--- | Log | opened Mon May 29 00:00:11 2017 |
00:23 | -!- | mindlesstux [~mindlesst@2001:19f0:5:238:5400:ff:fe30:7f01] has quit [Quit: ZNC - http://znc.in] |
00:23 | -!- | mindlesstux [~mindlesst@2001:19f0:5:238:5400:ff:fe30:7f01] has joined #openttd |
00:23 | -!- | mindlesstux is "ZNC - http://znc.in" on #virtualization #virt @#tuz-oftc @#tuz #qemu #osm #openttd #openconnect #observium #linode #ipv6 #OpenRailwayMap |
00:30 | -!- | Hiddenfunstuff [~Geth@e137.ip11.netikka.fi] has joined #openttd |
00:30 | -!- | Hiddenfunstuff is "Geth" on #openttd #/r/openttd #openttdcoop |
00:53 | -!- | keoz [~keikoz@2a01:e35:2fd5:51e0:1037:e61d:fbf:2ba8] has joined #openttd |
00:53 | -!- | keoz is "Grmph" on #openttd |
01:07 | -!- | cHawk [chawk@96-18-31-251.cpe.cableone.net] has joined #openttd |
01:07 | -!- | cHawk is "realname" on #openttd |
01:32 | -!- | cHawk [chawk@96-18-31-251.cpe.cableone.net] has quit [Quit: Leaving] |
01:47 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has joined #openttd |
01:47 | -!- | sla_ro|master is "slamaster" on @#sla #openttd #love |
02:02 | -!- | keoz [~keikoz@2a01:e35:2fd5:51e0:1037:e61d:fbf:2ba8] has quit [Quit: WeeChat 1.8] |
02:12 | -!- | OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] |
02:14 | -!- | andythenorth [~andytheno@217.33.116.188] has joined #openttd |
02:14 | -!- | andythenorth is "andythenorth" on #openttd |
02:14 | -!- | chomwitt is "chomwitt" on #debian #debian-games |
02:14 | -!- | chomwitt [~chomwitt@2a02:587:dc18:1b00:3440:5261:408:cf5a] has joined #openttd |
02:20 | <andythenorth> | o/ |
02:58 | <V453000> | https://www.youtube.com/watch?v=rOi9sKMmYus |
03:03 | -!- | OsteHovel [~OsteHovel@cE6A03E56.dhcp.as2116.net] has joined #openttd |
03:03 | -!- | OsteHovel is "Hovel on the Ost" on #openttd |
03:05 | <andythenorth> | such F |
03:22 | <andythenorth> | industries https://www.tt-forums.net/viewtopic.php?p=1187141#p1187141 |
03:26 | <@peter1138> | too clean & sharp |
03:39 | <andythenorth> | it’s brand new! |
03:39 | <andythenorth> | paint is still shiny |
03:45 | -!- | urdh [~urdh@46-236-78-29.customer.t3.se] has joined #openttd |
03:45 | -!- | urdh is "Simon Sigurdhsson" on #oftc #openttd #fish #moocows |
03:49 | -!- | andythenorth [~andytheno@217.33.116.188] has quit [Quit: andythenorth] |
03:49 | -!- | tokai [~tokai@00012860.user.oftc.net] has joined #openttd |
03:49 | -!- | tokai is "Christian Rosentreter" on #openttd |
03:49 | -!- | mode/#openttd [+v tokai] by ChanServ |
03:56 | -!- | tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] |
04:00 | -!- | Stimrol [~Stimrol@89-160-189-52.du.xdsl.is] has joined #openttd |
04:00 | -!- | Stimrol is "Stimrol" on #openttd |
04:18 | -!- | Stimrol [~Stimrol@89-160-189-52.du.xdsl.is] has quit [Quit: ZNC - http://znc.in] |
04:31 | -!- | juzza1 [~juzza1@0001bead.user.oftc.net] has quit [Quit: leaving] |
04:32 | -!- | juzza1 [~juzza1@0001bead.user.oftc.net] has joined #openttd |
04:32 | -!- | juzza1 is "juzza1" on #openttdcoop.devzone #openttd |
05:04 | -!- | Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd |
05:04 | -!- | Wolf01 is "Wolf01" on #openttd |
05:05 | <Wolf01> | o/ |
05:07 | <crem> | o// |
05:13 | -!- | bwn [~bwn@c-67-174-159-210.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] |
05:22 | -!- | bwn [~bwn@c-67-174-159-210.hsd1.ca.comcast.net] has joined #openttd |
05:22 | -!- | bwn is "bwn" on #python #php #openttd #oftc #observium #moocows #mm #kernelnewbies #freenode #ext4 #debian-offtopic #zcash #virt #qemu #vcs-home #crypto #debian |
05:43 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has quit [] |
05:44 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has joined #openttd |
05:44 | -!- | sla_ro|master is "slamaster" on @#sla #openttd #love |
05:47 | -!- | TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] |
05:49 | -!- | TheMask96 [martijn@sloth.vhost.ne2000.nl] has joined #openttd |
05:49 | -!- | TheMask96 is "Martijn Zweistra" on #openttd #openttd.notice |
05:49 | -!- | bwn [~bwn@c-67-174-159-210.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] |
06:07 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has quit [] |
