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#openttd IRC Logs for 2017-01-01

---Logopened Sun Jan 01 00:00:42 2017
00:28-!-vinnie [~54681098@188.cimarosa.openttdcoop.org] has joined #openttd
00:28-!-vinnie is "54681098.cm-12-1a.dynamic.ziggo.nl/84.104.16.152 -" on #openttd #openttdcoop
00:28<vinnie>hello people
00:28<vinnie>goodmorning and happy new year
00:28<vinnie>i'd like to say that openttd.org has 502 bad gateway
00:28<vinnie>same as the bananas server
00:37<MonkeyDrone>yup openttd.org is down
00:37<MonkeyDrone>y2k finally got to us
00:37<MonkeyDrone>with and wihtout the www to clarify
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02:06<ST2>MonkeyDrone: mention glx made to www, it's because svn://svn.openttd.org/ still works
02:06<ST2>for example ^^
02:06<ST2>btw MonkeyDrone, how goes the compiling?
02:23<MonkeyDrone>ST2: compiling is working now, just playing around with patches from the forums and compiling to test things. lot of work in the future for it
02:36<ST2>MonkeyDrone: to starters, you can give a try on BTPro client patch or Citymania client patch
02:37<ST2>both include already a bunch of patches that still keep clients compatible (desync dafe) with vanilla servers
02:37<ST2>safe*
02:38<MonkeyDrone>oh, thanks ST2. I want to see if i can get polylines compatible client with vanilla servers
02:38<ST2>as I said, both clients I mentioned, have it included xD
02:39<ST2>and both work on vanilla servers
02:40<V453000>is wat I'm sayin' m8
02:41<ST2>cmon V453000, dnt waste time... make powerfull walls for Factorio :P
02:41<V453000>am
02:41<V453000>busy AF
02:42<ST2>we all know that when V453000 talks a bit... it's because computer is rendering xD
02:43<V453000>._.
02:44<ST2>without asking for spoilers... when Nuclear power comes?!
02:44<ST2>^^
02:44<V453000>in 0.15
02:44<V453000>there isn't much to spoil yet
02:44<V453000>we have a work in progress prototype without graphics, those are going to be worked on now
02:46<ST2>well, my words are: keep your (to all) fucking good work - and give kudos to all team
02:46<ST2>for making people addicted xD
02:46<V453000>:> thanks, we appreciate it
02:46<MonkeyDrone>V453000: cocaine, one helluva drug
02:47<V453000>I dare say 0.15 even for what it is now is even more addictive than ever before
02:47<ST2>server we have running people are asking: isn't there a experimental version already with nuclear?
02:47<MonkeyDrone>it's got the science revolution in it already?
02:47<V453000>first time I got 100+ hour base
02:47<V453000>no ST2
02:47<MonkeyDrone>i haven't kept tabs on factorio since the last stable release
02:47<V453000>0.15 won't be sooner than in late february, and that's probably an optimistic estimate
02:48<MonkeyDrone>exactly the reason why i haven't kept tabs :P
02:48<ST2>people asked... I keep my eyes on site and the FFF's ;)
02:48<V453000>ah
02:48<V453000>:)
02:48<ST2>steam
02:48<ST2>oh well :S
02:48<MonkeyDrone>the last fff i read said 0.15 is going to take some time and I'm well aware what that means in progamming world :P
02:49<V453000>the graphics are the big task atm
02:49<V453000>but let's see
02:49<V453000>the nuclear stuff is a lot of things
02:49<V453000>plus high resolution et
02:49<V453000>c
02:51<ST2>make it simple: coal-> water (lots)-> Uranium (new mines) -> richment factory - > final product
02:51<ST2>that was simple for a text line xD
02:51<MonkeyDrone>lol it sure was
02:51<MonkeyDrone>V453000: work faster on the graphics :P
02:52<vinnie>LOL
02:52<V453000>yeah and each of the entities has very specific behaviour which needs to be reflected in graphics
02:53<ST2>guys, V453000 is an awesome graphics guy - so, lets not make him life easy :P
02:53<V453000>he's stuck automating his shit atm
02:54<ST2>about that... we still have YETI's running ^^
02:54<V453000>nice
02:54<V453000>do you change the modes?
