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#openttd IRC Logs for 2017-06-06

---Logopened Tue Jun 06 00:00:22 2017
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04:12<Wolf01>Moin
04:13<Deactivated>Evenin
04:17<crem>Good [more to the morning side, but almost noon].
04:21<Deactivated>4:20pm here lel
04:23<Wolf01>https://img-9gag-fun.9cache.com/photo/a5b438E_460sv.mp4 :D
04:29<Deactivated>ok that was so random
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04:35<OpenTTD>hi
04:35<OpenTTD>open 3978 and 3979
04:37<Wolf01>This is random
04:41<crem>We can use it as a random number generator then.
04:43<@planetmaker>what a peculiar nickname
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05:32<OpenTTD>dbg: [net] [udp] advertising to the master server is failing dbg: [net] [udp] we are not receiving the acknowledgement from the server dbg: [net] [udp] this usually means that the master server cannot reach us dbg: [net] [udp] please allow udp and tcp packets to port 3979 to be delivered dbg: [net] [udp] please allow udp and tcp packets from port 3979 to be delivered
05:34<FLHerne>OpenTTD: Just connected, did you say something before the last line?
05:34<FLHerne>(or is this a bot?)
05:36<OpenTTD> advertising to the master server is failing
05:37<FLHerne>That usually means you need to configure port-forwarding on your router
05:37<FLHerne>Less commonly, that you should add a rule to your computer's firewall config
05:38<FLHerne>For the ports listed in the message you quoted
05:40<OpenTTD>im has forwarding
05:40<OpenTTD>im forward 3978 and 3979
05:41<FLHerne>For both UDP and TDP? To the correct computer?
05:41<FLHerne>If so, then it's probably an antivirus/firewall on your computer that's the problem
05:42<FLHerne>The server is definitely working atm
05:43<OpenTTD>im not use anti virus
05:44<OpenTTD>no firewall on
05:44<OpenTTD>also UPD and TPD
05:45<@peter1138>I recommend UDP and TCP :)
05:48<OpenTTD>im has forwarding UPD and TCP
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06:41<OpenTTD>server 3
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07:10<OpenTTD>hi
07:10<OpenTTD>OpenTTD
07:10<crem>OpenTTD 1.7.1-RC1
07:11<OpenTTD>https://www.tt-forums.net/viewtopic.php?f=31&t=76535
07:13<OpenTTD>dbg: [net] [udp] listening on IPv4 port 0.0.0.0:0 (IPv4)
07:13<__ln__>i'm still not convinced he's not a bot
07:14<crem>let's check
07:14<crem>OpenTTD: Rank those objects from the smallest to the largest: Sun, orange, village.
07:15<crem>Seems to be a bog.
07:15<crem>bot
07:16<OpenTTD>what?
07:16<OpenTTD>im not bot dude
07:16<crem>All bots say that. But they cannot rank objects of different types by their size.
07:17<@peter1138>0.0.0.0:0 seems wrong
07:17<Deactivated>Sun, village, orange
07:18<Deactivated>DBot - Free bots for home and work. Customizable. Flexible.
07:18<Deactivated>ok I obviously suck at making adverts
07:19<OpenTTD>what
07:19<Wolf01>0.0.0.0:0 On windows 10 is any ip, any port
07:19<OpenTTD>im mac
07:19<crem>What is "any port"?
07:19<Deactivated>any port
07:19<Wolf01>0-65535?
07:19<Deactivated>that x.x.x.x:y. y is the port
07:20<OpenTTD>its say 0
07:20<OpenTTD>advertising to the master server is failing
07:20<crem>Yes, I didn't know you could listen to "any port", that would be weird..
07:20<Deactivated>1 sec gotta redo MSH03
07:20<Wolf01>It's the same as *:*
07:20<Deactivated>wait hold on wolfie I think it's a lil inaccurate?
07:21<Deactivated>In the Internet Protocol Version 4, the address 0.0.0.0 is a non-routable meta-address used to designate an invalid, unknown or non-applicable target. To give a special meaning to an otherwise invalid piece of data is an application of in-band signaling.
07:21<Wolf01>Yes, 0.0.0.0:*
07:21<Deactivated>wikipedia
07:21<OpenTTD>https://www.tt-forums.net/viewtopic.php?f=31&t=76535
07:22<Wolf01>But 0.0.0.0 defaults to "listen to ANY IP"
07:22<Wolf01>If you send to 0.0.0.0 I don't think it works, but it's a listen config
07:22<Deactivated>OpenTTD watch and learn
07:22<Deactivated>https://www.youtube.com/watch?v=wLZckmRZ044
07:23<Deactivated>In the context of servers, 0.0.0.0 means "all IPv4 addresses on the local machine". If a host has two IP addresses, 192.168.1.1 and 10.1.2.1, and a server running on the host listens on 0.0.0.0, it will be reachable at both of those IPs.
