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#openttd IRC Logs for 2016-10-19

---Logopened Wed Oct 19 00:00:06 2016
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04:52<Wolf01>o/
05:24<argoneus>good morning train friends
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06:09<kubast2>Hey, can I make all vehicle avalible for purshare throught the entire game?
06:10<ST2>try this: https://wiki.openttd.org/Never_expire_vehicles
06:16<kubast2>ST2 Do you know where I can find this config file(android) ,I got root ,it wasn't in /sdcard/android/data/org.openttd.sdl and /data/data/org.openttd.sdl
06:17<ST2>no clue on android :(
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06:33<Wolf01>Lol, doesn't android version has the settings gui?
06:35<Eddi|zuHause>it probably has a console as well
06:39<Wolf01>Mmmmmmmmmmmmmh, I need to pass too many dependencies to my game entities through their factories, should I start thinking about "inversion of control"?
06:44<Eddi|zuHause>i don't think an outsider has enough context to decide that for you
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10:53<Wolf01>o/
10:53<@Alberth>o/
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12:12<@Alberth>o/
12:12<Wolf01>Quak
12:13<frosch123>moi
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12:30<@Rubidium>aloha
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13:39<andythenorth>o/
13:39<Wolf01>o/
13:41<@Alberth>\o
13:45<@DorpsGek>Commit by translators :: r27669 trunk/src/lang/thai.txt (2016-10-19 19:45:35 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>thai: 11 changes by angelix
13:49<andythenorth>tramz again
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13:59<argoneus>good evening train friends
14:00<argoneus>anyone here has experience with Qt?
14:04<andythenorth>5/5 mail trams done
14:04<andythenorth>some…could be better :|
14:05*andythenorth is getting 1.0 fever
14:05<andythenorth>better it were done than perfect
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14:15<@Alberth>1.0 tramz? :o
14:16<andythenorth>hopefully soon
14:16<andythenorth>Road Hog has been ‘beta’ forever :P
14:16<@Alberth>seems quite playable to me :)
14:16<andythenorth>need to draw 5 pax trams
14:16<andythenorth>then I’ll probably 1.0 it
14:17<andythenorth>everything else can wait :P
14:18<@Alberth>+1
14:19*andythenorth would like to do something else for a bit :P
14:19<andythenorth>drawing vehicle sets is a chore, too many angles
14:20<@Alberth>but less pixels than an industry :)
14:21<andythenorth>yes, but industry is more satisfying usually
14:21<andythenorth>I prefer working on FIRS to the vehicle sets
14:21<andythenorth>a new GS might be fun...
14:22<@Alberth>yeah, I have been trying a bit to invent a new angle, but that didn't result in anything yet
14:24<andythenorth>I am looking for something that causes me to start in one town and build outwards
14:24<andythenorth>some kind of “Go West” mechanic
14:25<andythenorth>https://en.wikipedia.org/wiki/Go_West,_young_man
14:25<andythenorth>https://en.wikipedia.org/wiki/Manifest_destiny
14:28<@Alberth>latter has too many words
14:28<@Alberth>I am thinking do it literally
14:28<@Alberth>empty space, one town
14:28<andythenorth>meet goals, get another town?
14:29<andythenorth>also industries
14:29<@Alberth>or make enough money to fund one yourself
14:29<@Alberth>but that would too easy to cheat perhaps
14:36<andythenorth>I would like to see a GS constructing industries
14:36<andythenorth>but it’s hard I think?
14:36<andythenorth>it has no real knowledge about industry types?
14:42<@Alberth>you can quite easily reason about input and output cargo types
14:43<@Alberth>maybe with FIRS that gets tricky as everything has an input and output cargo
14:49<andythenorth>it would be nice to build a bunch of primaries at game-start
14:49<andythenorth>and then start building processing industries
14:50<andythenorth>oh we can read the type flag
14:51<andythenorth>https://nogo.openttd.org/api/trunk/classGSIndustryType.html#7f591af75cfd52890ab539685998c7e9
14:51<@Alberth>:o interesting!
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14:55<@Alberth>o/
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14:58<Eddi|zuHause>andythenorth: take the existing USA scenario, roll back time 100 years, delete all towns in the center, and let people work outwards from the west or east coast?
