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#openttd IRC Logs for 2017-07-07

---Logopened Fri Jul 07 00:00:01 2017
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09:44<supermop>yo
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10:38<crem>Yes, yo.
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12:00<@Alberth>o/
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12:20<andythenorth>o/
12:26<Wolf01>o/
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12:32<andythenorth>isn’t it
12:32<andythenorth>just
12:42<@Alberth>o/
12:43<LordAro>o
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13:07<andythenorth>FIRS map colours next I guess
13:07<andythenorth>docs are kinda...done
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13:28<@Alberth>at least until you decide you don't like them anymore :)
13:32<andythenorth>there’s always that
13:33<andythenorth>still got to do ‘Get Started'
13:33<andythenorth>also maybe the blue gradient
13:33<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/cargos.html
13:44<@Alberth>you may want to hack your script to always generate 5 different industries :)
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13:44<@Alberth>current page shows 4 tyre plants, and 1 brewery
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14:11<@Alberth>hola
14:16<frosch123>moi
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14:32<andythenorth>Alberth: get 5 the same, win a prize
14:33<andythenorth>I might explore array.pop() :P
14:34<frosch123>can you detect when they are scrolled outside of vision? and then secretely replace them?
14:34<andythenorth>?
14:34<andythenorth>so if they’re off-canvas, they change?
14:34<frosch123>like when you scroll down and back up no a page, there would be different industries
14:34<andythenorth>measure the viewport
14:35<andythenorth>there’s a bootstrap scrollspy plugin
14:35<andythenorth>never tried it
14:35<frosch123>no idea, i only did javascript in the ie4 vs ns4 age
14:35<andythenorth>anyone ever figured out why javascript is so ugh?
14:35<andythenorth>the syntax is same as flash actionscript, which is…adequate
14:35<frosch123>because it's for monkeys
14:36<andythenorth>jquery has made it better
14:36<andythenorth>but then you have to learn jquery and javascript
14:36<andythenorth>so you need a framework just to make the language work usefully
14:36<andythenorth>load of crap :)
14:36<andythenorth>or you learn something which is compiled to js, like coffeescript
14:37<andythenorth>or even there’s a python -> js compiler I think
14:42<andythenorth>rewrite openttd in node.js?
14:42<andythenorth>o_O
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14:43<frosch123>someone already cross compiled ottd to js
14:48<Alkel_U3>oh yes, javascript frameworks, much fun :P https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f
14:48<andythenorth>what shall I change on Get Started?
14:48<andythenorth>http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/get_started.html
14:48<andythenorth>kind of sucks
14:50<andythenorth>ha
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15:00<Wolf01><Alkel_U3> oh yes, javascript frameworks, much fun :P https://hackernoon.com/how-it-feels-to-learn-javascript-in-2016-d3a717dd577f <- I'm glad I left when jquery still was the most used...
15:05*andythenorth still reading that article
15:05<andythenorth>mostly we ignore all the bower, grunt etc
15:05<andythenorth>install some npms, include jquery, write javascript
15:05*andythenorth nearly learnt react once
15:05<Wolf01>I use jquery or plain javascript
15:06<Wolf01>I looked at react, angular, node etc for a brief time
15:07<andythenorth>nice python 3 dig at the end of the article :)
15:07<Wolf01>Yes :D
15:09<Wolf01>Btw, how difficult might be this: primary industries have a huge stockpile, when depleted the industry reduces/stops production and you have 2 options, one is to prospect and renew a percentage of the stockpile (you can do it more times, it costs a fraction of prospecting a new industry) or let the industry close down in a year or so
15:12<Alkel_U3>I think the industry in question should be able to do the discovering of more deposits on its own, depending on how well it's served (including inbound engineering supplies if applicable)
15:13<Wolf01>Yes, that's a good idea
15:14<Wolf01>I just want a remote chance to have primary industries closing down
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16:05<supermop_home>Wolf01 they could get priced out
16:05<supermop_home>if they are either too unserved or get too choked out by towns
16:06<andythenorth>just have a 1% chance of closure
16:06<andythenorth>per year
16:08<andythenorth>I guess I’ll stop the duplicate industry pictures :)
16:09<frosch123>yeah, everyone will point it out
16:09<frosch123>it's like canals
16:10<andythenorth>hmm 5 industries same is good
16:10<andythenorth>but not the desired result :P
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16:12<andythenorth>fixed
16:12<andythenorth>probably
16:17<frosch123>oh, i can get achievements when using mods...
16:21*andythenorth had to look up a for loop in JS :P
16:22<frosch123>foreach is more common?
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16:38<supermop_home>I have effectively 0 motivation to draw trams
16:38<supermop_home>and zero motivation to code trams for which I have not yet drawn sprites
16:38<supermop_home>but here we are
16:39<andythenorth>supermop: take my trams?
16:39<andythenorth>it took 3 rounds to make them nice
16:39<supermop_home>little point - RH is already nice
16:39<supermop_home>no need to redo it
16:40<supermop_home>one idea now is to just make a melb tram set then anonymize it
16:42<supermop_home>got bummed when couldn't use math to make running costs more complex
16:43<supermop_home>https://en.wikipedia.org/wiki/Trams_in_Melbourne#/media/File:Box_Hill_to_Doncaster_tram.jpg
16:44<supermop_home>should be easy enough to draw but I haven't
16:49<andythenorth>when it’s not pixel time it’s not pixel time
16:49<andythenorth>no point forcing it
16:52<supermop_home>can different articulated parts have different decay rates?
16:53<andythenorth>for cargo aging?
