Back to Home / #openttd / 2016 / 11 / Prev Day | Next Day
#openttd IRC Logs for 2016-11-27

---Logopened Sun Nov 27 00:00:00 2016
01:31-!-sla_ro|master [~sla.ro@31.5.74.162] has joined #openttd
01:31-!-sla_ro|master is "slamaster" on @#sla #openttd #love
01:45-!-sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds]
01:50-!-supermop [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has joined #openttd
01:50-!-supermop is "A CIRC user" on #tycoon #openttd
01:57-!-supermop_ [~supermop@static-71-249-209-97.nycmny.east.verizon.net] has quit [Ping timeout: 480 seconds]
02:40-!-andythenorth [~Andy@cpc87153-aztw31-2-0-cust212.18-1.cable.virginm.net] has joined #openttd
02:40-!-andythenorth is "Andy" on #openttd
02:56-!-Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
02:56-!-Alberth is "purple" on #openttd
02:56-!-mode/#openttd [+o Alberth] by ChanServ
02:56<@Alberth>moin
02:56<@Rubidium>moin
02:58<andythenorth>o/
03:02<andythenorth>dot layout from graphviz is non-deterministic :D
03:07-!-qwebirc10347 [~oftc-webi@11.red-83-42-147.dynamicip.rima-tde.net] has joined #openttd
03:07-!-qwebirc10347 is "OFTC WebIRC Client" on #openttd
03:09-!-qwebirc10347 [~oftc-webi@11.red-83-42-147.dynamicip.rima-tde.net] has quit []
03:14<@Alberth>yep
03:15<@Alberth>although, are you sure you give it the exact same file every time?
03:15<@Alberth>and not eg, generate the file from a Python dictionary, which stores its data in a non-deterministic way?
03:19<andythenorth>it _seems_ to be deterministic for me locally, but bundles varies
03:19<andythenorth>might be different python version, different graphviz, different xyz :)
03:29-!-Progman [~progman@p57A18EA0.dip0.t-ipconnect.de] has joined #openttd
03:29-!-Progman is "Peter Henschel" on #openttdcoop.dev #openttdcoop #openttd
03:41-!-Fatmice [~Fatmice@2602:306:c5cf:6290:38cd:5efe:d254:dba5] has quit [Quit: Leaving]
03:41<andythenorth>how could I group specialty metals?
03:41<andythenorth>nickel, zinc, copper etc
03:41<@peter1138>morning
03:42*peter1138 ponders getting the dev tools out
03:42<andythenorth>which are used for (1) making alloys with iron / steel (2) plating (3) tubes and stuff
03:42<andythenorth>lo peter1138
03:42<andythenorth>doing subways? o_O
03:42<@peter1138>or i could just do the normal thing and go on a bike ride
03:42<@peter1138>nah i usually just update my ancient patches and then leave them to stagnate again
03:42<@peter1138>rgb company colours!
03:43<@peter1138>remember when i had working custom bridge heads once...
03:43<andythenorth>:D
03:53<andythenorth>“Base metals” ?
03:53<andythenorth>https://en.wikipedia.org/wiki/Base_metal
03:53<andythenorth>I need zinc, nickel, copper
03:57<@Alberth>perhaps make an invisible connection between them?
03:58<@Alberth>although, in general, giving dot more freedom produces less bad results
04:00<andythenorth>I think I’ll leave dot to do its thing :)
04:01<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
04:01<andythenorth>too much about vehicle parts
04:02<andythenorth>also I added grain and livestock for food and alcohol
04:02<andythenorth>but maybe that’s not needed
04:03<andythenorth>the flow should be quite linear in this economy, but currently it’s spidering
04:09-!-Progman [~progman@p57A18EA0.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
04:14<@Alberth>port shouldn't take vehicles?
04:14<andythenorth>maybe
04:15<andythenorth>the port-type industries are usually where the hax happen to make an economy work without all cargos/industries
04:15<andythenorth>in this economy, they’re not helping at the moment
04:28-!-Jinassi [~jinassi@176.76.241.108] has joined #openttd
04:28-!-Jinassi is "Some days are better than others, section leader" on #/r/openttd #openttd
04:35<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
04:35<andythenorth>previously http://bundles.openttdcoop.org/firs/push/v6175-1254/docs/html/economies.html#steeltown
04:37<andythenorth>hmm no source for alcohol
04:37-!-BluesInTheNet [~staticfun@193.198.16.210] has joined #openttd
04:37-!-BluesInTheNet is "Unknown" on #openttd
04:41<@Alberth>it's not possible to leave it out, apparently :)
04:48<andythenorth>I might drop it :P
04:49<andythenorth>seems a bit unfair, steelworkers probably like a drink
05:12-!-Klanticus [~quassel@187.181.41.46] has joined #openttd
05:12-!-Klanticus is "Vitor Boschi da Silva" on #openttd #openttd.dev
05:29-!-Arveen [~Arveen@ip-176-199-230-103.hsi06.unitymediagroup.de] has joined #openttd
05:29-!-Arveen is "Arveen" on #openttd
05:30-!-FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd
05:30-!-FLHerne is "Francis Herne" on #openttd
05:30-!-FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit []
05:36-!-Wolf01 [~wolf01@host225-237-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd
05:36-!-Wolf01 is "Wolf01" on #openttd
05:36<Wolf01>Moin
05:40-!-aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd
05:40-!-aard is "realname" on #bitlbee #openttd #openttd.dev #openttdcoop #openttdcoop.stable
05:44-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
05:44-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
05:56-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
05:56-!-frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd
05:56-!-frosch123 is "frosch" on #openttdcoop.devzone #openttd.dev #openttd
05:56-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
05:56-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
06:03<frosch123>until slag/steel it looks good
06:03<frosch123>then it turns weird
06:04<frosch123>3 sources for farm supplies in an economy with hardly farms seems off :)
06:04<frosch123>i would think almost all the steel industries would use eng supplies
06:05<andythenorth>could drop slag as a source of fmsp
06:05<andythenorth>I thought there would be more farm industries when I added that
06:06<frosch123>i would keep slag, and drop the lime
06:07*andythenorth pushed that
06:07<andythenorth>drop alcohol? or import it?
