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#openttd IRC Logs for 2016-11-22

---Logopened Tue Nov 22 00:00:54 2016
00:14<Flygon__>Odd
00:14<Flygon__>MicroDEM link on the tutorial for heightmaps 300's
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00:24<Flygon__>Urgh
00:25<Flygon__>I can't get the STRM overlay to work in Google Earth
00:26<Flygon__>https://www.tt-forums.net/viewtopic.php?t=27052 I fear this may no longer be current
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03:10<Flygon>Dumb question
03:11<Flygon>Is it rude to simply not include any rivers in a scenario, outside of very very major ones?
03:12<Flygon>Urgh... I wanna just do this Australia map
03:12<Flygon>But I'm afraid ot landscaping the rivers and desert
03:13<Eddi|zuHause>no, you should only include rivers that are traversible by ship
03:14<Flygon>Australia had/has a fair few of those >_>"
03:14<Flygon>Though
03:14<Flygon>This does reduce how many I DO need to include...
03:14<Flygon>Eddi|zuHause: https://dl.dropboxusercontent.com/u/2651992/Art/Other/australiaheightmaptemp2rotv2.png What I have had so far (river lines... er, quite obvious)
03:15<Flygon>I'll be able to cull a fair few of these back with that particular provision
03:18<Flygon>Urf
03:19<Flygon>I know I'm gonna piss a lot of people off culling off anything outside from the Murray-Darling Basin
03:33<Flygon>Alright
03:33<Flygon>Cut back ALL the rivers a hellava lot
03:47<Flygon>Hrmmm....
03:47<Flygon>We need another Zoom Out level
03:47<Flygon><_>
04:00<Eddi|zuHause>there's a patch for that
04:01<Flygon>Oh
04:01<Flygon>Neat :3
04:01<Flygon>tl;dr
04:01<Flygon>Uhm...
04:01<Flygon>Tedious Desert modifying is tedious @_@
04:01<Flygon>The fact the tools only work in rectangles doesn't help
04:02<Eddi|zuHause>they don't have a diagonal mode?
04:02<Flygon>I don't think so
04:02<Flygon>But it's more
04:02<Flygon>Trying to get a natural looking CURVE
04:02<Flygon>Unlike, say
04:02<Flygon>A paintbrush tool
04:02<Flygon>Drawn with a graphics tablet pen
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04:29<Wolf01>Moin
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06:13<__ln__>@seen Bjarni
06:13<@DorpsGek>__ln__: Bjarni was last seen in #openttd 5 years, 6 weeks, 6 days, 10 hours, 54 minutes, and 22 seconds ago: <Bjarni> heh
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06:14<__ln__>why doesn't the bot express time in years, *fortnights*, days, ...
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07:28<Eddi|zuHause>same reason why managers don't have two earrings
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07:47<__ln__>except according to me, in OpenGFX they do: https://bugs.openttd.org/task/69
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08:19<Wolf01>http://img-9gag-fun.9cache.com/photo/aOdQ0d6_700b.jpg uhm...
08:22<Eddi|zuHause>steam-powered horses. we need those!
08:27<Wolf01>http://img-9gag-fun.9cache.com/photo/a1d1Rew_460s.jpg __ln__, translation?
08:28<__ln__>"we'll use this to finally saw Turku off the coast of Finland"
08:29<Eddi|zuHause>good luck getting that thing to finland :p
08:30<Wolf01>We would need some of those too, to cut Italy in half
08:31<Eddi|zuHause>isn't italy trying to do that on its own already?
08:32<Wolf01>Not really, it only tries to change position
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11:24<@Alberth>hi hi
11:24<Wolf01>o/
11:28<Wolf01>https://macdaddy.io/macbook-pro-limited-16gb-ram/ ahahahahah
11:29<Wolf01>To support 32GB of memory would require using DDR memory that is not low power and also require a different design of the logic board which might reduce space for batteries. Both factors would reduce battery life.
11:29<@peter1138>16GB is enough for anyone...
11:30<@Alberth>ah, makes sense to limit the mem size then
11:30<Wolf01>I think that removing the jack also from the macbook could have made more space
11:30<@Alberth>as "work" for most people doesn't go much beyond email + web + powerpoint / word-processing
11:31<Wolf01>Btw, develop better batteries instead
11:31<@Alberth>lots of people are doing that already
11:31<@Alberth>it's far from trivial
11:33<@peter1138>problem is they keep making them thinner
11:33<@peter1138>i don't need to use my laptop as a knife
11:34<@Alberth>better make them more wing-shape, increases air time much better :)
11:36<Wolf01>On this pc I have 16GB, I never used more than 70% with browser, visual studio and a game at the same time, memory optimization is really good nowadays
11:40<@peter1138>...
11:40<@peter1138>I think you mean *bad*
11:41<Wolf01>With XP I would have needed 32GB
11:41<@peter1138>That's like saying your milk is cheap as it only cost €100 for a litre, but it's okay because you had €200 on hand.
