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#openttd IRC Logs for 2016-12-23

---Logopened Fri Dec 23 00:00:29 2016
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05:44<Wolf01>o/
05:45<__ln__>\o
05:46<__ln__>congratulations to the italian police
05:47<Wolf01>Thanks, but if the guy didn't shot first he might have passed the controls...
05:50<andythenorth>biab
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05:50<Wolf01>"cat was here"
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06:28<Wolf01>Quak
06:29<frosch123>moi
06:31<andythenorth>frosch123: CARGO_NAME works
06:32<frosch123>good :)
06:32<frosch123>is it useful?
06:35<andythenorth>absoutely
06:35<andythenorth>+l
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06:44*andythenorth should add more HAUL vehicles
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06:46<_dp_>Hi! What should I put in nml float to to get the dword value I want? Just divide it by 256?
06:51<Eddi|zuHause>what?
06:52<Eddi|zuHause>you can use the nfo-unit like "1234 nfo" to give the integer directly
06:54<_dp_>oh, awesome)
06:54<_dp_>should probably be here then https://newgrf-specs.tt-wiki.net/wiki/NML:Units
06:56<Eddi|zuHause>yeah that page is very incomplete
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07:31<andythenorth>how do I install nmlc?
07:31*andythenorth never understands
07:32<andythenorth>ah it’s bloody setup.py :)
07:32<andythenorth>docs know :P
07:35<andythenorth>lots of warnings
07:35<andythenorth>and it doesn’t work
07:37<andythenorth>pip is broken in python 3 also? :o
07:44<andythenorth>yay, the python distribution tools are all broken
07:44<andythenorth>they fail with syntax errors
07:45<andythenorth>looks like they broke backwards compatibility with python 3.2
07:46<Wolf01>I found that having all python versions installed is a good way to deal with these problems, you try all of them and when you find the one which works you make a script to run your script with the right version ;)
07:47<Wolf01>Now I don't use python anymore
07:47<Wolf01>:P
07:47<andythenorth>world of pain
07:47<andythenorth>I just want to use nml from my nml checkout
07:48<andythenorth>but it’s impossible to do that
07:48<andythenorth>in any sensible way
07:48<andythenorth>only in stupid ways
07:48<andythenorth>patching the makefile works to give the exact path works, but that’s dumb and breaks coop jenkins
07:51<Wolf01>I'm uncertain to add events to my scene manager instead... like OnSceneActivated, OnSceneChange, OnSceneChanged :/ It will open more possibilities but also some abuse
07:59<andythenorth>ach
07:59*andythenorth just copied the files from nml into site-packages
07:59<andythenorth>that is the ugliest solution I’ve ever seen
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07:59<andythenorth>but worked
07:59<Wolf01>Make a script
07:59<andythenorth>ha ha ha ha :)
08:00<andythenorth>would I use setuptools? o_O
08:00<andythenorth>maybe I could call it ‘setup.py'
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08:05<andythenorth>frosch123: CARGO_NAME is a single byte? o_O
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08:17<frosch123>yes
08:17<andythenorth>now I need a ‘pop byte’ string command :P )D
08:17<frosch123>andythenorth: also, symlinking nmlc to /usr/local/bin is the easiest solution
08:17<frosch123>hmm, so, should we make it a word instead then?
08:18<andythenorth>unfortunately, might need to?
08:18<frosch123>most things are words there :)
08:19<frosch123>andythenorth: just replace PopUnsignedByte with PopUnsignedWord in newgrf_text.cpp
08:20<andythenorth>ta
08:20<V453000>da
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08:35<andythenorth>yay
08:35<andythenorth>that all works
08:38<@DorpsGek>Commit by frosch :: r27706 /trunk/src (newgrf_text.cpp table/control_codes.h) (2016-12-23 14:38:50 +0100 )
08:38<@DorpsGek>-Feature: [NewGRF] String command 9A 1E to print the name of a cargo type.
