--- | Log | opened Fri Sep 02 00:00:23 2016 |
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03:00 | <Lejving> | any tips on how to scramble passenger trains? now they all go for the same place and building a long ass queue :/ |
03:03 | <Alkel_U3> | yeah, use timetables with slightly longer times than needed for one trip and set starting dates of vehicles so that they're spaced appart |
03:04 | <Alkel_U3> | there's also some feature that will adjust the starting dates of the group with shared orders automatically that involves ctrl-click in timetables window, but I don't remember precisely how to do that |
03:06 | <Alkel_U3> | so as I said yesterday - use autofill to fill the timetable and then raise the time for the train to stay in stations where it won't be too much in the way |
03:06 | <Lejving> | ctrl+click on start date |
03:06 | <Lejving> | yeah |
03:06 | <Lejving> | I think I get it |
03:06 | <Alkel_U3> | yeah, that makes sense |
03:06 | <Lejving> | somehow that first sentence made so much sense |
03:14 | <Lejving> | I would really like a random function though, so they go to any random station on the list ^^ |
03:15 | <Alkel_U3> | That would be total mayham |
03:15 | <Alkel_U3> | above all, cargodist wouldn't work with that |
03:18 | <Lejving> | btw do you know if universal rail makes things crash? I had a lot of crash, but once I took that off it seems fine |
03:18 | <Lejving> | the game that is |
03:18 | <Lejving> | not trains ^^ |
03:31 | <Alkel_U3> | sound like ysomething you should report |
03:31 | <Alkel_U3> | I don't use that so I don't know |
03:32 | <Alkel_U3> | but it probably shouldn't |
03:32 | <Alkel_U3> | (obviously) |
03:32 | <Lejving> | yeah |
03:32 | <Lejving> | well maybe it's like a known thing maybe |
03:32 | <Lejving> | that's why I asked |
03:37 | <Lejving> | Alkel_U3, if it's say 10 days late, that means I have an too optimistic timetable... right? |
03:37 | <Lejving> | and I need to increase either travel time or stay time for stations |
03:38 | <Lejving> | I noticed you could also set speed limit, setting it to 611km/h since that's top speed for bridges should help with spacing (breaking is really bad in traffic isn't it) |
03:38 | <Lejving> | braking* |
03:42 | <Alkel_U3> | Lejving: yup |
03:43 | <Alkel_U3> | I only apply the speed limit with level crossings but having the traffic go at one top speed might be benefical especially with heavy freight trains |
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03:45 | <Wolf01> | moin |
04:17 | <Lejving> | http://i.imgur.com/RhX3rhK.png I like |
05:08 | <Wolf01> | Too many signals, my eyes are bleeding |
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05:21 | <andythenorth> | Unsinkable Sam should have been called “Skipskatt” |
05:21 | <andythenorth> | Norwegians can translate ;) |
05:21 | <andythenorth> | http://messybeast.com/poly-cats.html |
05:27 | <Wolf01> | o/ |
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07:16 | <Lejving> | Wolf01, sorry for your bleeeding =/ |
07:21 | <Flygon> | Why did I read that as Breeding |
07:21 | <Lejving> | 3 e |
07:21 | <Lejving> | that's why |
07:21 | <Lejving> | :) |
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07:32 | <V453000> | ASS BLEEDING? |
07:32 | <Lejving> | the fuq |
07:32 | <Lejving> | you're in wrong channel |
07:32 | <Lejving> | factorio is that way V453000 ----> |
07:34 | <Wolf01> | So V, I'm trying the new 0.14, something seem to work better |
07:35 | <Lejving> | did you have ministutters? |
07:35 | <Wolf01> | Also did you change the oil wells graphics? They look smoother, or maybe I have a short memory |
07:39 | <V453000> | I think 0.14 is literally only the multiplayer Wolf01 |
07:39 | <V453000> | Lejving: :( |
07:40 | <Wolf01> | Maybe I just changed some graphic setting with nvidia games optimization |
07:40 | <V453000> | XD |
07:40 | <V453000> | I don't think that should hcange anything |
07:41 | <V453000> | but fuck knows |
07:41 | <Lejving> | well wasn't it like 13.17 or so that introduced vsync again |
07:41 | <Lejving> | (if he maybe updated from 13.16->14) |
07:42 | <Wolf01> | I was a bit behind with versions, maybe even 0.13.4 |
07:43 | <Wolf01> | *14 |
07:44 | <Lejving> | 13.16 |
07:44 | <Lejving> | Reverted the change from Version: 0.13.12 that would disable and hide vsync in some cases. |
07:44 | <Lejving> | some people said that messed with their framerate |