07:12 | -!- | TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] |
07:15 | -!- | TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd |
07:15 | -!- | TheMask96 is "Martijn Zweistra" on #openttd #openttd.notice |
07:59 | -!- | cosmobird_ [~cosmobird@117.204.29.152] has quit [Ping timeout: 480 seconds] |
08:01 | -!- | tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has quit [Ping timeout: 480 seconds] |
08:13 | -!- | cosmobird [~cosmobird@45.118.226.33] has joined #openttd |
08:13 | -!- | cosmobird is "realname" on #communitydata #hot #josm #OpenRailwayMap #openttd #openttdcoop #openttdcoop.wiki #osm #open-maps-more-than-maps #osm-asia #coopetition |
08:24 | -!- | chomwitt [~chomwitt@2a02:587:dc18:1b00:3440:5261:408:cf5a] has quit [Ping timeout: 480 seconds] |
08:37 | -!- | chomwitt is "chomwitt" on #debian #debian-games |
08:37 | -!- | chomwitt [~chomwitt@2a02:587:dc09:f500:3440:5261:408:cf5a] has joined #openttd |
09:01 | <supermop_home> | yo |
09:29 | -!- | Montana [~chatzilla@148.222.94.90.dynamic.jazztel.es] has joined #openttd |
09:29 | -!- | Montana is "New Now Know How" on #openttd |
09:55 | -!- | Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd |
09:55 | -!- | Gja is "Martin" on #bcache #openttd |
09:56 | -!- | andythenorth [~andytheno@217.33.116.188] has joined #openttd |
09:56 | -!- | andythenorth is "andythenorth" on #openttd |
09:56 | <andythenorth> | but also |
10:33 | -!- | Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] |
10:35 | -!- | Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has joined #openttd |
10:35 | -!- | Wormnest is "Wormnest" on #openttd |
10:39 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has joined #openttd |
10:39 | -!- | sla_ro|master is "slamaster" on @#sla #openttd #love |
10:41 | <supermop_home> | more paper mills? |
10:45 | <andythenorth> | so many |
10:50 | <supermop_home> | advantage of lots of square footed buildings |
10:54 | -!- | Alberth [~alberth@00015f9e.user.oftc.net] has joined #openttd |
10:54 | -!- | Alberth is "purple" on #openttd |
10:54 | -!- | mode/#openttd [+o Alberth] by ChanServ |
10:54 | <@Alberth> | o/ |
10:55 | <andythenorth> | lo Alberth |
11:03 | -!- | tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd |
11:03 | -!- | tycoondemon is "..." on #openttdcoop.stable #openttdcoop #openttd |
11:06 | <@Alberth> | new industry peatlands looks very much under construction :p |
11:07 | <@Alberth> | same globally brown-ish colour :) |
11:08 | <andythenorth> | irl they’re quite…boring |
11:08 | <andythenorth> | I might get hit by inspiration some time |
11:08 | <@Alberth> | I saw the photo, very large, very flat |
11:09 | <andythenorth> | the tiles should at least show a difference in front / behind the harvesters |
11:09 | <andythenorth> | peat pile in front, bare ground behind |
11:09 | <@Alberth> | https://en.wikipedia.org/wiki/File:Peat_stacks_and_cutting.JPG |
11:11 | <andythenorth> | yes I could draw the bricks |
11:11 | <andythenorth> | and channels of water in the ground that drain the mire |
11:11 | <@Alberth> | https://en.wikipedia.org/wiki/File:Peat-Stack_in_Ness,_Outer_Hebrides,_Scotland.jpg more boring stack |
11:12 | -!- | Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd |
11:12 | -!- | Gja is "Martin" on #bcache #openttd |
11:14 | <@Alberth> | looks like a very finite resource, unless you play for a few thousand years :p |
11:15 | <andythenorth> | peat caused capitalism |
11:17 | <andythenorth> | Dutch people dug the peat, then needed to keep the land drained |
11:17 | <andythenorth> | so they bought shares in windmills |
11:17 | -!- | Snail [~jacopocol@cpe-98-14-137-148.nyc.res.rr.com] has joined #openttd |
11:17 | -!- | Snail is "Jacopo Coletto" on #openttd |
11:17 | <andythenorth> | lo Snail |
11:22 | <@Alberth> | hmm, blaming us eh? :p |
11:25 | -!- | Montana [~chatzilla@148.222.94.90.dynamic.jazztel.es] has quit [Remote host closed the connection] |
11:28 | -!- | Gja [~Martin@93-167-84-102-static.dk.customer.tdc.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] |
11:37 | <supermop_home> | http://imgur.com/a/zbRvN |
