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#openttd IRC Logs for 2017-01-05

---Logopened Thu Jan 05 00:00:48 2017
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09:37<supermop>so it turns out the monitor i bought in anticipation of getting a new computer has a screen like twice as big but half the resolution of my surface
09:38<supermop>and now its too late to return monitor i think
09:42<peter1139>resolution would be a primary factor in buying a monitor, i'd've though
09:42<LordAro>ooh, double contraction, nice
09:42<supermop>it was pretty cheap and looked nice
09:42<LordAro>so rarely see them in the wild
09:44<frosch123> <- added some spritesheets
09:44<frosch123>though the test sprites have some rough borders
09:45<frosch123>supermop: how do you pronounce ' ?
09:45<SpComb>24" 4k is an appropriate monitor size
09:45<supermop>you dont
09:45<peter1139>bit small at my age :p
09:46<LordAro>bit small generally
09:46<frosch123>the optimal screen size depends on the size of your table
09:46<SpComb>hmm, incorrect, 26-28"
09:48<peter1139>i nearly got a 22" 4K, as it was IPS and cheap
09:48<peter1139>but... too small i reckon
09:49<LordAro>frosch123: not with that attitude (and a big enough monitor mount)
09:49<LordAro>i should take a newer photo, that one's awful
09:50<peter1139>hmm, what about a dell up2715k... 27" 5120x2880
09:50<peter1139>oh. £830 :(
09:51<supermop>that ratio of monitor to desk would make me feel claustophobic
09:51<frosch123>LordAro: i see my argument confirmed
09:51<LordAro>you never specified that you had to be able to use the desk for anything else :p
09:51<LordAro>i should really get a bigger one..
09:52<peter1139>my triple screens are all landscape
09:52<SpComb>bigger desk?
09:52<peter1139>also, only 22" each
09:54<frosch123>can they do the same thing with the keyboard?
09:55<LordAro> one of these, perhaps?
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09:58<frosch123>does that have a scroll lock key?
09:59<_dp_>No idea, but it's programmable I think
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11:03<supermop>snow sprites for roads part of the roadtype grf?
11:04<frosch123>the terrain_type variable gives you information on the snow state
11:06<__ln__>did i mention i upgraded my internet connection a while ago...
11:06<supermop>but i should include snowy sprites? its not like base set has any idea how to put snow on a weird new road or tramway
11:07<frosch123>yes, snow is your trask
11:09<frosch123>baseset will only put snow on the grass road side
11:12<supermop>well for now i am ok, as i am drawing roads that look like chips tiles, and chips has no snow
11:12<supermop>but ill leave room for future snow
11:13<@Alberth>edible tiles!
11:18<supermop>can stations have snow yet?
11:19<frosch123>quite sure they can
11:20<frosch123>i clearly remember the bare-land stations having snow
11:21<supermop>i guess i need to draw snow for chips too then
11:25<supermop>someone should go though and give 2cc tram set real world, incompatible track guages
11:25<supermop>to make it absolutely miserable to play with
11:26<supermop>"sorry, wrong voltage on the trolley wire - this is a 600V tram, 750V supply blew all of its fuses"
11:30<@Alberth>good fuse test
11:31<Eddi|zuHause>that doesn't make a lot of sense, though, as you can order almost any tram type for almost any gauge or voltage
11:32<supermop>Eddi|zuHause: yeah, the very prototypical vehicle sets have a more subtle version of that problem, in that most manufacturers would build trams specific to the order
11:34<supermop>likewise, if i wanted to, i am sure i could have ordered a metro train with sleeping compartments if i was running a metro of any reasonable size
11:35<supermop>and if i was building a railway from scratch on a small square shaped island, I could order trains from both asia and europe, and specify the gauge i wanted
11:36<supermop>i could order a 3rd rail emu of grain hoppers
11:37<supermop>lets make it a 3 phase AC 3rd rail while we are at it
11:41<Eddi|zuHause>would that not be easier with a 4th rail?