06:08<frosch123>alcohol from port, base metals from bulk terminal, oil from liquid terminal
06:09<andythenorth>I am thinking approx. same
06:09<andythenorth>but I have nothing to deliver to liquid terminal
06:09<andythenorth>so no prod. boost
06:09<frosch123>farm supplies for export?
06:09-!-Cals [~Cals@60-240-146-102.tpgi.com.au] has joined #openttd
06:09-!-Cals is "Cals" on #openttd
06:09<andythenorth>liquid tractors? o_O
06:09<frosch123>hmm, but makes no sense for liquid terminal given the source industries
06:09<andythenorth>I am thinking to expand ‘chemicals’ a bit
06:10<andythenorth>splitting out ‘plastic’ or something
06:10<Eddi|zuHause>fertilizer is usually powdered, not liquid
06:10<andythenorth>not sure
06:10<andythenorth>I don’t know much about chemical industry
06:11<frosch123>alcohol from port, oil from bulk terminal, drop base metals and add aluminium chain instead?
06:11<andythenorth>bitumen from oil -> + slag -> asphalt
06:11<frosch123>asphalt sounds like builindg materials
06:12<andythenorth>it is
06:13<andythenorth>I think it’s too detailed
06:13<frosch123>chemical plant / oil refinery looks redundant
06:13<andythenorth>yeah
06:13<andythenorth>unless I add plastics or specific petrochemicals
06:13<andythenorth>https://en.wikipedia.org/wiki/Petrochemical
06:13<andythenorth>but I don’t see the point of either, it’s Steeltown, not Petroltown
06:14<andythenorth>Chemical Refinery just looks cool :P
06:14<Eddi|zuHause>lots of roads around here were paved with some kind of slag-cobble, but it turned out to be very slippery when wet, after the initial grippy surface wore off
06:14<andythenorth>could import chemicals and fuel
06:14<andythenorth>easier
06:15<andythenorth>I need some liquid cargo for export
06:15<frosch123>alcohol :)
06:15<andythenorth>plausible
06:15<andythenorth>but from what? Grain?
06:15<Eddi|zuHause>cut the liquid terminal, and add cargo to bulk terminal?
06:15<andythenorth>I did already :)
06:15<andythenorth>now I’m proposing reversing that
06:15<andythenorth>as is FR^2
06:15<andythenorth>oops frosch123
06:15-!-Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd
06:15-!-Wormnest is "Wormnest" on #msys2 #mingw-w64 #openttd #gcc
06:16<FR^2>hehe
06:16<andythenorth>sorry :P
06:16<Eddi|zuHause>sausagefinger-tab
06:16<frosch123>andythenorth: i guess engineering supplies for liquid terminal
06:16<frosch123>they just get machinery to unload stuff
06:16<frosch123>nothing for real export
06:17<frosch123>it's like a mine
06:17<andythenorth>plausible
06:17<andythenorth>pipes?
06:17<andythenorth>:P
06:17<frosch123>:p
06:17<andythenorth>as I cut out more cargos, it’s tempting to add more steel types
06:18<frosch123>i still like aluminium
06:18<andythenorth>pipe trains always look good http://www.scot-rail.co.uk/photo/scaled/5631.jpg
06:18<andythenorth>aluminium could be imported now
06:18<andythenorth>or bauxite
06:18<frosch123>also a second farm would be cool to dump more of the slag
06:18<andythenorth>I didn’t want an alu. smelter
06:18<frosch123>and to supply alcohol somehow
06:19<Jinassi>It's awfully nice seeing more interaction with ships, but how does that correlate with ship pathfinder? Even a 100 ships can wreck a gameplay, if orders not set right/no buoys/not enough buyos?
06:20<Jinassi>Has there been any update adressing that?
06:20<andythenorth>frosch123: I want to add an engine plant: that would be iron + base metals, and that’s where aluminium could also be used
06:21<frosch123>what exactly are base metals?
06:22<andythenorth>nickel, copper, chromium (and lead, but that’s irrelevant here)
06:22<andythenorth>they go into alloys and for plating
06:22*andythenorth had to look it up :P
06:22<andythenorth>nickel was too specific, as was copper
06:22<frosch123>ok :)
06:23<andythenorth>I’ve got a better graph, just waiting for bundles
06:29<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
06:29<andythenorth>interesting how different the dot output is on bundles vs. locally
06:32<frosch123>that graph is complete, isn't it?
06:32<frosch123>no cargo without producer or accepter
06:35<frosch123>i think the graph looks good, but it has too much farm supplies and to little eng supplies, compared to which industries need it
06:35<frosch123>how about adding engsup as output to metal workshop?
06:35<frosch123>and droppping farmsup from machine shop?
06:35<andythenorth>could do
06:35<andythenorth>or adding more fmsp consumers
06:36<frosch123>well, maybe shipping them to the bulk terminal is fine
06:36<andythenorth>tractors are big in pittsburgh / cologne :P
06:38<frosch123>rename hotel to adventure farm and make it accept fmsp?
06:38*andythenorth wondered about distinguishing steel coil, steel bar etc
06:38<andythenorth>probably not
06:38<frosch123>you already have galvanised steel :)
06:40<frosch123>maybe a forest for fmsp? wood could go to builders yard and metal workshop
06:42<andythenorth>maybe
06:42<andythenorth>the building materials lacks lumber
06:42<andythenorth>there was a forest, but I removed it when I removed iron works
06:43<andythenorth>original plan I made had recyclables http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#recycling_plant
06:44<andythenorth>I guess weapons factory is out? :P
06:44<andythenorth>spaceport?