14:58<Eddi|zuHause>goal is to connect both sides eventually
15:01<andythenorth>Eddi|zuHause: yeah pretty much
15:02<andythenorth>obviously I could run the GS in my head for that :P
15:02<andythenorth>but I need formalised goals these days for ottd
15:02<andythenorth>I’ve played the sandbox game to death
15:02<Eddi|zuHause>could also work in multiplayer, each player starts from a different side
15:02<@Alberth>needs some rules that you can't make large jumps
15:03<andythenorth>it’s a shame that GS hasn’t had the same level of original content as newgrf
15:03<andythenorth>NCG, BB, SV, and endless city builder scripts
15:03<@Alberth>maybe it's missing something
15:03<Eddi|zuHause>Alberth: some way to make it impossible to build anything in "untouched" areas?
15:03<andythenorth>‘states’ or ‘concessions'
15:03<andythenorth>which have to be unlocked
15:04<Eddi|zuHause>RRT made it so you couldn't even start separated lines, everything had to be connected
15:04<andythenorth>interesting change from vanilla gameplay
15:05<Eddi|zuHause>OpenTTD works on a slightly different scale, though, not sure if that is practical at all
15:06<andythenorth>gives multiple railtypes a new dimension though :P
15:13<andythenorth>GS can’t forbid actions like construction?
15:13<andythenorth>except by manipulating town rating?
15:14<andythenorth>hmm rating has no setter anyway, afaict
15:14<andythenorth>https://nogo.openttd.org/api/trunk/classGSTown.html#fd4a428aec98e443a50d8865fd05e4bb
15:17<@Alberth>it might need something raea-based, as eddi said
15:17<@Alberth>*area
15:21<andythenorth>that would require regions on the map?
15:21<andythenorth>and GS sets a flag on them?
15:22<Eddi|zuHause><andythenorth> hmm rating has no setter anyway, afaict <-- should be easy to add one. but that wouldn't prevent building in "empty" lands
15:27<andythenorth>no town zone
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16:07<supermop>damn im crazy busy at work and you guys are talking up my dream GS scenarios
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16:14<@Alberth>we're still dreaming too :)
16:15<supermop_>Alberth: i want to dream along! but instead putting out fire stair related fires
16:16<@Alberth>hmm, that doesn't go well together
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16:22<andythenorth>also ‘max tiles’ for a company, might be a useful GS feature
16:22<andythenorth>getter/setter
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16:32<@Alberth>nn
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16:34<andythenorth>also
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17:07*peter1138 attempts to install office 365 and cries
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17:10<Eddi|zuHause>does that even work in leap years?
17:22<Wolf01>We'll see
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17:47<supermop_>i'd be ok doing no work on feb 29th
17:48<supermop_>sorry boss i didn't get your email. outlook doesnt run on leap days
17:48<supermop_>actually feb. 29th this year was my first day at this company
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18:22<sim-al2>Interesting that 2cc gondolas carry more wood than the flatcar does from 4th gen onward
18:33<Ethereal_Shiver>That's illogical
18:37<FLHerne>sim-al2: Woodchip biomass?
18:38<FLHerne>http://www.railjournal.com/index.php/rolling-stock/british-biomass-wagon-pushes-the-limits.html
18:38<FLHerne>72 tons is more wood than you get on flat wagons
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19:02<+glx>https://twitter.com/UdellGames/status/788690145822306304
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19:14<goodger>I found three errors in this sentence: "More than 15,000 people have applied [for 78 jobs driving] Virgin Trains’ new state-of-the art Azuma trains."
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20:03<Wolf01>'night
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22:09<supermop>protecting my emotional well being by not watching the debate tonight
22:11-!-JezK_ [~jez@2407:7800:400:107f:3db5:daca:8457:e66a] has quit [Ping timeout: 480 seconds]
22:16<sim-al2>It's hilarious actually, in a sort of "WTF is Trump talking about" way
22:18-!-JezK_ [~jez@2407:7800:400:1065:96ed:dfaa:388f:6208] has joined #openttd
22:18-!-JezK_ is "jez" on #love #openttd
22:22<FLHerne>"Donald Trump has a leg-up on Gary Johnson. He has apparently heard of Aleppo."
23:06<Sylf>Truth.
23:07<supermop>might get a google pixel tomorrow
23:07<Sylf>no explosion? how boring.
23:28-!-Snail [~jacopocol@cpe-98-14-137-148.nyc.res.rr.com] has quit [Quit: Snail]
23:46-!-glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
---Logclosed Thu Oct 20 00:00:07 2016