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#openttd IRC Logs for 2016-11-25

---Logopened Fri Nov 25 00:00:58 2016
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01:35<Flygon>Not gonna lie
01:35<Flygon>The worst bit about OTTD is setting up a Bus/Tram network with at least four stops at every small town on a sparsely populated map
01:36<Flygon>In the HOPE it eventually grows big enough to sustain a railway station
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05:18<Wolf01>Moin
05:30<V453000>yo
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05:54<@Alberth>o/
05:56<Flygon>Urgh
05:56<Flygon>Vehicle Groups telling me 'Hofn Main Loop' is already taken
05:56<Flygon>(Hint - It isn't. Closest thing is 'Hof Main Loop')
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06:25<Wolf01>http://img-9gag-fun.9cache.com/photo/ao2g5OX_460s_v1.jpg really true
06:26<@peter1138>Flygon, different vehicle class?
06:26<Flygon>oh, no
06:26<Flygon>As in
06:26<Flygon>The folders you put vehicle into
06:27<Flygon>Vehicle groupings
06:27<Eddi|zuHause>Flygon: the custom strings are shared between all vehicle types, stations, etc.
06:27<Flygon>Hmm
06:27<Flygon>I see O_o
06:28<Eddi|zuHause>although i'm not entirely sure what the justification is for having them be unique
06:28<Eddi|zuHause>probably just "it was always like this"
06:40<Wolf01>Maybe the name is converted to uint and used as pointer?
07:14<Flygon>I assumed it was a ease-of-use feature
07:14<Flygon>Even if it seems to have bugs
07:19<@peter1138>yeah really it's not something that needs to be unique at all
07:19<@peter1138>i think at one point it was even unique across all players
07:24<Flygon>Well, with infra-sharing, it does become to make sense again
07:24<Flygon>Though, ultimately, I guess it's a choice of "Let the player risk being confused by dupes, or prevent them at all costs"
07:26<@peter1138>well you can buy other companies, i guess.
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08:06<Flygon>I wonder if using Boats to circumvent needing to build Trainlines is rude
08:07<Wolf01>You can always terraform the whole sea/lake if you are afraid of using ships
08:08<Flygon>Yeah, but in terms of
08:08<Flygon>People don't use Aircraft because it's 'cheating'
08:08<Flygon>Are ships cheating because they only need water?
08:08<Flygon>(I'm playing on the Iceland map)
08:09<Wolf01>Make running costs for aircrafts 4x and it's cheating anymore
08:09<Wolf01>*it isn't
08:09<Flygon>:P
08:10<Wolf01>The only problem of aircrafts are the huge profits, which can be addressed, I can't see why the ability to travel in straight line over mountains should be considered cheating
08:11<Wolf01>Ships cheat because you can cram infinite cargo in a single tile, as they don't have collisions
08:11<Wolf01>We'll address even that soon or later
08:11<Flygon>Oh, I'd LOVE if thy couldn't collide
08:11<Flygon>Luckily, I'm not cheating THAT way
08:11<Flygon>It's all open sea
08:12<Wolf01>You can have 500 ships (un)loading at the same dock at the same time
08:12<Flygon>Yep
08:12<Flygon>Nah, here, it's mostly just busy shipping ROUTES
08:12<Wolf01>Bigger docks, state machines, no more ship cheating
08:13<Flygon>I'd love bigger docks
08:13<Wolf01>I would like to try to make a dock like an airport and try to adapt the ships to it
08:13<Flygon>Yep
08:14<Flygon>Agreed
08:14<Wolf01>Maybe once NRT is done
08:15<Flygon>But, as it is
08:15<Flygon>I've basically had Cargo chains of Trains shipping primary materials (ie. Wood) to a Boat, which ships that to a Sawmill by sea.