11:41<Eddi|zuHause>also, most modern trams are 3 phase AC internally, and have a converter installed
11:42<supermop>and maybe a 5th rail
11:43<supermop>and power for the driver's cab air conditioner will be from a small steam engine
11:44<supermop>i guess its kind of silly to have a tram set that so finely subdivides by city is what i am getting at
11:45<supermop>to say, well the sapporo trams are smaller and have less capacity than the tokyo trams
11:46<supermop>unless you are building a model of japan, why use those other ones? my fictional sapporo could order whatever type of tram it needed
11:49<@Rubidium>that one definitely needs a snow overlay though
11:51<supermop>snow on the tram roof
11:52<supermop>i am turning into my mom
11:52<Eddi|zuHause>snowy tram needs higher chance of sparks
11:53<frosch123>starting with a certain snow level you can use the same sprite for all models
11:53<supermop>wife is in cuba so i've had no communication with her at all since her plane took off from Newark, and now i am full of worry and anxeity
11:54<@Rubidium> <- nice!
11:54<Eddi|zuHause>they don't have phones in cuba?
11:55<supermop>snowy tramway needs plowing every x ticks?
11:55<supermop>Eddi|zuHause: no internet and her phone wont work there
11:55<supermop>at least not without expensive roaming
11:56<Eddi|zuHause>supermop: there's this brand new invention called a payphone
11:56<supermop>Rubidium: don't want to be on the street when that goes by
11:56<@Rubidium>then avoid Sapporo ;)
11:56<supermop>Eddi|zuHause: she wouldn't take time out of a vacation to waste on a payphone
11:58<Eddi|zuHause>you know, there's also this practice of writing post cards from places you visited. they conveniently have the sights printed on them
11:58<supermop>this is what i mean by turning into my mom, i fret about stuff like this now, whereas a normal person would just have fun
11:58<@Alberth>they just sell them at the wrong place :)
11:58<Eddi|zuHause>(although, those might arrive when you're already back home)
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12:58<debdog>is there a feature for global warming or any other environmental disaster in ottd?
12:58<debdog>because our map is decaying. we're in the year 2534 now
12:59<debdog>lots of water in one corner suddenly
12:59<peter1139>that's just the inevitable thrust of mankind
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13:00<peter1139>destroying the environment because they're bored
13:00<debdog>hehe, true. just, is it implemented in ottd?
13:00<peter1139>it's literally someone messing with the map
13:00<debdog>sao might be a bug then?
13:00<debdog>checking clients...
13:01<debdog>that's cost a lot of money. and none of the players seem to have spent that ammount lately
13:02<peter1139>doesn't need to, lowering land to sealevel is quite cheap. raising it again isn't...
13:03<debdog>the area is huge
13:04<debdog>if you want to have a look, the server is
13:04<supermop>debdog: you can lower a huge area of dry land to level 0, then just lower one tile to connect it to the ocean
13:04<supermop>then it will all flood
13:07<debdog>hmm, IDK, it just looks ver random
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13:16<debdog>OTOH, after having a close look, sabotage might have happended
13:16<debdog>intended or not
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14:31<supermop>yo andy
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14:54<supermop>stone curbs/gutters
14:54<andythenorth>can’t see any cats there
14:57<andythenorth>supermop: you might darken the road area or the pavements? o_O
14:57<supermop>those are waiting for street furniture support in nrt
14:58<andythenorth>there are some additional shades from the flour mill you could lift
14:58<supermop>andythenorth: its meant to look similar to the yard tiles, so conceivably the ocassional truck or forklift could be envisiond driving off the 'road' into a stack of crates
14:59<supermop>extra dinginess from tires could help though
15:00<supermop>white stripes, yellow stripes, or none on chips asphalt?
