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#openttd IRC Logs for 2016-10-09

---Logopened Sun Oct 09 00:00:01 2016
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03:08<@Alberth>yo, andy
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03:20<andythenorth>Sunday cat
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03:41<@Alberth>1000 buildings project has major clashes in building style :)
03:41*andythenorth looks
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03:52<andythenorth>is it Hog day?
03:55<@Alberth>could be renamed
03:55<@Alberth>s/Sun/Hog/
03:55<@Alberth>done
03:56<@Alberth>more tramz?
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04:08<andythenorth>need to paint some unpainted angles
04:09<@Alberth>ah, I advise red or bright yellow for those angles, as they can be very sharp
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04:11<andythenorth>probably http://s7g3.scene7.com/is/image//ae235?src=ae235/21451_P&$prodImageMedium$
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04:20<@Alberth>If you have run out of red paint, black would work too :)
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04:24<@Alberth>moin W
04:26<Wolf01>o/
04:27<andythenorth>lo Wolf01 :)
04:32<Wolf01>Slow server is slow
04:32<andythenorth>so what’s current blocker on NRT? o_O
04:32<Wolf01>Me
04:33*andythenorth is hoping $someone will get interested and help :)
04:33<andythenorth>the patch you posted, I am out of my depth
04:33<Wolf01>It seem I don't have enough knowledge to fix it
04:35<andythenorth>what does it do / not do? o_O
04:36<Wolf01>I think I'm stuck on the pack/upack of roadtypes
04:36<Wolf01>*unpack
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04:37<Wolf01>Quak
04:40<frosch123>moi
04:43<andythenorth>Wolf01: where’s the patch?
04:43<Wolf01>My 1drive
04:44<Wolf01>https://1drv.ms/u/s!AgUFeOGLNNfVhdJb5qXQXZwkjHmBgA
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05:06<Wolf01>andythenorth, I have a question, why do you/supermop/whoever put 1 train station non track tile connected to every truck station in openttdcoop.pro?
05:06<andythenorth>displays waiting cargo
05:06<andythenorth>so can see if station is under-served
05:07<Wolf01>Oh, you mean visually intead of clicking the station
05:07<andythenorth>yes
05:07<andythenorth>it’s much less useful if more than one cargo is collected though
05:07<andythenorth>because station display of multiple cargos is crap
05:10<andythenorth>Wolf01: which branch should I compile this against?
05:10<Wolf01>dev
05:10<andythenorth>or just put it in the repo, broken? o_O
05:10<andythenorth>usually I hate that, but it’s a dev branch, in a fork of a fork :P
05:11<andythenorth>no kittens will die
05:11<Wolf01>I would like to have something working, it compiles and run, but asserts almost immediately
05:12<Wolf01>It retrieves "roadtype = 2" which is ROADTYPE_END
05:14*andythenorth trying to apply the patch
05:14<andythenorth>it assumes svn file structure? o_O
05:14<andythenorth>looks svn-ish :P
05:15<Wolf01>Yes, it breaks if I do it as git because I usually try to apply the same patch to different working copies
05:15<Wolf01>Or even branches, or trunk
05:23*andythenorth manually resolved the paths in patch
05:23<andythenorth>src/road_func.h:179:32: error: unknown type name 'RoadTypeIdentifier'
05:24<Wolf01>Strange
05:24<andythenorth>might be uncommitted changes in the repo
05:24*andythenorth tries from fresh
05:25<Wolf01>Nah, RoadTypeIdentifier is in patch only
05:26<Wolf01>Did it patch road.h fine?
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05:26<andythenorth>no
05:26<andythenorth>4 out of 4 hunks FAILED -- saving rejects to file src/road.h.rej
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05:28<andythenorth>not sure how to resolve a failed patch
05:28*andythenorth goes by line number
05:29<andythenorth>dunno if it’s the line numbers in the patch, or the .rej file
05:29<Wolf01>Usually I try to resolve by applying each chunk with the helper, but some times I do it manually
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05:33<andythenorth>ach
05:33*andythenorth can’t see why that wouldn’t patch
05:34<Wolf01>Line endings maybe
05:38<andythenorth>it fixed line endings in other files :|
05:39<andythenorth>Wolf01: push it in dev-unpack branch? o_O
05:39<Wolf01>Or directly in dev, as you said, it's a clone of a branch
05:41<andythenorth>if we can get the unpack working, I think the rest is just work and yak-shaving
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05:42<Wolf01>Committing
05:42<Wolf01>It's 3-patches-in-one because it's too wide spread to get all divided
05:43<Wolf01>Done
05:43<andythenorth>got it
05:45<andythenorth>yeah asserts for me
05:46<andythenorth>got a compile warning about “CompareRoadTypes” being unused also, probably not relevant?
