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#openttd IRC Logs for 2017-04-21

---Logopened Fri Apr 21 00:00:17 2017
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00:21<Flygon>Yeah, but planes are trickier.
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01:37<quiznilo>which newRGF gives the stone aqueduct bridges... they're my favorite, they're all around where I live
01:39<quiznilo>I seem to have found it
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02:19<quiznilo>do I have this right? This >>> https://github.com/JGRennison/OpenTTD-patches/tree/jgrpp is pre-patched source code?
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02:30<Flygon>quiznilo: TBRS (Total Bridge Replacement Set)
02:31<quiznilo>I was getting strange errors from that, I re-enabled it and finally saw old aquaduct stone bridges... how strange
02:31<quiznilo>thanks
02:33<quiznilo>wow, this takes a long time to build
02:36<quiznilo>no lang % ./openttd
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02:36<quiznilo>Error: No available language packs (invalid versions?)
02:41<quiznilo>fixed
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03:48<Flygon>Hmmmmm...
03:48<Flygon>Okay so imgur doesn't like 27mbyte big .pngs
03:49<Flygon>At least it wasn't a whole map screenshot.
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04:10<Wolf01>o/
04:15<Wolf01>I've never noticed that tt-f had a rss feed
04:17<Wolf01>Which is pretty useless
04:20<Arveen>good morning useless rss feed
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04:38<Alkel_U3>I think that's a standard, default-on feature of these web bulletin board systems
04:40<Wolf01>Yeah, if only it was filtered by subforum and worked reliably instead of 1 on 3 :P
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05:03<Wolf01>https://img-9gag-fun.9cache.com/photo/a2rbpm9_460s.jpg I don't think I want to try the last one
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05:22<@peter1138>i will always be 0 and the return of int.TryParse will be false
05:29<Wolf01>_dp_: "Well yeah, but why on earth would you want to disable multiheaded trains in mp?" <- for the glory of satan of course
05:51<Arveen>what up for lunch ?
05:51<Arveen>err, wrong window
05:51<Wolf01>Pasta, as always :P
05:56<@peter1138>might go for a bit of "sushi"
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06:17<LordAro>yeah, that last image is not like the others
06:22<@peter1138>hmm
06:23<@peter1138>dunno if i should get a 650b, 650b+ or a 29er
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06:35<@peter1138>cats
06:35<andythenorth>yup
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06:46<Wolf01>I can't decide if is better if I trash my entire scene manager or try to fix it :(
06:50<@peter1138>write it from scratch
06:51<@peter1138>in 6502 assembly
06:51<@peter1138>apparently it is record store day
06:51<@peter1138>there's no record stores here ;(
06:51<@peter1138>i don't think amazon counts
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07:00<Wolf01>https://img-9gag-fun.9cache.com/photo/aeb7d1Q_460s.jpg
07:03<Wolf01>Oooooh fuck, I'll just use the demo from microsoft, I'm so pissed off about my skills :(
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07:30<Arveen>Umleitung everywhere
07:31<Alkel_U3>Fund local road construction
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08:28<Wolf01>https://gist.github.com/Wolfolo/6584256640d6a1deffc73ba134cfdd25 Anyone with a little 3d knowledge which could give me an advice on where I'm doing this wrong?
08:31<Wolf01>This was the old working one: https://github.com/Wolfolo/Test3D/blob/master/Test3D/Objects/Camera.cs
08:36<Wolf01>The odds are that I'm mixing rads and degs
08:36<Wolf01>But actually I can't see anything..
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08:43<Flygon><peter1138> write it from scratch
08:43<Flygon><peter1138> in 6502 assembly
08:43<Flygon>Real men use Z80.
08:43<Wolf01>I used Z80
08:43<Flygon>Fuck yeah.
08:43<Flygon>You. I like you.
08:43<Wolf01>Made a logic gates tester
08:44<Flygon>Noice.