15:00<andythenorth>probably white
15:00<andythenorth>eh also
15:01<supermop>i've drawn both
15:01<andythenorth>^ I need a colour scheme for fruit boats
15:01<andythenorth>it will use same gestalt as Reefer, Piece Goods ship
15:01<andythenorth>not sure the olive green will fly here :)
15:01<supermop>i think a wood slatted ship is getting a bit silly tho
15:01<supermop>a few bits of olive greeble then
15:01<andythenorth>although I did find these :P
15:02<frosch123>banana ship
15:02<supermop>nice and tropic looking
15:02<andythenorth>needs to be consistent-ish across RH, IH, Sam
15:03<andythenorth>could change the other two sets if needed, there are only 5 or 6 fruit vehicles so far
15:03<supermop>1cc hull with olive stripe
15:03<supermop>vents or greeble on top of the big deck hatches in olive
15:07*andythenorth wonders about olive hull
15:07<andythenorth>let’s see
15:12<andythenorth>probably not?
15:12<andythenorth>looks more like a poo ship? o_O
15:13<supermop>not real just a test
15:14<andythenorth>yeah I wondered about the house
15:14<andythenorth>I wonder about white hull, with solid olive slab
15:14<andythenorth>like the juice tankers
15:14<supermop>olive stripe
15:14<supermop>damn thats a hot ship
15:16<supermop>that swoosh will be your nightmare drawing in \_/|
15:16<supermop>well only in ?|
15:16<Eddi|zuHause>how is "damn that's a hot ship" a sentence anyone could say with a straight face?
15:16<supermop>who said i had a straight face
15:17<supermop>it was contoured in ecstasy at seeing such a hot ship
15:18<supermop>andythenorth: chips mud tiles: 1 or two lanes of ruts in the mud
15:18<andythenorth>might work
15:18<andythenorth>fruit ship…
15:18<Eddi|zuHause>supermop: must be where the vehicles actually go
15:20<supermop>what about a generally torn up wide band of dirt?
15:21<supermop>the mud tiles are so dark as is, not that much room to go darker
15:22<supermop>if arrs is gpl i might take his dirt roads and remap to chips mud shades
15:22<supermop>andythenorth: what is the deprecated sand tile in chips sources for? and do you have a non greyed out version?
15:23<andythenorth>it went with the quarry, but it was meh
15:24<andythenorth>supermop: somewhere in these will be an ealier rev.
15:24<supermop>would it be worth reviving to see dump trucks drive on it?
15:25<andythenorth>not on my account :)
15:25<andythenorth>but do what you find interesting eh :)
15:26<supermop>well i can add a layer in my psd for it, but no need to have it as a roadway with no matching chips station
15:27<supermop>andrew350 roads not on dev zone must go look in fora for sprites
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15:34<supermop>andythenorth: i ended up buying the surface book
15:35<supermop>the build quality is kind of obnoxious, wrt to the box, pen, charger
15:35<supermop>mini-dp adaptor
15:35<andythenorth>I had the impression they were rock solid
15:36<supermop>like now i feel like i have to save this super nice box forever
15:36<andythenorth>I read the ifixit teardown of the surface pro
15:36<andythenorth>seemed solid, everything is glued
15:36<andythenorth>oh you mean the peripherals :P
15:36<supermop>saving an apple box is one thing, saving a microsoft branded box feels so dorky
15:36<supermop>andythenorth: I mean they are too nice
15:37<supermop>the power adaptor is now one of the nicest design objects in my apartment, usurping much of my furniture
15:38<supermop>but it is fated to sit on the floor, and now i will feel guilty about it getting gross and dusty down there
15:38<andythenorth>ach, just kick it around a bit
15:38<andythenorth>you’ll be fine after that
15:38<andythenorth>things are meant to be used
15:39<supermop>also i bought a 2nd pen bc i forgot it came with one, and the 2nd one has interchangeable nibs in a case made to look like a case for 2mm drafting leads
15:40<supermop>so now i need to overcome my urge not to return the 2nd pen for the sake of those stupid nibs
15:40<supermop>anyway all i've used it for so far is play open ttd
15:41<supermop>idk how to get cs5 on there as it has no cd drive. avoiding moving to creative cloud
15:42<andythenorth>USB CD drive, about $10
15:42<andythenorth>return the pen :P
15:42<andythenorth>get the drive
15:42<andythenorth>return the drive after use, get the pen back :P
15:42<supermop>drawing mud noise would be easier with that pen
15:43<supermop>V453000: you are drawing sprites with a stylus now?