05:46<Wolf01>Yes, it asserts, with no doubt :P
05:46<Wolf01>Not relevant, I disabled sorting
05:47<Wolf01>I'll re-enable it when I'll get it working
05:47<Wolf01>GetRoadTypeInfo() is the problem
05:48<andythenorth>not Unpack() ?
05:49<Wolf01>It's the entire RoadTypeIdentifier if we want to be precise
05:49<andythenorth>ok it doesn’t assert with no grf
05:49*andythenorth working through things
05:49<andythenorth>we’re sure it’s not the grf is broken?
05:49<Wolf01>Could be
05:49<andythenorth>but then if it was, the behaviour should be better handled than assert
05:49<andythenorth>"should"
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06:18<andythenorth>Wolf01: I’ve made a grf that has “ROAD” as label rather than “WOLF"
06:19<andythenorth>appears not to assert, _if_ I’ve done it right :P
06:19<Wolf01>It should appear in the road types dropdown if I made it right
06:21<andythenorth>I just get one type, normal road
06:21<andythenorth>that’s expected?
06:21<Wolf01>No
06:22<andythenorth>can I get it to print the label in shell?
06:22<andythenorth>it’s printing the roadtype props
06:22<Wolf01>It only prints the uint32, I don't know how to print the string
06:24<andythenorth>hmm
06:25<andythenorth>this is painful eh? :D
06:27<Wolf01>It's depressing, not painful
06:28<andythenorth>ok so changing the label from “ROAD” definitely triggers the assert
06:29<andythenorth>so why doesn’t that assert when label is “ROAD”…? o_O
06:29<Wolf01>Because it asserts when adding a roadtype
06:29<Wolf01>Not when changing an existing one
06:29<andythenorth>ok
06:29<andythenorth>are the ranges for GB correct?
06:30<Wolf01>I don't think so
06:30<Wolf01>Maybe thy are off by 1
06:30<andythenorth>“C++ for dummies”: why is ret a bool?
06:31<andythenorth>the return value from Unpack() is a bool?
06:31<Wolf01>Yes, it returns if unpacked succesfully
06:32<andythenorth>ok
06:35*andythenorth needs a pencil and paper to draw bits :( :P
06:36<argoneus>good morning train friends
06:38<Wolf01>o/
06:41<andythenorth>Wolf01: I can stop the assert on L207 of road.cpp :( (by commenting it out)
06:41<andythenorth>that gets me more asserts in road.h
06:41<Wolf01>Heh... that's because it's returning the wrong type
06:42<Wolf01>There's an assert there for a reason :P
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06:48<Eddi|zuHause>andythenorth: if the grf is faulty, it should error out much earlier
06:48<Wolf01>Yes
06:49<Wolf01>But I think it is already on the reservation for the newgrf which calls GetRailTypeInfo() to check if there's already a label
06:51<andythenorth>ha ha
06:51<andythenorth>I forced this->subtype = (RoadType)1;
06:51<andythenorth>and now I am building tram instead of road :P
06:51<andythenorth>(RoadType) is a cast?
06:52<Eddi|zuHause>yes
06:52<Wolf01>Yes
06:52<Eddi|zuHause>not to confuse with RoadType(1), which would be a constructor
06:56<andythenorth>ach can’t just printf the result of GB
06:56<andythenorth>have to format it
06:59<andythenorth>Wolf01: if basetype is 0 and subtype is 1, what should the result be? o_O
06:59<andythenorth>I get tram track and trams :P
07:00<Wolf01>Basetype 0 is road, and subtype 1 should be a new roadtype
07:00<andythenorth>yeah...
07:00*andythenorth is prone to hard-coding things to test, rather than debugging ‘properly'
07:01<Wolf01>I have a bigger problem now: need to transport gasoline, I only have fuel cargo O_o
07:04<Wolf01>Oh, it works
07:08<andythenorth>? o_O
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07:08<Wolf01>Mix of different grfs
07:08<Wolf01>UKRS, FIRS...