07:44 | <Wolf01> | 0.13.12 I think it was the last time I played |
07:44 | <andythenorth> | where is BRIX tho |
07:44 | <andythenorth> | :P |
07:46 | <Lejving> | V453000, wanna know something crazy? I've played a lot of factorio, and I read some stuff about trains and someone mentioned you did mods for openttd, that got me into trying it now ^^ |
07:47 | <V453000> | nice :D |
07:47 | <V453000> | BRIX soon(tm) :P |
07:47 | <V453000> | turns out trainz are fuckload more work than me thought |
07:48 | <Lejving> | my biggest factorio map with like 150 trains is like 10 ups |
07:48 | <Lejving> | and if I place one train section down, every train repath and I get 2 ups |
07:49 | <Lejving> | sometimes train update time is like 20/0/0 |
07:50 | <andythenorth> | V453000: I think I’ll have new ship set done in a few days |
07:50 | <andythenorth> | ‘a few days’ ™ |
07:51 | <V453000> | well yeah but you are probably reusing graphics, OR daring to use some placeholder caterpillar boxes vehicul spritoz |
07:53 | <andythenorth> | more like about 18 months I think |
07:53 | <andythenorth> | before I have something I’d release properly |
07:53 | <andythenorth> | I want ships-not-shit |
07:53 | <andythenorth> | cargo sprites and stuff |
07:53 | <andythenorth> | cows |
07:53 | <V453000> | XD |
07:53 | <V453000> | cargo sprites are win |
07:54 | <andythenorth> | game mostly is cargo sprites |
07:54 | <andythenorth> | you convinced me |
07:54 | <V453000> | excellent |
07:54 | <andythenorth> | when I started, it was ‘I want to draw this cool looking vehicle' |
07:54 | <V453000> | now go request layered ship sprites from frosch :P |
07:54 | <andythenorth> | exists :P |
07:54 | <V453000> | nice |
07:54 | <V453000> | I am totally going to do wild shit with it with my next train set |
07:55 | <andythenorth> | now it’s “I want to see cargo, and vehicles need to look distinct in buy menu” :P |
07:55 | <andythenorth> | ‘draw cool vehicles’ is a long way down list |
07:57 | <V453000> | XD |
08:00 | <Wolf01> | Oh, I just found that white stack inserter graphic is inconsistent between up and down orientation |
08:04 | <Wolf01> | No, it's just the angle |
08:04 | <Wolf01> | The double beam is not really visible when facing up |
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08:11 | <V453000> | xd |
08:12 | <Wolf01> | When do you go full 3D so we could have 22.5° map rotation? ;) |
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08:30 | <Flygon> | Nah, we just need a Civ II-style map mode :B |
08:30 | <Flygon> | Square Map, Diamond Tiles |
08:30 | <Flygon> | Able to warp around xP |
08:30 | <Wolf01> | Yup |
08:30 | <Wolf01> | It would be a great improvement |
08:31 | <Flygon> | Just a shame that'd require rewriting all the pathfinder code (probably) :U |
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08:32 | <Wolf01> | Also hex tiles, many more combinations! |
08:38 | <Wolf01> | http://media.pyweek.org/dl/2/PySwec/Shot0126.JPG |
08:39 | <Flygon> | Ehhh |
08:39 | <Flygon> | Hex tiles in OpenTTD has it's flaws <_> |
08:39 | <Flygon> | No more vertical or horizontal |
08:40 | <@peter1138> | simple solution, don't use tiles |
08:43 | <Flygon> | Shame that needs a new engine =/ |
08:53 | <@peter1138> | "shame" |
08:55 | <andythenorth> | square tiles ftw |
08:55 | <goodger> | underground stations would also need a new engine |
09:00 | <andythenorth> | “Mitten Kittens” |
09:00 | <goodger> | :3 |
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10:13 | <supermop> | yo |
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10:15 | <@Alberth> | o/ |
10:15 | <Wolf01> | o/ |
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10:32 | <supermop_> | any excuse to ramble about metabolists on the forum, i will take |
10:39 | <@Alberth> | I haven't read that part yet, I think :) |
10:40 | <@Alberth> | unless it involves people that want to hide vehicles at bridges :p |
10:40 | <andythenorth> | does it involve cats on boats? |
10:40 | <andythenorth> | with extra toes? |
10:40 | <@Alberth> | could be, at least there are houses on the bridge |
10:41 | <@Alberth> | and I truely don't understand why they do that |
10:41 | <@Alberth> | I mean, will the bridge drown when it rains or so? |
10:42 | <@peter1138> | eh |
10:44 | <@peter1138> | fosterize |
10:44 | <@peter1138> | nice |
10:44 | <@Alberth> | https://www.tt-forums.net/viewtopic.php?p=1176007#p1176007 <-- as illustration :) |
