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#openttd IRC Logs for 2017-05-01

---Logopened Mon May 01 00:00:32 2017
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03:20<andythenorth>o/
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05:03<andythenorth>so who can draw some reindeer? o_O
05:03<andythenorth>just a few
05:25<V453000>my ass is grass
05:25<V453000>drawing electric poles atm
05:25<V453000>kind of reindeer
05:31<V453000>what are you working on andythenorth ? :)
05:32<V453000>ultimate santa industry economy?
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06:18<andythenorth>V453000: nothing that interesting :P
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06:25*andythenorth considers kaolin cargo
06:25<andythenorth>it’s all wrong, but clay confuses people
06:30<frosch123>remove it from paper mill and rename it to brickearth
06:30<frosch123>i have no idea how clay gets involved in paper
06:31<frosch123>but its written on wiki, so must be true
06:32<andythenorth>must be
06:32<andythenorth>somewhat, these days, I just care about the appearance
06:32<andythenorth>does it offer variety?
06:33<frosch123>yes, "clay" is the kind of term you need to lookup in a dictionary
06:33<frosch123>"brickearth" would be boring in comparison
06:36<andythenorth>clay is brown
06:36<andythenorth>kaolin is white
06:36<andythenorth>except when the clay is kaolin
06:37<andythenorth>then it’s white :P
06:37<andythenorth>some clay is blue :P
06:37<frosch123>https://upload.wikimedia.org/wikipedia/commons/2/2c/Clay-ss-2005.jpg <- does that qualify as brown?
06:38<andythenorth>yes
06:39<andythenorth>looks like the soil in my garden
06:39<andythenorth>which has big lumps of clay
06:39<andythenorth>can’t decide if clay / kaolin is stupid
06:39<andythenorth>or whether it’s like chemicals / sulphur / soda ash etc
06:39<andythenorth>sometimes a composite cargo, sometimes not
06:40<andythenorth>I know it might irritate Michael, but eh :|
06:41*andythenorth will probably try it eh
06:41<frosch123>you could also try "loam"
06:42<andythenorth>ha
06:42<andythenorth>‘kaolin’ or ‘china clay’?
06:42<andythenorth>they’re synonymous in UK English
06:42<andythenorth>Kaolin is more prevalent in US
06:42<frosch123>china clay sounds like china ware
06:43<frosch123>do you still call it china ware?
06:43<andythenorth>yes
06:43<andythenorth>pottery, ceramics, china
06:43<andythenorth>can’t make bricks from it
06:50*andythenorth bbl
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08:39<Wolf01>o/
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09:10<frosch123>who would have thought that the bottleneck is to insert copper cables into assembly machines
09:11<Wolf01>Eh, I don't even care
09:11<Wolf01>Other people instead calculate the exact timing and material quantity to produce everything
09:12<frosch123>i choosed to play with expensive receipts, but my layout has only space for one stack inserted to insert cables into the machine
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09:13<frosch123>in older versions i only used stack inserters at train stations
09:13<frosch123>now one is not enough for a machine :p
09:13<Wolf01>Then you must research the stack increment
09:14<frosch123>yes, already in progress
09:14<frosch123>but more importantly i need to change my layout
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09:15<Wolf01>I rebuilt my factory for the third time this game
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09:17<Wolf01>Also I tried in sandbox the nuclear power.... 6 hours to only get started with the enrichment process
09:18<frosch123>i am not that far
09:18<frosch123>i am still puzzled about receipts with same output as input
09:18<frosch123>i don't get them :)
09:20<Wolf01>Neither am I, I just started with the oil chain to produce sulfuric acid and started mine uranium, then I built the centrifuges and now I'm waiting for the U-235 to start producing the fuel bars
09:21<Wolf01>I also noticed the electric substations have a way larger area now, which is good
09:21<frosch123>i never use them, i like the wire mess
09:21<Wolf01>I use them for the solar panels
09:22<Wolf01>Before they were 5x5 now you can make 7x7 solar panel fields
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10:02<Wolf01>V453000, how am I supposed to fire from the tank in sandbox mode?