07:08<andythenorth>sounds like something is changing cargo name?
07:09<Wolf01>Italian translation is different, in english is correct
07:10<Wolf01>UKRS "petrol" translate to "carburante (fuel)" while FIRS "petrol" translates to "benzina (gasoline)"
07:10<andythenorth>ah ok
07:10*andythenorth staring at RoadType() :P
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07:32<andythenorth>Wolf01: I got nothing :(
07:32<Wolf01>:/
07:32<andythenorth>needs code review from someone who isn’t andythenorth :(
07:32<Wolf01>I'll give it a look too
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07:33<Samu>@logs
07:33<@DorpsGek>Samu: https://webster.openttdcoop.org/index.php?channel=openttd
07:34<Wolf01>Samu, give it a look you too https://github.com/Wolfolo/NotRoadTypes/tree/dev
07:35<andythenorth>see if you can get Eddi|zuHause interested
07:35<Samu>what am i looking at?
07:35<Eddi|zuHause>that'll be hard
07:35<Wolf01>Oh, he is interested
07:35<Wolf01>He just don't want us to know
07:35<andythenorth>it’s an obiwan somewhere, € on it
07:35<Wolf01>;)
07:35<Eddi|zuHause>well, interested, just not motivated
07:36<andythenorth>or subtype and basetype are transposed somewhere :P
07:36<Wolf01>Samu, Roadtypes, but it asserts because I don't know how to do it right in the RoadTypeIdentifier
07:36*andythenorth suspects subtype and basetype transposition in a way that doesn’t show up when both are 0
07:37<andythenorth>Samu: you have to have a test grf also
07:38<andythenorth>this one http://dev.openttdcoop.org/attachments/download/8113/example_roadtype.grf
07:38<Samu>hmm, not really sure if i follow
07:39<Samu>https://github.com/Wolfolo/NotRoadTypes/archive/dev.zip - i downloaded this
07:40<Samu>gonna try loading project in visual studio
07:40<andythenorth>it’s a git repo forked from main openttd repo
07:40<andythenorth>should be fine
07:43<Samu>Visual studio does not like it "Security Warning for openttd_vs140: The project file openttd_vs140 may have come from a location that is not fully trusted.
07:44<Samu>Would you like to open this project?
07:45<Samu>is this project gonna do a format c: or something :o
07:46<Wolf01>We are working on roadtypes and we don't know how to fix a thing, we just need more point ov views
07:51<andythenorth>Samu: could just clone it with git? o_O
07:54<Samu>ok, back, gonna try building it
07:55<Samu>crap, needs those essentials stuff, brb
07:57<Wolf01>Why don't you prepare an openttd_vs140.vcxproj.user file?
07:58<Wolf01>I just copy that on every working copy and ba-dum! Useful included automagically
07:58<Wolf01>*Essentials
08:01<Samu>tortoise scv checkout doesn't work
08:02<Samu>or it's slow
08:02<Samu>ah, it just started
08:02<Wolf01>Git server is slow
08:02<Wolf01>*Github
08:04<Wolf01>Also I found why I missed key strokes, I connected again keyboard and mouse in the same usb hub...
08:04<Samu>there's branches, and there's trunk, which one is it?
08:04<Wolf01>dev
08:05<Wolf01>I don't know why, but if I do that they miss key strokes or even mouse clicks
08:05<Samu>branches/dev ?
08:05<Wolf01>Yes
08:06*andythenorth bbl
08:06<Samu>whatt's the vcxproj.user file?
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08:06<Samu>how do i prepare that
08:07<Wolf01>A user file to store user-dependant project properties instead of modifying the distributed project file
08:08<Wolf01>https://paste.openttdcoop.org/pqhus614o I did this
08:08<Wolf01>Where OTTD_IncludePath and OTTD_LibraryPath are environment variables, you can put the exact path if you want
08:16<Samu>sorry for noob question, is that the conents of a 'openttd_vs140.vcxproj.user' file?
08:16<Samu>i've never done it before
08:16<Samu>contents*
08:16<Wolf01>Yes
08:17<Samu>well anyway, i just done it by editing the vcxproj, maybe next time
08:17<Samu>it built!