08:41<andythenorth>thanks :)
08:41<frosch123>andythenorth: updated eints, so you can push as well
08:41<andythenorth>great
08:43*andythenorth bbl
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09:06<lorran78>hello
09:06<lorran78>i have questions
09:06<frosch123>42
09:08<lorran78>i saw that some grf
09:08<lorran78>has only *.py
09:08<lorran78>how can i compile it?
09:08<frosch123>py is python
09:08<lorran78>hum okay then i can't use nml program?
09:08<_dp_>I bet it generates nml if you run it)
09:08<frosch123>if there is also a Makefile, then it is still make
09:09<lorran78>oh okay i can use same cmd to compile nml but how can i modify?
09:09<lorran78>py is same as pnml?
09:09<frosch123>no, py is custom
09:10<frosch123>python is a programming language
09:10<lorran78>yes i know
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09:10<frosch123>you won't learn that in 2 hours, if you are not already experienced with programming
09:11<lorran78>hum :( i only want to add "introduction_date" to vehicules like i've done in the opengfx+trains
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09:11<frosch123>as dp said, the python thing likely generates an nml file inbetween
09:12<frosch123>there are more than one program involved
09:12<lorran78>oh i forgot that in the grf there is a templates with pnml file normally i can found vehicules here?
09:12<lorran78>and all other files are py
09:13<frosch123>well, oil colours are harder to use than water colours
09:15<lorran78>oh it's not only pnml but a lot of pynml...
09:15<Eddi|zuHause>that's something completely different...
09:16<Eddi|zuHause>also, there's probably a table with vehicle data
09:17<frosch123>https://hg.openttdcoop.org/iron-horse/files/428f3afdb45ae7802b1b5482658960d7647d2ea2/src/vehicles/estados.py <- lorran78: there you can find an intro_date
09:18<frosch123>generally it helps if you have a computer that is suitable for development
09:18<frosch123>like a computer that can actuall search for something
09:21<lorran78>thx frosch123 for the example
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09:36<supermop>yo
09:43<lorran78>is there a way to set a higher number of industries per town?
09:44<lorran78>like more than one bank or other?
09:45<frosch123>there is a setting in ottd, which restricts industries to one per town
09:45<frosch123>maybe you have that enabled
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09:50<_dp_>Banks also have 15 tiles min distance between them, so you'll need pretty big town to get two banks
09:57<MonkeyDrone>frosch123: is it possible to modify the source code for server-side and recompile to change the autoclean companies max limit of 255?
09:58<lorran78>oh i see i check for this settings
09:58<frosch123>that setting sounds like it is not part of savegames, so it should be safe to change
09:59<MonkeyDrone>there is under advanced settings 'multiple industries per town' available
10:03<lorran78>thx MonkeyDrone :)
10:03<MonkeyDrone>welcome :D
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10:39<Eddi|zuHause>is that me or does steam have connectivity problems?
10:40<andythenorth>web store is very slow to respond
10:41<andythenorth>hmm, will I pull the tail on the python?
10:41<andythenorth>or leave it alone?
10:41<__ln__>i'll close my steam client so there'll be bandwidth left for you people
10:42*andythenorth wonders how coop jenkins gets a new nml
10:51<andythenorth>seems it got one :P
10:58<andythenorth>frosch123: so how do we server game then? o_O
11:00<Wolf01>https://games.slashdot.org/story/16/12/23/135224/steam-fined-3-million-for-refusing-refunds valve shut down steam ;)
11:10<frosch123>andythenorth: i guess we try to take over #openttdcoop.nightly
11:15<frosch123>problem with coop servers is that there are usally 12 outdated ways to start a server
11:15<andythenorth>ha yes :)
11:15<frosch123>well, i cloned nrt and compiled it
11:15<andythenorth>if we seriously want to play a game, I will patch Road Hog some more
11:15<frosch123>but no idea how the bot knows about it
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11:16<andythenorth>:|
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11:21<frosch123>looks like i need to checkout stuff with a different user now :p
11:22<andythenorth>we are short of a planetmaker these days :)
11:22<andythenorth>he is missed
11:23<andythenorth>can I merge ottd trunk into NRT?
11:23<frosch123>oh my, how does a simple "su" even attach to an existing console?