07:24<Deactivated>so I think it's trying to take info from, say, another random ip on your network
07:24<Deactivated>1 sec I gotta get my dinner
07:24<FLHerne>Deactivated: No, it's fine to listen on every inbound address
07:24<Deactivated>hmm then I have no idea
07:25<FLHerne>That way it can hear the master server regardless of which interface has a link to the internet
07:34<@peter1138>ah ok yeah it is fine, it's the outbound bit
07:43<V453000>sup yo
07:43<Deactivated>wut
07:43<Deactivated>we need help at MSH03
07:43<Deactivated>I need help with my com; can't stay long on the svr cos there are too many trains rip
07:45<OpenTTD>nothing help me
07:47<Deactivated>I have no idea - you've pretty much gotten every factor that I could think og
07:47<Deactivated>*of
07:49<OpenTTD>q
07:50<OpenTTD>he is not advirsted
07:50<@planetmaker>OpenTTD, you really did add that port forwarding *on your router*?
07:50<OpenTTD>yes
07:52<Alkel_U3>And you certainly do have a public IP, right? - There isn't another NAT between your router and the internet?
07:53<OpenTTD>what?
07:53<OpenTTD>what that mean
07:54<Wolf01>Did you reboot the router, forced the update or created a new rule? My router has a bad behaviour with changing port or IP for an existing rule on NAT
07:54<OpenTTD>yes no another nat
07:54<OpenTTD>my router is NEC
07:54<Wolf01>Also did you check with http://www.yougetsignal.com/tools/open-ports/ ?
07:55<OpenTTD>its closed
07:55<OpenTTD>im has open
07:57<OpenTTD>my computer ip is 192.168.1.102
07:57<OpenTTD>my ip is 113.151.234.186
07:57<OpenTTD>but camnt
07:58<Deactivated>whats the ports yo uneed open again? 3779?
07:59<OpenTTD>Passing through In UDP Any Any Any 3978-3979 49
07:59<OpenTTD>Passing through In TCP Any Any Any 3978-3979 50
08:00<OpenTTD>Packet filter setting entry list
08:00<OpenTTD>Packet filter setting entry list is passing
08:00<OpenTTD>im add that
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08:21<Deactivated>how's it going OpenTTD?
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08:40<Deactivated>OpenTTD?
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08:57<dihedral>hello
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09:09<V453000>:)
09:10<dihedral>V453000, wher is everybody? this channel used to be so much more active :-P
09:10<Wolf01>Everybody is here
09:10<V453000>ded
09:11<V453000>everybody addicted to factorio
09:11<Wolf01>Really?
09:12<V453000>everybody
09:13<Alkel_U3>Need more uranium, need more uranium...
09:13<Wolf01>Shhh you'll disturb the biters
09:13<Alkel_U3>oh right I will, with rocket launchers
09:13<dihedral>the actual fuck?
09:14<dihedral>... what on earth
09:14<Alkel_U3>That's what they said
09:14<dihedral>dear lord
09:14<Alkel_U3>well, not on Earth
09:14<V453000>dihedral: your life is not ruined yet?
09:14<V453000>pay $20 now and proceed by selling your house, family, dog and pet snails
09:15<V453000>Worse than crack, would do again
09:15<Wolf01>I'm ruining my life with diablo these days... 15-20 rifts at day
09:15<V453000>10/10
09:15<V453000>Wolf01: negromancer?
09:15<Wolf01>Nah, monk
09:15<V453000>aww
09:15<dihedral>...
09:15<V453000>I might play d3 for a bit when that comes out
09:15<Wolf01>Necromancer isn't out yet
09:15<dihedral>i am left speechless
09:15<Alkel_U3>sufficiently upgraded rocket launchers are now pretty amazing even without mods
09:15<V453000>it's in some beta so idk if you are in beta :P
09:16<Wolf01>Yes, I applied for betas, but I can't play it this time
09:16<V453000>Alkel_U3: yeah but uranium rounds in a tank with destroyers flying above you and full power armor of personal laser defense is just ... :) add cluster grenades to add insult to injury
09:17<Wolf01>I still can't understand how to make the tank to fire when in sandbox mode
09:17<V453000>why do you play in sandbox mode?
