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#openttd IRC Logs for 2017-09-30

---Logopened Sat Sep 30 00:00:18 2017
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02:56<andythenorth>o/
02:56<@Alberth>o/
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03:42<andythenorth>V453000: wtf?
04:10<Eddi|zuHause>http://store.steampowered.com/app/38400/
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04:32<@peter1138>Cool. Already had it via some other system but can't remember where...
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05:29<Wolf01>o/
05:33<@Alberth>o/
05:38<andythenorth>http://dev.openttdcoop.org/attachments/download/8651/horse_open_cars.png
05:38<andythenorth>hard to get unique appearance in that many pixels eh :)
05:40<Wolf01>Ah, yesterday I noticed a thing, the freight trains all had flat wagons loaded with hoppers like intermodal containers
05:40<@Alberth>looks better, with the different tones of colour
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05:41<@Alberth>but euhm, yeah, if you limit yourself to a few colours and a rectangular-ish shape :p
05:41<Wolf01>I thought a railset could just have 3 wagons: pax, flat, and tanker
05:41<andythenorth>it could
05:41<andythenorth>even intermodal tanks
05:41<andythenorth>pax, flat
05:41<@Alberth>make everything a container
05:42<Wolf01>Docker trains
05:42<Wolf01>Refit at stations
05:43<@Alberth>just needs a container-ish engine
05:43<@Alberth>hmm, make each self-driving, so graphically there is no difference between wagon and engine
05:44<Wolf01>Train of engines, 1 milion HP
05:49<andythenorth>winning strategy
05:49<andythenorth>single piece flow
05:49<andythenorth>16/8 optimum length
05:49*andythenorth bbl
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05:49<Wolf01>And that was the moment he trashed IH
05:50<@Alberth>:)
05:50<@Alberth>the problem shifts from drawing wagons to drawing containers
05:50<@Alberth>not sure that is a good trade :)
05:51<Wolf01>But then you only have 1 wagon with infinite containers
06:02<Wolf01>http://z-news.link/in-poland-the-ukrainian-chained-to-the-tram-because-of-the-graffiti/ ahah
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07:06<andythenorth>box cars eh? http://dev.openttdcoop.org/attachments/download/8652/horsey_box.png
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07:16<andythenorth>mixed up trains http://dev.openttdcoop.org/attachments/download/8653/horsey_very.png
07:41<@Alberth>9 long trains, such length!
07:41<@Alberth>now we just need an openttd that likes multi-cargo trains
07:42<@Alberth>don't think the train would move it you load it full :)
07:43<@Alberth>more of highlights in the boxes, rather than really differently coloured areas
07:43<@Alberth>would work I think
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07:58<andythenorth>which ones Alberth? o_O
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07:59<@Alberth>1st 2 comments the mixed trains, last 3 comments the box cars
08:00<@Alberth>hmm, 3rd comment is also about the long trains :)
08:00<@Alberth>freight multiplier is normally quite high :)
08:01<andythenorth>more engines
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08:03<@Alberth>likely
08:03<@Alberth>o/
08:03<frosch123>hoi
08:09<frosch123>two people in two weeks complani that they cannot download ottd. is that a significant indication that some mirror is broken?
08:09<frosch123>one of them says they are from argentina
08:10<@Alberth>we don't have that many mirrors, do we?
08:11<@Alberth>but without details of how it fails, it's hard to say
08:11<@Alberth>maybe the OS believes it's dangerous software or so
08:13<frosch123>we have two mirrors in the americas
08:14<frosch123>up to 5 in europe, though not sure whether all of them are still active
08:16<@Alberth>simplest check would be to try downloading from those 2 mirrors, I guess
08:16<@Alberth>no idea what mirrors exist
08:37<andythenorth>flat wagons
08:37<andythenorth>6 generations :P
08:37<andythenorth>tricksy
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09:01<frosch123>hmm, so: icu-layoutengine is deprecated and removed. icu-paragraphlayout is not deprecated and can be built with halfbuzz layout engine... but ottd only wants the paragraphlayout...
09:02<frosch123>i think i need a vm with a newer icu to see what is really missing
09:08<@Alberth>how complicated :(
09:09<frosch123>also i need to learn to write harfbuzz, not halfbuzz :p
09:09<andythenorth>silly name :)
09:09<andythenorth>http://dev.openttdcoop.org/attachments/download/8654/horsey_flat.png < all different generations :P
09:10<andythenorth>well, not all, but some
09:10<frosch123>do i need to look closer to see a difference? or are they only two?