11:23<andythenorth>it merged clean, but I didn’t push
11:23<frosch123>andythenorth: i just merged yesterday
11:23<frosch123>so i guess there is only one commit
11:23<andythenorth>yes
11:23<frosch123>should be pretty safe :p
11:24<andythenorth>done
11:25<frosch123>sorry, i do not know how coop works :)
11:26<andythenorth>I don’t have good enough upstream to host at home
11:26<andythenorth>I will happily play a solo test game
11:26<andythenorth>or MP
11:26<andythenorth>don’t mind
11:26<frosch123>i guess it's SP then
11:29<andythenorth>I likely won’t have more than an hour uninterrupted in next few days :)
11:29<andythenorth>lots of time, but lots of interruptions
11:29<andythenorth>so MP probably a bit hit and miss
11:30<andythenorth>hmm overbuilding a HAUL bridge with tram causes an artefact
11:30<peter1139>people play ottd?
11:31<andythenorth>http://dev.openttdcoop.org/attachments/download/8250/NRT-artefact.png
11:31<andythenorth>peter1139: ‘people’ is a strong word
11:31<andythenorth>hey look https://www.tt-forums.net/viewtopic.php?f=32&t=37964&hilit=roadtype
11:31*andythenorth is now ‘older’
11:31<andythenorth>and ‘wiser'
11:34<peter1139>i'm just older
11:34<peter1139>been here 11 years?
11:34<peter1139>lost track
11:35<peter1139>shame i lost the ottd mojo
11:35<andythenorth>it’s because….
11:35<andythenorth>nah, dunno
11:35<andythenorth>dunno how I keep interested
11:35<andythenorth>I just do
11:36<peter1139>then again i used to use linux all the time
11:36<peter1139>now i windows it at home
11:37*andythenorth used to cycle everywhere
11:37<andythenorth>now I have a Mondeo
11:37<andythenorth>:P
11:37<peter1139>i used to drive everywhere
11:37<peter1139>now i cycle
11:38<andythenorth>ok, the world is in balance then :P
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11:40<andythenorth>heh
11:40<andythenorth>it’s probably the lack of multi-stop docks that lost your mojo
11:43<peter1139>sure
11:45<andythenorth>arbitrarily combinable, flat-or-sloped, multi-stop docks
11:45<andythenorth>NewDockStuff
12:13<Wolf01>I wonder who will help you to do that ;)
12:15<andythenorth>someone who likes hard problems :P
12:15<Wolf01>Ok, not me, I'm just curious :P
12:17*andythenorth still trying to code vehicles that are cross-compatible between multiple roadtypes
12:18<andythenorth>without success :D
12:20<Wolf01>Make all the roadtypes mutually compatible :P
12:24*andythenorth reverts :)
12:24<peter1139>r1
12:25<andythenorth>harsh
12:31<andythenorth>industry ‘efficiency’
12:31<andythenorth>what’s a less boring word?