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09:00<@peter1138>hmm, weird, git repo without master
09:00<@peter1138>well, it used to have it
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09:29<@peter1138>andy
09:30<andythenorth>peter
09:34<Wolf01>Yay, I can see the terrain rotating fast and breaking things now!
09:48<Wolf01>I think the new method is relative, while the old one was absolute
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10:12<Wolf01>o/
10:12<@Alberth>hi hi
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10:50<quiznilo>http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/extreme.dot.svg timber goes to Lumber Yard, not Timber Yard
10:51<quiznilo>it's actually Sawmill makes Lumber which goes to Lumber Yard
10:53<andythenorth>depends which translation you have active
10:53<andythenorth>there are versions for British English, US English, and Australian English
10:54<andythenorth>;)
10:54<quiznilo>ah
10:54<quiznilo>I was excited again, thinking I had actually found a bug for real
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11:56<V453000>https://www.factorio.com/blog/post/fff-187 :) some friday spam
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12:06*andythenorth is still hiring btw
12:06<andythenorth>if anyone fancied a python job
12:06<andythenorth>just saying
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12:32<Wolf01>Need some Flask? https://www.packtpub.com/packt/offers/free-learning
12:39<@Alberth>nah
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12:47<Wolf01>V453000, should I read FFF? Is it safe or contains too much hype?
12:47<V453000>read every word
12:47<V453000>see every pixel
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12:53<Alkel_U3>that science factory is kinda sorta big
12:54<Wolf01>Finally you reached your goal about the rocket :) Also the whole uranium processing structures are glowing with HYPE. Good job V :D
12:58<LordAro>V453000: OSHT
12:59<V453000>:)
13:00<supermop_>damn it andythenorth
13:00<supermop_>now i've been reading about oxygen converters
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13:02<andythenorth>:P
13:02<Wolf01>V453000, are global blueprints a thing in 0.15?
13:02<V453000>yes
13:02<Wolf01>\o/
13:02<V453000>it even eats the blueprint strin g from mods
13:03<Wolf01>Wow, nice
13:03<Wolf01>http://i.imgur.com/t3kOG5a.jpg <- I see a bit of ottdcoop here ;)
13:04<LordAro>holy hell V, you've outdone yourself again
13:04<Wolf01>http://i.imgur.com/k36WIPe.jpg lolwat? :D
13:06<andythenorth>bbl
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13:09<V453000>it's a similar game in a way :P
13:12<Wolf01>I should steal your secret about the self replicating wall, now my entire map is a single logistic network and I need to refill the flying-fucks every now and then because spitters get them in the corners
13:18<V453000>it's quite fun and non trivial to design it
13:18<V453000>next level is make it capable of 2-way item transferring
13:19<V453000>atm I have only 1-way setup
13:28<Wolf01>I have both setups because I usually want to produce ammo on site and take the excess raw materials production back to base with trains
13:30<Wolf01>But mine aren't automated, I need to work on them after building the basic stuff with blueprints
13:31<Wolf01>(basic stuff = power grid, roboport, station complete with inserters and chests)
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13:31<Wolf01>I'm trying to make stuff which can be layered, so if I need the wall I can add it later with another blueprint
13:32<Wolf01>The same if I want to extend the station, but that is tricky and I need to make a lot of blueprints
13:45<@DorpsGek>Commit by translators :: r27857 trunk/src/lang/galician.txt (2017-04-21 19:45:36 +0200 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>galician: 27 changes by permudo
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13:57<andythenorth>well
13:58<V453000>chibbi
13:59<andythenorth>isn’t it
13:59<@peter1138>o/
13:59<andythenorth>so NotWaterTypes?
13:59<@peter1138>NewWater
13:59<andythenorth>or do I have to draw Not-Basic-Oxygen-Furnace
14:12<andythenorth>should I rewrite this job ad? http://blog.delib.net/hiring-developer-role/
14:12<andythenorth>dunno if it works
14:16<supermop_>bloomeries?