11:37 | <supermop_home> | trucks working |
11:47 | <@Alberth> | :O great! |
11:48 | -!- | TheMask96 [martijn@pride.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] |
11:49 | <supermop_home> | now need to give all the new trucks better names |
11:52 | -!- | TheMask96 [martijn@envy.vhost.ne2000.nl] has joined #openttd |
11:52 | -!- | TheMask96 is "Martijn Zweistra" on #openttd #openttd.notice |
11:54 | <V453000> | took me 2 years already to make 1 road type |
11:54 | <V453000> | how many will it take to make all the new ones? :D |
11:55 | <@Alberth> | depends on how much you want to change with the current one :) |
11:56 | <V453000> | about redo :P |
11:57 | <@Alberth> | based on previous experience, I'd say 2 years |
11:59 | <supermop_home> | do I need to use random_switch? can I just use switch with random_bits as the thing to test? |
12:01 | <@Alberth> | there was an important difference between them, not sure what it was, random_bits are more stable iirc |
12:01 | <supermop_home> | i don't see a random_switch trigger for 'is built' |
12:02 | <supermop_home> | I only want to randomize once, on vehicle purchase |
12:03 | <V453000> | I always used random switch, frosch might have added some random bits when he was writing rainbow slugs though |
12:04 | -!- | Progman [~progman@p5DC5FF73.dip0.t-ipconnect.de] has joined #openttd |
12:04 | -!- | Progman is "Peter Henschel" on #openttdcoop.dev #openttdcoop #openttd |
12:04 | <@Alberth> | random_bits does point to random_switch |
12:05 | <andythenorth> | trucks :) |
12:05 | <supermop_home> | bendy busses next |
12:06 | <andythenorth> | ach, all the forums action is BR Set |
12:06 | <andythenorth> | good luck to it though :) |
12:06 | <supermop_home> | go hype up mop generic road vehicles |
12:07 | <andythenorth> | sets made by one person get low-traffic threads |
12:07 | <andythenorth> | for obvious reasons, compared to a group collaborating |
12:07 | <andythenorth> | also it’s impossible to produce much drama posts when working alone |
12:08 | <supermop_home> | go shit talk my trucks then |
12:21 | -!- | JacobD88 [~Thunderbi@cpc80683-stap13-2-0-cust1547.12-2.cable.virginm.net] has joined #openttd |
12:21 | -!- | JacobD88 is "JacobD88" on #openttd.dev #openttd.notice #openttd |
12:36 | -!- | HerzogDeXtEr [~farci@i59F6BE8F.versanet.de] has joined #openttd |
12:36 | -!- | HerzogDeXtEr is "purple" on #openttd |
12:40 | -!- | glx [~glx@000128ec.user.oftc.net] has joined #openttd |
12:40 | -!- | mode/#openttd [+v glx] by ChanServ |
12:40 | -!- | glx is "Loïc GUILLOUX" on +#openttd |
12:55 | <Vadtec> | when reserving land for later use near a town, is it necessary to purchase *all* the tiles you want to reserve, or can you just purchase the outline of the tiles you want to reserve to keep the town out? |
12:56 | <@Alberth> | outline seems to work last time I tried |
12:56 | <@Alberth> | unless you have AI that thinks "eh, free space for my new airport" :p |
12:56 | <Vadtec> | heh, true, had that happen once |
12:57 | <@Alberth> | one bought tile in the middle solves that problem :p |
12:58 | <@Alberth> | maybe even just near roads is sufficient, but not sure |
12:58 | <Vadtec> | i feel like a moron for not having thought of that |
12:58 | <@Alberth> | I hardly ever play near a city |
12:58 | <Vadtec> | i use planes to feed my rail habbit |
12:58 | <Vadtec> | :P |
12:58 | <Vadtec> | few good routes of valuables and i can build whatever rail network i want |
12:59 | <@Alberth> | I do industries only, mostly |
12:59 | <@Alberth> | and when sufficiently bored, I may move some goods to the towns |
13:00 | * | andythenorth plays FIRS |
13:00 | <@Alberth> | with BB ? |
13:00 | <andythenorth> | NCG |
13:00 | <andythenorth> | 15 years, 120,000t per cargo |
13:00 | <andythenorth> | also, I think Arctic Basic is ‘done’ for v3, download here http://bundles.openttdcoop.org/firs/push/LATEST/ |
13:01 | <@Alberth> | I might want to try NCG some more, never played much with it, tbh |
13:01 | <andythenorth> | it’s fun, but it forces a very linear play-style |