12:32<frosch123>production ratio
12:33<andythenorth>‘production ratio: wasteful’
12:33<andythenorth>‘production ratio: good’
12:33<andythenorth>or something
12:33<frosch123>s/wasteful/abysmal/
12:33<andythenorth>‘production ratio: fricking awesome'
12:33<andythenorth>‘appalling’
12:33<ZirconiumX>'production ratio: amazeballs'
12:33<andythenorth>I could just use the station ratings eh
12:34<andythenorth>‘appalling, mediocre, outstanding'
12:34<frosch123>"productivy" could also work
12:34<andythenorth>for extra hassle, some industries have 3 options, and some only have 2
12:34<frosch123>+it
12:34<andythenorth>‘Productivity’ is not bad
12:35<frosch123>colour them
12:35<frosch123>speed is blue, effiency is green, productivity is violet
12:35<andythenorth>rainbow coloured industry window :)
12:35<andythenorth>like ECS
12:35<frosch123>V would approve those colour :p
12:35<andythenorth>complete control over the industry window - a pony too far? o_O
12:36<frosch123>yeah, no gs or newgrf gui
12:36<andythenorth>‘Cargo waiting to be processed’ is useless :)
12:36<frosch123>we need a html gui for that
12:46<Wolf01><andythenorth> I could just use the station ratings eh <andythenorth> ‘appalling, mediocre, outstanding' <- that would be a great idea
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13:10<andythenorth>“Manufacturing supplies: delivered in last 90 days”
13:10<andythenorth>or
13:10<andythenorth>“Manufacturing supplies: delivered”
13:10<andythenorth>(alternative string for condition-not-met is “Manufacturing supplies: required”)
13:16<frosch123>"in stock", "missing"
13:19<andythenorth>I think “in stock” is blighted by the whole concept of stockpiling :)
13:19<andythenorth>“sorted”
13:19<andythenorth>https://en.wikipedia.org/wiki/Sorted_for_E's_%26_Wizz
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13:21<andythenorth>hmm
13:21<andythenorth>maybe just a list of ‘Required for efficiency boost: [cargos]’
13:24<frosch123>it needs some kind of feedback which conditions are met, and which aren't
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13:27<andythenorth>http://dev.openttdcoop.org/attachments/download/8251/extra-text-secondary.png
13:27<andythenorth>might work
13:27<andythenorth>but there are industries which don’t combine
13:27<andythenorth>and there are industries which combine MNSP + [any of 2 cargos]
13:27<frosch123>more colors :)
13:28<andythenorth>ach
13:28<andythenorth>I’ll have to have a parameter for ‘minimalist | frosch-ist’ :)
13:28*andythenorth tests
13:29<andythenorth>do we have a ✔︎ character? :P
13:30<frosch123>{CHECK} or so
13:30<frosch123>but it is bad because it does not work with fonts
13:30<frosch123>maybe we even forbid it in eints
13:30*andythenorth discards that idea
13:32<andythenorth>frosch123: http://dev.openttdcoop.org/attachments/download/8252/extra-text-secondary-2.png
13:34<frosch123>too much colour :p
13:35<frosch123>i mostly meant the "yellow" as for the waiting amounts
13:35<frosch123>the "red" is also okay, but the white and green is too much
13:38<andythenorth>isn’t it :)
13:38<andythenorth>I think the red has contrast problems
13:39<frosch123>we have no colorblind mode
13:40<frosch123>and if you are not colorblind, then the text does not matter, "something red" is enough
13:41<andythenorth>lose the white in favour of yellow?
13:42<frosch123>imho all static text in black, all dynamic text in yellow
13:43<supermop>anyone else always read nu tracks as 'nut racks'?
13:43<supermop>frosch123: +1 to standards
13:44<andythenorth>http://dev.openttdcoop.org/attachments/download/8253/extra-text-secondary-3.png
13:44<andythenorth>supermop: yes
13:45<andythenorth>nutracks
13:47<frosch123>i usually read it as "why?"
13:49<andythenorth>ha
13:49<andythenorth>all-yellow is a bit blah
13:50<andythenorth>ha, default black holes / secondaries have ‘Requires: [cargos]’
13:50<Wolf01>I wonder if is possible to disable the "cargo waiting to br processed" part if not used
13:51<frosch123>i think we already have a spec for that
13:51<andythenorth>it’s in your grf v9 spec or so
13:51<frosch123>https://wiki.openttd.org/Frosch/New_Results#CB_37:_Industry_window_acceptance.2Fcargo_text
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13:51<andythenorth>I looked on your dev.openttd pages earlier, but couldn’t guess the url
13:51<andythenorth>oh its wiki :)
13:52<frosch123>dev is only quak iirc
13:52<andythenorth>I found that
13:55<andythenorth>it’s only a cb?
13:55*andythenorth coded a cb once
13:57<frosch123>it's modifying an existing cb
13:57<frosch123>but with various question marks
13:57<andythenorth>figures :)
14:12<andythenorth>frosch123: http://dev.openttdcoop.org/attachments/download/8255/extra-text-secondary-4.png
14:12<andythenorth>or photoshop :P http://dev.openttdcoop.org/attachments/download/8254/extra-text-secondary-5.png
14:13<frosch123>what does that mean?
