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#openttd IRC Logs for 2017-09-18

---Logopened Mon Sep 18 00:00:01 2017
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02:46<andythenorth>V453000: contrast as AF http://dev.openttdcoop.org/attachments/download/8627/IH_box_cars_4.png
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05:53<V453000>andythenorth: nice AF
05:54<andythenorth>needs MOAR even
05:54<daenerys>Hi
05:54<V453000>many moar
05:54<andythenorth>hi daenerys
05:54<V453000>heyo
06:11<__ln__>where's Wolf01, he should've been here 22 minutes ago already
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07:55<Wolf01>o/
07:56<__ln__>o>
07:57<crem1>>(((o>
07:57<daenerys>°<><
07:58<crem1> (supposed to be a fish)
07:58<Wolf01>Let's brainfuck some more
07:58<daenerys>I only have some perverts left :D
07:59<__ln__>so... anyone familiar with this one: https://dapperpenguinstudios.itch.io/rise-of-industry
07:59<daenerys>Oh, this looks interesting
07:59<Wolf01>Another one O_O
08:00<daenerys>but not open source
08:00<daenerys>:(
08:01<Alkel_U3>speaking of brainfuck https://codegolf.stackexchange.com/questions/11880/build-a-working-game-of-tetris-in-conways-game-of-life
08:01<Alkel_U3>not the language, more of a figurative one
08:01<Wolf01>"Note: we removed the demo, as we are looking for feedback. Proper feedback can't be given if you're playing on a limited demo." this mean that to give them feedback you have to buy the game and then maybe you don't even like it?
08:03<__ln__>daenerys: it is impossible to create a transportation game as open source.
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08:04<daenerys>Wolf01: yes
08:04<daenerys>__ln__: Hm? You're in #openttd ..
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08:05<__ln__>daenerys: openttd is the result of disassembling and precisely imitating the behaviour of a commercial transportation game.
08:05<daenerys>Yes
08:07<Wolf01>Alkel_U3: my game of life only had blue and red marbles, and no static ones :(
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08:11<Alkel_U3>Wolf01: this is a different set of rules if I understand correctly https://en.wikipedia.org/wiki/Wireworld
08:12<Alkel_U3>TBH, I'm kinda lost in all that and still haven't grasped every aspect of the whole challenge and the answer :-)
08:14<Wolf01>Mmmh
08:28<Wolf01>https://esolangs.org/wiki/Brainloller lol
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09:00<crem1>That story with openttd being result of reverse engineering is mindblowing!
09:01<__ln__>it is not merely a story, it is a fact.
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09:18<supermop>yo
09:20<supermop>going to need to make a mop generic british trains
09:20<supermop>where every vehicle is a non-rational length
09:22<andythenorth>lo mop
09:22<andythenorth>what non-rational lengths will you choose? o_O
09:22<Wolf01>Prime numbers are mine BTW
09:22<andythenorth>7/8 is about the worst
09:22<Wolf01>6.28/8
09:25<supermop>phi
09:25<Wolf01>I think I'll go with design patterns exercise today
09:28<andythenorth>supermop: such box cars? o_O http://dev.openttdcoop.org/attachments/download/8627/IH_box_cars_4.png
09:31<supermop>look nice
09:31<supermop>much like my RVs
09:31<supermop>i feel like there is one simple thing i want in trains
09:31<supermop>like vanilla trains with some better paint, and some EMUs
09:32<andythenorth>I am not quite at vanilla trains
09:32<supermop>but if i try to make a train set, i will end up with an absurdly complex set, like with my RVs
09:35<Wolf01>Mmmh, composite pattern, which example could I put there?
09:36<andythenorth>I tried learning patterns once
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09:38<andythenorth>peter1138: https://www.youtube.com/watch?v=hQ6aDLpWON8
09:39<@peter1138>"Plays"
09:44<andythenorth>there’s a bit where there’s a massive rectangle
09:44<Wolf01>Yeah, just passed that
09:44<@peter1138>Yeah
09:51<Wolf01>https://www.youtube.com/watch?v=xjXBE8Tt4kI this is wonderful, it's what I wanted to do but for a big trackball
09:57<Wolf01>Shit I was supposed to study design patterns, not youtube weird videos
10:07<Wolf01>I should learn Reflection better
10:12<Wolf01>Next topic: extend unit test with mocking framework
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10:31<supermop>hmm i made a tone of cold brew this weekend, which i am storing at work so i can make good coffee for myself cheaply and save money
10:32<supermop>but now i have no reason to leave the office in mid morning or afternoon
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12:16<@Alberth>o/
12:16<Wolf01>o/
12:22<andythenorth>hi Alberth
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12:57<andythenorth>how many wagons should it have?
13:04<andythenorth>and how fast should it go?
13:05<@Rubidium>42/8ths / 42 m/s ?
13:17<andythenorth>I wondered about 37.9984 m/s
13:18<andythenorth>maybe 104/8ths
13:18*andythenorth must think on, biab
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13:30<Wolf01>Quak
13:31<frosch123>moi
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14:32<andythenorth>1860: 45mph
14:32<andythenorth>1930: 60mph
14:32<andythenorth>1960: 75mph
14:32<andythenorth>1990: 85mph
14:32<andythenorth>freight speeds :P
14:33<andythenorth>a whole 4th generation of wagons to draw, for a 10mph speed boost?