08:16<Flygon>Because while it's way slower, the sawmill's SO cramped it's the only real usable solution
08:16<Flygon>And then the Sawmill's Good Exports go by Boat... back to train for inland towns at a more convenient location
08:16<Wolf01>I don't see the problem
08:16<Flygon>Ehh
08:17<Flygon>I know it'd upset some 'purists' by me avoiding a complete station redesign
08:17<Wolf01>It's a transport game, not a train game
08:17<Flygon>And new trunklines
08:17<Flygon>Aye
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08:18<Wolf01>o/
08:18<@Alberth>o/
08:25<Flygon>Annd I just realized I'm screwed
08:26<Flygon>My Wood-Paper-Goods chain is screwed by the Goods and Paper platforms being just 6 tiles long
08:26<Flygon>and now I'm planning to quadruple the amount of wood processed
08:28<Eddi|zuHause>how is "i annoy <X>-player-type" even an argument? you're playing the game for yourself, not for others (unless you live-stream or something)
08:29<Wolf01>And even if you livestream you have your own play style
08:32<Wolf01>My friend with whom I play together usually build straight pieces of track going uphill, while I like to not go up for more than 1 level every 5 tiles, but we don't kill ourselves about that
08:33<@Alberth>good, good, I like non-dead wolfs
08:38<Eddi|zuHause>tell that to the sheep
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08:44<Flygon><Wolf01> My friend with whom I play together usually build straight pieces of track going uphill
08:44<Flygon>It's 1935, that's a no-go atm :B
08:44<Flygon>Not enough money for the locos to do it
08:44<Flygon>Not enough locos that're powerful enough :B
08:44<Flygon>2CC srt
08:44<Flygon>set*
08:44<Flygon>Anyway, shower time
08:45<Wolf01>It's a no go even in 2000 with some billions on bank, I use realistic acceleration and that's a good way to kill speed, but he's happy anyway
08:46<crem>moo/
08:48<@Alberth>\o
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09:06<Flygon>I really
09:06<Flygon>Really wish the Bank let you get bigger loans if you have more company Equity
09:06<Flygon>So a company can grow
09:06<Flygon>Get more loan
09:06<Flygon>Grow
09:06<Flygon>Get more loan
09:06<Flygon>Then pay it all off when they print lots of $$$
09:07<Flygon>Like an IT tech business :U
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09:29<Flygon>Urrgh
09:29<Flygon>The rollingstock, is now there
09:29<Flygon>For efficient operation
09:29<Flygon>Budget is not
09:29<Flygon>:D
09:31<Wolf01>Sell some useless stuff
09:31<Flygon>That's the problem
09:31<Flygon>Almost everything's useful
09:31<Flygon>Only real non-profitable stuff (currently) is some Trams to build some towns along planned lines
09:31<Flygon>It's just that I keep investing so hard I am perpetually broke
09:32<Flygon>Mostly in rollingstock and boats
09:32<Wolf01>Bad investments, and banks know it, so no -> <Flygon> Really wish the Bank let you get bigger loans if you have more company Equity
09:32<Flygon><_>
09:32<Flygon>OTTDnomics is my excuse!
09:33<Flygon>Really enjoying these 3,800t capacity ships
09:34<Flygon>Each making 250kEUR/yr
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11:00<Wolf01>o/
11:00<andythenorth>@seen danmack
11:00<@DorpsGek>andythenorth: danmack was last seen in #openttd 30 weeks, 5 days, 23 hours, 25 minutes, and 39 seconds ago: <DanMacK> @seen andythenorth
11:00<andythenorth>@seen pikka
11:00<@DorpsGek>andythenorth: pikka was last seen in #openttd 2 weeks, 4 days, 0 hours, 12 minutes, and 14 seconds ago: <Pikka> yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
11:02<@Alberth>o/
11:02<LordAro>@seen LordAro
11:02<@DorpsGek>LordAro: LordAro was last seen in #openttd 2 weeks, 0 days, 0 hours, and 6 seconds ago: <LordAro> Alberth: needs more smart pointer, clearly :)
11:02<LordAro>Alberth: can confirm
11:03<LordAro>wait, damn
11:03<LordAro>6 seconds too slow
11:06<@Alberth>o/
11:07<LordAro>o/
11:08<@Alberth>weren't smart pointer not deprecated by move semantics?