13:01 | <andythenorth> | especially in a short game, all choices have to support only the goal |
13:01 | <andythenorth> | so nice-looking stations etc are strictly wasting time and money |
13:02 | <andythenorth> | if the goal numbers are set well, it also has a frantic late-game stage, manic last 2 years |
13:04 | <andythenorth> | it might be interesting to have a variant of NCG with ‘all cargos' |
13:04 | <andythenorth> | although ‘more’ is not always better :P |
13:10 | -!- | chomwitt [~chomwitt@2a02:587:dc09:f500:3440:5261:408:cf5a] has quit [Ping timeout: 480 seconds] |
13:19 | <LordAro> | ooh, lots of pretty warnings with gcc7.1 |
13:19 | -!- | APTX [~APTX@2001:470:71:71d:defe:7ff:fee1:3d5d] has quit [Ping timeout: 480 seconds] |
13:23 | -!- | frosch123 [~frosch@00013ce7.user.oftc.net] has joined #openttd |
13:23 | -!- | frosch123 is "frosch" on #openttdcoop.devzone #openttd.dev #openttd |
13:24 | -!- | FR^2 [~frquadrat@2001:41d0:1:f924::1] has joined #openttd |
13:24 | -!- | FR^2 is "frquadrat" on #openttd #osm-de |
13:25 | <@Alberth> | andythenorth: 5572 is latest? build date suggests it is, but I have firses with higher numbers |
13:26 | <andythenorth> | 5626 is my local rev |
13:26 | <andythenorth> | dunno what bundles does with version numbers |
13:26 | <andythenorth> | that looks like a bug though |
13:26 | <andythenorth> | :| |
13:28 | <@Alberth> | https://paste.openttdcoop.org/psxslesgb I have even higher numbers, time-stamp is download time of course, rather than creation time at devzone |
13:30 | <@Alberth> | http://bundles.openttdcoop.org/firs/push/ <-- much higher numbers |
13:32 | <LordAro> | frosch123: quak https://pastebin.com/M9nDTUx4 |
13:33 | <andythenorth> | Alberth: that’s interesting, not sure where those come from |
13:33 | <andythenorth> | mine matches hg revs |
13:34 | <@Alberth> | inside it's again 5572 |
13:34 | <frosch123> | LordAro: some look legit |
13:34 | <frosch123> | like fios.cpp |
13:34 | <andythenorth> | I guess I haven’t finished patching the makefile then :P |
13:34 | <@Alberth> | (I picked 6358) |
13:35 | <frosch123> | LordAro: is there a "fallthrough" attribute meanwhile? |
13:35 | <LordAro> | /* FALLTHROUGH */ i think is "standard" |
13:35 | <frosch123> | i mean something the compiler knows |
13:35 | <LordAro> | other than that, there are "actual" attributes, with varying amounts of support |
13:35 | <frosch123> | like __attribute__(__fallthrough__) |
13:35 | <LordAro> | https://gcc.gnu.org/gcc-7/changes.html |
13:36 | <frosch123> | https://gcc.gnu.org/onlinedocs/gcc/Statement-Attributes.html <- there it is |
13:36 | <frosch123> | we should add that to stdafx.h |
13:36 | <LordAro> | aye |
13:36 | <LordAro> | preferring to use [[fallthrough]], ofc ;) |
13:38 | <frosch123> | more #ifdef in stdafx.h |
13:38 | * | andythenorth ponders a roadstop spec that could show cargo |
13:38 | <andythenorth> | bored of building a train station tile to show waiting cargo at roadstops :) |
13:39 | <frosch123> | they added attribute namespaces... oh dear |
13:42 | <Vadtec> | -_- thats like the 4th time in about 3 years ive had a stupid industry that ive been servicing for 10+ years close right out from under me...with good raitings and decent production...wtf |
13:43 | <andythenorth> | nah |
13:43 | <andythenorth> | code says that can’t happen |
13:44 | <Vadtec> | i just lost a factory that ive been suppling with 300+ grain and livestock close |
13:45 | <Vadtec> | lost a coal mine about 10 minutes ago that was supplying 258 coal |
13:45 | <andythenorth> | in default game, no industry grfs? |
13:45 | <Vadtec> | this game has been weird |
13:46 | <andythenorth> | it’s not a patchpack? |
13:46 | <Vadtec> | pretty sure its default, lemme check |
13:46 | <+glx> | coal mine can disappear |
13:46 | <Vadtec> | nah, no patchpack |
13:46 | <+glx> | same for all primary industries |
13:46 | <Vadtec> | nope, no industry grfs |
13:46 | <Vadtec> | glx... can disappear even with excellent supply and transport? |
13:46 | <+glx> | but secondary industries like factory should stay if you provide cargo |
13:47 | <+glx> | coal is a "finite" ressource :) |