09:17<Wolf01>Testing things
09:17<Wolf01>Making blueprints
09:17<V453000>well yeah blueprints but not bloodprints :D
09:17<Alkel_U3>V453000: If they couldn't be thrown from a vehicle, they'd be pretty redundant, given the rate at which you can spray explosive rockets
09:18<V453000>yeah but last time I tested, the explosive rockets slow down your movement a lot
09:18<V453000>so you are soon hitting yourself as well
09:18<Alkel_U3>at times I feel like a Buratino rocket launcher or something
09:18<V453000>with behemoths everywhere it ain't easy
09:18<Alkel_U3>oh, right, still don't have behemoths
09:19<V453000>ah, yeah I was describing like evolution 0.99+
09:19<Alkel_U3>they slow you down but for insignificant amount of time when you research all rocket shooting speed upgrades
09:20<V453000>it might have changed, idk
09:20<V453000>but in case you want to shoot all the time, it's alot
09:20<Alkel_U3>true
09:21<Alkel_U3>well, my first time with a .15 tank was also a joyful one
09:26<Deactivated>wait wut this is openttd not factorio/diablo lel
09:27<V453000>G_G
09:27<Deactivated>GG
09:27<Wolf01>He is young
09:27<OpenTTD>back
09:27<Deactivated>how's the svr going?
09:27<OpenTTD>cant
09:28<Wolf01>This channel is only a cover for a more deep comunity :P
09:28<Deactivated>rip
09:28<OpenTTD>ask das to make server
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10:47*Wolf01 -> pub
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12:14<V453000>bear, sharkfish or platypus?
12:21<supermop>platypus
12:23<V453000>slug is the correct answer
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12:27<andythenorth>cat
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12:47<Wolf01>o/
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15:11<supermop>YO
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15:56<andythenorth>hi
15:56<frosch123>moi
16:10<supermop>hate doing a timesheet for 50-60 hours in a week when i dont get paid hourly
16:11<supermop>just reminds me that i was here until 22:30 last tuesday, 20:30 last wednesday, 19:00 last friday, and 01:30 this morning
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16:28<Brumi>hmm
16:28<Brumi>where does STR_STATION_SUGAR_COMPANY appear in FIRS?
16:29<frosch123>likely as the name of a station
16:30<Brumi>obviously, but I cannot find which type of station
16:30<Brumi>I mean, the stations are named like this when put next to a specific type of industry
16:31-!-Lamp-_ is now known as Lamp-
16:31<Brumi>I haven't found the correct industry yet
16:31<frosch123>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#industries <- that is supposed to list them
16:33<Brumi>whoa, thanks
16:33<Brumi>this is a bit easier than keeping 6 instances of OpenTTD open and building stations everywhere :)
16:35<frosch123>anyway, that SUGAR_COMPANY string seems to be unused
16:36<Brumi>yeah, seems so
16:36<frosch123>only andythenorth may know whether it refers to past or future plans, or both
16:42<andythenorth>hi
16:43<andythenorth>that looks like a bug :)
16:43*andythenorth fixing
16:43<andythenorth>Brumi: it’s supposed to be Sugar Refinery
16:43<andythenorth>I’ll push a fix in a minute
16:43<Brumi>okay, thanks
16:44<Brumi>similarly, STR_STATION_PLANE_AND_STAIN also seems unused, bug of feature?
16:45<andythenorth>bug
16:45<andythenorth>that string should be removed
16:46<andythenorth>fixes pushed, but translator won’t get them until tomorrow iirc
16:46*andythenorth biab
16:46<frosch123>nah, it only takes 5 minutes
16:47<frosch123>possibly 10, i can't quite remember the cycle, but definitely no day
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16:51<nekomaster1>So how hard would it be to add a Canadian Econemy to FIRS?
16:51<nekomaster1>Because last I checked, Canada isn't 100% Arctic
16:51<frosch123>try the lumber mill grf
16:52<nekomaster1>why?