06:44<andythenorth>shipyard?
06:45<frosch123>shipyard is like a port without output cargos
06:45<andythenorth>scrap metal?
06:45<frosch123>spaceport is only useful for accepting nuclear waste
06:46<frosch123>shipyard would accep steel, wood, vehicle parts?
06:46<andythenorth>oil rig fab yard?
06:46<andythenorth>yes, vehicle parts for ships :)
06:46<andythenorth>engines, tyres to hang on the side :)
06:48<andythenorth>I considered a few other things that didn’t make it
06:49<andythenorth>- electrical machinery
06:49<frosch123>make the metal workshop produce mechanics? vehicle factory uses mechanics instead of chemicals?
06:49<frosch123>shipyard then uses steel, wood and mechaincs
06:50<frosch123>or possibly building materials instead of wood
06:51<andythenorth>considered also something like turbines + wind farm components
06:51<andythenorth>exporting those
06:51<frosch123>just needs a better name for "mechanics"
06:51<andythenorth>mechanical components
06:51<andythenorth>overlaps with vehicle parts though
06:52<frosch123>not that much
06:52<frosch123>very different input cargos
06:52<andythenorth>could do body parts and mechanical parts
06:52<andythenorth>powertrain components
06:54<andythenorth>https://en.wikipedia.org/wiki/List_of_auto_parts
06:57<andythenorth>I wouldn’t mind dropping chemicals from vehicle factory, it’s too prevalent
06:58-!-Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has left #openttd []
06:59<frosch123>so, body parts and powertrain parts?
07:00<frosch123>powertrain parts also being used by shipyard?
07:00<andythenorth>body parts sounds like stolen kidneys, but yes
07:00<andythenorth>so does the vehicle factory drop galvanised steel (goes to body plant)? Or does it drop chemicals?
07:01<frosch123>drop chemicals
07:01<frosch123>there are already many chemical destinations and only once source
07:01<frosch123>and the chemicals/paint thing seems a bit far fetched
07:05*andythenorth doing it
07:17<andythenorth>hmm
07:18<andythenorth>graph would be neater if a metals terminal supplied base metal, also then aluminium
07:18<andythenorth>http://www.nhs.be/ckfinder/userfiles/images/coil-terminal/coil-terminal-02_0.jpg
07:18<andythenorth>http://us.123rf.com/450wm/libertos/libertos1511/libertos151100185/48265452-nakhodka-russia--circa-september-2015-loading-metal-in-cargo-ship-at-the-port-of-nakhodka-it-is-the-.jpg?ver=6
07:24<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
07:25<andythenorth>frosch123: ^ needs either a metals terminal, or an ore dock (and maybe aluminium chain added)
07:25<andythenorth>port could provide food also, there would be very little food, which is bad for arctic / tropic
07:25<Wolf01>andythenorth, ever considered to do somethin like ECS?
07:25<andythenorth>yes, and no
07:26<andythenorth>most of the FIRS game for me is designing economies
07:26<andythenorth>modular systems remove all the interesting design questions, and substitute very boring design questions
07:27<andythenorth>it’s just a technical exercise of ensuring compatibility for all combinations of module
07:27<frosch123>no shipyard?
07:27<andythenorth>not yet, got to go the supermarket in a minute :D
07:28-!-Klanticus [~quassel@187.181.41.46] has quit [Remote host closed the connection]
07:28<andythenorth>airplane factory also? (It’s planned for a ‘seattle’ economy anyway)
07:28<frosch123>seems to be the same as shipyard wrt input/output
07:28<andythenorth>outputs ‘airplane bodies’
07:28<andythenorth>they go somewhere off-map
07:28<frosch123>shipyard appear more visually inteesting to me
07:29<andythenorth>o_O http://3.bp.blogspot.com/-o40zNZ9B26s/UETriT5HI1I/AAAAAAAABIw/Hu4VMlhw-ro/s1600/aaaa-725727.jpg
07:29<andythenorth>limits the game to post 1930s or so
07:29<andythenorth>shipyard doesn't
07:29<frosch123>and pre 2000
07:30<frosch123>only small planes fit on a train
07:30<andythenorth>:)
07:31*andythenorth wonders about aluminium: import it, or smelt it?
07:31<frosch123>if you add it, then smelt it
07:31<frosch123>import bauxite, like manganese
07:32<andythenorth>might add an ore terminal
07:32<andythenorth>dunno what that accepts
07:32<andythenorth>planned for australia / brazil economy also :P
07:32<andythenorth>oh such plans :)
07:32-!-Kwak [5006fbcd@107.161.19.109] has joined #openttd
07:32-!-Kwak is "Kwak" on #openttd
07:33<andythenorth>bauxite + aluminium puts it at 29 cargos
07:33<andythenorth>that’s probably enough
07:33<andythenorth>import explosives from port?
07:34-!-Kwak [5006fbcd@107.161.19.109] has quit []
07:34<frosch123>and deliver to?
07:34<frosch123>and since when do you try to fill all cargo slots?
07:35<andythenorth>I am trying to keep to less than 30
07:35<andythenorth>explosives -> supply yard -> ensp
07:35<andythenorth>no need
07:35<frosch123>explosives only work for mines, and you are importing all the mine stuff
07:35<frosch123>engsups is for heavy industry in this economy
07:36<andythenorth>pipe?
07:36*andythenorth considers pipe cargo, looks cool in wagons
07:36<frosch123>so steel plate and steel pipe?