13:48 | <Vadtec> | well that was the smallest coal mine ever then |
13:48 | <Vadtec> | ive had games where ive had coal mines producing 1000+ for 100+ years |
13:48 | <Vadtec> | this one lasted barely 20 |
13:48 | <andythenorth> | default coal mine cannot close if station rating is > x% |
13:49 | <Vadtec> | not sure what the rating was |
13:49 | <andythenorth> | eh, actually there might be a case where production multiplier falls enough times on random chance |
13:49 | <andythenorth> | maybe |
13:49 | <Vadtec> | it should have had a high rating |
13:49 | <andythenorth> | which economy setting? |
13:50 | <andythenorth> | (smooth economy on or off?) |
13:50 | <Vadtec> | smooth on |
13:51 | <Vadtec> | i dunno |
13:51 | <Vadtec> | this game has been weird |
13:51 | <Vadtec> | it took the cargodist almost a full game year to balance in a new route for goods i added |
13:52 | <Vadtec> | i probably need to nuke the game folder and start over, ive been screwing with grfs alot with this version |
13:52 | <andythenorth> | have you changed the grfs while the game is running? |
13:53 | <Vadtec> | nope |
13:53 | <andythenorth> | probably fine then |
13:55 | <Vadtec> | meh, if it keeps up ill shutdown and nuke the game folder, not like im loosing some huge ass empire or anything lol |
14:06 | <Vadtec> | has anyone ever played a game where their trains were 64 tiles long? was it any fun? |
14:08 | <andythenorth> | yes and yes |
14:08 | <andythenorth> | but the novelty wears off fast |
14:08 | <Vadtec> | ive gone as long as 12 tiles before |
14:08 | <andythenorth> | you need a bunch of very high production industries, mines or so |
14:08 | <Vadtec> | i just dont see how you're supposed to keep the raiting up with a 64 tile long train |
14:09 | <@Alberth> | don't do full load :p |
14:09 | <andythenorth> | there’s a grf that adjusts station ratings, for this purpose |
14:09 | <Vadtec> | oh? |
14:10 | * | Vadtec goes looking |
14:13 | <andythenorth> | https://www.tt-forums.net/viewtopic.php?t=74856 |
14:13 | <andythenorth> | used to be in FIRS, but I deleted it |
14:13 | <andythenorth> | so 3iff copied it to a new grf |
14:14 | <Vadtec> | ah, cool |
14:14 | <Vadtec> | omg...lost another oil well |
14:14 | <Vadtec> | bleh |
14:15 | <@Alberth> | LordAro: you missed one :p https://paste.openttdcoop.org/pxwooab0i |
14:15 | <Vadtec> | sucked it dry lol |
14:15 | <LordAro> | Alberth: interesting, where did you find that? :p |
14:15 | <@Alberth> | my compiler does :p |
14:15 | <LordAro> | which version? |
14:16 | <@Alberth> | g++ (GCC) 6.3.1 20161221 (Red Hat 6.3.1-1) |
14:16 | <LordAro> | huh |
14:16 | <LordAro> | wonder why it's disappeared with 7.1.1 then |
14:17 | <@Alberth> | it's a false positive, so likely fixed |
14:19 | <LordAro> | hehe |
14:19 | <@planetmaker> | o/ |
14:19 | <@Alberth> | /o |
14:19 | <LordAro> | /o pm |
14:25 | -!- | FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd |
14:25 | -!- | FLHerne is "Francis Herne" on #openttd |
14:41 | -!- | gelignite [~gelignite@x4e309513.dyn.telefonica.de] has joined #openttd |
14:41 | -!- | gelignite is "gelignite" on #openttd #openttdcoop.devzone |
15:03 | <Snail> | hey andythenorth |
15:04 | <andythenorth> | hey Snail |
15:04 | <Snail> | I’m going through your new cargo list, just to have an idea of all the new labels you introduced... |
15:04 | <Snail> | but I seem I can’t find the explanation of “vehicle bodies” in the FIRS docs |
15:04 | <Snail> | I’m looking here: http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/cargos.html |
15:05 | <Snail> | I can see “vehicle parts”, not “vehicle bodies”. I’d like to have an idea before drawing them on my wagons |
15:05 | -!- | Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has quit [Read error: Connection reset by peer] |
15:06 | <andythenorth> | the ‘push’ docs give you a better idea of what’s new http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html |
15:06 | <andythenorth> | BUT they change often :P |
15:07 | <andythenorth> | after play-testing I often remove new cargos |
15:07 | <Snail> | :P |
15:07 | <Snail> | sounds so lovely… from a set developer’s POV :D |
