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#openttd IRC Logs for 2016-11-08

---Logopened Tue Nov 08 00:00:35 2016
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03:43<Wolf01>o/
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04:02<Eddi|zuHause>Wolf01: it's downloading now
04:08<Wolf01>Me too
04:11<Wolf01>But I will take ages
04:11<Wolf01>256kbps
04:14<Eddi|zuHause>... 90% (5MB/s)
04:15<Eddi|zuHause>i have 50mbit
04:16<Eddi|zuHause>15 minutes for almost 5GB
04:16<Wolf01>:(
04:23<Eddi|zuHause>Wolf01: a few years ago that would have taken me 2 days
04:23<Wolf01>It will take me ages for ages
04:24<Eddi|zuHause>that was a time where it was faster if i drove to university, finished the download there, and drove back, i was faster
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04:29<Wolf01>I am tempted to use phone data, but I only have 1GB, 600MB now
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04:42<Eddi|zuHause>that won't suffice, i'm afraid
04:51<Wolf01>500MB \o/
04:57<crem>I tried to play some downloaded scenarios this weekend and could not start (almost) any. All of them had lots of dependencies, few of them could not be found anywhere. Am I missing something?
04:58<Wolf01>No, but scenario creators do
05:00<Eddi|zuHause>crem: lots of old "New"GRFs can be found in this package http://wiki.openttdcoop.org/GRF
05:00<Eddi|zuHause>if they're also not found in there, it gets significantly more problematic to find
05:00<crem>Thanks, will take a look. Usually a was able to find some of grfs manually, but there were still 1-2 that were missing.
05:05<V453000>if it's not in the coop pack, or bananas, it becomes hell
05:07<Wolf01>About hell, tell your friends to make mods download automatically the dependencies in F, love, me :*
05:09<V453000>I am saying that almost every day
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06:39<Wolf01>Meh 60%
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07:17<V453000>60% of?
07:17<Wolf01>Downloaded
07:17<Wolf01>4.2GB
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07:19<Wolf01>*4.7
07:19<Eddi|zuHause>... somehow it didn't register my achievement
07:19<Wolf01>Classic
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07:47<Wolf01>Eddi|zuHause, how is compared to train fever?
07:48<Eddi|zuHause>Wolf01: haven't digged deep enough to compare. the campaign seems to be an interesting twist
07:48<Wolf01>Any bug so far? (except the achievement one)
07:54<Eddi|zuHause>well, other people seem to get achievements
07:54<Eddi|zuHause>maybe it's just me, or a linux issue
07:55<Eddi|zuHause>some texts are not properly translated to german for some reason
07:55<Eddi|zuHause>but other than that, not really
07:55<Wolf01>How is the feel to be able to build double track bridges?
07:56<Wolf01>Also, is now possible to upgrade roads under bridges without demolish the bridge first?
07:57<Wolf01>(and not being able to rebuild it later)
07:58<Wolf01>:o last 100MB
07:59<Wolf01>3 minutes to go
08:00<Eddi|zuHause>did not check
08:02<Wolf01>-_-''' russian
08:05<Wolf01>They should have reordered the dropdown in the languages tab, default is russian if your language is not there
08:13<Wolf01>Lol... people faces XD
08:15<Eddi|zuHause>i did not have this problem
08:16<Wolf01>Maybe because there's german
08:18<Eddi|zuHause>yes, game defaults to german for me
08:24<goodger>how can it not be translated properly to german? the developers' native language is german
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08:47<@peter1138>Because even Germans know that German is a silly language.
08:53<Eddi|zuHause>well, i'm not too sure if swiss german counts :p
08:59<ConductCat>German is the living incarnation of Latin.
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09:14<Eddi|zuHause>very unlikely
09:19<goodger>the romance language family is actually the living incarnation of latin
09:19<goodger>german is the living incarnation of german
09:22<Wolf01>Do you know what I miss, Eddi? The automatic rotation of stations when you are attaching them to an existing road
09:23<Wolf01>The autorefit instead is really nice
09:36<Wolf01>Lol... vehicles stuck in depot
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09:48<Eddi|zuHause>Wolf01: what really annoyed me immediately was that arrow-keys sometimes stop moving the map, and move some window cursors instead
09:48<Wolf01>Maybe when autosaves
09:48<Eddi|zuHause>no, when specific windows open
09:49<Wolf01>Oh, it happen with construction tools
09:49<Wolf01>Strange behaviour
09:51<Wolf01>Road depot tool changes between road and tram depot selection with scrolling keys
09:51<Wolf01>Maybe a bug
09:51<goodger>maybe tell the developers
09:51<Eddi|zuHause>probably not a bug
09:51<Eddi|zuHause>but certainly a misfeature
09:52<Wolf01>It doesn't even happen every time
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09:54<Wolf01>What bothers me since train fever is that you can reverse vehicles/trains but not change the current order
09:55<goodger>have they sorted out the time compression problem?
