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#openttd IRC Logs for 2017-07-29

---Logopened Sat Jul 29 00:00:31 2017
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04:30<Wolf01>o/
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05:24<Wolf01>o/
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05:33<Eddi|zuHause>hm... i *think* my new bigger station is working for local trains, but i don't see any long distance trains anymore
05:34<Eddi|zuHause>ah, there was one
05:36<Eddi|zuHause>next problem, my bypass track for freight trains didn't fit anymore...
06:34<@Alberth>o/
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06:43<Wolf01>Ha!
06:43<andythenorth_>o/
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06:44<Wolf01>Take the trouble and make it double
06:47<andythen_>Eddi is playing some game?
06:47<Wolf01>It could be
06:48*andythen_ lost in world of maths
06:49<andythen_>much /16
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06:52<Wolf01>Meh, my hub is fossilized, I can't remove the road because it touches the truck bay, I can't remove the truck bay because it touches the station and I can't remove the station because it touches the truck bay...
06:54<Wolf01>http://steamcommunity.com/sharedfiles/filedetails/?id=1093848948 <-
06:54<andythen_>What game is it?
06:55<andythen_>What can we steal from it for ottd? :)
06:56<andythen_>What does it do better?
06:56<Wolf01>A lot, and a lot is missing from OTTD
07:00<Wolf01>It does have a working daylength mod
07:01<Wolf01>Also a nice thing is that industries expand with production
07:04<Wolf01>http://imgur.com/a/4co49 <-
07:05<Wolf01>They have a delimited area, but based on production they fill it and change graphics too
07:06<Wolf01>(added a new image, reload the page)
07:07<Wolf01>It would be cool to show the stockpile too if the grf uses it
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07:19<Wolf01>Quak
07:19<frosch123>hoi
07:24<LordAro>o/
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07:33*LordAro seems to be playing the game
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09:28<andythenorth_>So is it NRT or GroundTypes? o_O :)
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09:29<Wolf01>I'm still trying to make NRT happen
09:30<supermop>I sure hope nrt happens
09:30<supermop>though i have a lot of sunk cost
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09:48*andythe__ wonders how much NRT would need to change for GroundTypes
09:48<andythe__>some, but not all
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09:49*andythe__ can't remember if there are two labels or just one
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09:53<andythe__>if the groundtype has a single identifier, it can return road/tram labels as properties, rather than storing label in the map?
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09:54<andythe__>that clears a bunch of bits and/or increases the possible number of groundtypes
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09:56<andythe__>the vehicle handling of tram/road labels would seem to be unchanged
09:56<andythe__>Not sure how tram reverse loops are cobstructed though, that would be challenging
09:56<andythe__>frosch123 ^
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11:08<Eddi|zuHause>i feel like whatever i try to make the train deadlocks go away makes it worse...
11:09<Wolf01>Make trains wait at stations or at yards
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11:23<@Alberth>1 train at a track :p
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11:36<andythenorth_>engines with mail capacity
11:37<andythenorth_>BAD FEATURE?
11:37<andythenorth_>seems to cause support issues, but would solve a logic problem I have
11:39<Eddi|zuHause>andythenorth_: i'm slightly leaning towards "bad"
11:39<andythenorth_>Me too
11:40<Eddi|zuHause>partly because i usually ignore mail, and partly because you can't use it as a freight engine then
11:40<andythenorth_>yes
11:40<Flygon>^
11:41<Flygon>I agree. Being unable to prevent mail really, really sucks.
11:41<andythenorth_>I have 'freight' and 'pax/mail' engines, but sometimes mix them up
11:41<andythenorth_>nothing to be gained by forcing mail
11:42<andythenorth_>so I have 2 generations of 12/8 express steam engine
11:42<Eddi|zuHause>sounds fine
11:43<andythenorth_>which can be combined with a 4/8 mail car and n 8/8 pax coaches
11:43<andythenorth_>so integer lengths are possible
11:44<andythenorth_>realism says that the 4/8 vehicle is inappropriate for diesel era
11:45<andythenorth_>and engines should only get longer not shorter per generation
11:45<andythenorth_>so I have to go to 16/8 for diesels :(
11:45<andythenorth_>which seems wasteful?
11:46<andythenorth_>also no good uk
11:46<andythenorth_>no good uk prototypes to steal from :p
11:46<andythenorth_>adding mail would at least
11:46<andythenorth_>justify the length increase
11:47*andythenorth_ hates phone keyboard :p
11:48<frosch123>i would think modern engines are shorter than steam engines with tender
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11:49<Wolf01>Too much realism
11:49<frosch123>how about composing custom steam engines?