15:08 | <Snail> | especially because I would clearly see “vehicle bodies” as a subcargo of “vehicle parts" |
15:10 | <andythenorth> | it’s not a classification system :) |
15:10 | <andythenorth> | cargos are designed to make industry chains work |
15:10 | -!- | Stimrol [~Stimrol@89-160-189-52.du.xdsl.is] has joined #openttd |
15:10 | -!- | Stimrol is "Stimrol" on #openttd |
15:11 | <andythenorth> | so in this case it gives a connection from metal to vehicles |
15:11 | <Snail> | vehicle bodies? |
15:11 | <andythenorth> | yes |
15:11 | <Snail> | can’t you use vehicle parts to make that connection? |
15:11 | <andythenorth> | no |
15:12 | <andythenorth> | well yes, but then it makes no sense |
15:12 | <andythenorth> | all things are possible :) |
15:12 | <Snail> | guess so |
15:12 | <andythenorth> | not all things make a good cargo flow in game |
15:12 | <Snail> | thinking about it, it would be fun to strip my cars out of wheels and glass… and have them as a new cargo |
15:13 | <andythenorth> | :) |
15:13 | <Snail> | but that would be hardly noticeable, given the small size |
15:13 | <andythenorth> | do truck cabs |
15:13 | <@Alberth> | nuts, bolts |
15:13 | <Snail> | I have tractors |
15:13 | <andythenorth> | here’s how CHIPS does it http://dev.openttdcoop.org/projects/chips/repository/entry/sprites/graphics/vehicle_bodies_cargo.png |
15:14 | <andythenorth> | I just blacked out the windows and cut off the cabs from http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#assembly_plant |
15:14 | <Wolf01> | <andythenorth> so in this case it gives a connection from metal to vehicles <- I always play metal on road trips |
15:14 | <andythenorth> | nice |
15:14 | * | andythenorth plays 80s music |
15:15 | <Wolf01> | Usually that too, but I prefer metal |
15:16 | <Snail> | andythenorth: I love your truck cabs, but they’re too big to fit my trains |
15:16 | <Snail> | I’d have to draw new ones… I’ll think about that |
15:16 | <andythenorth> | fair :) |
15:16 | <Snail> | also I like to draw realistic ones :D |
15:16 | <andythenorth> | FIRS must be a nightmare for vehicle authors :P |
15:16 | <andythenorth> | there are now 63 cargos |
15:16 | <Snail> | well, at least you’re honest enough to accept it :D |
15:17 | <andythenorth> | I make 3 active vehicle sets and a station set :P |
15:17 | <andythenorth> | I have skin in the game when I add cargos ;) |
15:18 | <Snail> | let’s say bulk cargo is not that much of a problem (I usually deal with it using recoloring) |
15:19 | <Snail> | it’s piece good cargo that’s a pain, because I need to draw new stuff |
15:20 | <andythenorth> | there’s a reason I put a month or so into automating cargo placement on vehicles :) |
15:21 | <andythenorth> | also, tarpaulins and crates solve a lot of problems |
15:21 | <Snail> | yes |
15:21 | <Snail> | but I can’t put “vehicle bodies” in crates :D |
15:21 | <@planetmaker> | crates, barrels, containers ftw ;) |
15:21 | <@Alberth> | so boring :p |
15:21 | <@planetmaker> | that, too :) |
15:22 | <@planetmaker> | I totally understand the notion to draw nice fitting cargoes for the vehicles. It really adds to the flair and beauty |
15:33 | -!- | Alberth [~alberth@00015f9e.user.oftc.net] has left #openttd [] |
15:37 | -!- | JacobD88 [~Thunderbi@cpc80683-stap13-2-0-cust1547.12-2.cable.virginm.net] has quit [Quit: JacobD88] |
15:57 | <andythenorth> | meh |
15:57 | <andythenorth> | going to be beaten by NCG |
15:57 | <andythenorth> | :| |
16:08 | -!- | chomwitt is "chomwitt" on #debian #debian-games |
16:08 | -!- | chomwitt [~chomwitt@2a02:587:dc09:f500:3440:5261:408:cf5a] has joined #openttd |
16:10 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has quit [] |
16:11 | -!- | Hiddenfunstuff [~Geth@e137.ip11.netikka.fi] has quit [Ping timeout: 480 seconds] |
16:16 | <supermop_home> | this steam truck looks ugly |
16:23 | -!- | rubenwardy_ [~rubenward@cpc84751-aztw28-2-0-cust386.18-1.cable.virginm.net] has joined #openttd |
16:23 | -!- | rubenwardy_ is "realname" on #openttd |
16:23 | <rubenwardy_> | Hi! |
