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#openttd IRC Logs for 2016-09-28

---Logopened Wed Sep 28 00:00:37 2016
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04:37<Wolf01>Moin
05:42<Wolf01>Uhm, I think there's something wrong with hosting a server, if I run it in dedicated mode I can see it on master-server and lan, if I try to host it from client I can't see it anywhere but I can access it adding the lan ip
05:45<Wolf01>Uhm, no, I can't see it on master-server, it shows with the stupid ip class 169.254
05:46<Wolf01>Also, after the first succesful connection with master-server it now shows me the message to open the ports.. which are already forwarded in nat
05:48<Wolf01>Also it closes the connection as soon as I try to connect with the client
06:31<Wolf01>Btw, I also recreated the openttd.cfg, nothing changed
06:42<@peter1138>fix your system if it has a 169 ip
06:43<Wolf01>But I have the right ip on lan
06:43<Wolf01>10.0.0.5
06:44<Wolf01>I think is the windows phone emulator, I have 8 network interfaces and that is the only one always active without dhcp
06:45<Wolf01>Yes, disabling that now works
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07:47<Samu_>hi
07:48<Samu_>STR_CONFIG_SETTING_DYNAMITE_RIVER :Allow removal of rivers: {STRING2} STR_CONFIG_SETTING_DYNAMITE_RIVER_HELPTEXT :If disabled, rivers are indestructible and a permanent part of the landscape
07:48<Samu_>good english?
07:48<Samu_>does it need a better helptext description?
07:51<@planetmaker>looks fine to me
07:55<Samu_>ty
08:00<Samu_>and become a permanent part
08:00<Samu_>think it's better
08:06<Samu_>if (_game_mode == GM_NORMAL && !_settings_game.construction.dynamite_river && !_cheats.magic_bulldozer.value) {
08:06<Samu_>darn scenario editor
08:14<Samu_>i assume in the scenario editor, ppl still want rivers to be removed when bulldozing them, right?
08:15<@planetmaker>they should
08:16<Samu_>ok, then it stays like this
08:17<Samu_>Money base_cost = IsCanal(tile) ? _price[PR_CLEAR_CANAL] : IsRiver(tile) && _game_mode == GM_NORMAL && !_settings_game.construction.dynamite_river && !_cheats.magic_bulldozer.value ? 0 : _price[PR_CLEAR_WATER];
08:18<Samu_>that '0' there...
08:18<Samu_>oh well
08:20<Samu_>alright, i'm creating the patch
08:29<Wolf01>Why does OTTD need to scan grfs every 3 runs?
08:30<Samu_>https://www.tt-forums.net/viewtopic.php?f=33&t=72691&p=1177085#p1177085
08:30<Samu_>hopefully it's bug free, i'm running out of time today, going on a voyage :(
08:31<Eddi|zuHause>because it checks every run, but after the 3rd it flushed them out of your disk cache?
08:31<Wolf01>Could be
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11:00<Wolf01>o/
11:23<Fujk>how much cheaper are advertised vehicles vs buying them later?
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11:35<@Alberth>not, but you get them earlier, (and keep them longer iirc)
11:47<supermop>yoi
11:51<@Alberth>moi
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12:50<Fujk>anyone have a good alpine map with big mountains where you need to make tracks between them?
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12:57<@Alberth>generate an arctice map with high variation?
12:57<@Alberth>*arctic
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14:18<andythenorth>o/
14:18<andythenorth>supermop go again?
14:18<andythenorth>anyone for MP goals game?
14:18<supermop>i'm down if it can be less fast paced than yesterday
14:19<andythenorth>ha ha
14:19<andythenorth>that’s how NCG goes :)
14:19<supermop>have a few work things to juggle and need to grab coffee
14:19<andythenorth>if we played over 2 nights that would be better
14:19*andythenorth went to bed too late and is paying for it today
14:19<supermop>i think V453000 is running some yeti game on the pro server so we need another
14:19<andythenorth>oh :P
14:19<andythenorth>or we play yeti
14:20<supermop>also, that Tassie height map probably would've worked better at a different scale
14:20<V453000>nobody is playing there so it is absolutely no issue to load a game there guys
14:20<V453000>or we can load it on stable
14:20<V453000>just say if you like
14:22<andythenorth>ta )
14:22<andythenorth>Alberth: MP game? o_O
14:22<andythenorth>supermop: happy to play same map, but needs much higher industry density
14:22<@Alberth>sure
14:22<V453000>if we feel like it is a problem, we will just revive .nightly
14:22<supermop>andythenorth: same
14:22<andythenorth>and if you want slower pace, we need to plan to play over 2 nights, for about 10-12 years, not 7
14:22<V453000>no worries :) that's what the servers are for
14:22<supermop>i just hit add random industries once
14:23<supermop>let me alter the scenario
14:23<supermop>512 still good?
14:23<andythenorth>yes fine
14:23<@Alberth>where, and what version?
14:23<andythenorth>nice size
14:23<V453000>andythenorth: our pro zone
14:23<V453000>join #openttdcoop.pro
14:23<supermop>im going to save it as 1.6.1 tho
14:23<andythenorth>should be fine, backwards compatible
14:23<supermop>will post in 5 min approx
14:23<V453000>that's not an issue supermop
14:23<V453000>we can use stable version if you want
14:23<V453000>it's not an issue either
14:23<V453000>at .stable
14:23<andythenorth>supermop: also if the goals are mail or pax, we need more 50% towns
14:24<andythenorth>and a few larger ones
14:24<andythenorth>and AV9
14:24<andythenorth>1965 was a nice start year
14:24<V453000>you might get other people playing on stable too, or we could just set password / company limit :)
14:24<andythenorth>more is more fun
14:24<andythenorth>supermop: also if you want a relaxing game, and there’s more of us, set £500k loan, not £300k
14:25<V453000>in that case it's not an issue to load a map to the welcome server
14:25<andythenorth>otherwise first 30 mins are people waiting to spend money
14:25<V453000>hehe
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14:25<andythenorth>we got completely owned yesterday
14:25<andythenorth>oh remember that NCG has an obiwan in the year also :P
14:25<supermop>any other newgrf wanted?
