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#openttd IRC Logs for 2016-10-16

---Logopened Sun Oct 16 00:00:01 2016
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07:45<argoneus>good afternoon train friends
07:47<argoneus>this is probably a bit off topic
07:48<argoneus>but any idea what the best plot for an O(nlogn) function is? a graph with a linear scale seems off
07:49<argoneus>maybe a logarithmic scale could work?
08:00<frosch123>use a x*log(x) scale
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08:03<Wolf01>No cat guy?
08:03<frosch123>cat guy comes and leaves every 30 minutes
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08:21<Wolf01>Oh, here he is
08:22<Wolf01>I "fixed" the assert about upgrading a bridge
08:22<Wolf01>But I need to do "remove roadtype" now
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09:19<frosch123> <- finished it :)
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09:27<Wolf01>I'm not a big fan of "void GetStuff()", but it seem you did a good work there :)
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09:28<frosch123>C :)
09:28<frosch123>no rvalue references
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09:35<Wolf01>Bah, reverted all the changes from working copy, git doesn't let me to pull because I have uncommitted changes
09:35<Wolf01>There are no changes
09:36<Wolf01>I'll trash the project and try to chekout it with svn
09:39*andythenorth has been away :P
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09:42<Wolf01>How I'm supposed to know which tag is "b72e374cc5df73e16a933081117bccf7356d3b12" from a github repository?
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09:45*andythenorth looks
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09:46<andythenorth>in bitbucket it’s usually put the hash on the url
09:46<andythenorth>I thought github was similar
09:46<andythenorth>but no
09:46<andythenorth>Wolf01: where does the hash b72e374cc5df73e16a933081117bccf7356d3b12 come from?
09:46<Wolf01>It was referenced on a project I'm watching
09:47<andythenorth>I was trying to get it out of your NRT fork :P
09:47<Wolf01>But "use tag 0.8.0" is too mainstream
09:47<@Alberth>doesn't look fancy enough :p
09:47<andythenorth>some people de-emphasise semantic tagging
09:47<andythenorth>in favour of just the hash
09:47<Wolf01>That's why svn externals are so hard to configure for them
09:48<andythenorth>what happens if you checkout that hash?
09:48<Wolf01>Oh I don't know, I just manually added the tags/0.8.0 as external
09:49<andythenorth>has anyone ever worked with externals in a way that doesn’t entirely suck?
09:49<Wolf01>Because if there's a tag I won't look on master for a specific anonymous hash
09:49<@Alberth>git tag -l | grep b72e3 ?
09:50<Wolf01>I think I'll uninstall tortoise git and git for windows too, if I need git it's in ubuntu subsystem
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09:57<Wolf01>Bah, VS wants git
10:01<andythenorth>can’t escape it :P
10:02<Wolf01>There's svn support for team explorer, but I can't find it
10:03<Wolf01>Also, I'm updating to update 3, it might take ages
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10:56<@DorpsGek>Commit by frosch :: r27662 trunk/src/vehicle_gui.cpp (2016-10-16 16:56:05 +0200 )
10:56<@DorpsGek>-Codechange: Deduplicate code using GetSingleVehicleWidth.
10:56<@DorpsGek>Commit by frosch :: r27663 trunk/src/train_cmd.cpp (2016-10-16 16:56:33 +0200 )
10:56<@DorpsGek>-Codechange: Deduplicate code when rotating crashed vehicles.
10:56<@DorpsGek>Commit by frosch :: r27664 trunk/src/effectvehicle.cpp (2016-10-16 16:56:52 +0200 )
10:56<@DorpsGek>-Codechange: Deduplicate code for animating effect vehicles.
10:57<@DorpsGek>Commit by frosch :: r27665 trunk/src/vehicle_gui.cpp (2016-10-16 16:57:13 +0200 )
10:57<@DorpsGek>-Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor.
10:58<@DorpsGek>Commit by frosch :: r27666 /trunk/src (22 files in 2 dirs) (2016-10-16 16:57:56 +0200 )
10:58<@DorpsGek>-Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq.
10:58<andythenorth>also did someone patch articulated vehicle dragging in depot recently?
10:58<@DorpsGek>Commit by frosch :: r27667 /trunk/src (11 files) (2016-10-16 16:58:38 +0200 )
10:58<@DorpsGek>-Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
10:59<@DorpsGek>Commit by frosch :: r27668 /trunk/src (10 files in 2 dirs) (2016-10-16 16:59:44 +0200 )
10:59<@DorpsGek>-Feature: [NewGRF] Allow composing vehicles from multiple sprites.
10:59<frosch123>andythenorth: yes, three months ago or so
11:00<andythenorth>small things
11:02<frosch123> <- we decided against drawing the whole vehicle though
11:02<frosch123>it is truncated after 24/8 or so
11:03<frosch123>oh, it's only 2 months ago
11:03<andythenorth>be weird if it wasn’t truncated
11:03<Wolf01>\o/ 20% updated
11:08<Eddi|zuHause>i think the main problem with the vehicle-drag cursor was that you don't quite know where the pointer is, e.g. when trying to drop it off over the trash can button
11:09<frosch123>in theory you can now draw the default mouse cursor and still attach the vehicle to it
11:09<frosch123>so, if you care, you can do it
11:09<frosch123>you will have to assume some size for the mouse cursor though
11:09<frosch123>actually, you can also ask the cursor sprite for its size
11:10<andythenorth>I find it easy to know where the cursor is now
11:10<andythenorth>the hover state really helps
11:11<andythenorth>but the hover state is not new?