16:52<nekomaster1>I want FIRS
16:52<nekomaster1>it has things like aluminium and pyrite
16:53<nekomaster1>Err
16:54<andythenorth>I will do a pacific northwest economy some time
16:55<andythenorth>Oregon, Washington state, BC, Alberta
16:55<andythenorth>maybe some Yukon, Alaska
16:56<nekomaster1>I just made a height map of newfoundland
16:57<nekomaster1>Though it might be nice to have something that covers canadian industry in general for larger maps like my Canada 2048x2048 map
16:58<nekomaster1>For example, Canada has Aluminium plants but no sources of bauxite
16:58<nekomaster1>we ship it in
17:01<nekomaster1>it helps that because canada has a lot of hydroelectric power, many Alumnium plants where built, usually very close to hydroelectric dams
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17:17<supermop>laterite quarry
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17:40<supermop>so i lost my campaign to get a 20 foot tall accent wall of hawaiian lava rock in this restaurant
17:44<Eddi|zuHause>that sounds like a huge disaster
17:48<andythenorth>nekomaster1: in the short term, the new Arctic Basic is pretty much Finland, Siberia or northern Quebec
17:48<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/economies.html#arctic_basic
17:48<andythenorth>no gold, but eh
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17:49<andythenorth>canada even has peat eh, what aboot that? :) http://peatmoss.com/
17:50<nekomaster1>We have peat but I dunno if its harvested for fuel like in other places
17:50<nekomaster1>Theres very few fuel burning powerplants in canada, its mostly hydroelectric with a sprinkle of CANDU Nuclear, Windmills and Solar
17:53<andythenorth>it’s not much peat for fuel in Canada, it’s controversial to burn it
17:53<andythenorth>but eh, game isn’t realism eh?
17:54<nekomaster1>Well I'd like to have Canadian stuff as I'm not happy with the options for industry available for a newfoundland scenario other then going with the vanilla industry
17:54<nekomaster1>which would be boring
17:55<nekomaster1>Would making a modifcation of firs be easy if I just reused graphics?
17:55<nekomaster1>and most of the existing code?
17:56<andythenorth>if you have the python build working then yes
17:56<andythenorth>it’s easy
17:56<andythenorth>you got the environment for Road Hog?
17:56<nekomaster1>Pretty sure i do
17:56<andythenorth>http://dev.openttdcoop.org/projects/firs/repository
17:59<andythenorth>clone, make
18:00<andythenorth>probably will complain you don’t have graphviz, but should work
18:01<nekomaster1>How easy it it to add a new econemy or modify one of the existing ones? As easy as moving things around and enabling or disabling certain industries?
18:01<nekomaster1>I dont really want to go and recode half the industries I might want to do
18:02<nekomaster1>Like I'd be nice if the Bulk port for a Canadian Industry provided Bauxite
18:07<andythenorth>if you just want to turn industries on or off, super easy
18:08<andythenorth>there are a few steps to follow, but it’s just configuration code
18:08<nekomaster1>What about reusing stuff to make a "new" industry
18:08<andythenorth>much more work
18:08<andythenorth>but possible
18:09<andythenorth>turning on or off is L17 here http://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/aluminium_plant.py
18:09<andythenorth>this is more complex - changes cargos, amounts etc per economy http://dev.openttdcoop.org/projects/firs/repository/entry/src/industries/bulk_terminal.py
18:10<andythenorth>economies are pretty easy - cargos are edited here http://dev.openttdcoop.org/projects/firs/repository/entry/src/economies/basic_arctic.py
18:10<andythenorth>or so
18:10<andythenorth>you have to make sure industry cargos and economy cargos match up though
18:10<nekomaster1>Could I make my own Cargos?
18:10<andythenorth>you could
18:10<andythenorth>but again, more work
18:10<nekomaster1>I'd like to maybe make my own Nuclear industry chain
18:11<andythenorth>you have to know about where the IDs live, and the language strings
18:11<nekomaster1>I know that URAN is there
18:11<andythenorth>and how the sprites work
18:11<andythenorth>hacking existing stuff is probably 10 or 15 times simpler than making new
18:12<nekomaster1>Also, Cargos have classes right?
18:12<andythenorth>yes
18:12<andythenorth>http://dev.openttdcoop.org/projects/firs/repository/entry/src/cargos/alcohol.py
18:13<nekomaster1>Wouldn't Uranium Fuel Rods be classed as armored or hazerdous (though they're not really radioactive, but they need to be kept safe incase theyre stolen or get lost)
18:13<nekomaster1>or Just "Nuclear Fuel"
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18:14<andythenorth>dunno
18:14<andythenorth>piece goods, maybe hazardous
18:14<andythenorth>not sure any vehicle set actually uses hazardous
18:14<andythenorth>it’s fairly pointless class
18:14<nekomaster1>Yeah
18:14<nekomaster1>And by Nuclear Fuel (Rods), I'm thinking of something like this
18:14<nekomaster1>https://upload.wikimedia.org/wikipedia/commons/8/89/RIAN_archive_132603_Nuclear_power_reactor_fuel_assembly.jpg
18:15*andythenorth -> bed
18:15<nekomaster1>ahh
18:15<nekomaster1>gnight then
18:15<andythenorth>see if FIRS compiles, let me know
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18:15<andythenorth>post in the forum if you have issues
18:15<nekomaster1>ok
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19:56<Wolf01>'night
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---Logclosed Wed Jun 07 00:00:23 2017