08:18<Samu>how am i triggering the crash now?
08:18<Wolf01>Loading the provided grf
08:19<Samu>oh right
08:21<Samu>ah, crashed when starting a new game
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08:36<Samu>return (0< 16) && (2 < 2);
08:36<Samu>true && false
08:36<Samu>i don't really know what these values mean
08:36<Samu>false is 0?
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08:38<Samu>where is this data = 2 coming from t.t o
08:39<Wolf01>From Unpack(), and that, or pack, is wrong
08:42<Samu>hmm i see there's 2 RoadTypes and 16 RoadSubTypes ...
08:42<Samu>i'd need to learn how is this all organized
08:44<Wolf01>RoadTypeIdentifier should be a tool to provide an unique number based on base type + sub type, for example "Road + paved road 120kmh" or "Tram + rack and pinion rail"
08:45<Wolf01>And with that number you can know if it's road or tram
08:45<Wolf01>And which one if road or tram
08:46<Wolf01>It's needed in cases where you can't pass more parameters (sort functions)
08:46<Wolf01>But also to keep the code clean instead of passing 2 parameters everywhere
08:46<Samu>basetype can't be 2, i see that throughout the code
08:47<Wolf01>Indeed, that's wrong, it can only be 0 and 1
08:48<Samu>this->basetype = (RoadType)GB(2, 0, 2);
08:48<Samu>= 2
08:51<Samu>return (this->basetype << ROADSUBTYPE_END) | this->subtype; trying to decipher this
08:51<Samu>when it was packed it was 1, right?
08:51<Samu>or either 0 or 1
08:51<Samu>would it pack 2?
08:51<Samu>assert is there, so i suppose not
08:51<Wolf01>It should be GB(2, 0, 1)
08:52<Wolf01>And the following line GB(2, 2, 4)
08:53<Wolf01>Need to store length in bits in the enum
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09:08<Wolf01>Ok, now it seem that there's a problem with the FOR_ALL_SORTED_ROADTYPES, I can't find other road types even if there are
09:08<Samu>return (2 << 16) | 0 - who's a math expert
09:10<Samu>or right, 2 is not possible
09:10<Samu>return (1 << 16) | 0 - who's a math expert
09:11<Samu>I'm getting 65.536 - is that what should be stored? I'm a bit confused now
09:11<Samu>erm, packed
09:12<Wolf01>No, it should pack 4
09:12<Wolf01>Pack() is wrong too
09:13<Wolf01>I mixed lengths with max values
09:13<Samu>is pack and unpack related?
09:14<Samu>how does it go from 65536 to 2
09:14<Wolf01>Yes, they are
09:14<Wolf01>Pack 0 and 0 -> *number* -> unpack -> 0 and 0
09:15<Samu>pack returns 65536, then somehow it becomes 2 when it unpacks
09:16<Wolf01>Unpack should do:
09:16<Wolf01> this->basetype = (RoadType)GB(data, 0, 1);
09:16<Wolf01> this->subtype = (RoadType)GB(data, 2, 4);
09:17<Wolf01>I must go now, bbl
09:24<Samu>this->basetype = (RoadType)GB(data, 0, ROADTYPE_END -1);
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09:25<Samu>this->subtype = (RoadType)GB(data, ROADTYPE_END, calculate_4_somwhoe);
09:25<Samu>this->subtype = (RoadType)GB(data, ROADTYPE_END, calculate_4_somehow);
09:27<Samu>basetype is stored in 1 bit, right?
09:27<Samu>the other is in 4 bits
09:28<Samu>I think you want this->subtype = (RoadType)GB(data, 1, 4);
09:28<Samu>not 2,4
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09:30<Samu>7654 3210
09:31<Samu>0000 000x - RoadType
09:31<Samu>000x xxx0 - RoadSubType
09:31<Samu>000 x xxxx - RoadType + RoadSubType
09:31<Samu>000x xxxx - RoadType + RoadSubType
09:31<Samu>:o
09:32<Samu>but packing needs fixing
09:32<Samu>grrr
09:34<Samu>return this->basetype | (this->subtype << 1); maybe this?