16:23 | <rubenwardy_> | please may someone have a look at my signalling system: https://cdn.pbrd.co/images/1dRUALGLj.png |
16:23 | <rubenwardy_> | Thought I knew OTTD, apparently not |
16:23 | <rubenwardy_> | those are all one way paths |
16:24 | <rubenwardy_> | there's two exits, one with three tracks which merges to one track (left) one with one track (bottom). The two trains shown are stuck |
16:24 | <rubenwardy_> | this is 1.6.1 |
16:25 | <frosch123> | you probably have 90-degree turns disabled |
16:25 | <frosch123> | so the train on the upper platform cannot reach the exit at the bottom |
16:25 | <rubenwardy_> | it shouldn't need to take any 90-deg |
16:25 | <rubenwardy_> | ahhh |
16:25 | <rubenwardy_> | I see one |
16:25 | <frosch123> | anyway, also enable "show track reservation" |
16:26 | <rubenwardy_> | the train on top wants to go left |
16:26 | <rubenwardy_> | will do |
16:26 | <rubenwardy_> | the only track that changed color is the one where the training is looping |
16:26 | <frosch123> | another common issue is to forget electrification on some track pieces |
16:27 | <rubenwardy_> | oh |
16:27 | <rubenwardy_> | that is what I've done |
16:27 | <rubenwardy_> | silly me |
16:27 | <rubenwardy_> | thanks! |
16:27 | <frosch123> | yw :) |
16:27 | -!- | chomwitt [~chomwitt@2a02:587:dc09:f500:3440:5261:408:cf5a] has quit [Ping timeout: 480 seconds] |
16:29 | -!- | FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd |
16:29 | -!- | FLHerne_ is "Francis Herne" on #/r/openttd #openttd |
16:32 | -!- | rubenwardy_ [~rubenward@cpc84751-aztw28-2-0-cust386.18-1.cable.virginm.net] has quit [Quit: Leaving] |
16:33 | -!- | FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] |
16:37 | -!- | chomwitt is "chomwitt" on #debian #debian-games |
16:37 | -!- | chomwitt [~chomwitt@2a02:587:dc00:da00:3440:5261:408:cf5a] has joined #openttd |
16:38 | -!- | HerzogDeXtEr [~farci@i59F6BE8F.versanet.de] has quit [Read error: Connection reset by peer] |
16:43 | <andythenorth> | supermop_home: stick a chimney on a normal truck, and paint the windows black (no glass) |
16:44 | <andythenorth> | seems to work :P |
16:44 | <Vadtec> | andythenorth: im playing FIRS for the first time, i really like the enhanced production levels and interdependency of all the industries |
16:45 | <Vadtec> | makes train networks behave more normally |
16:45 | <andythenorth> | which FIRS economy are you playing? :) |
16:45 | <Vadtec> | 2.1.5 |
16:45 | <Vadtec> | oh |
16:45 | <Vadtec> | der... |
16:45 | <Vadtec> | sec |
16:46 | <Vadtec> | temperate basic |
16:46 | <andythenorth> | yeah that’s a nice one, not too big |
16:46 | <andythenorth> | http://bundles.openttdcoop.org/firs/releases/2.1.5/docs/html/economies.html#temperate_basic |
16:46 | <andythenorth> | quite a nice flow, the chart shows it |
16:47 | <Vadtec> | yeah |
16:47 | <Vadtec> | the psycho in me wants to do extreme :P |
16:47 | <andythenorth> | it isn’t crap, but I don’t like it very much |
16:48 | <andythenorth> | In A Hot Country is pretty simplistic, quite relaxing usually, most things get exports |
16:48 | <andythenorth> | exported * |
16:49 | <Vadtec> | im about to saturate this line trying to keep up with chemicals lol... |
16:50 | <Vadtec> | i better redesign this station before i get boxed in, or its gonna crush itself lol |
16:50 | <Vadtec> | i love problems like this |
16:51 | <Alkel_U3> | I'd like to try heart of darkness but I'd like a train set in the spirit of troprs set with it. Sadly that one's quite old and incompatible with some of the new cargos. |
16:51 | <andythenorth> | one day I’ll finish making one :P |
16:51 | <supermop_home> | iron antelope |
16:51 | <andythenorth> | yup |
16:52 | <Alkel_U3> | that's a new roster for iron Horse? |
16:53 | <andythenorth> | yup |
16:53 | <andythenorth> | mostly playable |
16:53 | <andythenorth> | but the graphics are unfinished |
16:53 | <supermop_home> | it seems more or less done |
16:53 | <supermop_home> | what sprites are needed? |
16:53 | <andythenorth> | various steam engines |
16:54 | <andythenorth> | can’t remember which |
16:54 | -!- | bwn [~bwn@c-67-174-159-210.hsd1.ca.comcast.net] has joined #openttd |