14:26<andythenorth>I was fine except for adding AV9
14:26<supermop>obiwan?
14:26<andythenorth>goal window said ‘end of 1972'
14:26<andythenorth>but game stopped at end of 1971
14:26<andythenorth>it’s a known issue, there might be a newer NCG that fixes it
14:26<supermop>thats newest on nanas
14:27<andythenorth>ok, well we just need to remember
14:27<supermop>reduce av9 cost?
14:27<andythenorth>maybe
14:27<supermop>param
14:27<andythenorth>I think we might have at least won food if it wasn’t for that date bug :P
14:27<@Alberth>oh, it runs trunk
14:28<V453000>Alberth: I guess we use .stable
14:28<V453000>right guys?
14:28<supermop>k
14:28<@Alberth>k
14:29<andythenorth>#openttdcoop.stable ?
14:29<V453000>yarr
14:29<supermop>cdist on for all cargoes?
14:29<andythenorth>I wouldn’t bother
14:29<andythenorth>it was quite nice not to
14:30<andythenorth>cdist buys very little, except pax transfers tbh
14:30<supermop>town growth speed normal?
14:30<andythenorth>yair
14:30<andythenorth>or high
14:30<andythenorth>don’t mind
14:31<andythenorth>Alberth: what time is bed time for you? I am one hour behind, and want to stop playing at 22.00 my local time :)
14:31<andythenorth>that is maybe a bit late for you?
14:32<@Alberth>it is
14:32<supermop>plane speed 1/4?
14:32<andythenorth>supermop: any is fine
14:32<andythenorth>whatever AV9 recommends
14:32<@Alberth>I tend to go to bed at 10.00 local time too, ie one hour before you
14:32<andythenorth>supermop: what TZ are you in?
14:33<supermop>nyc
14:33<supermop>10 years, 10,000 cargo?
14:33<andythenorth>supermop: 14.33 where you are?
14:33<supermop>yeah
14:33<andythenorth>13 years, 50k cargo :)
14:33<andythenorth>there are 3 of us
14:33<andythenorth>that’s 12 years of playing, due to the bug :P
14:34<@Alberth>ncg bug?
14:35<andythenorth>it reports the game will last 1 year longer than it does
14:35<@Alberth>silly :)
14:37<andythenorth>supermop: same FIRS economy?
14:37<andythenorth>or IAHC?
14:37<@Alberth>ha, new acronyms :p
14:38<andythenorth>In A Hot Country :)
14:38<@Alberth>yeah :)
14:39<@Alberth>BAM is nicer :p
14:39<@Alberth>Basic Arctic Map :p
14:43<supermop>https://www.tt-forums.net/viewtopic.php?p=1177179#p1177179
14:44<supermop>gah should have added american roads
14:44<supermop>anyway have at it lads
14:44<andythenorth>let’s go
14:44<supermop>im gonna get coffee be on in a sec
14:45<supermop>rail blue again?
14:46<andythenorth>any
14:50<supermop>ok
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15:04<Wolf01>So... TL;DR, what happened today?
15:10<V453000>shit exploded
15:13<andythenorth>Wolf01: play coop game?
15:13<andythenorth>#openttdcoop.pro
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15:41<Wolf01>Quak
15:42<frosch123>moi
15:43<frosch123>ah, xkcd features andy again
15:44<Wolf01>XD
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16:23<andythenorth>frosch123: we’re in #openttdcoop.pro btw
16:23<andythenorth>game
16:23<frosch123>how unusual :)
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18:48<Wolf01>https://www.openttd.org/en/server/40397 lol... when did they create that savegame? in 0.4.7?
18:55<Eddi|zuHause>@calc (132089-1950)*365/74/3600/24
18:55<@DorpsGek>Eddi|zuHause: 7.42941926301
18:55<Eddi|zuHause>that's probably not right
18:56<Eddi|zuHause>@calc (132089-1950)*365*74/33/3600/24
18:56<@DorpsGek>Eddi|zuHause: 1232.83332983
18:56<Eddi|zuHause>@calc (132089-1950)*365*74/33/3600/24/365
18:56<@DorpsGek>Eddi|zuHause: 3.37762556117
18:57<Eddi|zuHause>3 years and a bit if continuously unpaused
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19:01<Wolf01>I should look for my old games, I made some weird things in those, when I was a pro player
19:02<Wolf01>Oh, I have one save from 2008, in tropical climate
19:07<Wolf01>No, it was 2006, the last save from that was 2008
19:08<Wolf01>More than 10 years :D
19:15<LordAro>i could probably find some of my TTD saves, given time
19:18<Wolf01>I found that I was really good at making junctions with block signals and presignals, specially when I had a few space and needed to not block a single track with 2 junctions at both ends
19:20<Eddi|zuHause>i have some TTO savegames from about 20 years ago
19:21<Wolf01>I lost the TTDX saves many years ago when the old HDD broke :(
19:21<Eddi|zuHause>unfortunately i lost my very first game when the world editor expansion came out, due to it unconditionally using the first savegame as autosave
19:21<Eddi|zuHause>and before that i played the demo a bunch of times, which i did not save
19:23<Wolf01>I played the demo for ages too
19:23<Wolf01>Then I found TTDPatch, obtained the Win95 game, OTTD came out, profit?
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---Logclosed Thu Sep 29 00:00:38 2016