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#openttd IRC Logs for 2017-07-05

---Logopened Wed Jul 05 00:00:58 2017
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05:07<Wolf01>Moin
05:09<crem>Moin. I heard it's trendy to say ẞ. So, ẞ.
05:09<Wolf01>I could say §
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05:12<@peter1138>Is that different to ß?
05:12<@peter1138>Hmm, clearly yes, when I make the font bigger :p
05:13<Wolf01>ß is "ss", § is some unknown symbol I never used, I use more scroll lock
05:13<__ln__>peter1138: https://scontent-arn2-1.xx.fbcdn.net/v/t1.0-9/19554220_1428180283940370_7327949859242410650_n.png?oh=bc9949568fb0555d7cdbe267c5deab68&oe=5A080624
05:14<@peter1138>Wolf01, I meant crem's symbol.
05:14<Wolf01>Oh, it's different :o
05:14<Wolf01>Fucking unicode
05:15<@peter1138>:D
05:16<Celestar>ß$ẞ
05:17<Wolf01>What bothers me is that we have ç and § on the keyboard, but not uppercase accented letters :|
05:17<@peter1138>Á
05:18<@peter1138>lies
05:18<@peter1138>Ā
05:18<Wolf01>È is the most common in italian
05:18<@peter1138>È
05:18<@peter1138>altgr-# E
05:18<Wolf01>Luckily it's easy to remember, U+200
05:19<@peter1138>Crazy arbitrary number systems
05:20<Wolf01>Yes, because it was difficult even to keep accented letters grouped... they put symbols in the middle :(
05:20<@peter1138>àèìòùỳ ǜǹ
05:20<@peter1138>hmm, that ǜ is an odd one out
05:20<@peter1138>(altgr-# v)
05:21<Wolf01>I made a keyboard layout for XP and 7, but since 8 I can't use it anymore, so no altgr+whatever :(
05:21<@peter1138>Oh, Windows. All hope is lost.
05:22<@peter1138>äëïöüÿẗ
05:22<@peter1138>strange t :p
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05:33<Wolf01>The canadian multilingual has ÈÀ as keys...
05:57-!-sla_ro|master [~sla.ro@95.76.45.217] has quit []
06:05<Wolf01>Yeah, outstanding ADSL performance today: 2.3MB down :|
06:13<Flygon>'strayan?
06:22<Wolf01>So, I decided to stop the development of my game, and purchased the same exact thing: http://store.steampowered.com/app/581000/Armored_Gear/
06:28<@peter1138>uh
06:28<@peter1138>49p
06:29<Wolf01>Paid with the steam wallet (selling trading cards) :P
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07:28<Wolf01>Mmmh, connection
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08:59<Alkel_U3>https://github.com/johngrib/vim-game-code-break
09:02<Wolf01>So, a game where is almost impossible to quit without turning off the machine
09:04<Alkel_U3>one does not simply quit vim
09:08<@peter1138>esc : q enter
09:08<@peter1138>always so hard
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13:27<k-Knight>hi
13:27<k-Knight>anybody here?
13:28<@Alberth>somewhat
13:29<@Alberth>but it's IRC, people don't respond within a few minutes
13:31<@Alberth>you just dropped in randomly?
13:31<FLHerne>There are at least three people here
13:33<Eddi|zuHause>are you sure that everyone who said something here is actually people?
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13:36<FLHerne>Now I'm not
13:37<FLHerne>Everyone up until you, sure
13:40<k-Knight>guys
13:40<k-Knight>i have question
13:41<k-Knight>i assume you know how production rates of industries change
13:41<k-Knight>the question is : how to change that ?