16:53<supermop_home>yeah
16:53<supermop_home>dumb idea
16:53<andythenorth>not sure for RVs, I can look
16:53<supermop_home>because standees vs seated, would probably just average out
16:54<supermop_home>unless you could enforce that no one stands until all the seats are gone
16:55<Alkel_U3>wouldn't that hinder loading speed?
16:55<supermop_home>assume that people can find their seats while tram is moving
16:56<andythenorth>cargo_age_period is available for articulated parts
16:56<supermop_home>but yeah, it means that the standees can only board after the sitees
16:56<supermop_home>can just bump up the load speed
16:56<supermop_home>lots of pictures of old melb trams with people hanging off the sides
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16:58<Alkel_U3>so, is there an Indian railway set at does it implement it? :D http://www.my-travel-experience.com/upload/main/13/1n5jrlt710.jpg
16:58<Alkel_U3>s/at/and/
16:59<supermop_home>2cc set does
16:59<andythenorth>supermop: which truck for explosives? o_O
16:59<supermop_home>of mine?
16:59<andythenorth>yup
16:59<supermop_home>i think box truck carries them
16:59<supermop_home>nothing special
16:59<supermop_home>I don't have armoured
16:59<andythenorth>fridge?
17:00<supermop_home>armoured goes in mail vans
17:00<andythenorth>fridge has interesting refits
17:00<supermop_home>currently fridge carries too much
17:00<supermop_home>lmk what to exclude
17:00<supermop_home>it has no explicity exclusions other than maybe stock
17:01<andythenorth>I just include food, fish, milk iirc
17:01<andythenorth>maybe beer
17:01<andythenorth>fruit
17:01<andythenorth>I should just look :P
17:01<supermop_home>stock struck carries almost everything too
17:01<Alkel_U3>interesting that some people still dare to ride the roof under electric traction http://data1.ibtimes.co.in/cache-img-1200-0/en/full/533584/1408947444_overloaded-india.jpg
17:01<supermop_home>need to change
17:02<supermop_home>Alkel_U3 I think once you are on the roof of a train, the incremental danger of a wire coming down on you seems small by comparison?
17:02<andythenorth>hmm http://dev.openttdcoop.org/projects/road-hog/repository/entry/src/road_vehicle.py#L702
17:02<andythenorth>many many people die
17:02<Alkel_U3>supermop_home: I would be more afraid of the high voltage jumping the gap
17:02<supermop_home>i'd rather be up by the cat than down next to the wheel
17:05<Alkel_U3>hm, they apparently use 25 kV AC. That's mighty dangerous
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17:22<andythenorth>hmm
17:22<andythenorth>must fix FIRS map colorus
17:23<andythenorth>http://dev.openttdcoop.org/attachments/download/8487/steeltown_map_colours.png
17:23<andythenorth>quite hard to tell the difference :)
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17:24<frosch123>problem might by that they are unsorted
17:24<frosch123>hues may look more different when next to each other
17:25<frosch123>though that fails with translations anyway
17:27<andythenorth>yup :)
17:27<andythenorth>this is why I considered resetting the colours per economy
17:27<andythenorth>but that inhibits learning
17:27<andythenorth>Eddi’s greedy algorithm might help
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18:21<Wolf01>'night
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18:50-!-Gja is "Martin" on #bcache #openttd
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20:07-!-Jinassi is "..." on #openttd @#/r/openttd
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21:10-!-Bhootrk_ is "realname" on #debian-publicity #debian-perl #debian-offtopic #debian-next #debian-multimedia #debian-live #debian-kde #debian-kbsd #debian-java #debian-in #debian-gnome #debian-fr #debian-dpkg #debian-devel-changes #debian-derivatives #debian-bugs #debian-browserify #debian-boot #debian-arm #debian-apt #debian #debconf-video #cryptoparty #cryptodotis #apparmor #bcache #alioth #ceph-devel #ceph #awesome
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21:15-!-Bhootrk_ is "realname" on #debian-multimedia #debian-next #debian-offtopic #debian-perl #debian-publicity #debian-ruby #debian-www #fish #freedombox #gcc #koha #kosagi #linode #linux-rt #linuxfs #love #mastodon-administration #mingw-w64 #mm #moocows #msys2 #oftc #ooni #open-maps-more-than-maps #openjdk #openttd #openttdcoop #osm #osm-de #osm-dev #osm-es #otr #ovirt #packaging #pax #publiclab #qemu #Qubes_OS #redditprivacy #sepia #slackware #spi #subgraph #suckless #vserver #zcash
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21:18-!-Bhootrk_ is "realname" on #debian-multimedia #debian-next #debian-offtopic #debian-perl #debian-publicity #debian-ruby #debian-www #fish #freedombox #gcc #koha #kosagi #linode #linux-rt #linuxfs #love #mastodon-administration #mingw-w64 #mm #moocows #msys2 #oftc #ooni #open-maps-more-than-maps #openjdk #openttd #openttdcoop #osm #osm-de #osm-dev #osm-es #otr #ovirt #packaging #pax #publiclab #qemu #Qubes_OS #redditprivacy #sepia #slackware #spi #subgraph #suckless #vserver #zcash
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21:20-!-Bhootrk_ is "realname" on #debian-publicity #debian-perl #debian-offtopic #debian-next #debian-multimedia #debian-live #debian-kde #debian-kbsd #debian-java #debian-in #debian-gnome #debian-fr #debian-dpkg #debian-devel-changes #debian-derivatives #debian-bugs #debian-browserify #debian-boot #debian-arm #debian-apt #debian #debconf-video #cryptoparty #cryptodotis #apparmor #bcache #alioth #ceph-devel #ceph #awesome
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22:33-!-Flygon is "Flygon" on #openttd
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23:21-!-supermop_home is "Guest" on #tycoon #openttd
---Logclosed Sat Jul 08 00:00:02 2017