10:45 | <supermop_> | Alberth: back before we had steel truss bridges, we built them with roofs so that the wood would last longer before rotting |
10:45 | <@Alberth> | ah,makes sense |
10:45 | <supermop_> | i've never seen one for trains, only small country roads in remote counties across the northern US |
10:46 | <@Alberth> | wooden bridge and train may not be compatible :p |
10:46 | <supermop_> | some are from the 20th century, but typically only when built to replace a much older pridge |
10:46 | <supermop_> | Alberth: not in america! we have lots |
10:46 | <@peter1138> | "The purpose of the covering is to protect the wooden structural members from the weather." |
10:46 | <@peter1138> | so |
10:47 | <@peter1138> | also keeps the surface clear of snow i suppose |
10:47 | <supermop_> | Alberth: https://upload.wikimedia.org/wikipedia/commons/3/3d/Wooden_railroad_trestle_W_side.jpg |
10:47 | <supermop_> | for trains, we had these after creosote was discovered |
10:48 | <@Alberth> | rollercoasters! |
10:48 | <supermop_> | some are still in use, many are on hiking trails now |
10:48 | * | andythenorth ponders bridge set |
10:48 | <@Alberth> | only 13 bridges, shouldn't be much of a problem :p |
10:48 | <andythenorth> | just make one |
10:48 | <andythenorth> | choosing bridges is boring? |
10:48 | <andythenorth> | minimalism? |
10:48 | <andythenorth> | spartan? |
10:49 | <supermop_> | they always smell strongly of creosote, but they do not ever have the over-deck truss and roof that a covered bridge has |
10:49 | <@Alberth> | +1 |
10:49 | <supermop_> | locomotive would likely have set the roof on fire anyway |
10:49 | <@Alberth> | haha :) |
10:49 | <@Alberth> | bridge for 1-time use :p |
10:50 | <supermop_> | i only use regular steel truss in game unless i've started too early for it |
10:50 | <supermop_> | looks good, trains go fast enough on it |
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11:09 | <supermop> | https://upload.wikimedia.org/wikipedia/commons/3/3d/Wooden_railroad_trestle_W_side.jpg |
11:09 | <supermop> | need curved bridges |
11:10 | <Eddi|zuHause> | wrong link? |
11:13 | <supermop> | oops |
11:13 | <supermop> | http://www.sonic.net/~mfreeman/bike/bourland_trestle.jpg |
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11:38 | <supermop> | had dream about firs last night |
11:39 | <andythenorth> | nice |
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11:50 | <supermop> | british economy had a ceramics chain |
11:50 | <supermop> | that oddly enough began at a cermaics farm |
11:50 | <supermop> | ceramics |
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12:37 | <@Alberth> | o/ |
12:39 | <frosch123> | moi |
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13:15 | <Wolf01> | http://www.monochrom.at/turingtrainterminal/Chalcraft.pdf interesting |
13:15 | <Wolf01> | Rail track turing machine |
13:16 | <Wolf01> | Let's go try it in OTTD |
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13:28 | <Samu> | hello |
13:29 | <Samu> | has anyone looked into this yet? https://www.tt-forums.net/viewtopic.php?f=33&t=74253&p=1175791#p1175791 |
13:31 | <Samu> | I've finally tested W <-> E direction for roads |
13:31 | <Samu> | travel time W -> E and E -> W is nearly consistent |
13:32 | <Samu> | albeit the result is not what I was hoping for t.t |
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13:58 | <_dp_> | Samu, you can try using my script from FS#6503 to check subtile coordinates of vehicle, it may shed some light on the issue |
13:59 | <_dp_> | Samu, though it may require some adjustment as rv coordinates probably work slightly different |
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--- | Log | closed Fri Sep 02 14:27:16 2016 |
--- | Log | opened Fri Sep 02 15:13:00 2016 |
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15:36 | <andythenorth> | ha |
15:36 | <andythenorth> | I’ll leave the ships for a bit |
15:36 | <andythenorth> | "Road Hog is not done” |
15:42 | <Samu> | i tried running openttd on a really old notebook |
15:43 | <Samu> | with 128 MB ram |
15:43 | <Samu> | it first complained about sprite cache |
15:43 | <Samu> | then complained about zoom and cache |
15:44 | <Samu> | then windows xp goes on about page file limitation issues and autoadjusted it |
15:45 | <Samu> | http://wiki.openttd.org/Sprite_cache_size_px |
15:45 | <Samu> | what is the lowest value i can set there? |
15:45 | <Samu> | and uhm... what else can I do to reduce ram usage ? |