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09:37<Samu>trying the test grf
09:37<Samu>brb
09:38<Samu>it's generating world :)
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09:40<Samu>world generated but there's another assert when i get to road construction
09:40<Samu>meh :(
09:43<Samu> assert(list->Length() > 0);
09:43<Samu>dropdown window error
09:43<Samu>there are 0 items in the dropdown list
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10:53<Samu>just started testing RoadRunner v10
10:53<@Alberth>meep meep!
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11:30<Samu>andythenorth: hi
11:30<andythenorth>lo
11:31<Samu>how many road types are in your test grf
11:31<Samu>I presume 1, but not sure
11:32<@Alberth>o/
11:32<Samu>i also tested the generic tram set
11:32<Samu>and i could only build roads
11:33<Samu>seems like 2 is 1, and 1 is 0
11:34<andythenorth>Samu: just 1 in the grf I linked iirc
11:36<Samu>seems to be it, when i access the road construction dropdown it crashes because there are 0 items to display
11:36<Samu>but didn't crash with generic tram set
11:37<Samu>Wolf01: wake up
11:41*andythenorth should probably delete this post https://www.tt-forums.net/viewtopic.php?p=1177731#p1177731
11:41<andythenorth>nothing good will come of it
11:45<Samu>i didn't read the whole topic, but it's about licenses?
11:45<Samu>i hate licenses
11:45<andythenorth>it’s about misunderstandings
11:46<Samu>if i post something on the internet, it's not mine anymore
11:46<@Alberth>false
11:46<@Alberth>the law says it's still yours
11:46<andythenorth>Samu: (1) you need the wtfpl :) (2) nah
11:46<Samu>anymore can do whatever they want with it :o
11:46<andythenorth>only if you license it for that
11:46<andythenorth>;)
11:46<@Alberth>you have to explicitly say you give it away
11:47<Samu>it's the internet, once there, always there
11:47<andythenorth>nah :)
11:47<andythenorth>not
11:48<@Alberth>being around is not the same as being allowed to use
11:48<@Alberth>andy: indeed, post won't do much good
11:48*andythenorth deletes
11:48<Samu>not like i have any say on what the others do with it
11:49<@Alberth>Samu: but it's easily solved, just say with every post that the content has a the WTPL license
11:50<Samu>i don't get why do I need a license of stuff I post
11:51<andythenorth>you don’t need to
11:51<@Alberth>you don't, but then everything you post is still yours, others may not use it as they see fit
11:51<@Alberth>^ Samu
11:51<@Alberth>just ass it to your signature :)
11:52<@Alberth>*add
11:52*andythenorth removed the post
11:53<andythenorth>spending Sunday arguing on the internet might have been fun
11:53<andythenorth>but Monday is a work day :P
11:57<@Alberth>:)
11:58<Samu>screw that wtf license
11:58<andythenorth>he must be about 15?
11:58<@Alberth>stuff seems mostly settled
12:00<Samu>http://www.wtfpl.net/ - the seriousness of this site...
12:02<andythenorth>pretty serious business
12:08<@Alberth>WTPL is an official open source license. It even has a real use, some countries do not recognize public domain, That license is equivalent to it, but it does get recognized as being legal in those countries
12:10<Wolf01>Back
12:11<Wolf01>andythenorth, I think I fixed one of the asserts
12:11<Wolf01>I need to understand the Pack() stuff now
12:16<andythenorth>great :)
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12:19<Samu>hey Wolf01 andythenorth
12:19<Samu>did you read logs? i typed stuff when you were gone
12:20<Wolf01>Samu, did you read that I fixed it way before you wrote that?
12:20<Samu>yes
12:20<Wolf01>Then?
12:20<Samu>pack was fixed
12:20<Samu>or not?
