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#openttd IRC Logs for 2016-11-28

---Logopened Mon Nov 28 00:00:02 2016
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05:00<Rocangus>I'm trying to set up an OpenTTD dedicated server on command line Ubuntu 16.04. I have downloaded the dependencies as per the installation FAQ, compiled and installed the game. When I try to run openttd -D to get the game running so I can host, it complains that it cannot find a graphics set even though I have confirmed that openttd-opengfx is installed..
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05:24<V453000>yo MonkeyDrone :)
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05:49<Rocangus>It turns out that I had to manually extract all the contents of the opengrf tar into the smae kind of directory where you find it on Windows to make it work. Now to rescale the map and use the package installation feature to get a package and all that.
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06:07<Eddi|zuHause>you don't have to extract the tar, it just must be in a location that openttd searches
06:07<Eddi|zuHause>(as per the readme)
06:08<Eddi|zuHause>(you do have to extract .gz though)
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06:45<Wolf01>Is the study for the EM drive?
06:48<__ln__>it is
06:48<Wolf01>I still think the best explanation could be seen in Event Horizon movie... or Warp from Warhammer 40k
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08:27<__ln__>It will be awkward if the EM Drive actually works.
08:29<Wolf01>Reading the study, it seem to work, and better than laser propulsion or light sails... it's not even near the performance of the ion drive but it's already a step forward... without fuel
08:30<Rocangus>Eddi|zuHause, I tried, but it wouldn't work that way. I put the .tar I got from the .zip in /baseset/ under the openttd directory and yet it wouldn't let me start it.
08:32<Wolf01>Did you compile without compression support?
08:33<Rocangus>I did get all the dependencies and installed it according to the description on the wiki
08:43<Rocangus>Though I honestly don't know if I compiled it with or without compression support. I used the tar for version 1.6.1.
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09:05<Rocangus>Wolf01, how do I compile openttd with compression support?
09:06<Wolf01>Usually without specifing --without-* when compiling
09:07<Rocangus>I didn't make any --without-* specification, so it should have that, then.
09:09<@Alberth>configure output lists the found compression libraries, normally
09:12<Rocangus>I'm pretty new to these things... Roughly where should it list those, Alberth ?
09:14<Rocangus>I do see that zlip was found.
09:14<@Alberth>checking zlib... found
09:14<@Alberth>checking liblzma... found
09:14<@Alberth>checking lzo2... found
09:15<Rocangus>All three found
09:17<supermop_>good morning
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09:20<supermop_>nice cold day here
09:20<Rocangus>Might there be somethign related to the fact that I am trying to run it as a dedicated server that messes things up?
09:24<@Alberth>what doesn't it do?
09:27<Rocangus>The things it doesn't do is let me use newGRF that I have verified are downloaded and exist in the folder I installed openttd in. It also removes the entries about that from the openttd.cfg file everytime I have run it. I'm sitting in shell on this server I'm trying to use for it, so I have no GUI.
09:31<@Alberth>you edit openttd.cfg with the server running?
09:32<@Alberth>if so, don't do that
09:32<@Alberth>openttd writes its config on exit
09:32<Rocangus>No. I exit the server, then edit the openttd.cfg, save it, start the server again.
09:32<@Alberth>tried debugging if it looks for the right places?
09:33<Rocangus>I think the thing may be that the newgrf I'm trying to use is in content_download and it doesn't look in the right place. What is the command for enabling debugging when you load the game?
09:33<@Alberth>./openttd -d grf=5
09:33<@Alberth>I think
09:33<@Alberth>gives a lot of output
09:35<Rocangus>It gives so much output that it owerflows the ssh buffer even!
09:35<@Alberth>.openttd -d grf=5 >& uit
09:35<@Alberth>then copy 'uit' to local system, and read :)
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09:36<Rocangus>I think I can just open 'uit' in nano and read it that way
09:37<@Alberth>ok :)
09:37<@Alberth>ah, perhaps you use \ for directory separators instead of / ?
09:37<@Alberth>or uppercase vs lowercase ?
09:38<@Alberth>should have asked that earlier
09:38<Rocangus>I'm on linux and I just ran openttd from the ~/openttd-1.6.1 directory
09:38<Rocangus>Ubuntu 16.04 with dependencies downloaded
09:40<@Alberth>yeah, but a Linux file system uses / and is case sensitive, so if you copy a openttd.cfg from a windows system, chances are it won't load newgrfs due to messed up paths
09:41<Rocangus>...The thing might also be... lemme test
09:46<Rocangus>Even with a complete, correct path, it keeps deleting my entry to the .tar-file, both when I put it under the newgrf group and the newgrf-static group.
09:46<@Alberth>does the path appear in the debug output?
09:47<@Alberth>ie grep "part-of-path" uit
09:47<@Alberth>or search in nano
09:48<Rocangus>It doesn't like ./openttd and when I use the directory it just says it's a directory
09:49<@Alberth>cd openttd-1.6.1
09:49<@Alberth>cd bin
09:49<Rocangus>Did the cd openttd-1.6.1 and now the console is waiting for the program to finish.