07:37<frosch123>does not really work together with the galvanized stuff
07:37<andythenorth>nah
07:37<andythenorth>it would have to be a pipe mill
07:37<andythenorth>steel -> pipe -> liquids terminal
07:38<frosch123>i guess is also fine :)
07:38<andythenorth>bit silly
07:38<andythenorth>but might work
07:41<andythenorth>biab
07:41-!-andythenorth [~Andy@cpc87153-aztw31-2-0-cust212.18-1.cable.virginm.net] has quit [Quit: andythenorth]
07:41-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
07:42-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
07:42-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
07:50-!-HerzogDeXtEr [~farci@i59F6DD30.versanet.de] has joined #openttd
07:50-!-HerzogDeXtEr is "purple" on #openttd
08:35-!-aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer]
08:41-!-Arveen is now known as Fishbot
08:42-!-Fishbot [~Arveen@ip-176-199-230-103.hsi06.unitymediagroup.de] has quit []
08:42-!-Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd
08:42-!-Gja is "Martin" on #bcache #openttd
08:42-!-Arveen [~Arveen@ip-176-199-230-103.hsi06.unitymediagroup.de] has joined #openttd
08:42-!-Arveen is "Arveen" on #openttd
08:42-!-Arveen [~Arveen@ip-176-199-230-103.hsi06.unitymediagroup.de] has quit [Read error: Connection reset by peer]
08:43-!-SpComb [terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds]
08:46-!-SpComb [terom@zapotek.paivola.fi] has joined #openttd
08:46-!-SpComb is "Tero Marttila" on #oftc #bitlbee #openttd #tycoon
08:57-!-gelignite [~gelignite@x4db5172c.dyn.telefonica.de] has joined #openttd
08:57-!-gelignite is "gelignite" on #openttd #openttdcoop.devzone
09:12-!-sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd
09:12-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
09:21-!-andythenorth [~Andy@cpc87153-aztw31-2-0-cust212.18-1.cable.virginm.net] has joined #openttd
09:21-!-andythenorth is "Andy" on #openttd
09:23<andythenorth>ho ho https://www.tt-forums.net/viewtopic.php?p=1179682#p1179682
09:24<andythenorth>is PIPE countable bulk? o_O
09:24<andythenorth>or just piece goods?
09:26<andythenorth>and is the unit tonnes, or metres?
09:29<Eddi|zuHause>piece
09:29<Eddi|zuHause>think like wood logs
09:29<Eddi|zuHause>so, goes on stake wagons
09:30<Eddi|zuHause>and tonnes should work
09:30<andythenorth>wood can be countable bulk :P
09:30<andythenorth>but yes
09:30<andythenorth>it’s piece
09:30<andythenorth>and measuring it by length isn’t funny
09:31-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
09:31-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
09:31-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
09:32<andythenorth>where’s Muelheim? http://www.bahnbilder.de/1024/221-116-februar-1987-muelheim-491331.jpg
09:33-!-DDR [~David@S0106f0f249839863.vc.shawcable.net] has quit [Remote host closed the connection]
09:34<andythenorth>also http://www.unusuallocomotion.com/medias/album/images/Terberg-pipe-carrier-8x8.jpg
09:41-!-Cals [~Cals@60-240-146-102.tpgi.com.au] has quit [Ping timeout: 480 seconds]
09:47<Eddi|zuHause>there's lots of Mühlheims, but that one is probably in the Ruhr-area
09:47-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
09:48-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
09:48-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
09:49<Eddi|zuHause>https://goo.gl/maps/efpZrUF41QH2
09:53-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
09:53-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
09:53-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
09:55<andythenorth>fits this economy :)
09:55<andythenorth>for whatever that’s worth (not much)
10:01-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
10:01-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
10:01-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
10:05-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
10:05-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
10:05-!-Jinassi is now known as Guest129
10:05-!-Jinassi2 is now known as Jinassi
10:11-!-Guest129 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
10:16<andythenorth>frosch123: ‘pipe’ makes a mess of the graph…is it worth it? I want it solely for the cargo graphics :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
10:19<Eddi|zuHause>can't say anything about that
10:21-!-sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has quit [Ping timeout: 480 seconds]
10:25-!-aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd
10:25-!-aard is "realname" on #openttdcoop.stable #openttdcoop #openttd.dev #openttd #bitlbee
10:30<andythenorth>think I have to delete it
10:31-!-crabster [~mccrabbym@2ee3efb5.ftth.concepts.nl] has joined #openttd
10:31-!-crabster is "Mr. Smith" on #openttd
10:31-!-lobstar [~mccrabbym@2ee3efb5.ftth.concepts.nl] has quit [Read error: Connection reset by peer]
10:32<frosch123>base metals is missing from metal workshop
10:32<frosch123>did you decide against a shipyard?
10:32<frosch123>not sure the pipe mill should get base metals
10:34<andythenorth>I need to add the shipyard :)
10:34<andythenorth>pipe mill now produces ENSP and BDMT
10:34<frosch123>i like the pipe cargo
10:34<andythenorth>hmm
10:34<andythenorth>ok I’ll revert my delete
10:34<frosch123>the basemetal adds the chaos
10:35<andythenorth>could can that
10:35<andythenorth>just steel
10:35<andythenorth>no cupro-nickel pipes here
10:36-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
10:36-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
10:36-!-Jinassi is now known as Guest136
10:36-!-Jinassi2 is now known as Jinassi
10:36-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds]
10:38<andythenorth>this economy has an annoying number of coastal industries :)
10:39<andythenorth> game will build them in tiny lakes :)
10:40<frosch123>yes, it's different to the other economies in having very few primary industries
10:40<frosch123>which is good, since it makes it different for playing other than looking different
10:42-!-Guest136 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
10:43<andythenorth>one day I will find a fix to that coastal industry problem
10:44-!-lucy [~bunny@luz.lu] has joined #openttd
10:44-!-lucy is "bunny" on #openttd #qemu #gcc #tor-project #tor
10:45<andythenorth>so what does shipyard make? o_O
10:45<andythenorth>ENSP? Scrap?