12:21<Samu>sec, i copy paste
12:22<Samu>for unpack i did this this->basetype = (RoadType)GB(data, 0, 1);
12:22<Samu>this->subtype = (RoadType)GB(data, 1, 4);
12:23<Samu>for pack i did this return this->basetype | (this->subtype << 1);
12:24<Samu>it worked, but there's more crashes
12:24<Wolf01>Ok
12:25<Samu>there's 2 is 1 and 1 is 0 issues somewhere when constructing a list of items for the road dropdown menu
12:26<Wolf01>That's because I hardcoded the showinf of tram
12:26<Wolf01>*showing
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12:27<Wolf01>I need to change the macro FOR_ALL_SORTED_ROADTYPES
12:31<Samu>you have said you did: this->subtype = (RoadType)GB(data, 2, 4);
12:31<Samu>i suppose it should be: this->subtype = (RoadType)GB(data, 1, 4);
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12:32<Wolf01>Yes it should be 1, 4
12:34<Wolf01>andythenorth, could you provide a roadtype with a different menu text? Dropdowns don't seem to work really well with same text
12:35<Samu>i used generic tram set
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12:37<Wolf01>It's not related to a tram set
12:38<Wolf01>Committed some fixes
12:46<Samu>let me see what happens when i use it
12:47<Samu>yay nice job, i can build trams and roads now
12:48<Wolf01>Nice error I'm getting now "96,030 bags of sweet"
12:50<@Alberth>enough to fill a house :)
12:50<Samu>I'm getting: Road Construction, Road Construction, Tramway Construction
12:51<Wolf01>Yes, the second road should be the new one
12:51<Samu>the two Road Constructions are pegged into each other, not separate
12:56<Samu>a quick fast forward test shows RoadRunner v10 doing much much better than v9
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13:02<Samu>and not cheating
13:03<Samu>hehe, RoadRunner was the cheating AI with 80 year preview vehicles :)
13:03<Samu>but that was fixed in 1.6.1
13:03<Samu>would have to test in 1.5.0 or something to see if it really was fixed, i'm not in the mood for it
13:05<Wolf01>Mmmh, I need to get rid of all those RoadTypeToRoadTypes()
13:06<Wolf01>Also I fixed even that double selected dropdown item
13:06<Wolf01>Too bad the second roadtype is unbuildable right now
13:12<Samu>this is too much information to post in the forum https://paste.openttdcoop.org/pcocnay3q
13:13<Samu>horizontal scrolling will be needed
13:13<Samu>not sure if i post these results like that
13:25<andythenorth>Wolf01: I’ll make a new grf shortly
13:26<Samu>i'm not sure how terron managed a 101% with ships
13:26<Samu>i think he uses transfer orders
13:26<Samu>buses transfer passangers to ships
13:27<Samu>not sure about the whole math involved in transfers, but... ship profit averaged higher than the best last year ship profit
13:28<Samu>in better english: the average is higher than the best
13:34<Samu>or he sold quite some many ships right before entering 2051
13:35<Samu>and that would inflate the average
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13:35<Samu>terron likes to renew vehicles for no reason
13:35<Samu>way before their max age
13:39<Samu>maybe he cheats like rondje
13:39<Samu>i dunno
13:42<Samu>@calc (((1131295-273205)/10)/85249)*100
13:42<@DorpsGek>Samu: 100.656899201
13:42<Samu>it's over 100
13:42<Samu>:(
13:42<Samu>i rounded up to 101
13:45<@DorpsGek>Commit by translators :: r27659 trunk/src/lang/portuguese.txt (2016-10-09 19:45:39 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>portuguese: 25 changes by Samu
13:45<Samu>oh, ty
13:46<Samu>is that my name there? it should be Xarick
13:46<Samu>whatever, doesn't matter
13:56<andythenorth>Wolf01: is the menu fetching the correct strings? o_O
13:57<Samu>andythenorth: your grf crashes on original 1.6.1
13:57<Wolf01>Seems not
13:57<Samu>it's not supposed to use it, right?
13:57<andythenorth>Samu: no support for roadtype ;)
13:57<andythenorth>crashing is ‘correct’
13:58<andythenorth>Wolf01: this one has two types http://dev.openttdcoop.org/attachments/download/8119/example_roadtype_2_types.grf
13:58<andythenorth>‘default’ ROAD, and WOLF road
13:58<andythenorth>the strings don’t work for me though
13:59<Wolf01>The second type has something different
13:59<Wolf01>But still not using the right strings
14:00<andythenorth>it misses one way roads, I noticed
14:00<Wolf01>Yup
14:01<Wolf01>But I think it's because some hardcoded check on roadtype "1"
14:01<Wolf01>Since it should be using road subtype 1 now it might be that...
14:02<Wolf01>There are many things to change
14:03<Wolf01>It's checked everywhere that the roadtype must be road or tram
14:03<andythenorth>yes
14:03<andythenorth>but we now have it not crashing
14:04<andythenorth>which is a big deal )
14:04<andythenorth>:)
14:04<Wolf01>And it's even loading another dropdown item!