14:46<@Alberth>better than 1mph improvement :p
14:47<@Alberth>but tbh, I don't see the point of wagon generations
14:47<@Alberth>these things last 50 years without any problem
14:48<@Alberth>at least with the default set :p
14:49<@Alberth>@calc 45/0.6
14:49<@DorpsGek>Alberth: 75
14:58<andythenorth>it’s just a bit of infrequent micromanagement
14:59<andythenorth>autoreplace + adjusting some routes a bit
14:59<andythenorth>also eye candy
15:00<Wolf01>Mmmh, adding methods to object requires assembly
15:00<Wolf01>Seem impossible to do with anonymous functions :(
15:06<andythenorth>1860: 45mph; 1930: 65mph: 1960: 85mph
15:06<andythenorth>no 4th generation?
15:20<andythenorth>ho, how should train and RV speeds relate? o_O
15:20<andythenorth>train is faster? Or about same as RV?
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16:05<V453000>5 plant designs to go for tropic :D
16:05<V453000>then just growth stages and toyland to go
16:06<andythenorth>V453000: are your trees integer length?
16:06<@Alberth>yes, always a whole number of pixels
16:07<V453000>haha
16:07<V453000>kind of not true either Alberth :P
16:07<V453000>iz in 8bpp
16:08<@Alberth>the only true mode of playing, without zoom :p
16:08<V453000>haha
16:08<V453000>well, has a point :P
16:09<@Alberth>but then again, I don't have a high-res 4K screen :)
16:11<V453000>I did change my monitor about 2 months back and it has a little bit more resolution per inch ... x2 looks more appealing to use now
16:11<V453000>I can imagine that some small display with stupid high pixel density almost becomes x2 standard
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16:12<@Alberth>oh, it will eventually, pixel density will only increase
16:13<@Alberth>even for not so small displays :)
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16:13<V453000>well yeah
16:14<V453000>x16 support next year so I can start committing my afterlife to BRIX16 ?
16:14<V453000>4GB newGRFs confirmed
16:14<V453000>world set on fire from bananas server
16:15<@Alberth>let's do x8 first, or you may be finished too quickly
16:15<V453000>well at this point increasing resolution is quite easy for me
16:15<V453000>:)
16:15<@Alberth>hmm, maybe we should scrap newgrf, and make a new system
16:15<V453000>XD
16:16<@Alberth>so we can run the stuff at the gpu
16:16<V453000>:0
16:16<V453000>I'm listening :)
16:16<@Alberth>well, newgrf has so much control over displayed graphics, that you need that code to decide what to display
16:17<@Alberth>so in its current state, you basically need to run a newgrf inside the gpu
16:17<V453000>32bpp already seems to wreck various cpus
16:17<V453000>so this might actually be a big issue later :P
16:17<@Alberth>but since the newgrf needs information from the game, you need to run the entire game in the gpu
16:18<V453000>haha
16:18<@Alberth>or at least a very large portion
16:18<V453000>I guess that's hard right since each of the gpu cores individually is quite slow?
16:18<@Alberth>so obviously this isn't going to work
16:18<V453000>so it would need more focus on multithreading?
16:19<@Alberth>and this is why we still have cpu-bound graphics
16:19<V453000>interesting
16:19<V453000>well
16:19<V453000>just make it draw random pictures
16:19<andythenorth>nah, we can just apply the same techniques as no-sql databases
16:19<V453000>separate game logic from rendering
16:19<andythenorth>parallelism, sharding, ‘eventually correct'
16:20<@Alberth>the problem is that game data is really big
16:20<@Alberth>can't send that over to the gpu every frame
16:21<andythenorth>send a compressed state, drop 80% of bits
16:21<@Alberth>so the obvious alternative is to make newgrf less expressive
16:21<andythenorth>interpolate the rest by 'guessing'
16:21<@Alberth>basically remove newgrf features
16:21<@Alberth>which is going to be horrible too
16:21<andythenorth>winning idea imho
16:22<andythenorth>hmm, forums are slow
16:22<andythenorth>there are 2 threads I want to reply too, but then ‘andythenorth’ is last poster in too many places on front page
16:22<andythenorth>-o
16:22<V453000>once you see all the shit I am going to put into my next newgrf train set, you are going to wonder if you should have removed newgrf features earlier XD
16:23<andythenorth>will it have speed limits? o_O
16:23<@Alberth>yep, newgrf interpreters have finite speed too :p
16:23<V453000>yeah no
16:24<V453000>I should go sleep, the plants are starting to be weirder and weirder
16:24<V453000>moar tomorrow
16:24<V453000>gnight
16:25<V453000>I'm quite satisfied, I was afraid of the another-20-tree-types thing, but I did some sketching and thinking on paper and now it's going quite fast :)
16:25<V453000>growth stages will be pain per usual but eh
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16:33<@Alberth>good night all
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19:33<Wolf01>'night
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---Logclosed Tue Sep 19 00:00:03 2017