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#openttd IRC Logs for 2017-07-06

---Logopened Thu Jul 06 00:00:59 2017
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01:33<nekomaster>ok so I'm getting somewhere, I have my first rail type in the game
01:33<nekomaster>but the modern style rail crossings seem to be around even before 1975 or what ever year the player puts in
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01:45<nekomaster>Hey andy
01:51<nekomaster>I'm getting some where with my railtype grf but currently its looking more like Nutracks with the ability to adjust the intro year for the rail types
01:51<andythenorth>railtypes break my head
01:51<nekomaster>I'm sort of figuring it out
01:53<nekomaster>Though im still unsure about wheter I should keep 3rd rail and narrow gauge always activated or have it so that players can toggle between Narrow gauge and maglev
01:53<nekomaster>but then again, north america doesnt have any proper maglev, at least nothing commerical
01:54<andythenorth>invent some
01:54<nekomaster>Lol, you mean IRL?
01:55<nekomaster>My stuff mostly deals with what already exists or already existed in north america
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04:45<andythenorth>bye :)
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05:53<@peter1138>good ol' random play
05:53<@peter1138>The Prodigy segues to Madeleine Peyroux...
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08:36<Wolf01> XD
09:05<Wolf01> ok. I should definitely try this
09:12<Alkel_U3>you might as well go directly for emojicode
09:28<supermop>peat burning power plant with concrete hyperbolic cooling towers in 1920 looks odd
09:35<supermop>peter1138: i feel like any briton of a certain age is going to have a music library of such breadth as to be unusable for shuffle
09:36<supermop>thin pinstripe painted frames really seem to be what makes a good looking steam RV
09:36<supermop>no space for that in 8bpp
09:37<supermop>pls sell me that monitor
09:37<supermop>and video card
09:37<V453000>I can sell you a normal monitor and some drugs
09:37<V453000>that should do it
09:38<supermop>these drugs are somehow not analog i guess
09:38<V453000>super digital
09:38<V453000>they totally aren't about factories
09:39<V453000>deez drugz
09:39<supermop>sounds like the name of a cheesy 90s american post-house 300bpm music act
09:40<V453000>today I saw a nice t-shirt
09:40<V453000>had written Plug n play on it
09:40<V453000>I immediately read Slug n slay
09:41<V453000>makes perfect sense
09:41<V453000>slug world domination in motion
09:41<supermop>did it have a dick stylized to look like a ps/2 plug on it?
09:41<V453000>it had some unimportant icons of male and female interactions
09:41<supermop>if not i need to sell that shirt
09:41<supermop>like ps/2 ports?
09:41<Wolf01>I could try to harm my brain by passing an anonymous function to another anonymous function and making everything unreadable
09:41<supermop>maybe d-sub?
09:42<V453000>more like USB-genital ports
09:42<V453000>Wolf01: slugs don't read, they just eat
09:42<V453000>so it's fine
09:42<V453000>yeah it was lame
09:43<V453000>slug n slay tho
09:43<supermop>really needs to be giant old parallel port genitals
09:43<V453000>my port is bigger than yours
09:43<supermop>sell it V
09:43<V453000>iz mine
09:43<V453000>no selling
09:43<Wolf01>My electronics teacher always said that in some years we would be sticking our genitals to pc in some way or another... he was exremely right
09:43<supermop>get on whatever website people use to sell shirts these days
09:44<V453000>my wifi would not like me selling ports
09:44<V453000>oh selling tshirt not port
09:44<Wolf01>+t somewhere
09:44<V453000>Wolf01: how do you play factorio with your genitals?
09:45<supermop>sounds trivially easy
09:46<V453000>= [
09:46<Wolf01>BTW, I would like to buy a VR kit... you know what for :P
09:47<Wolf01>But I need a new graphics card first
09:47<Wolf01>And that requires a new job
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09:47<V453000>sounds like factorio
09:47<V453000>a new job requires more electricity
09:47<V453000>hookers might be cheaper :D
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09:48<Wolf01>I tried to automate fishing, but it doesn't seem to work
09:48<Wolf01>We scared Celestar :(
09:48<Alkel_U3>hookers? to generate electricity?
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09:49<V453000>depends how charged up wolves are Alkel_U3 :P
09:49<Wolf01>Hmm, V, explain me why we can fill the water but not excavate moats... too worried for players walling in?
09:50<V453000>isn't that obvious? :D
09:50<V453000>pretty much, yes
09:50<V453000>also why would you want to make moats? power plant pump stuff?
09:50<Wolf01>Make jumping/swimming biters
09:51<Wolf01>Base prettification XD
09:51<Wolf01>Eyecandy, basically
09:51<Wolf01>IIRC there's a mod to un-fill land, and a bridge mod too
09:52<Wolf01>I should give a look
09:52<V453000>there are many mods
09:52<V453000>waterfill I think is one of them
09:52<Wolf01>Also fix UB graphics
09:52<V453000>sick icon
09:52<V453000>fuck off :)
09:53<V453000>we will change them eventually but it's not a top priority task
09:53<V453000>*NEW* Dynamically increase the reach distance when holding waterfill (This helps avoiding deaths by drowning).
09:53<V453000>:D :D :D
10:00<Wolf01>Mmmh, it seem I can't test the keyboard's color panel while having a monochrome panel connected :(
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10:20<supermop>yo Alberth
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12:13<Wolf01>I think that 8 hours of sabaton could be enough for today
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12:41<frosch123>hmm, is there some mod which has some method to transport electricty by train
12:41<frosch123>like hydrogen barrels
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12:48<frosch123>actually... can you load hot water?