02:54<ST2>not many online servers use that newgrf because it's huge
02:55<V453000>I think mainly because it's too "different"
02:55<ST2>no, server is with YETI and NUTS (I remember who made this too ^^)
02:56<ST2>anyway, that's a win win combination ^^
02:56<peter1139>hmm, i need to update my openttd
02:56<V453000>:)
02:56<peter1139>shame the website is down :(
02:57<MonkeyDrone>yeah what's going on with the website
02:57<MonkeyDrone>it's down since new year
02:57<MonkeyDrone>was it running on super ancient system that couldn't cope with new year? :D or someone didn't pay server fees? :P
02:57<ST2>it's a gateway error
02:58<ST2>svn is working
02:58<ST2>last time I checked, at least ^^
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03:00<ST2>and I'll quote: [03:43:28] <+glx> only www seems broken
03:02<MonkeyDrone>www and non-www both broken for me
03:02<MonkeyDrone>yeah it's only the website hosting having issues
03:02<ST2>svn works
03:03<MonkeyDrone>anyway ST2, i tried citymania client, it's nice, <3 polylines working with vanilla. I will study the diff file now and see what was changed to make version checking skip possible
03:03<MonkeyDrone>thanks man
03:04<V453000>I hate polylines but I love the extra gui showing things
03:04<V453000>like buildings in catchment highlight
03:04<ST2>MonkeyDrone: keep on :)
03:04<MonkeyDrone>building catchment, ah let me check that
03:05<MonkeyDrone>i think that needs to be server side too
03:05<ST2>I guess that part of the Zoning tool
03:05<MonkeyDrone>btpro website banned in my country =O
03:05<ST2>both, polyline and Zoning are on both mentioned clients
03:06<ST2>really MonkeyDrone?!
03:06<ST2>what had you done?!
03:06<MonkeyDrone>http://i.imgur.com/gPVHP5X.png
03:06<MonkeyDrone>lol
03:06<MonkeyDrone>i try to report so they unblock but link don't work x.x
03:07<MonkeyDrone>you guys hire terrorist on that website? xD
03:07<ST2>had you ever tried to change your DNS settings?
03:09<MonkeyDrone>yeah, i can open with vpn but dns won't help. heavily controlled here the internet x.x
03:09<ST2>we have many terrorists on that website - most of them got banned... but unbanned since our new year gift: http://openttd.btpro.nl/forum/22-change-log/2844-happy-2017-and-good-game-changes#5773
03:09<peter1139>probably illegal to circumvent
03:10<peter1139>the uk will get similar restrictions in place soon enough
03:10<MonkeyDrone>peter1139: yeah big brother getting bigger there
03:10<MonkeyDrone>lol ST2, ic an't open that link xD
03:11<ST2>well, here in Portugal some dummy institutions say that blocked 516 illegal websites on our ISP's
03:11<ST2>I still open them all
03:12<V453000>ok my wall is going to be truly factorio style overengineered
03:12<ST2>MonkeyDrone: https://developers.google.com/speed/public-dns/docs/using
03:12<MonkeyDrone>oh man, this client patches are nice
03:13<MonkeyDrone>lol ST2, maybe the system to block the website isn't integrated into the system properly
03:13<ST2>try it ^^
03:14<peter1139>vanilla all the way
03:15<ST2>because I got lost on V453000's words of Factorio walls with horns and all xD
03:15<MonkeyDrone>ST2: working with google dns, nice, lol
03:15<MonkeyDrone>hmmm
03:15<MonkeyDrone>but pron website still blockedd, gg
03:16<MonkeyDrone>peter1139: i'm playing on vanilla server with the citymania client and it works and the added gui effects are great, easy station readings with just house hover <3
03:17<MonkeyDrone>managed to download btpro client, but can't downlaod diff file cause blocked by governemnt xD
03:18<ST2>diff is inside the damn zip :P
03:18<MonkeyDrone>yeah i see it, hehe nice
03:18<MonkeyDrone>heavy modification on btpro, main menu login, gj
03:19<ST2>MonkeyDrone: BTPro client has a feature to allow easy logins (click on a button)
03:19<ST2>that requires get a token from the website
03:19<ST2>currently that mehtod is being worked on
03:19<ST2>it's not safe
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03:21<MonkeyDrone>it can crash client?
03:21<MonkeyDrone>or password going unencrpyted?
03:21<ST2>nop
03:23<MonkeyDrone>how does town zoning work? it says it show highlights
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03:23<MonkeyDrone>omg, fund regularly option <3
03:24<ST2>original post: https://www.tt-forums.net/viewtopic.php?f=33&t=33701
03:25<MonkeyDrone>thanks man
03:25<ST2>fund regularly option, on which clients you have that?
03:25<ST2>(3, for my count)
03:28<ST2>we must say that MonkeyDrone couldn't even compile Vanilla OpenTTD - he missed this: https://wiki.openttd.org/Category:Compiling_OpenTTD
03:29<MonkeyDrone>lol no, it was compiling, i had to move the openttd.exe file to /bin :P
03:29<ST2>I sent him a diff file that added what was needed for VS projects
03:29<MonkeyDrone>that instruction was in older wiki and in one line
03:30<ST2>"ang" is on "bin" after compiles
03:31<ST2>lang*
03:32<ST2>on VS, exe appears on "ojts", Win32/x64, Release
03:32<MonkeyDrone>yup, took a while for me to figure that part out. reading all the patch diff changes , big file
03:33<ST2>well, at some point that's told on the wiki'
04:04<@Alberth>the wiki is a wiki, feel free to improve
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04:28<Wolf01>Moin
04:41<@Alberth>moin
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04:53<andythenorth>lo
04:58<__ln__>oh, Cities: Skylines for 7€ in steam. in case somebody doesn't have it yet.
