<Sova>used it a couple of times in college
08:44<Sova>then went to C#
08:45<Sova>which is muuuuch better
08:45<Sova>and then went to web development and never looked back
08:45<Wolf01>Yeah, C is too much low level, also I like more high level languages
08:46<Wolf01>I "just" finished my web development job, and I really liked it
08:46<Sova>awesome! What did you create?
08:47<Wolf01>Mainly a closed source CMS
08:47<Wolf01>I was planning a CRM too
08:47<Sova>cool beans
08:47<Sova>what tech?
08:47<Sova>something like Zen or Cake ?
08:48<Wolf01>Started with PHP and went full ajax with Symfony2, Angular and others
08:48<Wolf01>Also I set up the installer system and the CVS for the company
08:49<Wolf01>Which now it seem to be unused
08:49<Wolf01>Too much work for them
08:49<Sova>CVS is something like SVN ?
08:49<Sova>or Git?
08:49<Wolf01>Mainly SVN, but we had also a Composer mirror
08:50<Wolf01>For the CMS plugins
08:51<_dp_>Eddi|zuHause, is there ready-made script that does it?
08:51<Eddi|zuHause>no clue
08:51<Eddi|zuHause>check the forum?
08:51<_dp_>if not, I don't see any reason bothering with gs when I can do it in c
08:52<Wolf01>Got to go now
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11:21<supermop>who can i troll about disputed territories today
11:27<@Alberth>you can troll about rain
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14:00<frosch123>is oftc alive again?
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14:51<Wolf01> nice
14:56<Wolf01>Sunday I saw this:
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14:56<Wolf01>It's really nice
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15:10-!-ToBeFree is "Tobias "ToBeFree" Frei" on #openttd #debian #tor @+#linux #oolite #oolite-ger #oolite-dev
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15:26<andythenorth>proper connection :P
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15:27<Wolf01>Your connection work, but OFTC explodes 6 times at day
15:29<andythenorth>I wondered
15:29<andythenorth>sometimes it seemed oftc was down
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15:52<Wolf01>So, I should get back to work on NRT, but today I'm so blue I look like a smurf
15:57<andythenorth>I’ll just leave this here
15:58<andythenorth>that was a shitload of black beams for the rear deck
15:58<Wolf01>Nice one
15:58<andythenorth>and unbearable number of pins
15:58<andythenorth>sometimes I look at it to remember why big is not best
16:00<andythenorth>quite realism though
16:01<Wolf01>Yeah, I've seen one already :D
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16:11<Lejving>is it possible to stop towns building on my rail tracks?! or why do they not build any signals on it, making all my trucks crash
16:11<Wolf01>Yes it is, just enable autoslope (it should be already enabled) and make a V trench under 2 parallel tracks
16:12<andythenorth>ha, never thought of that
16:12<andythenorth>I build signals, or buy adjoining land :P
16:13<Wolf01>I build 4 signals on every line, I had to find a more suitable and clean solution :P
16:13<Alkel_U3>I think there's a setting to disallow that. Or was it just in a patch?
16:14<Lejving>but does anyone know why they stoped making signals on the rail
16:14<Wolf01>You can disable town growth iirc, but I don't know if there are downsides
16:14<Alkel_U3>yeah, Environment > Towns > Towns are allowed to build level crossing
16:15<Lejving>grade crossings
16:15<Alkel_U3>default on
16:15<Lejving>that must be it
16:15<Lejving>I'll disable it
16:18<Lejving>man these towns really need to learn their place
16:18<Lejving>keep messing with me
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16:31<andythenorth>is cat also
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16:32<Eddi|zuHause>what's wrong with this network lately?
16:32<andythenorth>not worky?
16:32<Eddi|zuHause>problems connecting for days now
16:33<+glx>splits a lot when connected :)
16:36<andythenorth>devzone is down too
16:36<andythenorth>all the broken things
16:44<Wolf01>It was my router, too much heating, it should be fixed now ;)
16:45<^Spike^>sort of official word is attack on oftc network and to stop it they killed the A record to (irc/irc.geo)
16:46<Wolf01>Oh, the attack of some days ago?
16:46<^Spike^>something like that can have a log effect
16:46<^Spike^>experience has learned shamefully
16:46<Eddi|zuHause>^Spike^: but i tried directly connecting to some of the servers instead of, that timed out as well
16:46<^Spike^>there are several up...
16:47<Wolf01>They seem to have changed dns
16:47<^Spike^>try /links or /quote links
16:47<^Spike^>depending on your irc client :)
16:47<Wolf01>At least I had to flush my dns cache to be able to connect today
16:47<^Spike^>it's a common tactic to stop attacks
16:47<^Spike^>just change the dns
16:49<^Spike^>99% are dns based :)
16:49<^Spike^>at work we mitigated an attack like that by suddenly spreading 2000 domains over 200 ips
16:50<^Spike^>to figure out which of the 10 domains was being attacked
16:50<^Spike^>so spreading them the whole time leads to the "victim" :)
16:51<Wolf01>At least you had 200 ips, we had only 8 and 2 of them were used for our own stuff
16:51<Wolf01>So it was a problem the last time we got an attack
16:52<^Spike^>work at an isp...
16:52<^Spike^>we got a few ranges around... :)
16:52<Lejving>how come my best mine only has 91% transported? pretty sure there's a train there all the time
16:52<^Spike^>and this customer had like 2 /21's so
16:53<Wolf01>Oh ok, I worked at a web agency :P
16:53<Wolf01>Also, that time was the isp which got attacked and we had to move locally all the biggest sites
16:54<^Spike^>mitigation is a bitch that's all i say....
16:54<^Spike^>ok i just realized what i said... and somehow happy i didn't get kicked :)
16:56<Wolf01>Lejving, it's not what it is loaded on a waiting train
16:56<Wolf01>If you have a mammoth 255 wagons train which takes 4 months to load, you'll get 0% transported
16:57<Lejving>so I shouldn't just care to make it 100% then
16:57<Wolf01>You should balance the production and the running cost
16:58<Wolf01>Or just ignore the % transported
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17:02<Wolf01> read about some mechanics here, I don't know if this is still updated
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17:06<Lejving>ty Wolf01
17:07<_dp_>Station ratings section is up to date
17:08<_dp_>except for destination penalty
17:19<Lejving>cool I just removed all my loops... no more deadlocks!
17:21*andythenorth -> bed
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17:40<Lejving>any good money sink? I got 3344 millions lol
17:41<Alkel_U3>bulldoze water for fun?
17:41<Lejving>useful money sink*
17:42<Wolf01>There aren't, the game is about making money
17:42<Wolf01>Fund a lot of industries, and then service them
17:42<Wolf01>To make even more money
17:42<Alkel_U3>ending up with much bigger income than you can really keep up spending is pretty normal
17:44<Alkel_U3>actually, building on water a lot might be a usefull option in some cases, like on one of my favorite maps from the base TTD - Mountain :-)
17:46<Lejving>hmm I can increase areas close to water to make more room
17:49<Lejving>that was one 1k million gone
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18:43<Lejving>lev4 chimaera is not very slow
18:43<Lejving>it is very fast
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19:41<Lejving>is it possible to see which trains do not have shared orders? or make all trains in a group share orders?
19:41<Lejving>I just found one random train who did not have shared orders, possibly more =/
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---Logclosed Wed Aug 31 00:00:20 2016