15:43<supermop>i also want that damn surface dial
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15:50*andythenorth ships
15:51<andythenorth>aiming for 2017 Christmas present
15:51<andythenorth>might not be enough time :P
15:51<supermop>shipping ship beta?
15:52<andythenorth>nah, a ways off
15:52<andythenorth>although someone should try it with broken graphics
15:52<andythenorth>for gameplay purposes
15:53<supermop>i dont want to play a game until i can have RH or HEQs running about my steelworks
15:54<andythenorth>well you just need to code your grf then :)
15:54<supermop>mud sprites are last to do i think
15:54<supermop>then depots and crossings, but going to stick to defaults there first
15:55<supermop>lastly snow sprites, but that means trying to relearn station nfo to update chips
15:55<supermop>also i decided that trams need snow on roof
15:56<supermop>thanks to rb
15:58<V453000>supermop: yeah
15:58<V453000>wacom ftw
15:58<andythenorth>snow trams :o
15:58<andythenorth>vehicles detect ground tile? o_O
15:58<andythenorth>crazy talk
16:00<V453000>supermop: I basically just render the template for drawing and then I finalize it by adding light/darkness to it
16:00<V453000>and currently the noise
16:02<andythenorth>clip holds?
16:02<andythenorth>or upper works?
16:02<andythenorth>i.e. is it better to see more hull, or more house, for ships that don’t fit
16:03<supermop>ideally tram would get snowier each day above snowline, and then meltier each day below
16:03<supermop>less hull
16:03<andythenorth>that’s what I thought
16:03<supermop>draw a fake water line as if heavily laden
16:03<andythenorth>and it’s much harder to code :)
16:04<andythenorth>harder / I can’t be bothered :
16:04<andythenorth>it’s trivial :P
16:04<supermop>ARRS dirt is like totally different hue than chips mud
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16:19*andythenorth automates almost all the things :P
16:34<andythenorth>not bad eh?
16:34<supermop>yeah might leave it
16:34<andythenorth>it’s hard to get a crisp original TTD style with this stuff
16:35<andythenorth>but that’s as close as you’ll get for that
16:35<supermop>adjusting the hue to better match the mud might not be worth it
16:35<andythenorth>I don’t think you’ll gain much
16:36<supermop>i lucked out and andrew had an extra unused set of slightly darker roads in his source
16:36<supermop>good enough for me
16:38<supermop>i might steal chips sheds for depots
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16:42<supermop>will need to hack doors a bit
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16:48<andythenorth>supermop: do you want Pikka’s hacks for UKRS rails?
16:48<andythenorth>I have them here
16:48<andythenorth>he used CHIPS and FIRS sheds
16:48<supermop>i need a chips shed with big enough door to be RV depot
16:50<andythenorth>supermop: DM-ed
16:50*andythenorth needs sheds for Road Hog roads also
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16:53<andythenorth>supermop: take GarryG’s rail depots also? o_O
16:54<supermop>want to keep it chips style on the chips tiles
16:54<Wolf01>Bed feature
16:54<andythenorth>Bed Feature exactly
16:54*andythenorth also
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17:25<supermop>i wonder if the australian or canadian economy will recover more first
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20:46<Eddi|zuHause>depends on what you mean by "the economy" and "recover"
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---Logclosed Fri Jan 06 00:00:49 2017