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#openttd IRC Logs for 2016-12-13

---Logopened Tue Dec 13 00:00:15 2016
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06:13<Wolf01>Moin
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06:39<__ln__>'qapla Wolf01
06:47<Wolf01>Is that IKEA?
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06:59<Wolf01>https://github.com/henryefranks/Pac-Bar & https://github.com/insidegui/TouchBarSpaceFight ... seem these are the only valid uses of the touch bar
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07:27<Eddi|zuHause>how about pong?
07:27<Wolf01>Maybe there's that too
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09:13<supermop>hello
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10:20<Wolf01>o/
10:20<@Alberth>hi hi
10:21<Wolf01>I might need your help to change a translation used by noai squirrel scripts
10:23<Wolf01>I'm changing the STR_ERROR_CROSSING_DISALLOWED to STR_ERROR_CROSSING_DISALLOWED_RAIL/_ROAD because I need 2 different messages
10:31*Wolf01 is going to take it's daily tea :P
10:41<@Alberth>how do squirrel scripts use such a string?
10:41<@Alberth>you can test on particular strings or so?
10:57<Wolf01>http://webster.openttdcoop.org/index.php?channel=openttd&date=1481500800#1481576531
10:58<Wolf01>Tried the squirrel_export.sh but works only for functions
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11:09<@Alberth>script/api/script_rail.hpp
11:09<@Alberth>39: ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED] <-- that seems like the place to change things
11:10<@Alberth>I guess No* should also distinguish between rail and road, so that would be 2 entries
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11:11<@Alberth>and then you get a compatibility thingie somewhere, I'll try to find that
11:12<@Alberth>ah bin/ai has compatibility nuts, and bin/game likely too
11:15<@Alberth>and there is a changelog for the API, eg script/api/ai_changelog.hpp (line 238 has the previous error)
11:16<Wolf01>Yes
11:30<Wolf01>So how could I fix the thing?
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11:32<Wolf01>Quak
11:33<Wolf01>I would provide some compatibility like one tries to use ERR_RAILTYPE_DISALLOWS_CROSSING will be redirected to ERR_RAILTYPE_DISALLOWS_CROSSING_RAIL, and introduce a brand new ERR_RAILTYPE_DISALLOWS_CROSSING_ROAD
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11:39<frosch123>hoi
11:40<frosch123>first change the constants so that it compiles
11:40<frosch123>then you can add compatibility stuff to bin/game/compat* and bin/ai/compat*
11:42<@Alberth>hola
11:43<Wolf01>Uhm, I can do the first step, but I don't know how to do the nut part
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11:51<frosch123>you add stuff like "AIRoad.STR_ERROR_OLD <- AIRoad.STR_ERROR_NEW" to all files
11:51<frosch123>in the ai/compat with prefix AI, in game/compat with prefix GS
11:52<frosch123>s/STR_ERROR/ERR_ROAD/
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11:57<Wolf01>Uhm, is it really necessary? I'm not changing "ERR_RAILTYPE_DISALLOWS_CROSSING", I changed the STR and I'm adding a "ScriptError::RegisterErrorMap(STR_ERROR_CROSSING_DISALLOWED_ROAD, ScriptRail::ERR_ROADTYPE_DISALLOWS_CROSSING);" for roads, which is new
11:57<frosch123>ah, ok, yeah, in that case just adjust the [STR_ERROR] part
11:58<frosch123>the script api does not change
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12:06<Wolf01>https://gist.github.com/Wolfolo/25b83607bc8765cd170bb9697da2da1c like this?
12:08<frosch123>minus the ai_changelog thing
12:08<frosch123>there is nothing new
12:08<Wolf01>The road one
12:09<frosch123>hmm, is that diff complete?
12:09<Wolf01>It should be
12:11<frosch123>where is the ERR_ROADTYPE_DISALLOWS_CROSSING from?
12:11<frosch123>there is no change to any script* file
12:11<frosch123>and it also does not match any naming shema
12:12<@Alberth>we don't want to differentiate between these errors at NoAi/NoGame level?
12:12<Wolf01>I replaced "RAILTYPE" with "ROADTYPE"
12:12<frosch123>Wolf01: did you write the .sq files by hand?
12:12<frosch123>they are supposed to be generated
12:12<frosch123>you changed the generated files, but not the source
12:12<Wolf01>Eh, that is what I asked for... how to change them
12:13<frosch123>there is script_rail.hpp and script_road.hpp
12:13<frosch123>depending on whether it is an error message triggered by road or rail construction
12:13<frosch123>you change those files, then you run squirrel_export
12:16<@Alberth>(05:09:22 PM) Alberth: script/api/script_rail.hpp
12:16<@Alberth>(05:09:22 PM) Alberth: 39: ERR_RAILTYPE_DISALLOWS_CROSSING, // [STR_ERROR_CROSSING_DISALLOWED] <-- that seems like the place to change things
12:18<Wolf01>I've tried that before, but nothing changed after export
12:18<Wolf01>Maybe I'm missing something required to run it
12:22<Wolf01>Ok, I get errors on the script
12:22<Wolf01>wolfolo@WOLF01:/mnt/e/progetti/OpenTTD/notroadtypes/src/script/api$ sh squirrel_export.sh
12:22<Wolf01>: not foundport.sh: 2: squirrel_export.sh:
12:22<Wolf01>: not foundport.sh: 4: squirrel_export.sh:
12:22<Wolf01>: not foundport.sh: 9: squirrel_export.sh:
12:22<Wolf01>: bad variable name 12: export: LC_ALL
12:23<@Alberth>https://paste.openttdcoop.org/pmozeypex not working?