14:13<frosch123>that coal is supplied, while iore and scrp are not?
14:14<andythenorth>yes
14:14<andythenorth>does it rely too much on implication?
14:15<frosch123>i would expect some "(missing)"
14:15<andythenorth>me too
14:15<andythenorth>but “Requires: Coal (Required)"
14:15<andythenorth>looked weird, and I couldn’t think of a better word
14:15<frosch123>also, did you try cb 37?
14:16<andythenorth>no
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14:16<frosch123>"cargo_subtype_display"
14:17<frosch123>allows you to display some text after the "waiting to be processed" lines
14:17*andythenorth wonders what the idea of that was :)
14:17<andythenorth>originally
14:17<frosch123>i fixed a bug with that somewhen, so i think i have a testgame with some grf that uses it
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14:18<andythenorth>it’s a very bad idea :D
14:18<andythenorth>but o/c, it’s subtypes :D
14:21<frosch123>https://devs.openttd.org/~frosch/cb37test.png <- hmm, it was only a testgrf :p
14:21<andythenorth>ha ha
14:21<frosch123>but you could put the "required", "present" text there
14:21<andythenorth>I considered if I could make that work
14:21<andythenorth>but ‘waiting to be processed’ makes it read strangely
14:22<frosch123>oh, ecs and pbi use it to display maximum stockpile limits
14:23<andythenorth>ach, fair
14:24<frosch123>https://devs.openttd.org/~frosch/cb37ecs.png
14:24<frosch123>no idea how it starts with "6" in a new game
14:24<frosch123>also no idea why an animal farm needs fish
14:25<andythenorth>feed the pigs
14:25<andythenorth>bacon comes from sardines
14:25<andythenorth>UK is skipping the middle man http://www.bbc.co.uk/news/uk-38406591
14:25<andythenorth>or middle pig :P
14:31<frosch123>dinosaurs are more healthy to eas
14:31<frosch123>*t
14:32<andythenorth>ha
14:35<andythenorth>frosch123: is NRT done ‘enough'?
14:35<andythenorth>there are about 4 existing forum threads it could be released into :P
14:35<andythenorth>or a new one
14:35<frosch123>i wanted to finish convertroad, but didn't :p
14:36<frosch123>anyway, it all depends on the grf :)
14:36<andythenorth>convert road isn’t essential
14:36<frosch123>i wouldn't dump it into someone else's thread
14:37<frosch123>though it would be funny if it was a suggestion thread, because noone would find/read it then
14:37<andythenorth>my thoughts exactly :P
14:37<andythenorth>a cryptic link
14:37<andythenorth>meanwhile http://dev.openttdcoop.org/attachments/download/8256/road-hog.tar
14:37<andythenorth>that has HAUL, ROAD, RAIL, ELRL
14:37<andythenorth>the multi-mode vehicles didn’t work, it needs a spec extension, or I’m doing it wrong
14:38<frosch123>it's funny, i thought the train guys had "elrail or 3rdrail" vehicles
14:38<frosch123>but apparently noe
14:38<frosch123>*t
14:39<frosch123>i never followed railtypes that much, it was mostly realism bullshit
14:39<andythenorth>isn’t it
14:40<andythenorth>I will just have to build extra roads to my mines
14:40<andythenorth>or…use trams
14:40<andythenorth>I can’t run buses on my haul road…but I can run trams
14:40<frosch123>:)
14:40<andythenorth>‘hax’
14:41<andythenorth>is there any wisdom in allowing a roadtype to forbid tram and vice-versa?
14:41<andythenorth>or is that BAD FEATURE?