15:46 | <Samu> | openttd does run, but there is a lot of page file swap and hdd seeks a lot |
15:50 | <@peter1138> | set max zoom to 1x |
15:50 | <@peter1138> | use 8bpp graphics set |
15:50 | <@peter1138> | use a normal size map (256x256 max) |
15:52 | <Samu> | ah, i remember something else, there was some autosaving errors, albeit rare |
15:52 | <Samu> | could not initialize compressor or something |
15:55 | <Samu> | 8bpp simple or 8bpp optimized? |
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15:57 | <@Alberth> | optimized sounds better |
15:58 | <@Alberth> | but the biggest gain is not 32bpp :) |
16:00 | <supermop> | yo |
16:01 | <andythenorth> | hmm |
16:01 | <andythenorth> | nobody has drawn these trams while I was on holiday :( |
16:01 | * | andythenorth can’t get the help :P |
16:01 | <supermop> | whats andy pondering |
16:01 | <supermop> | what trams? |
16:01 | <andythenorth> | Road Hog |
16:01 | <supermop> | can it be solved with more green boxcars? |
16:01 | <andythenorth> | 3rd generation |
16:02 | <andythenorth> | I have drawn beautiful – views |
16:02 | <andythenorth> | but not the rest :P |
16:02 | <supermop> | i feel like drawing some comeng style trams |
16:02 | <supermop> | ahah |
16:02 | <andythenorth> | and they’re asymmetric, for extra lawks |
16:02 | <andythenorth> | I should stick to symmetrical |
16:03 | <andythenorth> | you could do the melbourne parcels tram :P |
16:03 | <andythenorth> | I need parcels trams |
16:03 | <supermop> | thats pre- comeng |
16:03 | <supermop> | 30s ish i recall |
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16:04 | <andythenorth> | http://tdu.to/a8339/98U_SHB_rail_removal_24-7-1958.jpg |
16:04 | <andythenorth> | also |
16:04 | <supermop> | all ottd trams should be single ended as they never reverse |
16:04 | <andythenorth> | nah |
16:04 | <andythenorth> | harder to draw :P |
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16:05 | <andythenorth> | http://www.thecollectormm.com.au/private/Elizabeth1962.jpg |
16:06 | <andythenorth> | http://www.thecollectormm.com.au/private/FlindersLane1957.jpg |
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16:07 | <supermop> | thats not flinders lane, |
16:07 | <supermop> | flinders lane doesnt have tramway |
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16:15 | <ShadowecR> | quit |
16:15 | <ShadowecR> | exit |
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16:19 | <Samu> | where is this GfxClearSpriteCache() defined? I don't have access to visual studio on this computer |
16:21 | <Samu> | better yet, _sprite_cache_size |
16:21 | <Samu> | where is this used |
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16:30 | <Samu> | i found it! |
16:30 | <Samu> | ErrorMessageData msg(STR_CONFIG_ERROR_OUT_OF_MEMORY, STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG); |
16:30 | <Samu> | yeah that was the error i got |
16:32 | <Samu> | so, 1 MiB is the minimum that can be set? seems quite low |
16:32 | <Samu> | will try |
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16:32 | <Samu> | oops, closed window |
16:36 | <Samu> | very sluggish |
16:42 | <Samu> | erm, 8bpp-simple seems bugged on max zoom out |
16:43 | <Samu> | i get screen corruption on scrolling |
16:43 | <Samu> | 8bpp-optimized doesn't have this problem |
16:45 | <Samu> | sec, let me screenshot |
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16:47 | <Samu> | 8bpp-simple max zoom out http://imgur.com/a/Ghn99 |
16:47 | <Samu> | corruption trail |
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16:59 | <@peter1138> | simple still exists? |
17:01 | <frosch123> | debug was removed at some point :p |
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17:23 | <@peter1138> | yeah i think simple was meant to be as well |
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18:16 | <Samu> | just tried sprite_cache_size_px = 1 |
18:17 | <Samu> | on the celeron system |
18:17 | <Samu> | much better |
18:18 | <Samu> | Page File size is at ~90 MiB now |
18:19 | <Samu> | but something surprised me though |
18:20 | <Samu> | when i tried sprite_cache_size_px = 1 on the core i5-2500, the game became very very slow |
18:20 | <Samu> | but on the piece of crap celeron from 15 years ago, it is doing good |
18:20 | <Samu> | no slugginess |
18:23 | <Wolf01> | 'night |
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--- | Log | closed Sat Sep 03 00:00:52 2016 |