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#openttd IRC Logs for 2016-11-14

---Logopened Mon Nov 14 00:00:35 2016
---Daychanged Mon Nov 14 2016
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03:56*Wolf01 needs coffee
04:16<Wolf01>orudge ping
04:17<Wolf01>What's happening with tt-forums?
04:18<Wolf01>Uhm, certificate expired, but also firefox block attachments for malware
04:19<SpComb>< The certificate expired on 14.11.2016 10:58. The current time is 14.11.2016 11:18.
04:19<@peter1138>only just expired heh
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07:55-!-leave is "Pavel Mihaduk" on #openttd
07:56<leave>hi there
07:56<leave>need help with changing font on mac, openttd 1.6.1 installed via brew
07:57<leave>setting the following in .cfg, misc sections apparently has no effect
07:58<leave>small_font = /Library/Fonts/Tahoma.ttf
07:58<leave>medium_font = /Library/Fonts/Tahoma.ttf
07:58<leave>large_font = /Library/Fonts/Tahoma.ttf
07:58<leave>mono_font = /Library/Fonts/PTMono.ttc
07:59<leave>UI font remains the default one, and changing the language to e.g. Russian results in an error about missing chars
08:00<leave>I already tried specifying the font with and w/o full path, playing with different fonts - no luck
08:01<leave>there're no errors regarding fonts loading neither when launching from console, nor while debugging (-d misc=1)
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09:10<leave>so, no ideas? :(
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09:24<leave>apparently font loading on Mac is broken
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11:21<andythenorth>in soviet russia, FIRS tractor plant is playing you
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12:01<andythenorth_>Potatos in Arctic?
12:02<andythenorth_>make vodka
12:02<@Alberth>hmm, how would you grow anything there :p
12:03<andythenorth_>Below snowline eh? :)
12:03<@Alberth>ah, I was thinking north pole-ish :)
12:03<@Alberth>fair enough :)
12:04<@Alberth>coal to houses :)
12:04<andythenorth_>I found notes
12:05<@Alberth>good ones?
12:05<andythenorth_>Me and Dan planned 'pacific NW' economy
12:05<andythenorth_>20 or so diverse well balanced cargos
12:05<@Alberth>sounds nice
12:05<@Alberth>small island-ish map
12:05<andythenorth_>Sidesteps this scandinavian shenanigan :p
12:06<@Alberth>like greece with its islands
12:06<Eddi|zuHause>do a pre-orgegon-trail economy and a post-oregon-trail economy?
12:10<andythenorth_>More historicism :)
12:11<supermop>Eddi|zuHause: gold kind of boring
12:12<andythenorth_>The idea of farms->food was a bit boring in basic arctic
12:12<@Alberth>that's what you get with these realistic-ish years that we use :)
12:12<andythenorth_>What agricultural cargos say 'arctic'?
12:12<@Alberth>vodka sounds good :)
12:13<Lejving>can matt damon grow potatoes on mars we can grow potatoes in the arctic
12:13<Eddi|zuHause>supermop: that's because gold mine is usually treated as a primary industry... but if instead it's at the end of a long supply chain, it might be different
12:13<andythenorth_>Eddi expand on gold?
12:13<andythenorth_>I am considering gold currently
12:14<supermop>Eddi|zuHause: 'miners' town' or something maybe
12:14<@Alberth>needs explosives, stone removal
12:14<andythenorth_>Explosives seem scandinavian
12:14<supermop>where prospectors buy their supplies and equipment
12:15<supermop>bring them pans, jeans, beef jerky
12:15<Eddi|zuHause>andythenorth_: i don't really have much to expand on at this moment
12:15<@Alberth>perhaps chemcials for finding the gold
12:15<andythenorth_>Is it all just ensp?
12:15<andythenorth_>Where does gold go?
12:15<supermop>Alberth: modern prospectors buy heavy speciallized sluicers
12:15<@Alberth>could be
12:16<@Alberth>bank, would be my guess
12:16<supermop>but a year's worth of gold from a big mechanized claim is still like enough to fill a milk bottle at most
12:16<supermop>gold mine can be blackhole
12:16<@Alberth>heavy bottle :p
12:17<supermop>like a builder's yard
12:17<Eddi|zuHause>andythenorth_: the main point is that gold mine should work more like a secondary industry, taking input cargos and spitting out gold
12:17<supermop>miners, equipment, food, etc needed
12:18<supermop>Alberth: they dont do hard rock mining in Alaska and oregon
12:18<Eddi|zuHause>i can also imagine an economy without any primary industries, only people that are needed to start producing any cargo at all
12:18<supermop>mostly dredging, river panning, digging alluvial soil and sifting it
12:18<Eddi|zuHause>then tools and machines and stuff are used to boost production
12:19<supermop>Eddi|zuHause: that makes sense for Alaska and mountain west
12:20<Eddi|zuHause>so send 8 people to mine => 2 ore, send 8 people and 8 tools to mine => 8 ore, send 8 people and 8 tools and 8 machines to mine => 24 ore
12:20<Eddi|zuHause>basically the FIRS secondary industry behaviour
12:20<@Alberth>who cares what they do in some country, from a game play point of view, more kinds of transport are better
12:20<Eddi|zuHause>potentially return the 8 people :p
12:21<@Alberth>not confused with SPI? :)
12:21<Eddi|zuHause>i don't really know SPI
12:22<Eddi|zuHause>but the point here would be that you can't just plop down a coal route to start
12:22<Eddi|zuHause>you must start with passengers
12:22<Eddi|zuHause>because no industry is producing anything on its own
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12:23<andythenorth_>I think low quantity cargos _could_ be more interesting sonehow
12:24<@Alberth>a sort-of "must provide this" cargo?