05:00<Wolf01>Still too much, I have 1.65€ and the game I would like to buy is 1.69€
05:20<SpComb> C:S is worth way more than 7€
05:31<andythenorth>sufficiently different? http://dev.openttdcoop.org/attachments/download/8297/sam-bulk-versus-gcv.png
05:32<andythenorth>or rather, equivalent level of difference as http://dev.openttdcoop.org/attachments/download/8298/RH-bulk-versus-open.png
05:38<@Alberth>ships are more different, imho
05:39<@Alberth>more room to introduce changes, I guess
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05:44<andythenorth>this is weird, but should ‘bulk’ be larger?
05:44<andythenorth>the capacity is identical
05:45<andythenorth>bulk just sounds bigger in UK english
05:52<__ln__>Wolf01: you know, it is possible to 'add' money to steam
05:52<Wolf01>Yes, I know
05:53<andythenorth>he’s added it all to Lego
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06:26<andythenorth>http://dev.openttdcoop.org/attachments/download/8299/sam-bulk-versus-gcv-2.png
06:26<andythenorth>improved eh?
06:28<Jinassi>uuu new ships, awesome!
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06:41<@Alberth>Removing the cover?
06:41<@Alberth>doesn't that reduce the difference?
06:42<@Alberth>I thought it was bigger from the previous one, but it's just the colour that makes it look like that
06:50<TrueBrain>happy new year all! Found a nice year-change bug in a VM .. it put the system in 100% CPU :D w00p! I love this year already :)
06:50<_dp_>ST2, CityMania has has easy logins too, even for btpro servers ;)
07:00<andythenorth>Alberth: I’m removing the cover on most of the ships, to show cargo :)
07:00<andythenorth>‘unrealistic’
07:00<andythenorth>but eh
07:03<@Alberth>nah, it never rains in OpenTTD, no danger of sinking :)
07:03<andythenorth>nor waves
07:03<@Alberth>well, only small ones if you enable animated coasts :)
07:03<andythenorth>not in my ottd
07:04<andythenorth>animation has to be disabled, or it lags :P
07:04<@Alberth>yeah, I also disable the water cycle pretty fast
07:04<andythenorth>I miss it :)
07:04<andythenorth>and the fire cycle
07:05<andythenorth>maybe I should just accept the game running slowly :P
07:06<@Alberth>make a movie of it, and play that :p
07:06<andythenorth>2x speed
07:07<andythenorth>ha, I could just increase the speed on all the vehicles
07:07<@Alberth>run a CD with scenic background sea waves sounds for added realism
07:07<andythenorth>to compensate for slow tick rate
07:07<@Alberth>:D
07:07<@Alberth>daylength: 0.5
07:08<andythenorth>yes
07:08<andythenorth>put that in the daylength threads: use an intel GPU from last 3 years or so, and enable full animation
07:09<@Alberth>do you use release builds?
07:09<andythenorth>not often
07:09<@Alberth>debug builds are much slower
07:10<LordAro>i don't think i've ever noticed any significant drop in performance with animation turned on
07:10<LordAro>that said, i don't think i've ever had reason to turn it off either
07:10<@Alberth>ah, release or nightlies
07:10<@Alberth>not all computer manufacturers care equally about speed of the machine :)
07:10<LordAro>been a long time since i played anything significant though, so..
07:11<@Alberth>in particular some of them care much more about the looks
07:11<andythenorth>it’s same on releases
07:11<andythenorth>enabling full animation pegs the frame rate down
07:11<@Alberth>right, so the game computation is not the bottleneck
07:11<andythenorth>and ffwd has little if any effect
07:12<andythenorth>somebody looked at it a few years ago, it’s thought to be something like removal of ancient 8bpp blitter stuff in the GPU
07:12<andythenorth>and presumably there is some fallback which is hideously inefficient
07:13<andythenorth>I’m fairly convinced that my CPU could move that many pixels quickly
07:13<Wolf01>http://img-9gag-fun.9cache.com/photo/a6Me6Ob_460s.jpg misplaced cargo
07:13<Wolf01>Wrong refit
07:13<@Alberth>yeah, serious spreadsheeting should be done in 32bit full colour!
