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#openttd IRC Logs for 2017-04-20

---Logopened Thu Apr 20 00:00:16 2017
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03:20<quiznilo>this train radio is hard to understand, but it sounds more like maintenance crews, with a few trains thrown in
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04:38<Flygon_>Does Refit to Available Cargo allow a type of Tanker to accept both Chemicals and Petrolium Fuel across the same train?
04:38<Flygon_>ie. one tanker takes Chems, another takes Fuel?
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04:42<Arveen>there is a option to refit to available cargo ?
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05:34<Alkel_U3>I think that order tries to load cargo the wagons are refitted to currently and only changes cargo if some wouldn't load anything at all
05:38<Wolf01> oh, interesting
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05:56<Arveen>that book looks interesting
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06:00<Arveen>damn those code examples are 1 gig
06:02<Wolf01>I think there is the entire SFML library
06:03<Wolf01>This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation <- yeah
06:05<Arveen>there are 4 WAV files .... in each the 8 stages of the code example
06:05<Arveen>well and also 28 mb of SFML times 8
06:06<Wolf01>Any other thing I should know to decide to not download the examples?
06:06<Arveen>actually its even 9 times 28mb SFML and 9 times 141mb WAV files :D
06:06<Wolf01>Ok, wtf3
06:09<Arveen>they just packed the whole project folder with all resource files in every stage of development
06:09<Arveen>zip needs some kind of dedup heh
06:09<Wolf01>Lol, to generate a number in a different range from 0-250 use %201+50 to generate a number between 50 and 250 blah blah... Tip : If you're not fully comfortable with the math behind what we're doing here, head over to Khan Academy. It's a fantastic resource for learning and has lots of great mathematics-related material.
06:11<Wolf01>Mmh, what bothers me about the online book is that when you go to the next page the view stays at the same place, so you need to scroll to top -.-
06:16<Wolf01>So, first it says to use a seed to get the same result of your friend (minecraft world seed as example), then about his code he says that you should not bother if the numbers are different with the same seed because they are cpu and vendor specific...
06:17<Arveen>book is also randomly generated with a seed
06:32<Wolf01>Ok, so I think that now I need a development team
06:33<Wolf01>I'm not able to complete my game by myself
06:33<Arveen>also x times a copy of that book for the team
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06:35<Wolf01>The problem is that I also want to sell my game, so I couldn't just put it on github
06:36<Arveen>that book also suggests a sales department ?
06:37<Arveen>btw: does uptime on taskmgr on windows server 2012r2 overflow at some point ?
06:38<Arveen>system boot time says 04.01.2017 while taskmgr says 7 days runtime
06:40<Wolf01>Mine says 6 days and 23 hours, but it's since I last rebooted (just turn off the pc doesn't count as full reboot)
06:45<Arveen>maybe i should reboot that server after almost 5 months of uptime
06:52<Arveen>you using SFML in your game ?
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06:55<Wolf01>Not yet, I have level files, but I was thinking to generate the levels
07:00<Flygon> Does this redeem my godforsaken railway cloverleaf from a year ago? :V
07:02<Wolf01>I already seen a stupid oil field on the top of a mountain, that could be enough to make me close the window
07:05<Wolf01>BTW, it looks nice
07:06<@peter1138>random() % value is shitty
07:07<@peter1138>Flygon, those hills
07:07<Flygon>Oh, lemme just
07:07<Flygon>Magic Bulldozer those Oil Pumps.
07:07<Flygon>I forgot to turn up the minimum flat space needed
07:07<Flygon>peter1138: It's the 4K Hokkaido map the guy made a while back.
07:08<@peter1138>far too large
07:08<Flygon>I love these hills.
07:08<Flygon>Making towns in valleys is so nice.
07:08<Flygon>Yeah, it's a map that works far better with... er
07:08<Flygon>Lots of humans involved.
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07:31<SpComb>fun gif but not so nice title
07:33<FLHerne>Seems dubious
07:36<FLHerne>The weird casing suggests it's from (not what it says on the tin, because Reddit)
07:43<@peter1138>oh i didn't click on that
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08:49<Wolf01>Cool, reading the part about virtual function and classes, it says it doesn't compile if you try to instantiate a class with a pure virtual function, then what about the errors which sometime happen and they are like "pure virtual function call"
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08:53<Wolf01>Also I can't understand the polymorphims example, Weapon w = new Sword(); w.GetType() -> weapon, does C++ use the parent class only because it's declared as Weapon instead of a Sword (which extends Weapon)? O_o
08:57<Flygon>Oh crap.
08:57<Flygon>Accidentally deleted a Farm
08:57<Wolf01>Use the undo knob
08:57<Flygon>Don't wanna have to use the cheat function for the money to rebuild it, and it's a-
08:57<Flygon>Is that real?
08:57<Flygon>Where is it.
08:58<Wolf01>It's under load last autosave
08:58<Flygon>I did a lot of construction while paused.
08:58<Wolf01>Good job then
08:58<Flygon>Yeeeaah, I'm not very smart. :V
08:58<dihedral>that is the shittyist place to be
08:58<Flygon>Still, I blew up a fair chunk of the ocean to burn the excess money so that was nice :V
08:59<Flygon>Kinda hurts knowing that save is permanantly marked.