11:50<andythenorth_>o_O
11:50<frosch123>n*1/8 unpowered axes, n*2/8 powered axes, n*2/8 tender
11:50<frosch123>individually build-able
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11:50<supermop_>ha
11:50<andythenorth_>$someone should
11:51<andythenorth_>Also same for diesel
11:51<supermop_>what if I build a train entirely of unpowered axels?
11:51<frosch123>i just don't know what the parts would do :p
11:51<supermop_>or no tenders
11:51<Wolf01>Cab, engine, rear cab/tail
11:52<frosch123>what parts gives power, te, speed, cargoaging?
11:52<Wolf01>Make them colour coded, red = speed, green = power?
11:52<supermop_>'steam heat generator' doesn't really take up a whole 1/8
11:53<andythenorth_>different wheels give different speeds
11:53<andythenorth_>also 1/8 wagon sections?
11:54<andythenorth_>it's a brilliant idea
11:54<Wolf01>I think different wheels give more or less tractive effort
11:54<andythenorth_>but I'm not doing it :)
11:54<supermop_>all toilet compartments no seats nor wheels nor doors
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12:00<frosch123>https://images-na.ssl-images-amazon.com/images/I/51gIHhAbVuL.jpg <- is that game known "internationally"? :p
12:00<andythenorth_>ach I could keep the 4/8 vehicles
12:00<andythenorth_>or accept shorter express engine :|
12:01<andythenorth_>frosch123: yup
12:01<andythenorth_>didn't V do this already?
12:01<Wolf01>frosch123, sort of, I remember a set of those cardboards, I don't remeber having ever played it with a dice :P
12:03<frosch123>andythenorth_: v has vehicles which change stats depending on track colour
12:06<frosch123>Wolf01: it's essentially "who rolls the highest sum with 10 D6", but with a fancy visualisation
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12:18<andythenorth_> why is it bad when engines get shorter per generation?
12:18<andythenorth_>better is always bigger, right?
12:20<frosch123>i remember a game with newspaper headlines "bigger, better, faster"
12:20<frosch123>was it railroad tycoon?
12:21<andythenorth_>maybe
12:21-!-Flygon [~Flygon@124-148-133-27.dyn.iinet.net.au] has quit [Read error: Connection reset by peer]
12:22<andythenorth_>pretty standard marketing speak :)
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12:25<andythenorth_>ok so 12/8 express steam > 8/8 express diesel
12:26<andythenorth_>I guess that puts electric engines at 8/8 also
12:27<frosch123>if you have early electric engines, they can be 12/8 as well
12:27<andythenorth_>many nice RL weird electric engines
12:28<andythenorth_>not so much in UK
12:28<frosch123>switzerland mostly
12:28<frosch123>i believe
12:28<andythenorth_>I don't actually need to change much in the UK roster of IH
12:28<andythenorth_>mostly lengthd
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12:29<andythenorth_>a 'euro' roster would be much easier than 'uk' :p
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12:29<andythenorth_>many more countries :D
12:30<andythenorth_>but a UK roster is homage to original TTD :)
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12:34<frosch123>don't turn it into 2ccts or was :)
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12:36<@Alberth>would be too many pixels :p
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12:57<andythenorth_>think number of engines won't change
12:57<andythenorth_>much
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14:42<Eddi|zuHause>hm... after 90k you don't get any more city squares?
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15:26<V453000>sup yo humenz
15:28<@Alberth>o/ V
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15:31<V453000>https://dev.openttdcoop.org/attachments/download/8509/brix-001.png vs https://dev.openttdcoop.org/attachments/download/8510/brix-002-wip-01.png
15:31<V453000>applied most of photoshop postproduction to rails :)
15:37<V453000>now to add some grid
15:44<frosch123>does 002 already use your new texture software?
15:45<V453000>no
15:45<V453000>that's just very basic noise in after effects :D
15:45<V453000>the proper textures will take a while
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16:25<Wolf01>https://img-9gag-fun.9cache.com/photo/a6VVo0q_700b.jpg mmmh... totally transport fever
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16:35<+glx>I saw that in cities skyline too IIRC
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18:12<Eddi|zuHause>yeah, my trains in cities skylines do that all the time
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18:27<Wolf01>'night
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---Logclosed Sun Jul 30 00:00:32 2017