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12:24<Wolf01>This is the only output I get
12:24<Wolf01>With ./ I get the same in italian
12:25<@Alberth>likely your "sh" is not compatible with the script
12:25<Wolf01>Probably
12:25<@Alberth>what is sh exactly? may sh --version gives a clue
12:26<@Rubidium>try bash instead of sh
12:27<Wolf01>./ is bash
12:27<@Rubidium>not necessarily
12:27<Wolf01>In my case it is :P
12:28<@Alberth>"./" is just a way to avoid path resolving
12:28<Wolf01>Btw, I'm not able to provide a version, --version does not work
12:28<@Alberth>-v ?
12:28<Wolf01>Nope
12:28<@Alberth>-h ?
12:28<@Rubidium>if --version doesn't work, it ain't bash
12:28<Wolf01>Illegal option --
12:28<@Alberth>definitely not bash
12:29<@Rubidium>ls -alh /bin/sh
12:29<Wolf01>Bash instead: GNU bash, versione 4.3.11(1)-release (x86_64-pc-linux-gnu)
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12:38<Wolf01>Meh, I need to wait for the creator update to upgrade to 16.04 D:
12:38<@Rubidium>so, you have ubuntu?
12:38<Wolf01>Yes, 14.04
12:38<@Rubidium>thus a debian derivative and as such /bin/sh defaults to Dash not Bash
12:39<Wolf01>One or the other, all give the same error
12:39<@Rubidium>bash ./squirrel_export.sh does?
12:40<Wolf01>Same
12:40<@Rubidium>lines 2,4 and 9 are empty lines. Something is fudged up
12:41<Wolf01>Creator update will add more support to ubuntu, maybe this version is missing something critical
12:42<@Rubidium>that script is from 2011, and existed way before. It's not that Ubuntu 14.04 is too old for it
12:42<Wolf01>Maybe real Ubuntu not, mangled Ubuntu could be
12:42<@Rubidium>also the foundport.sh is weird
12:43<Wolf01>I only have the ubuntu shell
12:43<Wolf01>Or I must start the virtual machine, hoping it still work
12:43<@Rubidium>even google has no idea about foundport.sh
12:44<@Rubidium>so it's gone bonkers
12:44<Wolf01>Maybe its "not found" "port.sh"
12:45<Wolf01>s/its/it's
12:45<@Rubidium>could you tell me what hexdump -C squirrel_export.sh | head -n 1 yields?
12:45<@Rubidium>you did not copy the error message but typed it in IRC?
12:46<Wolf01>Or maybe even used a commandcode and overwrote some "squirrel_export.sh" part
12:46<Wolf01>I copied it
12:46<Wolf01>00000000 23 21 2f 62 69 6e 2f 62 61 73 68 0d 0a 0d 0a 23 |#!/bin/bash....#|
12:46<@Rubidium>Windows newlines...
12:46<@Rubidium>try dos2unix on squirrel_export.sh
12:47<Wolf01>Installing...
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12:48<Wolf01>Ok, works now
12:49<Wolf01>I broke badly the squirrel scripts...
12:50<Wolf01>https://paste.openttdcoop.org/pbwvsftjk
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13:05<andythenorth>frosch123 https://www.openttd.org/en/download-ratt eh? o_O
13:06<Wolf01>o/
13:06<frosch123>does it work?
13:07<andythenorth>haven’t tried yet :)
13:07<andythenorth>it was late last night
13:07<andythenorth>truebr*in disabled the docs because they wouldn’t build
13:07*andythenorth downloading it
13:09<Wolf01>He should disable even me because I'm breaking things D:
13:11<frosch123>tomorrow is full moon
13:11<@Alberth>:)
13:11<Wolf01>:P
13:14<andythenorth>frosch123: mac build works :D
13:14<andythenorth>we need a grf, then we can have at least eye candy road + tram
13:16<frosch123>add a warning that vehicles may get stuck if we add poweredness
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13:26<andythenorth>does the vehicle routing stuff look ‘big’
13:26<andythenorth>?
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13:29<Wolf01>frosch123, could you finish the edit about the added translation please? It seem I'm not able to do it succesfully
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13:37<frosch123>Wolf01: i think there are some construction checks missing
13:37<frosch123>i only see checks when creating a level crossing the first time
13:37<frosch123>but not when adding roadtypes to an existing one
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13:38<Wolf01>Going to dinner, I'll look at it later
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13:44<frosch123>Wolf01: pushed
13:45<@DorpsGek>Commit by translators :: r27694 trunk/src/lang/spanish.txt (2016-12-13 19:45:35 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish: 4 changes by SilverSurferZzZ
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14:04<Wolf01>Pulling
14:13<Wolf01>Pushed the missing check
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14:19<frosch123>andythenorth: what is the road compatibility in the testgrf?