07:13<andythenorth>Wolf01: that’s just HAUL refitted to vehicles
07:14<LordAro>i think there's probably scope for writing a more efficient blitter
07:14<LordAro>istr that michi_cc had a opengl branch
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07:15<@Alberth>Wolf01: it's a very good illustration is immensely big those mining trucks are :)
07:15<LordAro>hmm, has content.openttd.org fallen over? i can't seem to connect to port 3978
07:15<LordAro>cc TrueBrain
07:15<LordAro>yeah, timing out
07:15<Wolf01>Specially when you know that the truck on it's top is already big enough compared to a standard car
07:15<@Alberth>so, peter has patches, and michi has branches? :)
07:16<andythenorth>Wolf01: haul truck hauling ENSP https://www.youtube.com/watch?v=fX6mjYV8kfU
07:16<LordAro>pretty much :p
07:16<Wolf01>:D
07:17<Wolf01>https://www.youtube.com/watch?v=xDKnVin3LYg How much big is this thing?
07:19<Wolf01>I think this truck is used to move mountains
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07:21<andythenorth>not the biggest
07:21<andythenorth>but eh
07:21<@Alberth>if you're patient enough, any truck can move a mountain :p
07:21<andythenorth>the video is quite obviously speed-ramped also :)
07:22<andythenorth>still waiting for one of these to get produced http://www.etf.equipment/
07:23<andythenorth>http://www.micfil.net/hp/portals/0/uploads/references/ETF/ETF_005.jpg
07:23<Wolf01>Yeah, those are really nice
07:23<TrueBrain>LordAro: how about now?
07:24<andythenorth>should put this in RH https://s-media-cache-ak0.pinimg.com/236x/d0/87/b5/d087b5dfd88456703ab508f488b75c58.jpg
07:26<Wolf01>https://www.youtube.com/watch?v=H-zNvMwBrUQ nice background music
07:26<@Alberth>andy: cute :)
07:32<TrueBrain>LordAro: it is working for me now (tm) :P
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07:36<andythenorth>wfm
07:37<andythenorth>such content :P
07:45<andythenorth>bbl
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08:45<LordAro>TrueBrain: all fixed ^^ what was the issue, ooi?
08:45<LordAro>and how long had it been broken? :p
08:46<@Alberth>packages got lost https://www.tt-forums.net/viewtopic.php?p=1180997#p1180997
08:46<@Alberth>all this new year traffic :p
08:48<LordAro>ah, fun fun
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09:21<Milek7>what crashed on leap second?
09:21<Milek7>ancient kernel?
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12:43<andythenorth>ice for water?
12:43<andythenorth>ships would gain an ice-class flag :P
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12:59<peter1139>you've got a patch for that i guess
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13:03<andythenorth>I probably have a hack
13:03<andythenorth>I don’t have patches
13:04<andythenorth>:P
13:12<andythenorth>anyone tried unsinkable sam?
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14:08<Wolf01>Nice, some guy purcased one of my steam cards
14:10<Wolf01>And I noticed that purchasing the "complete pack" also for just 1 game I saved about 0.50€
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15:22<ZirconiumX>Hey, uh, somebody should probably update the Wikipedia page. I'm pretty sure the latest preview release isn't 0.6.0-beta4
15:25<Wolf01>Do you apply as volunteer?
15:28<peter1139>somebody(tm)
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15:52<ZirconiumX>Well I would
15:52<ZirconiumX>Except I can't find the infobox for it :/
16:07<andythenorth>http://dev.openttdcoop.org/attachments/download/8300/sam-bulk-vs-gcv-vs-piece.png o_O
16:11<andythenorth>also http://dev.openttdcoop.org/attachments/download/8301/sam-vs-RH.png
16:11<Supercheese>much ships, such tram
16:12<andythenorth>first time in years I’ve been happy with a ship sprite
16:13<andythenorth>they’ll be 100% not realism, for dates and so on
16:13<Supercheese>notrealism, perfect for notroadtypes
16:13<Supercheese>rename sets to Nottrams and Notships
16:13<Supercheese>:P
16:14<andythenorth>also nearly all cargo ships at TTD scale are dry-cargo coasters, with the house at the back and one or two large holds, and no cranes
16:14<andythenorth>but that would be boring
16:15<andythenorth>Supercheese: if we’re inverting things…Sinkable Sam :P
16:15<Supercheese>Na Sing Se
16:22<andythenorth>6 years since I drew a ship I liked :P https://www.tt-forums.net/viewtopic.php?p=920751#p920751
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17:27<FLHerne>andythenorth: Big ro-ro ferries look quite different from anything you've got currently?
17:28<FLHerne>SQUID goes straight from the paddle steamers to hovercraft, so I keep having the former hanging about until near the present
17:29<FLHerne>Well, big in TTD, probably smallish real-life ones
17:29<FLHerne>Like these http://www.simplonpc.co.uk/Wightlink2008/WightSky_MT_Cowes151008.jpg
17:29<FLHerne>I know the WSF set has a few
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18:04<Wolf01>'night
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---Logclosed Mon Jan 02 00:00:44 2017