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10:53<@Alberth>o/
10:53<Wolf01>o/
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10:55<frosch123>hmm, i lost a construction robot somewhere
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11:04<Wolf01>o/
11:05<andythenorth>hi
11:20<@Alberth>o/
11:21<supermop_>yo
11:26<LordAro>frosch123: if you're counting the robots you don't have enough of them :p
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11:31<frosch123>LordAro: i definitely do not carry more robots than the personal roboport can support
11:32<frosch123>possibly ocd
11:32<LordAro>teehee
11:40*andythenorth considers ‘Furs’ for Arctic Basic
11:40<andythenorth>but I already have 20 cargos
11:40<andythenorth>I could drop clay from paper mill eh
11:40<frosch123>i think you considered that before
11:41<andythenorth>I can’t see a 6 tile train of Furs being good
11:41<andythenorth>but Furs in FIRS
11:43<andythenorth>ha OpenTTD crashed
11:43<andythenorth>(CrashLog::FillCrashLog(char*, char const*)
11:43<andythenorth>that’s fairly common, I usually assume it’s because I’ve changed newgrfs
11:43<andythenorth>but eh
11:44<supermop_>draw stakes as part of logs, or put them on separate layers?
11:44<supermop_>flatbed/rear stakes/front stakes
11:45<andythenorth>separate
11:45<andythenorth>or have python do it :P
11:45<supermop_>or selectively delete part of logs so stakes on flatbed layer show
11:45<supermop_>andythenorth: this is all is PS
11:45<andythenorth>isn’t it just
11:45*andythenorth has been down this road :)
11:46<andythenorth>hmm, broke my savegame too :(
11:46<andythenorth>nvm
11:46<supermop_>idk i have the 'short' stakes that ttd/ogfx use for steel just part of the flatbed
11:46<supermop_>but i guess some stuff on flatbed uses no stakes at all
11:50<supermop_>andythenorth: i am stealing chips cargo to put on flatbeds
11:50<andythenorth>yup
11:50<andythenorth>or take it from hog
11:50<supermop_>couldn't find the psd with cargos in hog
11:50<andythenorth>http://dev.openttdcoop.org/projects/road-hog/repository/show/src/graphics/cargos
11:51<supermop_>i like the way open truck looks as a general trolley runabout
11:51<andythenorth>more angles
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11:51<supermop_>but i can't think of a use for it
11:52<supermop_>and selection for selection's sake is against ogfx+ style
11:52<supermop_>between flatbed, box, and hopper, everything open truck does is covered
11:53<andythenorth>what’s the universal cargo vehicle?
11:53<andythenorth>or isn’t there one?
11:53<supermop_>and open truck would have to be slower loading and or reduced capacity vs those others
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11:53<supermop_>if you mean truck that hauls almost everything, it is open truck
11:53<andythenorth>in Road Hog, open truck refits all cargo
11:54<supermop_>but flatbed would carry all of that except raw minerals
11:54<supermop_>we don't really need a 2nd road hog
11:54<andythenorth>just one would be enough
11:55<andythenorth>I should make it less cra
11:55<andythenorth>crap *
11:55<andythenorth>it’s pretty bad
11:55<andythenorth>why did I add potash mine to arctic basic?
11:55<andythenorth>IRL, potash comes from sub-arctic…never
11:55<andythenorth>should be phosphate
12:00<supermop_>original vehicles have one RV per cargo, ogfx+ have one per cargo type, but generally only one can carry that type
12:02<supermop_>so i don't know if a one truck per type of cargo plus one other truck that does everything really works as an add on to ogfx+
12:03<supermop_>also all the vehicles has basically the same statistics across a generation, so balancing the mediocre jack of all trades vs the specialized vehicles again is more RH clone, less vanilla style
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12:41<supermop_>that said, the open truck looks too good to excise
12:42<andythenorth>keep it
12:44<supermop_>irl logs have big stakes
12:44<supermop_>not sure i want to draw longer stakes tho
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12:46<supermop_>open truck should refit to pax
12:46<supermop_>maybe not open trolley truck
12:48<supermop_>grain in open truck in sacks or just poured in there?