10:45<andythenorth>Some kind of Marine Supplies?
10:51-!-HerzogDeXtEr [~farci@i59F6DD30.versanet.de] has quit [Read error: Connection reset by peer]
10:56-!-Alberth [~alberth@2001:981:c6c5:1:be5f:f4ff:feac:e11] has joined #openttd
10:56-!-Alberth is "purple" on #openttd
10:56-!-mode/#openttd [+o Alberth] by ChanServ
10:56<@Alberth>o/
11:00<andythenorth>frosch123: ok you get aluminium
11:01<andythenorth>Alcoa is a big aluminium company, they started in Pittsburgh
11:01<andythenorth>‘Steeltown’ is Pittsburgh (crossed with the Ruhr)
11:01<andythenorth>so eh :P
11:01<andythenorth>also they made the beer cans for https://en.wikipedia.org/wiki/Iron_City_Brewing_Company
11:06-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
11:06-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
11:06-!-Jinassi is now known as Guest139
11:06-!-Jinassi2 is now known as Jinassi
11:08<frosch123>shipyard is black hole
11:09<andythenorth>purely?
11:09<frosch123>though if you add marine supplies, you could deliver them to all the other ports
11:09<andythenorth>he yes
11:09<frosch123>might be more interesting than the normal engsups
11:09<andythenorth>odd concept, might work
11:09<andythenorth>I’ve pushed, waiting for bundles again
11:10<andythenorth>aluminium smelter messes up the graph, because it needs chemicals :P
11:10<frosch123>Wolf01: what nrt stuff are you working on? i don't want to work on the same :)
11:10<Wolf01>Nothing atm
11:10<frosch123>i would add the savegame conversion for roadsubtypes otherwise
11:11<Wolf01>+1
11:11<Wolf01>I only implemented part of the patch you linked me yesterday, but I stopped when I noticed it needed the conversion
11:12-!-Guest139 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
11:15-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
11:15-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
11:17<andythenorth>frosch123: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
11:20<frosch123>vehicle parts to shipyard?
11:21<andythenorth>dunno, seemed like they’d want glass and stuff
11:22<andythenorth>happy to change it
11:22<andythenorth>ach, aluminium plant has chemicals to nobble it in extreme
11:22<andythenorth>otherwise it’s much more efficient than steel mill at converting scrap metal
11:22<frosch123>build materials instead of vehicle parts to shipyard?
11:23<andythenorth>ha, that is plausible
11:23<andythenorth>especially if it’s a marine yard that produces rigs and stuff as well
11:23<andythenorth>like the forum suggestion
11:24<frosch123>split engsups into engsup/marinesup? or keep it as it?
11:24<frosch123>looks done otherweise
11:25<andythenorth>I am thinking split it
11:25<andythenorth>to see if it makes any sense
11:25<andythenorth>I see nothing else to add, but wonder what can be removed...
11:25<andythenorth>machine shop builds tractors, shipyard builds tugs
11:26<andythenorth>aluminium smelter is bothering me
11:27<frosch123>you could drop vehicles and turn them into goods
11:27<frosch123>then you can also drop vehicle dealer and petrol
11:27<frosch123>you can always drop the hotel
11:29<andythenorth>hotel seems to be undeletable
11:29<andythenorth>whenever I delete it, I add it back :P
11:30<andythenorth>I think I depend on it too much for pax when building first route
11:30<andythenorth>https://en.wikipedia.org/wiki/Marine_technology
11:30<andythenorth>MATE?
11:30<andythenorth>MASP seems ugly :P
11:30<andythenorth>SHSP also
11:30<andythenorth>WASP?
11:31<frosch123>why not masp?
11:34<andythenorth>just sounds ugly in my head :)
11:36-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
11:36-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
11:36-!-Jinassi is now known as Guest146
11:36-!-Jinassi2 is now known as Jinassi
11:41-!-Guest146 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
11:42-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
11:42-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
11:42-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
11:58<andythenorth>so err…what’s the unit for marine supplies?
11:58<andythenorth>crates?
11:58<andythenorth>and what if it’s a ship? :P
11:58<frosch123>piece?
11:58<andythenorth>vehicles are just ’n vehicles'
11:59<frosch123>i guess crates are the only thing that makes sense to transport
11:59<frosch123>you don't put ships on trucks
11:59<frosch123>at least not real ships
12:02<andythenorth>I’ve pushed, waiting on bundles some more
12:05-!-FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd
12:05-!-FLHerne is "Francis Herne" on #openttd
12:06-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
12:06-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
12:06-!-Jinassi is now known as Guest149
12:06-!-Jinassi2 is now known as Jinassi
12:08<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
12:08<andythenorth>I tried quicklime -> aluminium plant, it’s a bit of a mess
12:08<frosch123>you need to add MASP to the graph script :)
12:08<andythenorth>ach yes
12:09<andythenorth>Extreme aluminium smelter merges both bauxite refining and scrap melting
12:09<andythenorth>this economy should just pick one or the other
12:09<Wolf01>Petroleum Fuels to Vehicle Dealer? Why?
12:09<andythenorth>yeah, I wonder if petrol could be dropped entirely?
12:09<frosch123>remove engsups from the ports now?
12:10<andythenorth>I’ll try it
12:10<andythenorth>main input to smelting aluminium is refined bauxite (aluminia), and some cryolite (wiki that)
12:10<andythenorth>+ loads of electricity
12:10<andythenorth>and some base metal for tuning the resulting alloy
12:12-!-Guest149 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
12:22<andythenorth>frosch123: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
12:22<andythenorth>dot has done a nice job there
12:23<andythenorth>steel from bottom left, foundation of economy
12:23<andythenorth>over to town and export
12:23<andythenorth>pipe has got a bit isolated
12:23<andythenorth>looping it back to liquids terminal made a mess :P
12:23<Wolf01>frosch123, working on something else than saveload?
