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#openttd IRC Logs for 2017-01-11

---Logopened Wed Jan 11 00:00:56 2017
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04:23<Wolf01>Moin
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09:20<supermop>good morning
09:21<crem_>Indeed, decent morning.
09:28<supermop>here it is warm and sunny compared to yesterday, so i'll count it as good
09:38<Eddi|zuHause>here is grey and snowing
09:39<Alkel_U3>here it's also gray but at least not -20 °C anymore
09:44<V453000>anus
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09:59<@Alberth>hi hi
09:59<supermop>hi
10:06<Wolf01>o/
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11:47<Lejving>anyone got any docks eyecandy they can share?
11:47<Lejving>esp with ship depots
11:48<supermop>isr
11:48<Lejving>looking for pics :D
11:48<Lejving>to get inspiration
11:49<Lejving>oh good I added isr/dwe objects to the map heh
11:51<supermop>regular isr has a nice ship depot with no roof
11:51<Lejving>ah crap can't change newgrf now it's on openttdcoop
11:51<Lejving>gonna have to remember that for next time
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13:12<frosch123>hoi
13:18<@Alberth>o/
13:21<Wolf01>Quak
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13:40<andythenorth>o/
13:46<supermop>yo andy
13:49<andythenorth>lo
13:53<supermop>bastardizing firs bits for depots
13:53<andythenorth>we should all go to Canadia http://www.railpictures.net/photo/602554/
13:55<supermop>i like the stripes
13:55<V453000>I hate everything.
13:56<andythenorth>or Indonesia http://www.railpictures.net/photo/602560/
13:57<andythenorth>V453000: do you hate this Large Freighter? http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
13:57<supermop>i hope that s bend was built just for picturesque-ness
13:58<V453000>andythenorth: gold ships?
13:58<V453000>bling bling?
13:58<andythenorth>pretty good eh?
13:58<V453000>sick
13:58<V453000>it's missing just slug bits
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13:58<V453000>small tanker is pure art
13:59<V453000>really nice shits overall
14:00<andythenorth>I could make more like small tanker
14:00<andythenorth>I could randomly composite bits of ships
14:00<andythenorth>probably fine
14:02<V453000>:D
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14:03<supermop>random ships each play through
14:04<Maraxus>anyone here have experience in solving "your computer is too slow to keep up with the server" problems?
14:05<andythenorth>in my limited experience, it was the connection, not the computer
14:05<andythenorth>but eh
14:05<andythenorth>that varies
14:07<V453000>I like the stripes on edibles tanker and fridge
14:07<Maraxus>so dl speed/ping/some other thing?
14:07<V453000>nice differentiating
14:07<V453000>andythenorth: if the game has 3000 trains ... :)
14:09<andythenorth>V453000: :o who’d do that?
14:09<V453000>we do
14:09<Maraxus>we would - we had a game with 5k trains
14:14<frosch123>bandwidth is only relevant when joining a game
14:15<V453000>that's the case I think
14:15<Maraxus>how much do you need in general terms to join a game?
14:15<frosch123>a bit more than the server :)
14:15<frosch123>(i mean cpu power)
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14:16<frosch123>if you mean bandwidth for joining: that is actually also only relevant if the game is not paused for joining clients
14:17<ephja>hills. hills everywhere :p
14:17<andythenorth>in my case, I needed a connection that stayed up :P
14:17<andythenorth>but eh
14:18<Maraxus>it is paused and I have no problem downloading the map, but moving around on the map is a slideshow until it disconnects
14:18<V453000>sounds like cpu
14:19<Maraxus>so i5 2.4 ghz not enough?
14:20<frosch123>or get a slower server :)
14:20<frosch123>clients wait for the server
14:20<frosch123>the server does not wait for clients
14:21<frosch123>anyway, you should also check whether it's the game simulation or the drawing that takes the cpui
14:21<frosch123>e.g. resize the game window to something considerably smaller
14:22<frosch123>or try the other 8bpp/32bpp options
14:22<V453000>u haz 32bpp or 8bpp on?