13:42<k-Knight>not just economy setting - it doesn't do much
13:42<k-Knight>maybe a mod or something
13:43<k-Knight>or NewGRF (how they're called here)
13:52<FLHerne>Yes, newgrfs can control how industry production is regulated
13:52<FLHerne>FIRS and ECS each have different takes on that
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13:53<FLHerne>Docs if you want to write another industry newgrf https://newgrf-specs.tt-wiki.net/wiki/NML:Industries
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13:54<FLHerne>Oh, https://newgrf-specs.tt-wiki.net/wiki/NML:Produce too
13:55<k-Knight>FLHerne thank you
13:56<k-Knight>i see you have some modding experinece
13:56<FLHerne>Minimal :P
13:56<FLHerne>There are better people to ask
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14:01<FLHerne>(most of whom can be found here, so this is a good place for asking)
14:18<@Alberth>k-Knight: what kind of behavior do you want? there might be a newgrf already
14:27<k-Knight>@Alberth I want it to be a function say like https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Square_root_0_25.svg/400px-Square_root_0_25.svg.png
14:28<k-Knight>so when 0% percent is being trasported the chance to increase is 0
14:28<k-Knight>if 100% then 100% to increase
14:29<k-Knight>if 30-40% then 50%chance to increase
14:29<k-Knight>something like this
14:30<k-Knight>instead of: is transported amount of cargo is above 60% then 60%chance to increase
14:30<k-Knight>basically i want to replace simple condition with a function
14:30<k-Knight>so industries would be as viable as transporting passengers
14:31<frosch123>firs has a supply economy which is similar, but the function depends on amount delivered, not on amount taken
14:31<frosch123>(also primary industries require cargo in firs)
14:32<k-Knight>i know
14:32<k-Knight>but i want minimal change to the game
14:33<k-Knight>and FIRS changes a lot in my opinion
14:42-!-Deactivated [~Deacti@bb219-74-175-168.singnet.com.sg] has quit [Quit: Leaving]
14:47<supermop>back in new york, and i can't be bothered to playtest trucks
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15:12<supermop>ugh
15:13<frosch123>it's an andy
15:13<frosch123>he comes here every day
15:16<supermop>haha
15:17<supermop>boss making me install wechat on my personal phone
15:17<frosch123>does it track your movement?
15:17<supermop>i assume so
15:18<supermop>i would be almost disappointed if it didn't
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15:18<frosch123>do you get paid for moving?
15:18<frosch123>maybe you can hire someone else to carry it
15:19<supermop>it's to chat with clients
15:20<frosch123>with clients :o
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15:20<supermop>why we cant use email and text, i dont know
15:21<andythenorth>email is made of suck
15:23<supermop>the less access these clients have to me the better
15:27<andythenorth>acceptable? http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
15:27<andythenorth>I could lose the bullets on the LHS nav
15:28<andythenorth>for smaller viewports, the nav is ridiculous
15:28<andythenorth>it adds almost nothing, just more scroll
15:28<andythenorth>not sure whether to drop it
15:30-!-k-Knight [~oftc-webi@212.3.193.93] has quit [Quit: Page closed]
15:34<@Alberth>indeed, doesn't add anything, it only distracts
15:34<@Alberth>any value of the "Cargo" word?
15:35<andythenorth>not sure
15:35<andythenorth>might just be noise
15:39<@Alberth>It says at the top it's about cargoes :)
15:41<@Alberth>I wonder what happens if the economies tables used columns "Economy" "Produced by" and "Accepted by"
15:41<andythenorth>I can try after food
15:41<@Alberth>makes sense at a wide screen, at a small screen it may be very messy
15:42<@Alberth>Goods would be nice for testing :p
15:43<@Alberth>Food itself too, though
15:43<@Alberth>but tables are a bit empty-ish
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15:49<andythenorth>tables are problematic on smaller viewports
15:49<andythenorth>but eh
15:51<andythenorth>they’re a very poor use of a table, it’s barely 2-dimensional data
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15:56<andythenorth>Alberth: http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
15:56<andythenorth>no suffix
16:02<@Alberth>takes a bit getting used to, but better, imho
16:03<andythenorth>dropped the bullets in the nav too
16:04<andythenorth>tables next
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16:15<@Alberth>gtg
16:15<@Alberth>n
16:15<@Alberth>*nn
16:16<andythenorth>bye
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16:19<andythenorth>such tables http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
16:19<supermop>andythenorth: how to make old buses interesting
16:19<andythenorth>you can't
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16:26<frosch123>just wanted to suggest making them a table, but you already did
16:38<andythenorth>probably works
16:38<andythenorth>page could use some pictures
16:38<andythenorth>maybe the cargo icons
16:38<andythenorth>similar to http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/code_reference.html#cargos
16:38<andythenorth>dunno
16:40<frosch123>same on the industry page?