12:49<andythenorth>poured in
12:49<supermop_>are RH nuts like macadamia or coco?
12:49<andythenorth>[shrug]
12:49<andythenorth>they’re just brown things
12:49<supermop_>look like coconuts in cargo sprites
12:50<supermop_>recolor to yellow green for durian
12:50<supermop_>man i spent too long drawing | _ chips crates last night
12:51<andythenorth>:P
12:53<supermop_>shouldn't steel rolls lay axis horizontal, not up?
12:54*supermop_ being a pain
12:54<supermop_>now need to come up with 8 more truck names
12:55<supermop_>might need to add 1-2 new manufacturers
12:55<andythenorth>supermop_: drawing them axis horizontal means 3 sprites
12:55<andythenorth>eye to the sky means one sprite
12:55<supermop_>yep
12:56<andythenorth>sprites > realism
12:56<supermop_>if i can trick you into drawing it though then i can steal
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13:05<supermop_>loud mayday marches here
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13:31<quiznilo>okay, opponent getting too clever with orders http://i.imgur.com/8PGHro4.png
13:32<quiznilo>he managed to get his train network utilization up to 74% and it's a large system
13:52<V453000>haha
13:52<V453000>welcome to openttdcoop
13:56<Eddi|zuHause>is that an order patch?
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14:02<DoyGou>Hello
14:02<DoyGou>Anyone here?
14:03*DoyGou slaps __ln__ around a bit with a large fishbot
14:04<DoyGou>pls
14:04<DoyGou>help
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14:04<LordAro>helpful
14:08<FLHerne>...
14:08<Eddi|zuHause>oh, it's like classic irc nostalgia
14:10<andythenorth>is it a bot?
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14:37<quiznilo>someone help the man, dammit
14:40<quiznilo>Eddi|zuHause: it's from https://www.tt-forums.net/viewtopic.php?t=73469 which includes https://www.tt-forums.net/viewtopic.php?f=33&t=38317 and other Conditional Order patches I guess
14:40<quiznilo>I havn't read through them all
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15:00<andythenorth>FIRS hotels eh
15:00<andythenorth>daft
15:08<supermop_>ugly
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15:16*andythenorth wants some industry that only appears above snowline
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15:18<Eddi|zuHause>mountain refuge hut
15:18<Eddi|zuHause>ski pist
15:18<supermop_>chalet
15:19<andythenorth>ice fishing lake
15:19<andythenorth>snowmobile course
15:19<Eddi|zuHause>also, summer snow line or winter snow line?
15:19<andythenorth>well
15:20<andythenorth>muskeg oil rigs; can only ship supplies in during winter when ground is frozen
15:21<andythenorth>such HEQS http://www.digdifferent.com/img/uploads/gallery/1323/dsc01196__large.jpg
15:21*andythenorth never finished drawing that
15:21<andythenorth>did build it in Lego though http://farm5.static.flickr.com/4077/4826895221_59cdc4202b.jpg
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15:31<andythenorth>supermop_: reindeer herder village http://www.snowchange.org/pages/wp-content/uploads/2016/07/sosnovka1GalinaShebut.jpg
15:31<andythenorth>nice architecture
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16:52<supermop_>andythenorth: that looks like a still from a aerial video of some uncontacted settlement
16:53<andythenorth>trying to find out what a reindeer slaughterhouse looks like now :P
16:53<supermop_>bit of open land next to a shed?
16:54<andythenorth>probably
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17:11<Eddi|zuHause>supermop_: uncontacted villages with satellite dishes?
17:12<supermop_>independent discovery
17:19<andythenorth>bed
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19:29<Wolf01>'night
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---Logclosed Tue May 02 00:00:33 2017