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#openttd IRC Logs for 2016-10-12

---Logopened Wed Oct 12 00:00:56 2016
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07:13<LordAro>waited a whole 17 seconds
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07:55<Eddi|zuHause>there are parts of the internet where that means it's dead...
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08:02<Wolf01>Must reboot for updates
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08:04<luaduck>does anyone happen to know what encoding sets chat uses?
08:05<luaduck>using the admin port to send stuff to chat and I'm getting non-UTF-8 characters from the game, and unsure how best to re-encode them
08:05<luaduck>right now I'm just doing .decode('UTF-8', errors='replace') but obviously that's not ideal
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08:31<Wolf01>I was thinking, I'm using the structs I made by reference, am I doing it right or should I declare them as pointers?
08:33<Wolf01>(I'll never understand when to use references or pointers)
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09:25<Eddi|zuHause>Wolf01: the main difference between pointers and references is that you can do arithmetic operations on pointers
09:26<supermop>good morning
09:40<supermop>man whats this nutracks freakout i missed while away this weekend?
09:47<Wolf01>Mainly people not understandin g licenses
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09:50<Flygon__>Oh jeeze
09:50<Flygon__>I read nutracks as nut-racks
09:50<Flygon__>I need some sleep
09:50-!-Flygon__ is now known as Flygon
09:50<Flygon>Night y'all!
09:53<Wolf01>All what I understand about pointers is to change the value pointed from one variable by changing it from another place
09:54<Wolf01>And this really confuses me
09:57<Wolf01>I feel it like the game of the 3 cards, where the pointer is the dealer which tricks the gambler
10:17<supermop>nu tracks are racks for your nuts trains
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12:50<Eddi|zuHause>Wolf01: doing arithmethics with pointers: imagine you have an array of uin32, and you do pointer=array, then *pointer == array[0], *(pointer+4) == array[1], etc.
12:51<Eddi|zuHause>in fact, [] in C(++) is defined as this exact operation
12:51<@Alberth>Eddi|zuHause: false, pointer+n goes N units further
12:51<@Alberth>not N bytes
12:52<Eddi|zuHause>Alberth: hm, i might misremember that
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12:52<Wolf01>Also I read it was bytes
12:52<Wolf01>Depending on the declaration type
12:52<@Alberth>for char * it is, as sizeof(char) == 1
12:52<Wolf01>But that might be valid for pointer++
12:53<@Alberth>all pointer arithmetic works in units
12:53<@Alberth>c++ is very consistent :)
12:53<Eddi|zuHause>haha :p
12:54<@Alberth>ie pointer = pointer + 1 <--> pointer++ relation holds
12:54<@Alberth>&pointer[N] == pointer + N
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13:45<@DorpsGek>Commit by translators :: r27661 trunk/src/lang/portuguese.txt (2016-10-12 19:45:36 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>portuguese: 1 change by Samu
14:12<andythenorth>forumz is quiet
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14:25<andythenorth>le quak
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14:44<Samu>hey Wormnest will u fix nonocab? there's some crashes yet t.t
14:44<Samu>but i didn't report them
14:45<Samu>btw I changed the scores a little bit
14:47<Samu>i'd like to test loading ai savegames, to see how they behave, but i don't know how i'm testing it
14:47<Samu>there's about 1200 saves after 100 years test
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15:24<andythenorth>Wolf01: o/
15:38<andythenorth>ha, this is nearly on-topic
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15:54<Wolf01>andythenorth, another must to have
15:55<andythenorth>cute design
15:55*andythenorth has enough Lego :D
15:55<andythenorth>except the Claas
15:56<Wolf01>The video, bike trails? :D
15:56<andythenorth>Danny MacAskill
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15:56<andythenorth>Wolf01: do you have the purple race kart or the fire plane?
15:57<Wolf01>Both, but misb
15:57<andythenorth>wondering if they’re fun
16:04<Wolf01>I'm bored about original models, I only buy them for pieces or c-models
16:05<andythenorth>I buy them because sometimes it’s nice to have instructions to follow :)
16:05<andythenorth>no brain needed
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16:26<Wolf01>Oh, andythenorth, I played a bit yesterday, rail tracks can't be overbuild, if you do that it only adds the new trackbits to the existing track, but it does not change the type with the new one
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16:35<Wormnest>Samu: If you don´t report problems how am I supposed to know about them
16:36<Samu>i thought you knew them from last time :(
16:36<Wormnest>Besides that currently pretty busy so not a lot of time
16:36<Wormnest>Ah I thought you meant other problems
16:36<Samu>there's some save that crashes when I load
16:37<Samu>posted on the competition threads
16:37<Samu>there's some issues with trains and road vehicles waiting in depot indefinitely
16:37<Wormnest>I think I fixed that crash but haven´t released a new version
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16:38<Wormnest>Still need to find the problem with wrong signal but will have to wait until I have more free time
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---Logclosed Thu Oct 13 00:00:57 2016