14:22<V453000>ye
14:22<andythenorth>false colour is badass http://dev.openttdcoop.org/attachments/download/8327/false_colour_sam.png
14:23<andythenorth>I should just keep it
14:23<V453000>11/10
14:23<andythenorth>Maraxus: disabled ‘full animation’?
14:24<Maraxus>how do I do that?
14:27<andythenorth>spanner / wrench / gear icon on main toolbar
14:27<andythenorth>V453000: how about a complete baseset + grfs in false colour? o_O
14:28<frosch123>basesets cannot enforce the violet smallmap schema
14:28<Maraxus>full animation/detail are off
14:29<frosch123>save the game locally, load it as singleplayer, stop all vehicles and check whether that makes a difference :)
14:46<V453000>hm I have like 1 fps as well
14:46<V453000>something is very wtf
14:46<frosch123>did you setup silly orders again? :)
14:46<V453000>no just normal refit
14:47<V453000>I've never seen this amount of lag
14:48<V453000>and it's not just spikes
14:48<V453000>constant 1fps slideshow like maraxus says
14:48<V453000>I remain connected, ok :D
14:48<V453000>trying to disable 32bpp and shit
14:52<V453000>1fps with 32bpp, 2fps with 8bpp :d https://dl.dropboxusercontent.com/u/20419525/Mr.%20Madness%20INC.%2C%2020th%20Nov%202398.sav
14:53<V453000>some people on our server actually don't have problems
14:54<V453000>in singleplayer I am kind of ok
14:55<V453000>threads 0 and 2 are kind of busy but not 100% maxed
14:57<Maraxus>runs fine in singleplayer for me
14:57<V453000>same here
15:00<frosch123>is it the public server?
15:01<V453000>yes
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15:02<V453000>come join :P
15:02<frosch123>server is at 51% cpu
15:03<andythenorth>I ruined the small tanker :P http://bundles.openttdcoop.org/unsinkable-sam/push/LATEST/docs/html/ships.html
15:04<andythenorth>Wolf01: seen the towtruck prelim image?
15:04<Wolf01>No?
15:05<frosch123>load some tanks onto the tanker
15:05<andythenorth>Wolf01: ygm
15:05<andythenorth>forums
15:05<andythenorth>frosch123: liquid tanks, or blowing things up tanks?
15:06<Wolf01>Holy shit
15:08<andythenorth>Wolf01: see the teddy bear? o_O
15:08<Wolf01>Yup
15:08<Wolf01>I hope it will make to the final version :D
15:09<Wolf01>Claas tyres?
15:09<andythenorth>aparently
15:13<andythenorth>looks military, even if it’s azure blue :P
15:13<Wolf01>It's wonderful
15:15<andythenorth>http://www.military-today.com/engineering/oshkosh_mk36.jpg
15:17<andythenorth>https://s-media-cache-ak0.pinimg.com/736x/c2/b3/f0/c2b3f0ba4ad742c109b7912ad4bd3486.jpg
15:17*andythenorth should add tow trucks to hog :P
15:19<Wolf01>:D
15:19<Wolf01>And tow what?
15:20<andythenorth>yeah...
15:20<V453000>IRRELEVANT
15:20<andythenorth>Wolf01: this would be awesome with batman tyres http://www.offroadvehicle.ru/AZBUCAR/Scammell/scammell-mountaineer-6x6%201950.jpg
15:20<V453000>TOW IT
15:20<V453000>tow slugs
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15:21<supermop>slugs were too much for andy
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15:23<V453000>na
15:23<V453000>he fine
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15:25<andythenorth>such towing
15:30<Wolf01>The transmitters seem to be really a problem
15:37*andythenorth wonders how hard this would be to recreate https://www.youtube.com/watch?v=Jf5Y6Zt8NgU
15:37<andythenorth>and whether python is fast enough :P
15:41<andythenorth>that game ran on a ~5 MIPS ARM 2 chip
15:42<andythenorth>my laptop kicks around about 100k MIPS
15:42<andythenorth>but python is slow eh? o_O
15:47<andythenorth>interview with the developer :D https://www.youtube.com/watch?v=m7iM__aHnMM
15:47<andythenorth>peter1138: ^
15:48<frosch123>V453000: since when do you run logic trains at 2000 kmh?