16:54 | -!- | bwn is "bwn" on #php #openttd #oftc #observium #moocows #mm #kernelnewbies #freenode #crypto #zcash #virt #tor #qemu #python #debian-offtopic #vcs-home #ext4 #debian |
16:54 | <Alkel_U3> | can I get my hands on the developement version somwhere or are you just saying "soon"? :-) |
16:54 | <supermop_home> | icjk |
16:55 | <supermop_home> | I cant draw steam for you |
16:57 | <andythenorth> | Alkel_U3: version here should include Antelope roster http://bundles.openttdcoop.org/iron-horse/push/LATEST/ |
16:57 | <andythenorth> | the parameters might be buggy |
16:57 | <Alkel_U3> | thanks |
16:58 | <andythenorth> | yeah it’s on roster 2, keep clicking the roster parameter until it shows up |
16:58 | <andythenorth> | it needs Termite |
16:58 | <andythenorth> | most of the trains are narrow gauge |
16:59 | <andythenorth> | ach NCG beat me: 129% food, 39% explosives, 113% peat |
16:59 | <andythenorth> | :X |
16:59 | <andythenorth> | 120k tonnes goals, 16 years (actually 15 due to the NCG bug) |
17:00 | <Alkel_U3> | then I better learn fast to code that dual-gauge track in nml :-) |
17:10 | -!- | Stimrol [~Stimrol@89-160-189-52.du.xdsl.is] has quit [Quit: ZNC - http://znc.in] |
17:13 | -!- | frosch123 [~frosch@00013ce7.user.oftc.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] |
17:20 | -!- | Keridos [~Keridos@2a00:5ba0:8000:64:2e0:4cff:fe23:44af] has joined #openttd |
17:20 | -!- | Keridos is "Nico" on #virt #qemu #openttd #debian-next #awesome |
17:29 | -!- | andythenorth [~andytheno@217.33.116.188] has left #openttd [] |
17:33 | -!- | Progman [~progman@p5DC5FF73.dip0.t-ipconnect.de] has quit [Remote host closed the connection] |
17:54 | -!- | gelignite [~gelignite@x4e309513.dyn.telefonica.de] has quit [Quit: http://bit.ly/1kso8Ta] |
17:55 | -!- | bwn [~bwn@c-67-174-159-210.hsd1.ca.comcast.net] has quit [Read error: Connection reset by peer] |
18:03 | -!- | cosmobird [~cosmobird@45.118.226.33] has quit [Ping timeout: 480 seconds] |
18:11 | -!- | bwn [~bwn@c-67-174-159-210.hsd1.ca.comcast.net] has joined #openttd |
18:11 | -!- | bwn is "bwn" on #crypto #zcash #virt #tor #qemu #python #php #openttd #oftc #observium #moocows #mm #freenode #ext4 #debian-offtopic #kernelnewbies #vcs-home #debian |
18:32 | -!- | Wormnest [~Wormnest@s5596abd2.adsl.online.nl] has quit [Quit: Leaving] |
18:43 | -!- | FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has joined #openttd |
18:43 | -!- | FLHerne is "Francis Herne" on #/r/openttd #openttd |
18:50 | -!- | FLHerne_ [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] |
19:13 | <Wolf01> | 'night |
19:13 | -!- | Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] |
19:22 | -!- | FLHerne [~flh@cpc4-papw5-2-0-cust175.5-3.cable.virginm.net] has quit [Quit: There's a real world out here!] |
19:57 | -!- | chomwitt [~chomwitt@2a02:587:dc00:da00:3440:5261:408:cf5a] has quit [Ping timeout: 480 seconds] |
20:08 | -!- | chomwitt is "chomwitt" on #debian #debian-games |
20:08 | -!- | chomwitt [~chomwitt@2a02:587:dc0e:b500:3440:5261:408:cf5a] has joined #openttd |
20:20 | -!- | chomwitt [~chomwitt@2a02:587:dc0e:b500:3440:5261:408:cf5a] has quit [Ping timeout: 480 seconds] |
20:30 | -!- | chomwitt is "chomwitt" on #debian #debian-games |
20:30 | -!- | chomwitt [~chomwitt@2a02:587:dc12:1100:3440:5261:408:cf5a] has joined #openttd |
21:30 | -!- | glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] |
22:47 | <Vadtec> | is there by chance a "copy n paste" script/mod/grf/whatever? would make dealing with these tetrathorps so much easier |
23:02 | <supermop_home> | there was a patch |
23:07 | <supermop_home> | https://www.tt-forums.net/viewtopic.php?f=26&t=76402&p=1187190#p1187190 |
23:15 | -!- | supermop_home [~user@pool-100-37-117-232.nycmny.fios.verizon.net] has quit [Remote host closed the connection] |
23:32 | -!- | sla_ro|master [~sla.ro@95.76.45.217] has joined #openttd |
23:32 | -!- | sla_ro|master is "slamaster" on @#sla #openttd #love |
23:53 | -!- | chomwitt [~chomwitt@2a02:587:dc12:1100:3440:5261:408:cf5a] has quit [Ping timeout: 480 seconds] |
--- | Log | closed Tue May 30 00:00:12 2017 |