14:05<andythenorth>construction menu thinks it’s a tramway :)
14:06<Wolf01>I can't decide if RoadTypeInfo is wrong
14:06<andythenorth>also nothing builds on the new type :D
14:06<Wolf01>No, that's because the hardcoded checks in tram and road
14:06<andythenorth>yair
14:07*andythenorth has seen those checks before and changed them in an old patch ;)
14:07<Wolf01>If you build a roadstop it even asserts
14:07<andythenorth>on a string eh?
14:07<andythenorth>interesting
14:10<Samu>pt_PT and pt_BR are copied over each other? or are they just suggestions?
14:10<Samu>the translation website is smart!
14:20<Samu>the portuguese translators have a tough town versus city issue
14:21<Samu>i guess we initially translated town to city
14:21<Samu>then city became part of openttd
14:21<Samu>and we still kept translating city to city
14:21<Samu>bah :(
14:24<Samu>is there a way to send notes to other portuguese translators? or put notes about certain words?
14:25<Samu>we're not in agreement about this town vs city issue
14:26<Samu>i'd like a note saying: DO NOT TRANSLATE CITY TO CITY, BUT TO METRÓPOLE
14:30<Samu>the root of the problem was at the beginning, whoever was at it, translated town to city, instead of village
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14:44<Samu>town to city is also correct, but not when openttd also has city
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15:03<Wolf01>Samu, feel free to change all town occurrencies
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15:32<Wolf01>andythenorth, I found why there were no strings in the errors of the second roadtype
15:33<Wolf01>Also why is the item title "road" and toolbar title "tramway"
15:34<Wolf01>The funny thing is that now you can build both roads
15:36<Wolf01>The last one is because I'm stupid
15:40<Wolf01>Uhm, it seem to work anyway
15:42<Wolf01>I want to try a thing
15:43<Wolf01>Ok, it seem I can add an arbitrary number of roadtypes and tramtypes now
15:43<andythenorth>Wolf01: let me know if there’s something to pull :)
15:44<andythenorth>if / when
15:44<Wolf01>I committed some fixes and changes
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15:48<andythenorth>Wolf01: nicely played
15:48<andythenorth>both types now show
15:48<Samu>Wolf01: well i could do that, but then the next translator would find town and translate it to city, it's natural translation, and then another one finds city and then translates to city :(
15:48<andythenorth>hoo
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15:48<andythenorth>be useful if the land inspector gained the newgrf debug tools for NRT
15:49<andythenorth>maybe Samu would do that? o_O
15:49<Wolf01>Yup, we will do that
15:49<Samu>? i was answering to Wolf01 [20:03] <Wolf01> Samu, feel free to change all town occurrencies
15:49<Wolf01>I added a second tramtype with label "etrm" and menu string from elrail and it works
15:50<andythenorth>in newgrf, or hard-coded? o_O
15:50<Wolf01>Hard coded
15:50<andythenorth>hard-coded ftw when it’s a complex patch
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15:50<Wolf01>You could do that by copying the tram definition in roadtypes.h
15:50<Samu>it's natural for us to translate town to city
15:51<Wolf01>I just added another "original roadtype"
15:51<Samu>bah whatever, doesn't matter
15:51<Wolf01>It's like it's done by a newgrf but it's hardcoded instead
15:52<Samu>town = cidade
15:52<Samu>city = cidade
15:52<Samu>everything is a cidade.... and it can't be
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15:52<Samu>i think im going crazy
15:53<Wolf01>So you in portuguese call a town city?
15:54<Samu>it's usually that
15:54<Samu>but it could also be village
15:54<Wolf01>And also a city city?
15:54<Samu>yes
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15:54<andythenorth>USA often does same
15:54<andythenorth>‘city’ is a legal incorporation, but might be 500 people
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15:58<Wolf01>It would be cool if while I'm doing the gui part somebody tries to fix the grf loading part... if that need a fix
15:59<Wolf01>I can't understand why it doesn't load a different string for the dropdown
15:59<Wolf01>Maybe because it isn't handled?
16:00<Samu>https://en.wikipedia.org/wiki/List_of_towns_in_Portugal
16:01<Samu>A vila is a town in Portugal.