14:29<Wolf01>The road compatibility has gone rogue :P
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14:33<frosch123>we need to disable the toolbar buttons, if no road/tram type is available
14:33<frosch123>currently it asserts on an empty dropdown :)
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14:38<frosch123>looks like the normal road vehicle is only compatible with normal road
14:38<frosch123>and blue and yellow road vehicle are only compatible with blue (not yellow)
14:38<frosch123>there is no inter-type compatibility
14:38<Wolf01>:o
14:39<Wolf01>Yes about the button I was thinking the same
14:41<frosch123>i pushed the basic compatibility checks for road vehicle driving
14:42<frosch123>the pathfinder is missing though, so it will keep on sending roadvehicles down routes, where it will have to reverse eventually due to incompatible type
14:42<Wolf01>Let's see in which astounding way it breaks my test savegame :P
14:43<Wolf01>Uhm, my last commit failed to sync
14:43<Wolf01>Let's try again
14:44<Wolf01>Or maybe I just committed instead of sync
14:44<andythenorth>frosch123: there is one of each type of vehicle for ROAD, BLUE, YELL
14:44<frosch123>the yellow one behaves like blue
14:44<andythenorth>hmm
14:44<andythenorth>there is no intertype compatibility - the roadtype grf needs to do that?
14:44<Wolf01>It would be good
14:45<andythenorth>ok the behaviour of YELL is expected, per code
14:45<andythenorth>but not what I said it was :P
14:46*andythenorth will fix
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14:46*frosch123 is fixing purchase list next
14:49<andythenorth>frosch123: pushed
14:49<andythenorth>now 4 trucks
14:50<andythenorth>ROAD, BLUE, YELL, and one that is nominally [RED, BLUE, ROAD]
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14:58<Wolf01>Roadstops seem to be compatible with any vehicle regardless of the type
14:58<Wolf01>Mmmh, maybe not
14:59<Wolf01>Just trams acting weird because they need an extra tile to turn around
15:05<andythenorth>ha ha
15:05<andythenorth>the blue truck won’t go on the yellow road :D
15:09<+glx>but yellow and blue can go on green road ?
15:09<andythenorth>nope
15:09<andythenorth>:)
15:11<andythenorth>I might have not implemented compatible_roadtype_list
15:11<frosch123>hmm, how should the autoreplace gui work?
15:11<frosch123>one combobox to select from both road and tram types?
15:12<frosch123>or one combobox for road/tram, and one for the subtype?
15:12<andythenorth>try one
15:12<andythenorth>for both
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15:14<@Rubidium>be happy there's no "wagon" support yet for RVs
15:15<andythenorth>frosch123: any idea why I didn’t implement ‘compatible_roadtype_list’? :P
15:15<andythenorth>seems an odd omission from the action0 definitions
15:16<frosch123>it is called powered
15:16<andythenorth>so compatible is dropped
15:16<frosch123>i removed the "compatible" stuff somewhen, because it has no meaning
15:16<andythenorth>I never understood it :)
15:16<frosch123>compatible only exists for consists, single vehicles only have powered
15:16<andythenorth>the spec is clear enough, but between powered, compatible, alternative
15:17<andythenorth>and then the lists of fallbacks for vehicles in the table :P
15:17<frosch123>powered means vehicle can run on the type
15:17<andythenorth>ok
15:17<frosch123>compatible means it some other engine has to pull it
15:17<frosch123>but for roadvehicles there is only one engine
15:17<andythenorth>right
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15:30<frosch123>night
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15:35<andythenorth>Wolf01: have you got up-to-date grfs? o_O
15:36<Wolf01>Nope
15:36<andythenorth>I will post them
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15:38<lorran78>hello :)
15:38<andythenorth>Wolf01: http://dev.openttdcoop.org/attachments/download/8230/example_road_vehicle.grf
15:38<andythenorth>and http://dev.openttdcoop.org/attachments/download/8231/example_roadtype_and_tramtype.grf
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16:06<andythenorth>bed also
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16:58<Kutagh>Okay, having a very weird issue with my openttd... It just doesn't grab any modifier keys when pressing hotkeys (like ctrl-clicking for adjacent stations etc). Tried the recent 16 RC1, JGR patchpack and Spring patchpack. Tried removing the .cfg files in the shared folder and removing the whole shared folder, no dice
16:59<Kutagh>I'm assuming there must be some outside program interfering, since ages ago it did work
16:59<Kutagh>but in all my other programs the modifier keys work just fine
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17:38<lorran78>i am here for the second time
17:39<lorran78>i managed to modify introduction date from all trains in opengfx+ trains but it seems i can't compile the nml because i need to use make program but how?
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17:53<lorran78>noone?
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18:10<FLHerne>lorran78: Just run `make` in the project directory
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21:17<Wolf01>Ok, made the convert road tool, I think it could be enough for this night
21:17<Wolf01>'night
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