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09:18<andythenorth>just 2
09:21<andythenorth>1900: http://www.jimmcgeown.com/Wagon%20Kit%20Pages/Wagon%20images/GWR%20Macaw%20B%20Photo.jpg
09:21<andythenorth>2000: https://i.ebayimg.com/00/s/NDI2WDgwMA==/z/JmIAAOSw8lpZGtjE/$_58.JPG
09:22<andythenorth>not a lot of difference eh :P
09:25<frosch123>the shading is kind of weird, it works for a single wagon, but for multipe wagons you would expect the shading to span over all wagons :p
09:26<frosch123>can you provide different graphics for consists of 1 to 20 wagons?
09:26<frosch123>only involves about 200 sprites
09:26<andythenorth>I can fix the shading :)
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11:02<andythenorth>http://dev.openttdcoop.org/attachments/download/8655/horsey_flat_2.png
11:02<andythenorth>slightly improved
11:05<frosch123>it's complete different :p
11:07<andythenorth>:(
11:08<frosch123>looks more like original gfx
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11:26<andythenorth>hmm
11:28<andythenorth>ends? http://PaulBartlett.zenfolio.com/baa/e39b1dc34
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11:33<@Alberth>non-viewable
11:37<andythenorth>nvm
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13:36<andythenorth>http://dev.openttdcoop.org/attachments/download/8656/horsey_fridges.png
13:36<andythenorth>fridge
13:38<supermop_home>that's how I was supposed to use the cyclops?
13:39<supermop_home>I still haven't finished the z because i still have no idea how I want the roof to look
13:40<supermop_home>https://railgallery.wongm.com/cache/tram-bits/F107_4297_595.jpg
13:41<andythenorth>I need to redraw that engine :)
13:41<andythenorth>should be IC125
13:41<supermop_home>original livery please
13:41<andythenorth>maybe
13:42<supermop_home>maybe I should use a ton of code to add grime to roofs under pantographs
13:43<supermop_home>I cant find an equivalent view from the older liveries with gold roofs, so not sure if the whole roof gets painted
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13:59<@Alberth>hmm, white player would be unhappy, I think?
14:00<supermop_home>gonna go out on a limb and posit most ottd players are white
14:00<@Alberth>painted with gold? unlikely :p
14:00<andythenorth>white CC is unlucky
14:00<supermop_home>seriously though ive been think a lot about white cc
14:01<supermop_home>maybe use switch to recolor some parts if white is set as cc
14:01<@Alberth>it looks good, imho
14:01<andythenorth>nah
14:01<andythenorth>original base set has same for food cars
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14:01*andythenorth is mostly following original base set
14:01<@Alberth>yeah, that would seem to be the case indeed
14:02<supermop_home>Alberth: "gold" http://farm5.staticflickr.com/4022/4595966145_1790373a29.jpg
14:02<@Alberth>I have some trouble with the similarities to box cars
14:02<@Alberth>but original does that too
14:02<supermop_home>that super 70s look is hard to do
14:03<andythenorth>http://dev.openttdcoop.org/attachments/download/8657/horsey_fridge_white_cc.png
14:03<supermop_home>the brown skirts at bottom is tough, bc if tram is not orange, brown will look so out of place
14:03<andythenorth>supermop_: it’s like every photo of my 1970s childhood
14:03<andythenorth>my house was that colour
14:03<@Alberth>foor good looks, I'd say yes, they paint the entire top
14:03<andythenorth>Alberth: ^ last row of white wagons is goods, not fridge
14:04<supermop_home>andythenorth those trains look scary
14:04<andythenorth>they’re boss
14:04<@Alberth>nice, there is still a difference
14:04<@Alberth>not sure what original set does there
14:05<supermop_home>could add little condensers to ref cars
14:05<@Alberth>red lights are suddenly very red :)
14:06<@Alberth>brown looks somewhat out of place :)
14:06<supermop_home>also the black roofs gonna warm up the cargo
14:06<@Alberth>lighter roof could work for fridges indeed
14:08*andythenorth tries it
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14:12<supermop_home>problem is my 4th gen tram is too close to a real tram
14:12<supermop_home>so now I feel tempted to match the liveries
14:13<supermop_home>and then figure out how to make them work with 1/2 cc
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14:23<andythenorth>fruit cars, in or out :P
14:24<andythenorth>they only refit fruit currently
14:24<andythenorth>seems too specific to justify 12 extra wagons
14:24<andythenorth>also…compile time is getting unreasonable :(
14:28<andythenorth>50 seconds
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14:40<@Alberth>lol
14:46<andythenorth>‘Produce Car’ rather than ‘Fruit Car’?? https://en.wikipedia.org/wiki/Produce
14:46<andythenorth>refits more farm cargos
14:46<Eddi|zuHause>do you have a farm economy?