11:41<@peter1138>XP likely wouldn't've known what to do with 32GB.
11:41<Wolf01>At least it doesn't swap
11:42<@peter1138>I have 16GB here, and 2GB swap used.
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12:56<Wolf01>Quak
12:58<maciozo>um, what do i do when i have a plane that's in an airport that's too small for it?
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13:02<frosch123>moin
13:02<frosch123>maciozo: take off is always safe, just landing is dangerous
13:02<maciozo>alright, thanks
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13:21<Wolf01>o/
13:21<andythenorth>alright
13:22<supermop>yo
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13:31<__ln__>What should I see in Nuremberg and its vicinity?
13:31<__ln__>(Already seen the DB museum.)
13:31<Wolf01>https://www.bundlestars.com/en/bundle/catastrophe-bundle a bundle right for andy
13:31<FR^2>__ln__: https://en.wikivoyage.org/wiki/Nuremberg
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13:34<__ln__>Any personal favourites?
13:35<FR^2>Nürnberger Bratwurst mit Sauerkraut, ist doch klar! ;)
13:35<FR^2>__ln__: no idea, it's been quite some time when I was last in Nürnberg.
13:38<__ln__>Also the Siemens MedMuseum in Erlangen was interesting, but seen that too.
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13:42<andythenorth>cat bundle
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13:49<Eddi|zuHause>they have a famous christmas market in nürnberg
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13:49<Eddi|zuHause>depends on when you go...
13:50<__ln__>in the beginning of december, to visit the christmas market :)
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14:53<supermop>http://www.newegg.com/Product/Product.aspx?Item=9SIAC0F4RX1768
14:53<supermop>wonder if that thing will be loud as hell
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15:20<andythenorth>it’s cheap though eh?
15:22<SpComb>> Firefox can’t establish a connection to the server at www.newegg.com
15:22<SpComb>prep for black friday?
15:33<supermop>andythenorth: thats the idea
15:34<supermop>never used xeon anything before though, so afraid it will be loud
15:36<supermop>looks thin too
15:37<@Alberth>mentioning of rack systems is also not promising wrt sound :)
15:37<@Alberth>nor is triple cooling system :p
15:38<supermop>haha
15:41<supermop>Alberth: this looks more quiet but a bit more cash
15:41<supermop>https://www.microsoftstore.com/store/msusa/en_US/pdp/productID.5074015900?icid=en_US_homepage_hero_1_SurfaceStudio_161101
15:41<supermop>and it has a big knob
15:42<@Alberth>ah, looks very fancy, apple-ish
15:42<maciozo>hmm, could any of you tell me why this entry signal is red? https://soton.maciozo.com/share/openttd_2016-11-22_20-41-52.png
15:42<@Alberth>probably horribly expensive :)
15:43<supermop>Alberth: over $4000 for what i'd want
15:43<@Alberth>right, horribly expensive :p
15:43<@Alberth>maciozo: oh dear, pre-signals
15:44<@Alberth>why not use simple path signals and be done with it
15:44<supermop>maciozo: there is a train in the block
15:44<maciozo>aren't they lovely?
15:44<maciozo>hmm
15:44<maciozo>never thought of that
15:44<maciozo>are pre-signals broken then, or something?
15:44<maciozo>because i swear that one should be green
15:44<supermop>if there is any train in any of the track beyond a block signal, it will always be red
15:45<@Alberth>only path signals allow several trains in one block
15:45<maciozo>alright
15:45<supermop>its not a path signal, so it cannot determine between separate paths through a block
15:46<maciozo>and excuse the horribly inefficient track design
15:47<maciozo>also, is there a reason why path signals are always red until the train goes up to them?
15:48<supermop>as long as you use block signals of any kind, only one train can be in a junction, even if two non conflicting paths through exist
15:49<supermop>a path signal reserves a path through to the next signal, and only allows a train through if a safe path is granted
15:49<supermop>until a train arrives at the signal it has no need to look for a path, so it stay red
15:49<maciozo>surely they don't work like that in real life, trains tend to take a while to stop
15:49<@Alberth>they are probably red due to lack of a path running through the signal
15:50<@Alberth>maciozo: nah, that's a RL bug
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15:50<supermop>when a train arrives, it 'requests' a path, and then if one is given, the signal goes clear
15:50<maciozo>and if the signal doesn't go clear, the train has to slam on the brakes?
15:50<supermop>maciozo: in real life the train is able to 'request' a path through the signal long before it arrive at it
15:50<maciozo>ah
15:50<maciozo>that makes more sense
15:51<supermop>and there are yellow signals before, so if the path is not available, the train has plenty of time to slow down
15:51<@Alberth>any relation with real life concepts is purely incidental, and not intentional :)
15:52<maciozo>would be nice if it was more like that in the game
15:52<maciozo>would also be nice if the game ran on more than one core >.>
15:52<supermop>maciozo: a yellow signal patch exists
15:52<maciozo>:o
15:52<@Alberth>it can, just scrap multi-player
15:52<supermop>it ... is a little difficult
15:53<maciozo>idk, the mp thing seems like a rather bad excuse... most games nowadays manage to implement mp and multicore fine
15:53<supermop>suddenly the game is a lot less fun when you need to plan for 1000s of feet of safe braking distance
15:53<@Alberth>maciozo: well, it's feel free to try
15:54<maciozo>so, i guess it also affects braking distance then?