14:41<frosch123>restrictions do not add much
14:41<frosch123>and you can break about anything with "over-head tram" over "canal road"
14:43<frosch123>s/over-head/suspension/
14:43<frosch123>apparently that is the correct term
14:44<V453000>universal rail be good :P
14:44<frosch123>V453000: make a belt road type
14:44<V453000>can't animate it
14:45<andythenorth>meanwhile http://dev.openttdcoop.org/attachments/download/8257/extra-text-secondary-6.png
14:45<andythenorth>better-ish
14:45<V453000>& it would look inevitably shit due to isometric & diagonal tiles
14:45<frosch123>andythenorth: looks good
14:46<andythenorth>now just need to lose ‘cargo waiting to be processed’ block :D
14:46*andythenorth could patch it to be turned on or off by a property, instead of by using production cb
14:47<andythenorth>probably 10 kinds of problem with that idea
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14:50<supermop>would be kind of fun to see hardware store slowly burn through their stock
14:51<andythenorth>at what rate? o_O
14:52<_dp_>Is there a way to disable exclusive previews?
14:56<frosch123>i don't think so
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15:00<_dp_>hm, may be I can trick the game into thinking it has already been offered
15:01<frosch123>hmm, yeah, you could prepare a savegame, where preview_asked is preset for all companies
15:01<frosch123>and engines
15:01<frosch123>hmm, no you can't
15:02<frosch123>you could try to set ENGINE_EXCLUSIVE_PREVIEW in advance
15:05<_dp_>or set preview_company to a server one
15:06<frosch123>no, that one is set on each client in EnginesMonthlyLoop()
15:08<_dp_>yeah, looks like I'll have to set ENGINE_EXCLUSIVE_PREVIEW anyway
15:08<_dp_>well, that's fine
15:08<_dp_>I wish more stuff were stored in savegame like engines))
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15:34<Wolf01>supermop, buy a puzzle they said... http://img-9gag-fun.9cache.com/photo/a1dwqPP_460s.jpg
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15:41<Eddi|zuHause>Wolf01: and there'll be another poor guy who has the opposite problem
15:43<Wolf01>And that guy is your other half, but you won't know that
15:51<andythenorth>frosch123: your proposal for cb37 - empty strings can be returned using 0800 - 0CFF? But ‘Cargo waiting to be processed’ is not dropped?
15:53<frosch123>the idea is that only some of the lines would be replaced
15:53<frosch123>so, in general that " to be processed" text would stay, but maybe we can find a more general text
15:54*andythenorth tries to think of one
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15:55<frosch123>"Incoming cargo", "Input cargo", ...
15:55<andythenorth>Maybe
15:56<andythenorth>“Accepted cargo:”
15:56*andythenorth experiments
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15:59<andythenorth>unconvinced http://dev.openttdcoop.org/attachments/download/8258/cb-37-accepted-cargo.png
15:59<andythenorth>Allow substitution of default with a string in a register?
15:59<Wolf01>Accepted cargo and required is a bit redundant
16:00<frosch123>"Processed cargo"?
16:00<Wolf01>It needs something like "(0% transported)" in the accepted part
16:00<andythenorth>“Processed cargo” sounds like output imo
16:01<andythenorth>“Requires: Coal (100t waiting to be processed)”
16:01<andythenorth>Wolf01: ^ you mean that?
16:01<Wolf01>No
16:03<andythenorth>:P
16:04<Wolf01>http://imgur.com/a/zU15m
16:04<Wolf01>And "(100t waiting to be processed)" in other cases
16:05<andythenorth>I think the “0 litres of” is redundant at the front
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16:05<Wolf01>Yes, jusy "oil" is enough
16:05<Wolf01>*just
16:07*andythenorth wishes chrome would stop eating battery
16:07<andythenorth>Chrome is crap
16:07<andythenorth>FF is crap
16:07<andythenorth>Safari is crap
16:07<andythenorth>maybe I have to try Opera :P
16:07<Wolf01>Edge
16:08<andythenorth>no OS X build :P
16:08<Wolf01>http://osxdaily.com/2015/12/01/run-microsoft-edge-in-mac-os-x-virtual-machine/
16:08<andythenorth>yeah
16:09<andythenorth>I have modern.ie
16:09<andythenorth>such IE 8 I have to use
16:10<Eddi|zuHause>use lynx
16:10<andythenorth>it’s not great for looking at screenshots
16:11<Wolf01>Wasn't lynx with image support on terminal?
16:12<andythenorth>ish
16:12<andythenorth>so eh, what shall I do with this FIRS window text?