12:48<frosch123>or even steam?
12:48<Alkel_U3>yes, you can
12:49<Eddi|zuHause>also, doesn't toyland have batteries?
12:49<frosch123>i guess that's my goal then
12:50<frosch123>supply outposts with energy by loading steam from nuclear reactors and running the turbines at the outpost
12:50<Eddi|zuHause>about transporting steam:
12:52<Eddi|zuHause>frosch123: at openttd scale, this is probably equally silly as transporting molten iron in torpedo-wagons
12:53<Eddi|zuHause>surely, you find examples if you dig deep enough, but they're never done at such large amounts/distances
12:59<supermop>can't recall if i can get from osaka to tokyo on a jr west rail pass
12:59<supermop>ive only gotten passes for all JR before
13:03<frosch123>pff, i read the forums to learn about new releases, then start f and there is a even newer one
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13:07<andythenorth>Alberth frosch123 ?? o_O
13:08<frosch123>oi, i forgot, i made some economy graph experiments last night
13:08<frosch123>i like the industry page layout, but i would classify the dropdown as useless
13:08<frosch123>i rather ctrl+f
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13:10<frosch123> <- other aspect ratio, but kind of extreme
13:10<andythenorth>dunno why, but the svgs don’t show for me there :)
13:10<frosch123> <- trying subgraphs, but the positioning inside the subgraphs is meh
13:11<frosch123>andythenorth: probably mime issues :p
13:11<andythenorth>nah, more likely https
13:11*andythenorth checking
13:11<andythenorth>nah not that, it’s a local path
13:11*andythenorth suspected https downgrade, but not
13:12<andythenorth> works
13:12<frosch123>i mostly changed steeltown
13:13<frosch123>i.e. html4 steeltown has some manual hacks
13:13<frosch123>to add subgraphs
13:13<frosch123>which you can see since i failed to hide the box around them
13:13<frosch123>but the result is meh anyway
13:13<andythenorth>interesting when it draws boxes
13:13<frosch123>manually picked
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13:14<frosch123>i picked three things which i thought would be better to be rendered vertically
13:14<frosch123>instead of increasing the overall width
13:14<frosch123>but it did not put the cargo in the middle as i hoped
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13:15<frosch123>so the arrows within the boxes are weird
13:15<andythenorth>yup :)
13:15<andythenorth>neat, but weird
13:15<andythenorth>the jump menu on the industry page - I deleted that then put it back
13:15<andythenorth>they’re considered bad for usability
13:16<andythenorth>but I like being able to open it, start typing ‘iron’ and hit enter
13:16<andythenorth>ctrl-f for ‘iron’ is…less good (multiple results due to cargos)
13:16<frosch123>true, so keep it :)
13:17<andythenorth>I need to sort out some vertical alignment
13:17<andythenorth>and ‘get started'
13:17<andythenorth>and the cargo icons…might suck
13:17<frosch123>add cookies about which industries a user looked at, and put those into the header panel :)
13:17<andythenorth>anyone tried it on a phone? o_O
13:17<andythenorth>ha, intrusive cookies :)
13:17<frosch123>i do not play ottd on a phone
13:17<frosch123>why would i check firs?
13:18<andythenorth>because…I have NFI :)
13:18<frosch123>otoh, i also use irc on a phone, and mostly check firs docs because of irc
13:18*frosch123 grabs phone
13:18<andythenorth>the main point is that I needed to remember how to port Bootstrap 2 to 3
13:18<andythenorth>due to work reasons :)
13:19<andythenorth>we should upgrade eints as well
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13:19<frosch123>"Replacement" is too long for portrait orientation
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13:21<frosch123>nah, i had "release", "push" is better
13:24<frosch123>the svg-pan thing does not support two-finger zoom
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13:25<frosch123>it's kind of unusable :)
13:26<Eddi|zuHause>frosch123: i think in graphviz there was a way you could mark an edge so it doesn't induce a new hierarchy level, maybe if you mark the Pipes->Liquids Terminal edge with that, the graph gets a bit less tangled
13:27<frosch123>hmm, contraint=false
13:28<Eddi|zuHause>yeah, that sounds right
13:29<Eddi|zuHause>btw, i'm looking at "html3" for reference
13:29<frosch123>html3 has only the aspect ratio changed
13:29<frosch123>but i made it too high there
13:30<Eddi|zuHause>yeah, the nodes are tiny, but the graph is less stretched there
13:38<andythenorth>frosch123: there were quite a few bugs filed on the svg-pan thing for mobile
13:38<andythenorth>I figured it’s better than nothing :)
14:16<@Alberth>cargo looks better, imho
14:17<@Alberth>more filled
14:19<andythenorth>I considered drawing bigger icosn
14:19<andythenorth>icons *
14:19<andythenorth>but then I saw sense :P
14:23<@Alberth>some may need to become a little better visible :)
14:38<supermop>can't draw old open busses
14:38<supermop>unless i draw little people in there
14:39<frosch123>draw animals instead?
14:43<andythenorth>I think there’s one in Road Hog
14:43<andythenorth>without people
14:43<andythenorth>such people
14:44<supermop>also the victorians who would be riding in such an old bus would be very drably dressed
14:45<supermop>i like the idea of compositing the passenger compartment behind a small motor cab based on build year
14:45<supermop>to make little jitneys
14:46<supermop>i could have the last tiny bus around forever, and just keep updating the sprite for cab and body, so that you get little collectivos and mini-buses through the years
14:47<supermop>capacity: 20 passengers & 10 chickens
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---Logclosed Fri Jul 07 00:00:01 2017