12:24<frosch123>andythenorth: the graph script has a list of the supplies labels
12:25<andythenorth>I have just changed it :)
12:25<andythenorth>much better
12:25<frosch123>Wolf01: i pushed some stuff earlier
12:25<Wolf01>Already fetched those
12:25<frosch123>though you may need a new newgrf
12:26<Wolf01>I'm going to remove the old Set/GetRoadTypes()
12:26<frosch123>http://devs.openttd.org/~frosch/example_roadtype_and_tramtype.grf
12:26<frosch123>Wolf01: i am about to remove them :)
12:27<Wolf01>Oh ok
12:27<frosch123>that's part of the savegame conversion
12:27<Wolf01>Good
12:27*andythenorth wonders if designing economies to make a nice dot graph is wise :)
12:27<frosch123>earlier i wondered about the autoreplace gui
12:27<frosch123>for trains there is a selection of railtypes
12:27<Wolf01>You already simplified RoadTypeIdentifiers::FromTile too?
12:28<frosch123>andythenorth: it's not the worst thing if players understand the flow :)
12:28<frosch123>andythenorth: but definitely fix the masp before judging :)
12:29<Wolf01><frosch123> earlier i wondered about the autoreplace gui <- yeah, a big mess, I think we should also split trams from there, as you can't even convert a bus to tram in vanilla
12:30<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
12:31<andythenorth>I think that’s worth me play-testing now
12:31<andythenorth>there is probably some back-and-forth with goods, and so on
12:31<frosch123>bulk terminal gets two supplies, intentional?
12:32<andythenorth>yes, we’re over-supplied for FMSP
12:32<andythenorth>relative to demand
12:32<andythenorth>the ports have quite high supply requirements (640t for gung ho)
12:33<andythenorth>that’s why I left ENSP on the ore terminal initially :)
12:33<frosch123>ah, you moved pipe to shipyard
12:33<frosch123>that's why the graph got simpler :)
12:34<frosch123>also add pipe to builders yard?
12:34<frosch123>it's a bit weird that you can send steel to shipyard via and not via pipe mill
12:34<frosch123>but it would be fine if pipe had another destination
12:36-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
12:36-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
12:36-!-Jinassi is now known as Guest153
12:36-!-Jinassi2 is now known as Jinassi
12:36<andythenorth>I think it’s a bit of a mess right now
12:37<andythenorth>I only want the cargo because it might look good on trains :)
12:40<andythenorth>builders yard even has pipe sprites :P http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#builders_yard
12:43-!-Guest153 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
12:45-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds]
12:49<andythenorth>I think pipe has to go
12:51<andythenorth>it can be building materials
12:52<andythenorth>pipe can re-appear in some oil-based economy :P
12:52-!-Progman [~progman@p57A18EA0.dip0.t-ipconnect.de] has joined #openttd
12:52-!-Progman is "Peter Henschel" on #openttdcoop.dev #openttdcoop #openttd
12:52<frosch123>you mean, keep pipe mill, but make it produce building materials?
12:52<frosch123>and add building materials to shipyard?
12:53<andythenorth>yes
12:53<andythenorth>all of those things
12:53<andythenorth>in another economy, import pipe, and use it for vehicles there
12:53<frosch123>replace vehicles with goods, and drop the port?
12:53<frosch123>and drop vehicle dealer
12:53<andythenorth>nah, I want vehicle cargo sprites :)
12:53<frosch123>oh, no alcohol then :p
12:53<andythenorth>and I won’t provide this chain other place
12:53<andythenorth>places *
12:56<andythenorth>could be ‘rolling mill’ not ‘pipe mill’
12:56<andythenorth>but eh
12:56<andythenorth>potato / potato
13:01<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#steeltown
13:04<frosch123>:)
13:06-!-Jinassi2 [~jinassi@176.76.241.108] has joined #openttd
13:06-!-Jinassi2 is "Some days are better than others, section leader" on #/r/openttd #openttd
13:06-!-Jinassi is now known as Guest154
13:06-!-Jinassi2 is now known as Jinassi
13:10-!-Guest154 [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
13:33<andythenorth>better than http://bundles.openttdcoop.org/firs/push/v6174-1252/docs/html/economies.html#steeltown
13:33<andythenorth>and http://bundles.openttdcoop.org/firs/push/v6174-1253/docs/html/economies.html#steeltown
13:35-!-DDR [~David@S0106f0f249839863.vc.shawcable.net] has joined #openttd
13:35-!-DDR is "David" on #openttd
13:35-!-ConductorCat [~Conductor@pool-108-56-13-173.washdc.east.verizon.net] has joined #openttd
13:35-!-ConductorCat is "realname" on #openttd #openttdcoop
13:41-!-ConductCat [~Conductor@pool-108-56-6-245.washdc.east.verizon.net] has quit [Ping timeout: 480 seconds]
13:41-!-Jinassi [~jinassi@0001ec72.user.oftc.net] has quit [Ping timeout: 480 seconds]
13:42<andythenorth>http://bundles.openttdcoop.org/firs/push/v6174-1253/docs/html/economies.html#arctic_basic
13:42<andythenorth>drop the farm?
13:42<andythenorth>then make Farm Supplies ‘Logging Supplies’?
