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#openttd IRC Logs for 2017-08-26

---Logopened Sat Aug 26 00:00:29 2017
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02:14<andythenorth>o/
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02:57<V453000>iz
02:57<V453000>andythenorth: seen the shit?
02:57<andythenorth>yo
02:57<andythenorth>iz trees
02:59<V453000>iz
02:59<V453000>iz thoughts?
03:00<andythenorth>I like the one tilted on its side
03:01<V453000>haha
03:01<V453000>btw there is no growth stages so the screen will get a lot more busy ._. I will probably turn some trees into rocks or grass patches
03:01<andythenorth>is unique look
03:01<V453000>kind of hate grass patches though
03:01<andythenorth>have grass fire
03:02<andythenorth>and yeti with fire hose
03:02<andythenorth>landscape is just...flames
03:02<V453000>XD
03:02<andythenorth>http://cdn.acidcow.com/pics/20130110/acid_picdump_19.jpg
03:03<V453000>nice
03:03<V453000>btw I was editing it to get a nicer conversion XD when the trees were darker the conversion looked more fucked
03:04<V453000>it looks better overall though
03:04<andythenorth>consistent tones eh
03:04<andythenorth>don’t really want to notice trees
03:06<andythenorth>is background foreground or is foreground background? Blah blah
03:06<V453000>wot :D
03:06<V453000>ah
03:06<V453000>well I think trees are something in the middle
03:06<V453000>GG
03:06<V453000>terrain-trees-tracks-trains-gui
03:09<andythenorth>“background is foreground” is some art quote
03:09<andythenorth>I think it means - what’s behind the main subject, makes the main subject appear
03:09<andythenorth>in game, main subject is…TRAINS
03:10<andythenorth>also SHIPS
03:15<V453000>yez I understand
03:15<V453000>iz
03:15<V453000>you don't want to see what I am going to do to ships
03:15<V453000>you just wait
03:29*andythenorth “k thanx bai”
03:29*andythenorth bbl today or tomorrow…stuff to do :)
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04:20<Wolf01>Moin
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07:16<V453000>XD some time ago I was making a simple research on which tree goes where
07:16<V453000>obviously most of it was wrong XD
07:16<V453000>well not most
07:16<V453000>but the thresholds of IDs between climates are borkd
07:20<Wolf01>Yes
07:21<Wolf01>Fuck I want an inline diff on VS
07:21<Wolf01>Like the one on PHPStorm
07:21<Wolf01>Maybe resharper has it... but 120€ license fuck me
07:25<LordAro>Wolf01: have you tried CLion?
07:25<Wolf01>Doesn't do c#
07:26<LordAro>ah
07:26<Wolf01>And it costs just 89€
07:27<Wolf01>I'm considering the all-in-one pack for 250€... when I'll find a job which pays
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07:27<Wolf01>I already have PHPStorm
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07:50<Wolf01>Quak
07:50<frosch123>hoi
07:52<LordAro>o/
07:54<Wolf01>I should work with alberth to make a UI designer which generates the NWidget structure
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08:13<@DorpsGek>Commit by frosch :: r27899 trunk/src/depot_gui.cpp (2017-08-26 14:12:59 +0200 )
08:13<@DorpsGek>-Feature: Draw vertical separators at tile distance in the train depot GUI. This only applies if all vehicles use consistent lengths, i.e. either if only using default vehicles, or if only using NewGRF vehicles with 32px reference width. (based on patch by Wolf01)
08:13<Wolf01>Andy would be happy ;)
08:15<Wolf01>@summon andythenorth, alberth
08:43<LordAro>:o
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11:31<Wolf01>;o; I forgot how to develop in javascript
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12:31<@Alberth>o/
12:32<frosch123>moi
12:37<LordAro>/o
12:39<@peter1138>that setting used to be global anyway
12:39<@peter1138>confusing if it is no longer :S
12:40<@peter1138>if it isn't global now, how it does work with mixed consists?
12:42<frosch123>it's per grf
12:42<frosch123>every vehicle sets its own length
12:42<frosch123>in depot
12:42<frosch123>when mixed, every train looks fine on its own
12:42<frosch123>but two trains may look differently long in depot when they have the same length
12:44<frosch123>but shortened vehicles generally fail when not using 32px
12:44<frosch123>since int(29/2) + int(29/2) != 29
12:45<frosch123>you can see that in nuts
12:45<frosch123>blame nuts
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14:40<Wolf01>I hate so much when I config a thing and it doesn't follow what I set... :|
14:42<@Alberth>:(
14:49<Wolf01>Alberth: how well do you remember the base mechanics of the UI?