16:12<andythenorth>I have made a bit of a mess of FIRS, and not in a branch
16:12<andythenorth>I should tidy it up
16:12<andythenorth>translators probably hate me right now :P
16:26<Wolf01>Translators always hate us developers
16:26<Wolf01>Like graphics designers and developers hate each other
16:27<Wolf01>I think it's genetic
16:28<andythenorth>so the problem with cb37 / 3A seems to be the spec? o_O
16:28<andythenorth>w.r.t what should it be?
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16:31<frosch123>work around not being able to define the industry window in html
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16:32<andythenorth>maybe we need a html parser + layout engine
16:33*andythenorth does fake serious
16:33<andythenorth>my plan right now is to just work with what is there
16:34<andythenorth>and implement all the conditional string handling that FIRS needs for this
16:34<andythenorth>seems we don’t know what we want from cb 37 / 3A, so best leave it alone?
16:36<andythenorth>what’s the efficiency of an industry that hasn’t produced recently?
16:36<andythenorth>’N/A’?
16:36<supermop>'shuttered'
16:37<frosch123>holidays
16:37<supermop>work stoppage
16:38<frosch123>strike
16:38<Wolf01>Oh, it's friday
16:38<frosch123>oh, that's the same
16:38<frosch123>yeah, "weekend" is cool :p
16:38<Wolf01>No, I lost the count of the days again
16:39<V453000>XD +1 Wolf01
16:39<V453000>no idea wtf day
16:39<supermop>Wolf01: didnt you just have a job interview?
16:39<andythenorth>‘shut down’
16:39<Wolf01>3 days ago
16:39<andythenorth>nah, sounds like it’s closing
16:39<andythenorth>‘not producing'
16:40<frosch123>maybe "alien abduction" is more ttdish
16:40<supermop>'industry owner forgot to secure a source of materials before spending hundreds of millions on building a new factory in the middle of nowhere'
16:40<andythenorth>‘stopped cold'
16:40<supermop>andythenorth: idle
16:41<andythenorth>fair
16:41<andythenorth>‘deliver cargo you useless tycoon'
16:41<supermop>is what id typically call a production line that is tooled up but not working
16:41<andythenorth>mothballed
16:41<andythenorth>‘Efficiency: idle’ isn’t strict English eh?
16:41<supermop>haha
16:41<supermop>sure why not
16:42<andythenorth>Efficiency: awaiting cargo
16:42<andythenorth>Efficiency: awaiting deliveries
16:42<supermop>sure
16:42<frosch123>efficiency: your turn
16:42<supermop>everyday the workers show up eagerly thinking,
16:42<frosch123>probably to subtile to understand
16:42<andythenorth>Efficiency remains a boring word, eh
16:42<supermop>"today's going to be the day that some steel finally shows up to stamp!"
16:43*andythenorth tried others
16:43<supermop>production: idle
16:43<supermop>production: inefficient
16:43<frosch123>andythenorth: keep "efficency" and make the words after the ":" more interesting
16:43<andythenorth>‘Production’ is already in the window
16:43<supermop>production: efficient
16:43<frosch123>gung-ho etc
16:43<andythenorth>yeah
16:43<Wolf01>Efficiency: efficient
16:44<andythenorth>I could do a % :P
16:44<frosch123>efficiency: scottish
16:44<frosch123>noone will know what it means :)
16:44<andythenorth>Efficiency: 100 * 3/8
16:45<supermop>37.5% sounds odd
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16:45<andythenorth>also % everywhere is blah
16:45<andythenorth>Efficiency: Italian | English | German
16:45<andythenorth>:P
16:46<Wolf01>Lol
16:46<frosch123>efficiency: koala | horse | squirrel
16:46<supermop>legal american resident | illegal alien | outsourced foreign labor
16:46<Wolf01>Efficiency reminds me about how many delivered items are required to produce 1 output item
16:47<andythenorth>yes
16:47<andythenorth>Efficiency: the cherry blossom dances in the breeze, carp rise in the waters
16:48<Wolf01>As it doesn't change (you still need x items to produce y output) I think you should think about another word
16:49<andythenorth>can’t think of one
16:49<andythenorth>efficiency is blah
16:49<andythenorth>but ‘production rate’ sounds like it’s over time, and repeats ‘production'
16:50<andythenorth>‘productivity’ looks like a weird partial repeat of ‘production'
16:50<Wolf01>I studied it some time ago, I think it should be efficacy
16:51<supermop>efficacy is too niche of a word in english for many players to be familiar with
16:51<supermop>its used mostly with phamcology
16:51<Wolf01>Efficency is abused in italian too, used in place of efficacy
16:51<andythenorth>‘Waste: epic | some | none’
16:51<frosch123>activity
16:52<andythenorth>‘Activity: none | low | some | shitloads'
16:52<frosch123>shitloads sounds good
16:52<andythenorth>can’t let my kids play then :)
16:52<andythenorth>‘hive of activity'
16:53<Wolf01>Activity: slug | turtle | horse | cheetah, so you make V happy because of slugs
16:54<frosch123>V would reverse the order though
16:54<Wolf01>Activity: slug | Slug | SLUG | SLUUUUUUUG!!