15:48<andythenorth>oh he wrote the same first program I did
15:49<andythenorth>10 print ‘fuck’
15:49<andythenorth>20 goto 10
15:49<andythenorth>oops
15:50<SpComb>andythenorth: what FPS does that run at, it doesn't look like 60fps :P
15:50<andythenorth>'less'
15:51<frosch123>V453000: on third though, i think it's indeed just cpu power
15:52<SpComb>I would guess that to be feasible in Python, especially if you're able to offload a reasonable amount of the pixel-pushing to pygame
15:52<SpComb>like rendering individual sprites with some 3D transformations
15:52<SpComb>ofc if you go into some kind of Python+OpenGL then even more so
15:54<SpComb>wow, the pygame.org experience is really weird.. they have like three different web pages in one
15:56<andythenorth>that game just ran on the CPU
15:57*andythenorth wonders how hard it can be :P
15:57<andythenorth>not sure how python draws to the screen though
15:58<Milek7>why in python?
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15:58<andythenorth>because I only currently know python
15:59<andythenorth>I suspect it can’t be done
15:59<SpComb>andythenorth: pygame can handle the actual pixel-pushing outside of Python
15:59<andythenorth>an 8MHz CPU drawing directly to the screen buffer is probably faster than python on an i7 via everything my OS puts in between python and the screen :P
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16:03<SpComb>http://www.pygame.org/docs/ref/transform.html I'm not seeing a lot of 3D rendering support
16:03<SpComb>need some 3D transform matrices
16:06<SpComb>http://www.petercollingridge.co.uk/pygame-3d-graphics-tutorial/matrix-transformations
16:07<andythenorth>I should probably do a polygon drawing tutorial :P
16:09<SpComb>https://www.youtube.com/watch?v=RQ3EKRZFol0
16:11<SpComb>https://github.com/jtmfam/Gh0stenstein/blob/master/src/worldManager.py#L40 this code seems horrible, and it's supposedly the best example of 3D rendering in PyGame :P
16:11<SpComb>maybe it's a bad idea
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16:14<andythenorth>it’s a lot of stuff :)
16:15<andythenorth>oh it’s plastering bitmaps onto surfaces?
16:20<V453000>frosch123: 2000kmh has been the standard speed for logic trains for us since we used them pretty much
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16:39<ephja>is there a wiki article counter somewhere?
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17:00<Wolf01>'night
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17:01<Eddi|zuHause>what would be the point of such a counter?
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17:01<supermop>maybe it's a physical counter, like a help desk
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18:07<ephja>Eddi|zuHause: I dunno
18:07<ephja>my monorail train goes in and out of the depot ad infinitum for some reason. all tracks have been converted
18:09<ephja>hm wait
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18:24<ephja>nvm
18:33<+glx>I guess a missing tile in the conversion ;)
18:45<ephja>is there a point in providing town growth when there are cities available?
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18:47<ephja>I guess not
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20:49<Eddi|zuHause>cities still have the same rules for town growth, it's just amplified
21:01<ephja>yeah
21:02<ephja>can windows be arranged differently? around the window border rather than next to eachother for example
21:25<supermop_home>now that I have a monitor I wish I could drag vehicle windows to the other screen
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22:02<Eddi|zuHause>you could just enter windowed mode and drag the window over both screens
22:03<Eddi|zuHause>there was even a hack that moved the status bar halfway to one side
22:05<supermop_home>Eddi|zuHause that's still in game i think
22:05<ephja>right. I should use 2 monitors again
23:18<ephja>are there any let's plays of weird or annoying maps?
23:24<ephja>or maps with one section per player, but it's probably not that common
23:37<supermop_home>ephjamaybe? ive never really watched openttd videos
23:38<supermop_home>but some on some private servers people do divide the map up amongst players
23:40<ephja>aight
23:44<ephja>interesting distance/income relation. arc followed by a linear increase or something like that
23:44<ephja>and I stumbled upon this paper http://www.sbgames.org/papers/sbgames09/computing/full/cp24_09.pdf
---Logclosed Thu Jan 12 00:00:58 2017