14:47<Eddi|zuHause>call it "cage car" or something?
14:47<Eddi|zuHause>then you can add cargos as you see fit
14:50<andythenorth>does ‘Produce Car’ translate?
14:50<andythenorth>http://www.rmweb.co.uk/community/uploads/gallery/album_2866/med_gallery_2484_2866_585006.jpg
14:50<andythenorth>^ seems to be onions :P
14:50<Wolf01>Nah, ball pool
14:50<andythenorth>British railway companies seemed to call them ‘fruit vans’ even if carrying potatoes
14:51<Eddi|zuHause>andythenorth: i know no german word for "produce" (in this context)
14:52<andythenorth>https://en.wikipedia.org/wiki/Produce
14:52<Eddi|zuHause>"Obst&Gemüse" (fruit&vegetables)
14:52<andythenorth>fruit_veg_car
14:52<Eddi|zuHause>andythenorth: the translation section on the left is fairly empty
14:53<andythenorth>it is yes
14:53<andythenorth>not convinced ‘produce’ is understood outside USA
14:53<Eddi|zuHause>andythenorth: nobody would call it that :p
14:59<andythenorth>‘Farm Car’ :P
14:59<andythenorth>‘Crop Car'
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15:11<andythenorth>are beans vegetables? :P
15:26<andythenorth>anyone got a Road Hog checkout?
15:27<andythenorth>I need to do a branch merge, and it’s not possible on my OS
15:28<andythenorth>‘not possible’ = I can’t find instructions that I trust to be up to date, and not make things worse
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15:39<Eddi|zuHause>hg?
15:40<Eddi|zuHause>hg checkout branch1; hg merge branch2; <resolve conflicts>; hg commit -m "merge branch2 into branch1";
15:41<Eddi|zuHause>up until the commit, you can just revert and start from scratch
15:46<andythenorth>I have no way to resolve conflicts
15:46<andythenorth>hg merge just hangs
15:46<andythenorth>it’s attempting to use a mergetool
15:46<andythenorth>but the merge tool on OS X doesn’t work with hg
15:47<+glx>you can change the tool in the config
15:48<andythenorth>trying
15:48<andythenorth>many instructions on google
15:48<andythenorth>from 2011 :P
15:49<Eddi|zuHause>it probably did not change much
15:49<Eddi|zuHause>anyway, i would assume there's a parameter to merge that lets you say "no automatic merging" or something
15:51<andythenorth>I think I broke hg now
15:51<andythenorth>following the instructions on SO
15:51<andythenorth>merging src/vehicles/plumley.py
15:51<andythenorth>2017-09-30 20:49:47.668 opendiff[55786:14591381] too many arguments
15:54<andythenorth>https://stackoverflow.com/questions/1304121/configuring-mercurial-filemerge-for-apple-mac-os-x
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15:57<Eddi|zuHause>i don't think i can help you with that
15:57<+glx>I think it's possible to ask hg to just put the conflict in the file yes
15:58<+glx>like svn does
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16:05<supermop_home>i thought the fruit cars were for south African roster?
16:06<andythenorth>and others
16:06*andythenorth may have resolved the hg merge
16:06<andythenorth>with enough SO cargo-culting
16:07<andythenorth>supermop_home: keep olive green for fruit+veg cars? o_O
16:08<supermop_home>idk
16:08<supermop_home>I like them, but they may be a bit out of place in current horse
16:10<andythenorth>wondering about other options
16:11<andythenorth>https://farm8.staticflickr.com/7344/8878680511_798a52d7fc_b.jpg
16:11<andythenorth>vents
16:12<supermop_home>'return to weymouth'
16:15<andythenorth>supermop_home: untidy consists :O http://www.steve-banks.org/prototype-and-traffic/167-parcels-traffic-in-br-days
16:15<andythenorth>dunno who was drawing those :P
16:23<andythenorth>original TTD fruit truck is not inspiring
16:28<andythenorth>but it is open topped
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19:53<Wolf01>'night
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21:33<nicfer>Hi
21:34<nicfer>I'm looking at a newgrf nml file, and I see over 55k lines of code
21:34<nicfer>Are those really written manually, or is there some helper tool ?
21:36<ST2>you have the help of 10 litle magicians... called fingers xD
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