16:40<frosch123>picture left, table right
16:41<andythenorth>maybe yes
16:41<frosch123>make does not rebuild when i change cargoflow.pt btw :/
16:41<frosch123>what do i need to delete?
16:45<frosch123>deleted docs/
16:46<frosch123>http://devs.openttd.org/~frosch/firs/html3/economies.html <- are any of them any better?
16:50<andythenorth>make clean, make html_docs :|
16:50<andythenorth>I can’t see the svgs :)
16:50<andythenorth>also I must to bed :)
16:50<andythenorth>but tomorrow is another day eh?
16:50<andythenorth>frosch123: ^
16:51<andythenorth>nn
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17:13<nekomaster>So if I wanted to make my own railtype grf, whats the max number of railtypes that can be loaded in game
17:13<nekomaster>14?
17:22<Wolf01>:o levan polka browsing 9gag, that is something I didn't listen to for a long time
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17:27<Wolf01>Or it was "ievan", fucking fonts, one writes L and one I
17:28<__ln__>hi WoIf0l
17:29<Wolf01>You, what is the correct one?
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17:29<__ln__>sorry, never heard of *van polka
17:30<Eddi|zuHause>i'm fairly sure it was with l
17:30<Alkel_U3>Wiki sais otherwise https://en.wikipedia.org/wiki/Ievan_Polkka
17:31<Eddi|zuHause>i'm pretty sure __ln__ once had a traumatic experience
17:31<Wolf01>So, even the wiki says that, not my fault
17:32<__ln__>hmm, the melody does sound familiar, but not the name
17:33<+glx>ievan for me
17:33<Alkel_U3>what about now? http://z0r.de/5
17:34<Wolf01>I've listened to it on a contest between different popular songs from around the world
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17:36<Wolf01>But now, some Dragonforce
17:38<Alkel_U3>for some reason, when you said Ievan Polka I first thought of Angry White Boy Polka
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19:08<nekomaster>Hmm
19:08<nekomaster>so I would like to try my hand at making a railtype grf to better suit north american stuff
19:09<nekomaster>Though I wonder if this will be possible
19:09<nekomaster>https://pasteboard.co/GzASEIL.png
19:14<Eddi|zuHause>maximum is 16 types
19:14<nekomaster>Isn't that 14 plus the 4 default types?
19:14<Eddi|zuHause>no
19:15<Eddi|zuHause>12+default
19:15<nekomaster>oh
19:15<Eddi|zuHause>(where default can be redefined)
19:15<nekomaster>yeah, which I'd like to do so that RAIL and ELRL end up beig Class 4 Rail
19:17<nekomaster>unless it would be a bad idea to have RAIL as the slowest speed
19:20<nekomaster>So would this work then?
19:20<nekomaster>https://pasteboard.co/GzAXoBp.png
19:28<nekomaster>Rail types can also have their own signals right?
19:31<Eddi|zuHause>i'm not really sure, but i think no
19:32<nekomaster>I'd just like to have alll the rail types use a north american style, though perhaps have the high speed suff use those round signals used on some high speed lines
19:49<Wolf01>'night
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19:54<supermop>nekomaster: they can
19:54<supermop>termite does it for metro
19:54<supermop>so i'd take a look at that
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20:31<nekomaster>Though before I can try anything I need some code I can understand. I'm already beginning to figure out how to do rail vehicles and understand how to do some things there, but rail type stuff is all new territory for me
20:32<nekomaster>I already looked at termite and nutrack source code and can't really figure out enough to wipe the slate clean on those and do my own stuff
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22:28<nekomaster>is it possible with a rail type grf to have a paramter for the rail type introduction date?
22:28<nekomaster>this way incase future updates to north american train sets can be delt with by changing the speeds or date of a railtype
---Logclosed Thu Jul 06 00:00:59 2017