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11:09<LordAro>auto_ptr was
11:09<LordAro>unique/shared/weak_ptr are the new(ish) fancy ones
11:11<@Alberth>ah, indeed
11:13<LordAro>i've been doing silly things with std::function and std::variant recently
11:13<LordAro>despite std::variant not actually being released anywhere yet
11:13<Wolf01>Must to go
11:13<Wolf01>Bye
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11:43<@Alberth>o/
11:43<andythenorth>quak
11:43<frosch123>moi
11:44<LordAro>quak
11:45<V453000>yo
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12:51<frosch123>https://devs.openttd.org/~frosch/nrt_roadstop.png <- seems to work as intended
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13:00<@Rubidium>lies... the catenary in the road stop is wrong
13:00<frosch123>any did not draw other sprites
13:00<frosch123>*andy
13:01<@Rubidium>how couldn't he? I would have thought he had already drawn every possible combination of pixels by now
13:02<frosch123>he focused on colors for now
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13:32<andythenorth>hmm
13:32<andythenorth>clock-speed-for-clock-speed, an i7 still spanks an i5
13:32<andythenorth>but it will eat battery much faster :|
13:32<Eddi|zuHause>isn't that supposed to be that the higher number will be faster?
13:33<frosch123>no, it only means more expensive
13:34<andythenorth>2.4Ghz i7 beats a 3.1Ghz i5
13:34<andythenorth>but there are many other variables
13:34<andythenorth>in the real-world benchmarks I’m looking at
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14:18<andythenorth>people should stop talking on the internet
14:19<@Rubidium>yeah, that would free up a lot of bandwidth
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14:29<andythenorth>is forums?
14:29<frosch123>https://devs.openttd.org/~frosch/nrt_roadstop.png <- i pushed that btw
14:30<andythenorth>woo :)
14:30<andythenorth>catenary too :)
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14:31<frosch123>interestingly the station picker does not show catenary for traditional tram and elrail
14:31<frosch123>so i kept it like that
14:32<andythenorth>seems fair
14:43<andythenorth>frosch123: any more sprites needed? o_O
14:43<andythenorth>we have most things?
14:43<frosch123>at some point we need a roadtype conversion icon, but i guess that is a bit far away to draw now
14:48<andythenorth>pseudo 3D arrow in original baseset
14:48<andythenorth>that will be…interesting to replicate without copying
14:55<@Alberth>huh, original didn't have convert afaik
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14:55<andythenorth>maybe it was drawn
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14:56<andythenorth>for patch or something
14:56<@Alberth>my guess it's in openttd extra newgrf
14:57<frosch123>i think it's some ottd 0.3 feature or something
14:58<andythenorth>yup
14:58<andythenorth>openttdgui.png
14:58<andythenorth>that’s easier then, can reuse it
14:58<andythenorth>did TTD lack convert? :o
14:58<@Alberth>yes :p
15:06<andythenorth>bah
15:06<andythenorth>stainless steel would use pig iron, scrap metal, manganese and nickel
15:06<andythenorth>4 into 3 don’t go
15:06<@Alberth>:(
15:06<andythenorth>there will be a solution, there always is :)
15:07<@Alberth>construct a 'mix' factory before ?
15:10<andythenorth>two kinds of steel plant
15:10<andythenorth>it’s called steeltown, might as well go for broke :P
15:11*andythenorth might accidentally copy factorio :P
15:11<@Alberth>:)
15:12<@Alberth>enough fans here :)
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15:52<frosch123>rip factorio
15:52<frosch123>will be shut down by music drm :p
15:55<andythenorth>hrm
15:56<V453000>wat
15:56<andythenorth>FIRS has ‘steel mill’ (coal + iron ore + scrap -> metal)
15:56<andythenorth>now I am adding ‘blast furnace’ to different economy
15:56<V453000>ah :) welcome to madness andythenorth
15:56<V453000>furnaces all the way
15:56<andythenorth>:P
15:56<andythenorth>coke + iron ore + limestone -> pig iron
15:57<andythenorth>same graphics
15:57<andythenorth>but are they different industries?
15:57<andythenorth>farms are all different, and have shitloads of reused sprites
15:58<andythenorth>i.e. do I give blast furnace separate ID?
15:58<andythenorth>only name string and cargos are different
15:58*andythenorth thinks same
15:59<frosch123>oh dear, saw the nyancat...
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16:00<V453000>the video player is totally mental :)
16:04<frosch123>i like the nyancat one because of the insane usage of the train to follow the "movie"
16:12<V453000>XD yes
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17:33<rddim>hello there, I have a question about file version in BaNaNaS
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17:34<rddim>when I upload 1st version did my file must be filename-1.0.tar or must be only filename.tar
17:35<rddim>and when I upload 2nd version will be filename-1.1.tar or again only filename.tar
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---Logclosed Sat Nov 26 00:00:59 2016