09:50<Rocangus>I'll ^C and see what I get.
09:53<Alkel_U3>about that base set - if it's a dedicated server, graphicsset = "none" in openttd.cfg does the trick for me.
09:54<Rocangus>I have found an entry where it says "searching for NewGRFs" and it finds the two I downloaded...
09:57<@Alberth>you could try loading a savegame on startup that uses the newgrfs
09:58<@Alberth>I don't know much about server configuration
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10:25<Rocangus>loading a saved game with the newgrf worked but that means that it's gonna be more iffy to make new maps for the server once a game has run to its' conclusion
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10:29<Alkel_U3>You need to add the newgrfs to openttd.cfg below line [newgrf]
10:31<Rocangus>I do add them there with the server not running, but they don't load as they should. It doesn't matter whether I write out the .tar or the full <file>.tar\<file>.grf. They are in the contnent_download/newgrf directory. When I unload the server and open openttd.cfg again, the entries are gone.
10:32<Alkel_U3>ah. Is there aditional path in the tar?
10:33<Rocangus>What do you mean?
10:36<@Alberth>the \ will never work at a unix system, use /
10:37<Rocangus>I'm going to try adding the full path, '/root/openttd-1.6.1/content_download/newgrf/av8_Aviators_Aircraft_Set-2.21/pb_av8w.grf =' and see if that doesn't work. If it doesn't I'm going to have to use my mother's laptop instead of the virtual server which otherwise works.
10:38<Rocangus>Wht is the difference between the [newgrf] and [newgrf-static] groups?
10:38<Alkel_U3>Usually you get a .tar with a directory and that contains the files. So if it goes like awesometrains.tar/awesometrains/awesometrains.grf, you need awesometrains/awesometrains.grf
10:40<Rocangus>But that is the same as what is in the detailed NewGRF information you can see if you have a GUI to mess about with, isn't it? Just that the \ I see on a Windows cmputer needs to be replaced with / on unix?
10:40<Alkel_U3>Static grfs are purely cosmetic, loaded directly at starup so you can have it always even in multiplayer games
10:40<Alkel_U3>Yes, also case-sensitive
10:41<Rocangus>So adding the plane pack to the static group will not makeit function correctly?
10:41<@Alberth> example from my config
10:41<@Alberth>4F472B31|4E0B2D42462F295F36AFBA90D239A323| is optional afaik
10:41<Alkel_U3>It will not
10:41<@Alberth>plane pack is not usable as static newgrf
10:42<@Alberth>it may only have sprites, no behavior
10:43<Alkel_U3>and is useless on dedicated server
10:43<@Alberth>good point
10:43<@Alberth>(you don't have a UI )
10:45<Rocangus>Alright, I made it work. It was the difference between Windows having a \ in the file name for the newgrf and unix using / instead.
10:45<Rocangus>That's... I think 6 hours trying to make this work finally paying off.
10:46<Rocangus>Is there a way of making the server save the game before flushing everything and starting over?
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11:04<Alkel_U3>Not a config option AFAIK - there are some ways to react to events (admin port it was called, I think?), though I have no idea if that is possible. Haven't played with it myself.
11:09<Rocangus>Yeah, it sems like restarting of games and such needs to either be handled by bots or manually and not by the server itself.
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12:29<Rocangus>How do I install a cript that comes with several .nut-files?
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12:30<@Alberth>usually you just leave it all in the .tar
12:31<@Alberth>otherwise, make a directory, and put all the .nut files in it
12:32<@Alberth>add the .tar (or the directory) inside a "game" directory
12:32<@Alberth>at least that seems like the usual name
12:33<Rocangus>What do you mean by "game" directory? A directory called "game" somewhere inside of the installation directory?
12:34<@Alberth>next to "newgrf"
12:34<@Alberth>the README file has all the details
12:34<Alkel_U3>by default ~/.openttd/game/
12:36<Rocangus>Alright. Thanks. I'll go try that and see what happens.
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12:38<Rocangus>So I did that... Gonna try and see what happens when I launch the server soon.
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13:54<Rocangus>Libraries for scripts, are they to be put under ~/.openttd/game/libraries ?
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14:15<frosch123>now even starcraft progamers post the factorio darude video :p
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14:45<Alkel_U3>Jesus christ, that's monstrous. I'm really wondering how long till they implement Factorio in the circuit network.
14:46<Alkel_U3>Bonus points if it handles multiplayer
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14:50<Lejving>Alkel_U3, there's one guy who made a computer afaik
14:51<frosch123>Alkel_U3: it mainly proves that factorio game entities can store a lot of information
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14:53<Alkel_U3>well, yea. I expected 34 MB to take a lot more space, but than again, the constant combinators do hold a lot
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14:53<Alkel_U3>Lejving: not even surprised at this point :D
14:55<Alkel_U3>now if only they went with the RGB code option for lamps... :D
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15:46<V453000>:) :)
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---Logclosed Tue Nov 29 00:00:03 2016