13:43<@Rubidium>make it a server farm and use it to transport information
13:43<andythenorth>ha ha
13:44-!-glx [~glx@000128ec.user.oftc.net] has joined #openttd
13:44-!-glx is "Loïc GUILLOUX" on #openttd
13:44-!-mode/#openttd [+v glx] by ChanServ
13:44<@Rubidium>https://what-if.xkcd.com/31/
13:44<andythenorth>that is a whole economy, baseset and grfs :P
13:45*andythenorth was envisaging a network hardware baseset :P
13:45<andythenorth>not sneakernet :)
13:47<frosch123>andythenorth: farm supplies for forest is fine
13:48<andythenorth>bugs me that fertiliser doesn’t go to farm
13:48<andythenorth>also…finland kills 70k-80k moose per year
13:48<andythenorth>and harvests forest fruits and stuff
13:48<andythenorth>so forest -> food? o_O
13:48<andythenorth>or hunting grounds -> food
13:49<andythenorth>no way to increase the output :)
13:49<andythenorth>unless logging supplies includes hunting gear
13:49<frosch123>sounds like a food chain
13:50<frosch123>hunter, rancher, meat grinder, cook, fast food, frozen lasagna, horse meat recycling
13:51<frosch123>could be your first toyland economy :)
13:51<frosch123>ice cream, burgers and such
13:52<frosch123>but might be more a V thing
13:52<andythenorth>you have just described the urban economy I planned :P
13:52<andythenorth>also I thought a florist maybe? o_O
13:52<andythenorth>http://www.brothers-brick.com/2016/11/25/more-power-to-the-flower/
13:52<andythenorth>air-freight flowers
13:52<andythenorth>or dutch tulips
13:53<frosch123>netherland economy?
13:53<frosch123>he
13:53<andythenorth>coffee, tulips
13:53<andythenorth>cannabis
13:53-!-aard [~aard@108.134.189.109.customer.cdi.no] has quit [Ping timeout: 480 seconds]
13:53<andythenorth>capitalism
13:53<andythenorth>hmm capitalism isn’t really a cargo
13:53<frosch123>benelux economy?
13:54*andythenorth ponders a stupid conceptual economy
13:54<frosch123>then you can add cacao, chocolate, wafers
13:54<andythenorth>transporting ideas to and from universities, governments, marketplaces, newspapers
13:54<andythenorth>we never did slaves :P
13:54<frosch123>ideas are stupid
13:54<frosch123>everyone has ideas
13:54<andythenorth>I have been reading a book again about how much slaving Europeans did around the North Sea
13:54<frosch123>but it requires work to turn them real
13:55<frosch123>viking economy?
13:55<frosch123>ships, beer -> exploration camp -> slaves, food
13:57<andythenorth>‘tribute’
13:57<andythenorth>raiders -> monasteries -> tribute
13:58<andythenorth>also the Hanseatic league used to blockade the winter grain into Bergen, if the king of Norway had annoyed them
13:58<andythenorth>and Norwegian Stockfish was a major food commodity
13:58<andythenorth>such books :P
14:00-!-aard [~aard@108.134.189.109.customer.cdi.no] has joined #openttd
14:00-!-aard is "realname" on #bitlbee #openttd #openttd.dev #openttdcoop #openttdcoop.stable
14:07<andythenorth>1. Logging Supplies -> Forest -> Wood. Hunting Grounds -> Food (no production boost)
14:07<andythenorth>2. Logging & hunting Supplies -> Forest -> Wood, Food
14:08<frosch123>don't add too many supply types :)
14:08<frosch123>they are all just boxes
14:08<andythenorth>Yes
14:09<andythenorth>3. Farm Supplies -> Forest -> Wood. Hunting Grounds -> Good (no production boost)
14:09<andythenorth>Food / Good /s
14:09<andythenorth>don’t really want Logging Supplies, it’s messy
14:10<andythenorth>we need sea ice
14:10<andythenorth>then there can be a fishing hole
14:12<andythenorth>http://seenandsaid.blogspot.co.uk/2013/01/ice-fishing-huts-by-richard-johnson.html
14:13<andythenorth>is ice watertypes? o_O
14:24-!-Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection]
14:25-!-Mazur [~mazur@5ED2923C.cm-7-3c.dynamic.ziggo.nl] has joined #openttd
14:25-!-Mazur is "Stefan Linnemann" on #openttdcoop.stable #openttdcoop #openttd #oolite
14:27<Wolf01>Umh, SceneFactory or SceneProvider? I already know (how to build) the scenes, I only need to build them on request
14:46<frosch123>andythenorth: roadtype :)
14:47<frosch123>the ship crossing works different to rail crossing though. while rail crossings are closed some time before the train passes, ship crossing are closed some time after the ship crossed
15:23-!-aard [~aard@108.134.189.109.customer.cdi.no] has quit [Read error: Connection reset by peer]
15:25-!-sla_ro|master [~sla.ro@31.5.74.162] has quit []
15:26<andythenorth>I was thinking of ice water, hovercraft only :P
15:27<andythenorth>or ice sailing rigs
15:28<V453000>andythenorth going wild?
15:28<andythenorth>apparently
15:29<frosch123>Wolf01: pushed the savegame conversion
15:29<frosch123>m7 6..7 is no longer used
15:29<Wolf01>+1
15:29<frosch123>GetRoadTypes is still present with some compatibility code
15:30<frosch123>it's still used in many places
15:30<frosch123>if you have savegames from the earlier patch, they are likely broken now
15:30<Wolf01>\o/
15:31<frosch123>http://devs.openttd.org/~frosch/nrt3.sav <- you can have my save though :)
15:37<andythenorth>yay
15:52<andythenorth>hunting camp probably works
15:52<andythenorth>no supply boost = ‘interesting’
15:53<andythenorth>I should have consolidated a single ‘Supplies’ for smaller economies maybe
15:53<andythenorth>but eh
15:53<frosch123>night
15:53-!-frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
15:56<andythenorth>hmm
15:56<andythenorth>a moose is 500kg
15:57-!-HerzogDeXtEr [~farci@i59F6DD30.versanet.de] has joined #openttd
15:57-!-HerzogDeXtEr is "purple" on #openttd
15:57<andythenorth>and Sweden shoots 8,000 of them per month, averaged
15:58<andythenorth>50t / month food is probably about right
16:00<Wolf01>I need to fix scenario editor, crashed badly when opening the road toolbar
16:00<andythenorth>is it all separate code there?