16:54<andythenorth>Activity is not bad
16:56<andythenorth>Activity level?
16:57<frosch123>employment
16:58<andythenorth>utilisation
17:00<supermop>ok im leaving work
17:00<andythenorth>http://dev.openttdcoop.org/attachments/download/8259/extra-text-secondary-7.png
17:00<supermop>no computer for me for the next week
17:00<andythenorth>maybe ‘efficiency’ is just the best
17:00<andythenorth>supermop: buy a laptop :P
17:00<supermop>i expect to see NRT in trunk when i return
17:01<supermop>and a detailed labour report in each firs industry window
17:01<supermop>have a good holiday all
17:02<andythenorth>https://en.wikipedia.org/wiki/Operational_efficiency
17:02<andythenorth>bye supermop
17:02<andythenorth>happy holidays
17:02<Wolf01>o/
17:03<frosch123>oh, the "Nothing" actually works?
17:03<frosch123>i did not bother to code that case
17:03<frosch123>so it may be random
17:03<frosch123>processor/compiler specific
17:04<andythenorth>screenshot? o_O
17:06<frosch123>the result of "1 << 255" is usually undefined
17:07<frosch123>@calc 1 << 255
17:07<@DorpsGek>frosch123: Error: Something in there wasn't a valid number.
17:07<andythenorth>oh http://www.victoria2wiki.com/Victoria_II:_Heart_of_Darkness
17:08<frosch123>oh, vicky 2 is already that old
17:10*andythenorth never saw it before
17:10<frosch123>the paradox grand strategy series consists of "crusader kings" - "europa universalis" - "victoria" - "hearts of iron"
17:11<frosch123>eddi plays europa univalis 4 all the time
17:11<frosch123>which i also consider the most interesting part of the series
17:11<frosch123>but all of them have dozens of download extensions
17:13<@DorpsGek>Commit by frosch :: r27707 trunk/src/newgrf_text.cpp (2016-12-23 23:13:38 +0100 )
17:13<@DorpsGek>-Fix: Make the result of NewGRF's CARGO_NAME string code reliably print 'Nothing', if an invalid type is provided.
17:14<andythenorth>‘Efficiency: zero, zilch, nada’
17:15*andythenorth basically plays ottd, and javascript puzzle bobble :P
17:16<andythenorth>also I should fix that flour mill :P
17:16<frosch123>night
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18:54<_dp_>Can I not set individual callback with engine_override?
18:54<_dp_>It seems to make original ones invalid :(
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20:05<Wolf01>'night
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20:07-!-gelignite__ is "gelignite" on #openttdcoop.devzone #openttd
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20:14-!-Eddi|zuHause is "Johannes E. Krause" on #openttd
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20:44<Eddi|zuHause>_dp_: no, you cannot override single callbacks, only all of them at once
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22:21-!-Eddi|zuHause is "Johannes E. Krause" on #openttd
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23:23-!-gelignite is "gelignite" on #openttd #openttdcoop.devzone
---Logclosed Sat Dec 24 00:00:31 2016