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12:24<@Alberth>breaks the idea of firs somewhat in always producing stuff everywhere
12:25<andythenorth_>Probably just delivering to trading posts is enough
12:25<andythenorth_>As long as it's unit is kg, not t :p
12:25<@Alberth>or maybe small quantity but high profit
12:26<andythenorth_>So food for arctic only gets silly suggestions? :)
12:27<@Alberth>import of meat?
12:27<@Alberth>anti-freeze :p
12:29<andythenorth_>produce alcohol?
12:29<andythenorth_>All economies seem to have alcohol :p
12:29<andythenorth_>And fish
12:30<andythenorth_>Seems to be essential
12:30<@Alberth>fish is reasonable too
12:30<Eddi|zuHause>andythenorth_: just declare low units as "bags" or something
12:30<@Alberth>bottle :)
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12:30<Eddi|zuHause>NewGRF can define the weight of a unit in 1/16 t steps, i think
12:31<andythenorth_>Pax, mail, goods, fish, food, alcohol, chemicals, ensp and fmsp all seem to be essentials
12:31<Eddi|zuHause>nothing preventing you from diversifying ENSP and FMSP in some economy
12:33<Eddi|zuHause>so a secondary-industry-style farm would accept passengers, fertilizer and machines
12:35<V453000>are pictures on tt-f fucked?
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12:41<Eddi|zuHause>allegedly there were certificate troubles earlier. probably somebody overlooked something
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13:09<andythenorth>grain, potatos -> alcohol
13:12<V453000>alcohol -> solution
13:13<andythenorth>gold -> alcohol?
13:13<andythenorth>no the game is about transport, not what you buy with the cargo :P
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13:13<andythenorth>gold -> trading post -> alcohol -> gold mine
13:16<Eddi|zuHause>sounds a bit silly
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13:22<@Alberth>you need alcohol for mining gold? :o
13:23<@Alberth>euhm, ok, it makes money, so why not :)
13:24<Eddi|zuHause>only a drunk person would have the idea that digging the gold out by himself would be making money
13:24<Eddi|zuHause>you need to be higher up in the chain to make actual money
13:26<andythenorth>shovel merchant
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14:15<andythenorth>chemicals -> explosives?
14:21<andythenorth>trade is weird
14:21<andythenorth>finland imported $482m of tyres
14:21<andythenorth>and exported $443m
14:22<Supercheese>Now they're tyred of it?
14:22*andythenorth is not surprised, but it’s untidy :P
14:22<andythenorth>quite addictive
14:22<andythenorth>“glazier’s putty”
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14:33<andythenorth>lo Wolf01
14:34<Wolf01>I could get a new job as cpu socket pin rectifier
14:35<andythenorth>wiggle it
14:36<supermop>andythenorth: maybe they were doing tyre arbitrage?
14:36<andythenorth>maybe they were tyre futures
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14:54<andythenorth>Arctic Basic has grown to 25 cargos :P
14:54<andythenorth>that is not a good development
14:55<V453000>jesus fuck
14:55<V453000>he will be reducing cargoes within a year
14:56<V453000>I call it
14:56<andythenorth>take a bet
14:56<andythenorth>I was trying to remove 2 cargos
14:56<andythenorth>and I’ve added 4 :(
14:56<Wolf01> lol
14:56<andythenorth>I must be Doing It Wrong
14:57<andythenorth>Oxford is acurate
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15:34<andythenorth>Wolf01: I pulled and built your branch btw :)
15:37<andythenorth>FIRS is hard
15:37<andythenorth>with 10 mandatory universal cargos
15:37<andythenorth>there is not much room in basic economies for other cargos :P
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18:47<Wolf01> lol... we needed a mod for this... too bad I already started a new game
18:47<Wolf01>BTW I need a grenade throwing mod :|
18:52<Wolf01>I'm also stupid, in this game you can add and remove mods at any time
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19:26<evros>is there a way to install 1.6.1 on ubuntu 16.04?
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19:36<Eddi|zuHause>if in doubt, grab the generic binary
19:37<Eddi|zuHause>or try to find an alternate repository
19:39<Eddi|zuHause>because both openttd and ubuntu release new versions in april, ubuntu default repos will always ship the previous year's openttd
19:42<Sacro>There's a perfectly good deb
19:42<Sacro>At least I think the trusty one works
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20:02<evros>i got it thank you
20:03<evros>had to install the dependencies manually
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---Logclosed Tue Nov 15 00:00:44 2016