16:01<Wolf01>Not really, it shares a lot with normal game, but some initializations must be done there too, and I think I didn't put them into the editor code
16:02<andythenorth>I see :)
16:02<andythenorth>hmm, can I detect rivers
16:02*andythenorth considers fish nets for river fish
16:02<andythenorth>salmon and such
16:02<andythenorth>very arctic :)
16:03<andythenorth>http://www.kitkanviisas.fi/en/fishers/fishing-methods/31-fyke-net-fishing
16:08<Wolf01>https://thumbs.dreamstime.com/z/reti-da-pesca-sul-fiume-50307276.jpg <- we use these here
16:10<Wolf01>http://footage.framepool.com/shotimg/qf/628193527-po-fiume-rete-da-pesca-crepuscolo-riva-sponda.jpg and these
16:13<andythenorth>should probably try and detect rivers :P
16:13<andythenorth>not tonight though
16:14-!-FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Remote host closed the connection]
16:14-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
16:14-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
16:15-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Read error: Connection reset by peer]
16:15-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
16:15-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has joined #openttd
16:19-!-Alberth [~alberth@00015f9e.user.oftc.net] has left #openttd []
16:21-!-FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd
16:21-!-FLHerne is "Francis Herne" on #openttd
16:35-!-andythenorth [~Andy@cpc87153-aztw31-2-0-cust212.18-1.cable.virginm.net] has quit [Quit: andythenorth]
16:40-!-welshdragon [~user@host86-156-233-113.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds]
16:41-!-sim-al2 [~sim-al2@108-221-157-231.lightspeed.mmphtn.sbcglobal.net] has joined #openttd
16:41-!-sim-al2 is "sim-al2" on #openttd @#/r/openttd
16:52-!-Supercheese [~Superchee@cpe-76-178-137-142.natnow.res.rr.com] has quit [Quit: Valete omnes]
17:15-!-fap [~oftc-webi@87.red-2-137-174.dynamicip.rima-tde.net] has joined #openttd
17:15-!-fap is "OFTC WebIRC Client" on #openttd
17:15<fap>hello
17:16-!-fap is now known as Guest175
17:16-!-welshdragon [~user@host86-155-172-216.range86-155.btcentralplus.com] has joined #openttd
17:16-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
17:22<Guest175>whats the largest most impressive saved game out there that i can download?
17:23<Guest175>with like the entire map already covered in cities and unlimited trains in every nook and cranny of the map?
17:24-!-welshdragon [~user@host86-155-172-216.range86-155.btcentralplus.com] has quit [Ping timeout: 480 seconds]
17:46-!-welshdragon [~user@host86-175-30-51.range86-175.btcentralplus.com] has joined #openttd
17:46-!-welshdragon is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
17:47-!-Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving]
17:53-!-Progman [~progman@p57A18EA0.dip0.t-ipconnect.de] has quit [Remote host closed the connection]
18:07-!-gelignite [~gelignite@x4db5172c.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta]
18:07-!-Milek7 [~milek7@rpi.i.milek7.gq] has quit [Read error: Connection reset by peer]
18:08-!-Milek7 [~milek7@rpi.i.milek7.gq] has joined #openttd
18:08-!-Milek7 is "milek7" on #openttd.dev #openttd
18:25-!-MonkeyDrone [~quassel@107.ip-91-134-138.eu] has quit [Remote host closed the connection]
18:37-!-JezK_ [~jez@2407:7800:400:107f:442f:917c:e18b:a21e] has joined #openttd
18:37-!-JezK_ is "jez" on #openttd #love
18:38<FLHerne>Openttdcoop ones are scary
18:39<FLHerne>Guest175: ^
18:40<FLHerne>(https://wiki.openttdcoop.org/PublicServer:Archive_-_Hall_of_Fame)
18:51-!-FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!]
19:14-!-Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)]
19:26<Guest175>thanks flherne ill check t out
19:26<Guest175>what do u mean openttdcoop ones are scary?
19:30<Wolf01>'night
19:30-!-Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
19:51-!-tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd
19:51-!-tokai|noir is "Christian Rosentreter" on #openttd
19:51-!-mode/#openttd [+v tokai|noir] by ChanServ
19:52-!-Feuersalamander is now known as grossing
19:58-!-tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds]
20:03-!-JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has joined #openttd
20:03-!-JacobD88 is "JacobD88" on #openttd.dev #openttd.notice #openttd
20:04-!-JacobD88 [~Thunderbi@cpc80661-stap13-2-0-cust817.12-2.cable.virginm.net] has quit []
20:49-!-BluesInTheNet [~staticfun@193.198.16.210] has quit [Ping timeout: 480 seconds]
20:55-!-HerzogDeXtEr1 [~farci@i59F6B545.versanet.de] has joined #openttd
20:55-!-HerzogDeXtEr1 is "purple" on #openttd
20:56-!-markjones [~user@host86-175-30-51.range86-175.btcentralplus.com] has joined #openttd
20:56-!-markjones is "Guest" on #tycoonexiles #tycoon #simsig #openttd.dev #openttd
21:01-!-HerzogDeXtEr [~farci@i59F6DD30.versanet.de] has quit [Ping timeout: 480 seconds]
21:03-!-welshdragon [~user@host86-175-30-51.range86-175.btcentralplus.com] has quit [Ping timeout: 480 seconds]
22:02-!-JezK_ [~jez@2407:7800:400:107f:442f:917c:e18b:a21e] has quit [Ping timeout: 480 seconds]
22:10-!-JezK_ [~jez@2407:7800:400:1065:96ed:dfaa:388f:6208] has joined #openttd
22:10-!-JezK_ is "jez" on #love #openttd
22:52-!-glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye]
---Logclosed Mon Nov 28 00:00:02 2016