14:16<supermop_>puddling furnaces?
14:17<supermop_>how far does 40 kiloquid go in bristol these days?
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14:23<andythenorth>supermop: some
14:23<andythenorth>not rich, but standard of living is highest for any city in uk
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14:23<andythenorth>can live well on £40k
14:24<supermop_>how much is a kilogram of cornish yarg?
14:25<frosch123>is "yarg" a yak product?
14:25<supermop_>cheese with a 'gray' outside
14:25<supermop_>maybe from yeti milk?
14:27<V453000>nutez
14:29<andythenorth>supermop: £20.30
14:29<andythenorth>https://www.fresh-range.com/bristol/product/fresh/cheese/hard-cheese/cornish-yarg-cheese
14:29<supermop_>sounds cheap actually
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14:44<supermop_>need to get back to west country while exchange rate is in my favor
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14:54<supermop_>man do i love looking at steel mill photos
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14:58<frosch123>visit one
14:59<frosch123>here you can get guided tours in steel mills
15:04<Wolf01>Oh, astroneer patch
15:05<supermop_>the steelmills in ohio are all in very depressing towns
15:05<supermop_>none are that close to new york,
15:06<supermop_>there was a cool one in chicago by my brother's house but it closed down
15:06<supermop_>as land there is way to valuable for steelmaking anymore
15:07<Wolf01>peter1138, do you want to try astroneer? I'm about to start a new game
15:07<supermop_>https://en.wikipedia.org/wiki/Electric_arc_furnace#/media/File:Allegheny_Ludlum_steel_furnace.jpg
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15:18<andythenorth>supermop: want to draw something? o_O
15:18<andythenorth>:P
15:18<supermop_>sure
15:19<supermop_>is it flames shooting out of a bessemer converter?
15:21<supermop_>"In the regions where there was no tradition of steelmaking or where the ironmasters knowing the traditional skills or the scientific principles of the blast furnace process had been killed, the results were less than satisfactory."
15:21<supermop_>bit of an understatement there
15:24<andythenorth>supermop: you could do the rough outline of an electric arc furnace, I am lacking inspiration
15:25<andythenorth>it needs to look different to the BOF, which I haven’t drawn yet :P
15:25<supermop_>50's or modern?
15:25<andythenorth>50s or so, mostly by pillaging existing FIRS graphics
15:26<andythenorth>the BOF will be mostly adapted from pyrite smelter
15:26<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#pyrite_smelter
15:26<andythenorth>conveniently has a furnace :)
15:31<supermop_>hole in the side of the vessel looks a big big
15:32<supermop_>tbh a first pass on a firs style arc furnace would look sort of like the recycling plant but with a big substation out front
15:32<supermop_>ill work something different out though
15:33<andythenorth>there are loads of bits to pillage from
15:33<andythenorth>I wondered about copper refinery
15:34<supermop_>"hunting camp" ???
15:35<andythenorth>needs sprites
15:35<andythenorth>but needs play-testing also :P
15:35<supermop_>industrial scale hunting eh?
15:35<andythenorth>v3 Arctic Basic has only had bad reviews so far :(
15:35<andythenorth>the Finnish and Swedish hunt an absolute shitload of reindeer and so on
15:35<supermop_>from certain user...
15:36<supermop_>i think most of the hunters carry it home on their car, rather than contracting with a railroad
15:37<supermop_>no complaints though - functionally the same as the previous arctic farm
15:37<supermop_>but no fmsp
15:37<andythenorth>I can’t remember my rationale
15:37<andythenorth>I tried a reindeer farm, but that was weird
15:38<supermop_>constant low level, non-boost-able food sources would be good support in certain GS
15:38<supermop_>you should try to make production depend on % non developed land/trees in 20 tile radius
15:39<supermop_>just to be evil
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19:00<Wolf01>'night
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---Logclosed Sat Apr 22 00:00:19 2017