16:01<Samu>that settles it
16:02<Samu>i blame the first ever translator that made town to cidade
16:02<Wolf01>Then change it, cidade for town is wrong
16:02<Samu>there's towns all over it, gah... :(
16:02<Samu>not in the mood for it now :(
16:02<andythenorth>Wolf01: the strings are at least in the encoded grf, I have confirmed that much
16:05<Wolf01>Oooooooh, I found how to pass the correct roadtype
16:06<Wolf01>I just need some help with flags
16:07<Wolf01>DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 5), .....
16:07<Wolf01>I need to pass the _cur_roadtype_id there
16:08<Samu>it's 1 bit?
16:08<Wolf01>No
16:08<Samu>_cur_road_type is 1+4 bits?
16:08<Wolf01>I used uint32 because I didn't know the exact length
16:08<Wolf01>But I think I could reduce to uint8
16:09<Wolf01>Yes Samu, it's that
16:09<Samu>7654 3210
16:10<Samu>000x xxxx - _cur_road_type
16:10<Samu>_cur_roadtype << 3 means ....
16:11<Samu>xxxx x000
16:13<Wolf01>So the _one_way_button_clicked must be moved by 8 instead of 5?
16:14<Wolf01>I really have problems to follow bit shifting
16:15<Samu>me too, kinda, i used the windows calculator for that
16:15<Samu>change calculator mode to programmer
16:15<Samu>then it has all the nice bit math stuff
16:16<Wolf01>Yes I know
16:16<Samu>left shift right shihft, word, dwords etc... crap like that
16:17<Samu>_one_way_button_clicked is this 1 bit too?
16:17<Eddi|zuHause><Wolf01> DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 5), ..... <-- that sounds like a place where you should use pack/unpack
16:17<Wolf01>Yes
16:18<Wolf01>Yes Eddi, I'm trying to put there the packed identifier to unpack on the other side
16:18<Samu>in calculator i did 1 Lsh 8 = 256 in decimal
16:18<Samu>in bin it's 1 0000 0000
16:19<Samu>8 7654 3210
16:19<Samu>so ya, i thnk that's where u want it
16:19<Samu>but a byte is only 8 bits
16:20<Samu>u got 9 bits already
16:20<Wolf01>The param is uint32, so I don't think it's a problem
16:21<Wolf01>The problem is: id is uint8 but only 5 bits are used, what kind of errors will this bring in future?
16:23<Samu>you only want to read those 5 bits
16:24<Samu>I don't really know, honestly
16:24<Samu>as long as you only use 5 bits and read only those 5 bits, there is no problem, but i'm not an expert
16:24<Wolf01>https://paste.openttdcoop.org/pifab1uny <- I mean this
16:26<Wolf01>Maybe it's not even a problem
16:26<Samu>you have asserts all over the place for that part you showed me
16:26<Samu>only 5 bits
16:26<Samu>4+1
16:26<Eddi|zuHause>it's not a problem, just you need to document the limitation so someone who extends it stumbles over it
16:27<Samu>you limited it already to 5 bits
16:28<Wolf01>Asserts can be changed
16:28<Wolf01>I'll do as Eddi suggested, a comment in the right place could only be a good thing
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16:45*andythenorth -> bed
16:46<andythenorth>Wolf01: progress is good :) \o/
16:46<Wolf01>Yup
16:46<Wolf01>But far from working
16:46<Wolf01>Also needs a lot of cleanup
16:46<Wolf01>nn
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16:51<Wolf01>Samu, is there a window which shows all the set breakpoints?
16:58<Samu>Debug > Windows > Breakpoints
16:58<Wolf01>Bah.. to many places for "windows"
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16:58<Wolf01>I didn't even notice that
16:59<Wolf01>Thank you anyway
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19:24<Wolf01>'night
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20:11<Samu>https://www.tt-forums.net/viewtopic.php?f=65&t=75144&p=1174945#p1174945 - better presentation of parameters and score, what u think?
20:12<Samu>also did the same for aircraft https://www.tt-forums.net/viewtopic.php?f=65&t=75174
20:12<Samu>have yet to do trains and road, will take more work
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20:26<Samu>trains https://www.tt-forums.net/viewtopic.php?f=65&t=75027&p=1172829#p1172829
20:26<Samu>road vehicles won't be ready, need a few more days
20:26<Samu>im currently testing 2 road ais and they've not finished
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---Logclosed Mon Oct 10 00:00:02 2016