14:50<Wolf01>I would like to try to make a UI designer, at least to generate the base structure
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15:26<@Alberth>it's not that difficult
15:26<@Alberth>not sure it's worth the trouble, but fair enough
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15:32<@Alberth>line 666 widget.cpp, line 808 widget_type.h it is probably dated, so treat it as mostly describing the global idea, with pointers to a subset of the widgets
15:33<@Alberth>I didn't implement zooming, and scrollbars changed considerably afterwards
15:35<@peter1138>< frosch123> but two trains may look differently long in depot when they have the same length
15:35<@peter1138>that is wrong
15:35<@peter1138>that's why it was always global
15:36<LordAro>that does seem pretty wrong
15:36<@peter1138>the global setting could be set by any grf
15:36<@peter1138>it wasn't meant to be a per-grf setting
15:38<@Alberth>Wolf01: the very first document is https://bugs.openttd.org/task/1905/getfile/4075/nwidgets.pdf dated from the time that nested widgets only existed at my computer
15:38<LordAro>that is excessively detailed
15:38<Wolf01>Good
15:38<LordAro>i love it
15:38<@Alberth>:)
15:39<@Alberth>Space widget is somewhat obsolete, there are simpler methods now
15:40<@Alberth>main menu still is very much old-style iirc
15:42<frosch123>peter1138: gaps between vehicles also look bad
15:43<frosch123>also, 29px never worked correctly
15:43<frosch123>29 is not divideable by 8 or even by 2, so fractional length never add up to the whole
15:44<frosch123>so with 29px "trains with same length have same depot length" never works
15:45<frosch123>for example nuts early vehicles are 4/8+4/8 and shorter than the second generation
15:45<frosch123>blame nuts btw :)
15:46<frosch123>LordAro: see, back then patchers wrote pdf documents before they started coding :)
15:47<LordAro>:)
15:49<@Alberth>filling is now much closer to resizing
15:58<@peter1138>gaps between is better than different lenghts
15:58<@peter1138>*lengths
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15:58<andythenorth>iz
15:59<frosch123>haha, andy show up at the same time as a mail notification :p
15:59<andythenorth>depot lines ;)
16:00<andythenorth>anyone know who Stampy?
16:00<frosch123>did you get the reopen request from george?
16:00<andythenorth>yup, sorted
16:01<andythenorth>got a pm from george with required/not for all his requests
16:01<andythenorth>mostly required, but closed a few
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16:09<andythenorth>402 FS left :)
16:09*andythenorth has a tactic in work bug tracker
16:09<andythenorth>"yes, but not a current goal (nobody will work on it"
16:10<andythenorth>and then we set the bug tracker to hide those in queries :p
16:10<andythenorth>and then it's more fun
16:11<andythenorth>left alone, tickets tend to be opened faster than tickets can be closed
16:12<andythenorth>fighting a losing war is very uninteresting :)
16:12<_dp_>I think it's called "on hold" in some other trackers
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16:15<andythenorth> flakey client :x
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16:17<andythenorth>"on ice" was what I used
16:17<andythenorth>now I just use "not in next 12 months"
16:17<andythenorth>beyond then, who knows eh? :)
16:19<andythenorth>I will lay a bet that none of https://bugs.openttd.org/task/2738 is done by 2019 :)
16:20<LordAro>well with that kind of attitude, no, it won't
16:21<_dp_>one more reason to redo subtile movement
16:21<andythenorth>lordaro we should start a betting market on fs tasks :D
16:21<andythenorth>peer-to-peer
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16:31<andythenorth>meh unstable connection :p
16:31<andythenorth>bed
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16:32<Wolf01>Me too :(
16:32<Wolf01>Fucking ISP
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17:09<@peter1138>https://www.topgear.com/sites/default/files/styles/564w/public/images/news-article/2017/08/892bc8b53b2aaa3a51fee87a5c010e38/royal_mail_arrival_truck_image_1_copy.jpg?itok=Tjg5ZVrF
17:09<@peter1138>definitely inspired by...
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18:43-!-ToBeFree is "ToBeFree" on #openttd @#freiwuppertal #https-everywhere #oolite-dev #oolite-ger #oolite #tor #linux
18:55<Wolf01>Started 4 things today, got bored after 15 minutes on each one
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20:39<Wolf01>'night
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---Logclosed Sun Aug 27 00:00:30 2017