11:12<frosch123>one or two years
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11:17<supermop>man tretorn really pushing the tennis brand image
11:19<Eddi|zuHause>who the what what?
11:19<frosch123>hmm, is it "composing vehicle using multiple sprites" or "composing vehicles from multiple sprites"?
11:21<Eddi|zuHause>i'd use "from"
11:21<Eddi|zuHause>but what do i know...
11:22<Wolf01>Heh, you aren't _ln_
11:22<Eddi|zuHause>that would be weird indeed.
11:22<Eddi|zuHause>@seen __ln__
11:22<@DorpsGek>Eddi|zuHause: __ln__ was last seen in #openttd 38 weeks, 3 days, 17 hours, 16 minutes, and 19 seconds ago: <__ln__> somebody could suspect you are obsessed with trains
11:32<supermop>who could that possibly be about
11:32<Wolf01>Everyone here?
11:33<supermop>unrelated not i will now spend 20 minute watching little 8 bpp dmus run about
11:34<supermop>stupid lack of stations in nml
11:35<supermop>pixel wise one could cobble together a pretty nice ogfx+ station set just from the sprites that already exist
11:37<supermop>simply adding tiles that have open platforms without signs and benches, roofed platforms that do, and cut up a bit of platform to make a buffer, with and without roof
11:37<frosch123>what to call the flag in NML ?
11:37<frosch123>TRAIN_FLAG_SPRITE_STACK ?
11:37<andythenorth>why not?
11:37<andythenorth>I prefer stack
11:37<supermop>stacks on stacks on stacks
11:38<andythenorth>supermop: you could patch nml to add stations? o_O
11:38<supermop>maybe i could pay my wife $10,000 to
11:39<supermop>shes too busy studying for interviews to teach me any C++ atm
11:40<andythenorth>it’s only some python
11:40<andythenorth>Eddi|zuHause could do it
11:40<frosch123>is she interested in moving to germany? can i hire her for my company?
11:40<supermop>frosch123: berlin maybe, if trump wins probably
11:41<supermop>you need a data scientist/machine learning engineer?
11:41<frosch123>ok, i'll wait for elections :)
11:41<frosch123>supermop: na, actually someone who knows c++ and power engineering
11:41<supermop>shes tired of being a data scientist at a startup where the tech side is not really well understood/appreciated by the founders
11:42<supermop>so interviewing for more rigorous positions
11:43<supermop>these days she doesnt use much c++
11:44<supermop>she uses python all the time though
11:44<frosch123> <- naming ok?
11:44<frosch123>i recently read about the difference of python and ruby
11:45<andythenorth>there’s a difference? :o
11:45<andythenorth>frosch123: naming looks fine to me
11:45<andythenorth>I don’t think there’s anyone else making newgrfs anymore, so it’s probably fine :D
11:45*andythenorth bad troll
11:46<frosch123>V wanted this :p
11:46<andythenorth>he did
11:46<andythenorth>that python vs. ruby article, they should have put the last line as TL;DR at the top
11:47<andythenorth>it’s a long setup to the joke :P
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12:23<Wolf01>Oh, it finished to install :o
12:23<Wolf01>Reboot again
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12:28<Wolf01>Meh, it uninstalled again all the UWP stuff
12:55<Wolf01>Ok, not it works again
12:56<Wolf01>Btw, I should update all the emulators too
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13:05<Wolf01>>_> Windows 10 SDK (26624) Released July 2015 (Version 10.0.26624.0); Windows 10 SDK (10586) Released November 2015 (Version 10.0.10586.212); Windows 10 SDK (14393) Released August 2016 (Version 10.0.14393.0) ... something not right in the version number
13:07<Wolf01>I always knew that Microsoft liked to take 2 steps forward and one backward, but 26624 before 10586
13:07<@Alberth>nah, microsoft jas its own ideas about numbers and order between them
13:09*andythenorth has to live with iNumbers and iVersions
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13:10<Wolf01>At least I only spent 4 hours to update from 2 to 3 instead of 3 days lost to update from 1 to 2
13:11<andythenorth>we should all just use docker
13:11<goodger>(def microsoftnumbers [1 2 3 3.1 3.11 95 98 "Me" "XP" "Vista" 7 8 8.1 10])
13:12<goodger>I wonder if a third maintenance release of windows 3 would have been versioned 3.111
13:13<Wolf01>You forgot 2000
13:13<goodger>oh of course
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13:18<goodger>(def windowsversions [1 2 3 3.1 3.11 95 98 "Me"]) (def ntversions [3.1 3.5 3.51 4 2000 "XP" "XP x64" "Vista" 2008 7 "2008 R2" 8 2012 8.1 "2012 R2" 10 2016])
13:18<goodger>makes perfect sense
13:19<Wolf01>Are you sure 3.1 and 3.11 aren't inverted?
13:21<Wolf01>Pizza time, bbl
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13:31<supermop>this TaI pub seems to have christmas lights on it
13:31<supermop>never noticed that before.
13:32<supermop>hmm maybe not, they are still up past new years day
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15:34<_dp_>on that poopy background of story book pretty much every other color looks bad :(
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15:43<_dp_>btw having {BIG_FONT} in page title breaks the dropdown
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20:58-!-Supercheese is "Supercheese" on #openttd #openttdcoop.devzone
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21:49-!-lamehusband is "user" on #openttd
21:50<lamehusband>can someone tell me where is the file opntitle.dat is generated?
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---Logclosed Mon Oct 17 00:00:03 2016