15:54<@Alberth>others have tried and failed
15:54<supermop>maciozo: otherwise there is no real need for a yellow signal when trains stop instantly
15:54<maciozo>fair enough
15:55<@Alberth>however, I think more threatening is not having a good path to using the GPU
15:55<supermop>turns out its nicer that trains run at full speed right up to red instead of crawl along at 40kmh because of congestion ahead
15:55<supermop>but the yellow patch provides interesting challanges
15:56<@Alberth>slowing down a little behind a slower train would be nice though, imho
15:56<supermop>works best on large maps with big spaces between stations, and lower train frequencies
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15:56<supermop>Alberth: that is working in patch if you turn off the realistic braking
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15:57<@Alberth>enable breakdowns, and you'd need more room very soon :)
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15:57<supermop>it still has trouble on single branch lines, because it treats the whole line as if approaching a red signal, even if it is 100km long
15:57<@Alberth>lol
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15:58<@Alberth>since most of my track is single line, that will be a mess :)
15:58<supermop>and if you put signals on the single line, then your trains get stuck
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15:58<@Alberth>needs some more work then :)
15:59<supermop>yep, karn seems to be serious about working on it though
15:59<andythenorth>supermop: the surface is parity with Apple on performance / quality / price
15:59<andythenorth>from what I read
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15:59<andythenorth>you get a lot more computing power in that $900 thing
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16:00<supermop>andythenorth: rhino and acad a bit better on win
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16:00<andythenorth>but have you ever heard a rack mount server start up in a normal office? o_O
16:00<supermop>in terms of plug ins
16:00<supermop>900 thing isnt a rack?
16:00<andythenorth>might have similar cooling :)
16:00<supermop>our server in this office is always wheezing
16:01<andythenorth>$900 is practically free
16:01<andythenorth>although it only has 16GB installed, you’d need more
16:01<andythenorth>not ‘pro’ :P
16:01<@Alberth>:D
16:02<@Alberth>add ssd memory to get more :p
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16:02<supermop>i am curious about ugly box+surface to take around
16:02<@Alberth>or insert a usb stick
16:02<supermop>instead of mobile workstation laptop
16:02<andythenorth>it’s $2 / day for that workstation, and it might even last more than 1 year
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16:07<supermop>doesnt need to be that box either
16:07<supermop>anything thats not a huge tower would suffice
16:08<supermop>would like to have the option to throw some gpus into the case in future
16:08<V453000>andythenorth: human reports that this industry spawned and overwrote some tracks http://mrftp.mooo.com:20080/tmp/wtf-industry.jpg
16:08<V453000>probably openttd bug but you should be aware
16:08<V453000>[22:07] <Arveen> r27661 [22:07] <Arveen> with firs 2.1.5
16:09<supermop>wut
16:09<V453000>total wtf
16:09<V453000>I don't want to believe it happened but ... idk
16:10<Arveen>yeah, i dunno. but im absolutly sure i completed that hub
16:10<supermop>andythenorth: magnesium -> surfaces?
16:11<Wolf01>Eddi|zuHause: http://steamcommunity.com/sharedfiles/filedetails/?id=802086730
16:11<supermop>is magic buldozer on?
16:11<Arveen>nope
16:12<supermop>no way the industry grf changes what can overbuild tracks
16:12<supermop>must be bug in game
16:13<andythenorth>that is new firs feature
16:13<andythenorth>industry tile checks for presence of tracks, builds over them
16:13<Arveen>putting cargo directly on the tracks ? :D
16:13<andythenorth>BAD FEATURE?
16:14<+glx>V453000: magic buldozer active ?
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16:17*andythenorth bed
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16:21<@Alberth>UFO replacement
16:22<__ln__>I guess everyone is aware of My Summer Car by now?
16:22<Arveen>well, ima let this game run over night in fast forward and check if tomorrow any more tiles get overwritten by new industries
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16:27<Eddi|zuHause>__ln__: my what?
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16:29<__ln__>Eddi|zuHause: a trailer: https://www.youtube.com/watch?v=XBitEX-8IcM
16:32<Wolf01>Car mechanic simulator on steroids
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17:51<Eddi|zuHause>__ln__: öhm... uhh... what... ?
17:51<Eddi|zuHause>:p
17:53<Eddi|zuHause>"Im from Finland and i can say that this is an accurate simulation of Finland."
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19:41<Wolf01>'night
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22:02<Flygon>oh, huh
22:02<Flygon>Natal Government Railways 2-6-0 doesn't ive out smoke in the 2CC set
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22:04<ST2>no worries, less polution :P
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22:11<Flygon>:P
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