09:56<Wolf01>No, but there are mods for that
09:57<goodger>intriguing
09:59<Eddi|zuHause>what time compression problem?
10:00<Eddi|zuHause>is that like daylength or what?
10:00<Wolf01>Train takes 1 month to do 15km
10:00<Wolf01>Yes, same as daylength
10:00<Wolf01>We should provide a way to change it with newgrfs too
10:00<Wolf01>:D
10:01<Wolf01>(just kidding)
10:01<Eddi|zuHause>how is that a problem?
10:02<Eddi|zuHause>if you're doing "real time", then you won't ever get new vehicles
10:03<Wolf01>Just fast forward
10:03<Wolf01>Or invent new vehicles *every day*
10:04<supermop>Eddi|zuHause: no new vehicles saves me the work of re-timetabling
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11:30<@Alberth>o/
11:32<Wolf01>o/
11:32<Wolf01>Eddi|zuHause, no station join?
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12:30<supermop>i got a free empanada for voting
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12:52<frosch123>hoi
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13:00<@Alberth>hola
13:06<Wolf01>Quak
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13:13<Wolf01>o/
13:18<andythenorth>lo
13:32*andythenorth refactoring Iron Horse
13:32<andythenorth>to save time
13:32*andythenorth has spent an hour on it
13:45<@Alberth>always busy to be lazy :)
13:45<@DorpsGek>Commit by translators :: r27678 trunk/src/lang/romanian.txt (2016-11-08 19:45:38 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>romanian: 20 changes by kneekoo
13:46<andythenorth>somewhere I got the idea that subclassing was not to be encouraged
13:47<andythenorth>so I took an arcane route around it
13:47<andythenorth>silly andythenorth
13:52<Wolf01>:D
13:54<@Alberth>making a mistake is the best way to learn why it's a mistake :)
13:56<@Alberth>unfortunately, you only find out afterwards :(
13:56<Wolf01>Subclassing has some nasty problems
13:57<Wolf01>For example you have a truck and a train which are vehicles, if you want to make a road-train/tram/wtf you need to subclass again "vehicle" because you can't inherit from truck and from train
14:04<ST2>hmmm, new addon? https://www.wired.com/2016/11/review-yeti-hopper-flip-12/
14:04<ST2>xD
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14:29<andythenorth>Wolf01: that’s ok, just subclass tram :)
14:29<andythenorth>easier to delete
14:30<andythenorth>from vehicle
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14:50<Eddi|zuHause>Wolf01: no, but that was stupid anyways... you just need to make sure catchment areas overlap, and they will transfer
14:50<argoneus>good evening train friends
14:51<Wolf01>Eddi|zuHause +1
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15:09<Eddi|zuHause>who else is fed up with an election in some weird country halfway around the world?
15:09<Wolf01>I have more important things to do
15:10<Wolf01>Like making 5 trains/yr full of passengers travel on the bridge over the Tay
15:11<Wolf01>Oh finally, did it
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15:19<@Alberth>Eddi: yep, I already wondered when the elections are, so they stop writing useless articles about the soap.
15:20<@Alberth>euhm, just let them drive around in circles? :p
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17:24<goodger>Eddi|zuHause: they do have quite a lot of money and weaponry, so the potential election of a sexual-assaulting murder-clown as their head of state is worth paying attention to
17:24<Eddi|zuHause>uhm sure, we're screwed either way... but it's become a tad much...
17:26<goodger>I submit that rodham clinton is barely worse than merkel, while trump is a potential hitler
17:31<FLHerne_>Yeah, Clinton is the standard personality-by-committee politician
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18:21<Alkel_U3>I like how one can express support for more parties on quakenet's #election - HRMBE/FCKIT/CLINT/JOHNS/SNAIL/TRUMP/CASTL/MCMLN/STEIN
18:21<Alkel_U3>first two seem good enough :-)
18:47<Eddi|zuHause>MCMLN is the guy who might get president if the other two don't get a majority?
18:56<Wolf01>http://www.windowscentral.com/dell-wanted-build-intel-based-windows-10-mobile-device-all-your-needs x86 and >4GB ram? Even with PAE any Windows 32bit is limited to 4GB for licensing reasons and driver compatibility.. how would they manage more than 4GB?
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19:17<Wolf01>'night
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20:26-!-FLHerne is "Francis Herne" on #openttd
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22:25-!-lobstar is "Mr. Smith" on #tycoon #tycoonexiles #openttd
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22:51-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
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---Logclosed Wed Nov 09 00:00:36 2016