08:59<Wolf01>We should really put a shortcut to load the last autosave
08:59<dihedral>stupid, not smart but smart enough to know your stupid
08:59<Wolf01>But we need to bind the autosaves with the current game
08:59<dihedral>really stupid peaple are in a better place - at least they don't know it
08:59<Flygon>Has anyone requested autosaves that work by IRL time, not ingame time?
08:59<Wolf01>Or you will load the last autosave of the previous game
09:02<Wolf01>Does the game knows about the time flowing outside itself?
09:02<@peter1138>you're already cheating with the magic bulldozer
09:04<Flygon>peter1138: I call it efficient nuscience industry removal. :V
09:04<Flygon>I mean, I'd ask for a "Are you sure you want to Delete Industry?" prompt, but it's a cheat feature so that's a "No" by default. :P
09:05<Flygon>Anyway I'mma shower
09:05<Wolf01>Shower is super effective, Flygon fainted
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09:12<Wolf01> f... I forgot this :|
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11:17<Wolf01> andy's game
11:21<Wolf01>Tea time and then shower time too
11:21<Wolf01>Better not do the inverse
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12:05<dihedral>hey Alberth
12:07<Wolf01>Arveen, do the code examples contain also the dungeon generation? Because the book doesn't -.-
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13:45<@DorpsGek>Commit by translators :: r27856 trunk/src/lang/galician.txt (2017-04-20 19:45:39 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>galician: 78 changes by permudo
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14:33<@peter1138>hurr, managed to get home in 12 minutes
14:33<@peter1138>18.6 mph avg :s
14:54<Arveen>Wolf01 - i can send you all the source files without 9 times the resource files if you want
14:54<Arveen>i havent looked into it yet
14:58<Arveen>well, there is a level.cpp and .h
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15:00<Arveen>i guess its what you looking for
15:00<Arveen>or is that in the book ?
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16:02<quiznilo>I wonder if any of these NewGRF programmable signals are timer based... I'm still having trouble with farming supplies/engineering supplies
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16:02<quiznilo>6 months pass and then 4 narrow guage trains arrive in a clump to deliver farming supplies, it's frustrating
16:06<andythenorth>how long’s the route?
16:06<andythenorth>some people use timetables for supplies
16:06<andythenorth>I never need to dunno why
16:07<quiznilo>it's a long route, I thought about timetables
16:07<andythenorth>long is harder
16:07<andythenorth>mostly I use planes for long supply routes :P
16:07<andythenorth>supplies aren’t so good over long distances
16:07<andythenorth>you can use a transfer dump, and smaller vehicles from there
16:07<andythenorth>kind of works
16:07<quiznilo>oh clever
16:08<andythenorth>I find the transfer option tedious :)
16:08<quiznilo>ya I like that idea
16:08<andythenorth>so I mostly use planes
16:08<andythenorth>but it should work
16:08<andythenorth>you want a couple of big trains or ships delivering, and small trains/ships/road vehicles for last leg
16:08<quiznilo>well, it's 1934 in my game... planes are possible but small airports and limited
16:08<andythenorth>add ‘ogfx+ airports’ to your next game :D
16:09<quiznilo>I like the road vehicle idea, I'd find that less tedious than timetables
16:09<andythenorth>removes date restrictions (parameter setting)
16:09<quiznilo>good tip
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18:53<Wolf01>Ha, that's nice
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23:07<Zoetrope>Hello cool folk, I'm struggling a bit with my code while playing OTTD, I hope this is the write place where I can ask: I have a train that takes coal from station A, to Station B where the coal is unloaded and used in a power plant, it also picks up mail and returns to station A. At station A it unloads all the mail which I want to be picked up by a seperate service, but then proceeds to load all the mail (along with coal) bac
23:08<Zoetrope>Station B. Am I just bad at the games logic system, or would this operation require a seperate stop to unload mail and then coal? Thanks very much for reading, you cool person.
23:09<ST2>Zoetrope: probably using SH125 loco
23:12<Zoetrope>ST2: Thanks - Its not ideal but somewhat workable
23:13<Zoetrope>I think a mult station setup might be the best solution at the mo
23:13<ST2>no, I meant "probably using SH125 loco" because it's the double headed loco on vanilla that accepts mail by default
23:14<ST2>the rest it's about refiting and place stations on correct places... with the correct orders
23:14<ST2>not rocket science ^^
23:20<Zoetrope>Placing stations is more what I was asking about, and orders. My experience from Factorio for instance is that it is mega easy to program the orders, the only options to place restrictions on loading are "any" or "all"
23:20<Zoetrope>in openTTD
23:21<Zoetrope>Because if I could specify UNLOAD all MAIL and LOAD all COAL this wouldn't be a problem, no SH125 loco would be ever considered
23:32<Zoetrope>So by your previous comment, I understand that I wasn't missing a logic option as described as above, which is helpful. So thanks!
23:53<Flygon>We really need a method of stopping planes (and locos) accepting mail.
23:53<ST2>locos can be refited
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---Logclosed Fri Apr 21 00:00:17 2017