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#openttd IRC Logs for 2017-10-10

---Logopened Tue Oct 10 00:00:33 2017
00:10<Supercheese>Oh man, the city I used to live in was completely devastated by fire...
00:10<Supercheese>I just visited a couple weeks ago, now those places are gone
00:26<Supercheese>The more news scenes I watch, the more depressed I get
00:27<Supercheese>friends have lost their homes...
00:27<Supercheese>guess I should turn the news off
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04:34<V453000>pants are being browned
04:50<andythenorth>V453000: so I wrecked some things
04:55<andythenorth>all rules now applied
04:55<andythenorth>but one rule had to die
05:04<V453000>I managed to render tracks out of after effects after 95 minutes
05:04<V453000>next step: do it again :D
05:04<V453000>but iz progress
05:05<V453000>just need to see it ingame and do 1 more round of photoshop final touches
05:06<V453000>basically it works, I just overdid some parts and some things are a bit blurrier than I would like etc
05:06<V453000>but overall I kind of like this idea of making a very basic 3D model and painting the rest
05:16<V453000>worth noting that the rendered pictures didn't change since :D everything is just photoshop and postproduction in after effects
05:16<V453000>just trees are new
05:16<andythenorth>the round tunnels are winning
05:18<V453000>I was trying to mask out some land on the front side of them, didn't do it quite properly but eh
05:18<V453000>with few fixes it should be fine
05:20<V453000>main thing which isn't visible from this comparison is that it actually works with the megahacks in snow/desert recolouring
05:21<V453000>because that was utterly broken and basically unfixable in the big workflow
05:21<V453000>pixel pushing with brushors is win
05:23*V453000 goes make forum post to gather feedback from people he doesn't care about
05:26<andythenorth>much validation
05:26<andythenorth>monorail still bugs me
05:26<andythenorth>track looks offset in the tunnel entrance
05:26<andythenorth>might be just a thing
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05:37<Arveen>those snowy trees look really nice Mr. V
05:42<V453000>tanks Mr. A
05:43<V453000>welcome to Rivendell, Mr. Anderson
05:43<V453000>yeah I might need to go get checked out to psychiatry after finishing this XD
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06:09<V453000>post iz
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09:31<V453000>sup dog
09:31<Wolf01>Maybe I'll have a job by the end of the month
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09:43<Wolf01>Yup, I will be able to buy lego again \o/
09:43<__ln__> 3472 root 20 0 48.140g 0.045t 12008 S 1362 72.5 151:52.24 kvm
09:44<__ln__>that's a lot of percents
09:45<Wolf01>CPU 1362%? I've seen worse
09:46<Wolf01>IIRC a ~3200%
09:48<__ln__>yes, it's suboptimal
09:54<Wolf01>Yes, it was on our VPS during a DoS attack, the load balancer crashed before the hypervisor
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10:05<peter1139>That's % of one core.
10:05<Wolf01>(X) doubt
10:13<andythenorth>V453000: yo
10:13<andythenorth>lighting tank wagons is hard
10:14<supermop>render one to use as a guide?
10:14<V453000>cmon supermop
10:14<V453000>NO :D
10:14<V453000>what's issue andythenorth
10:14<andythenorth>just making it look good
10:15<V453000>show thing
10:15<andythenorth>usual, lots of the lighting has to be fake
10:15<V453000>ofc :P
10:15<V453000>as long as it has hacks, it's probably good :P
10:15*andythenorth making picture
10:16<andythenorth>always, challenge is making – sprite not look like it’s side view
10:16<andythenorth>getting angles right
10:16<andythenorth>camera has to be elevated, not ground level
10:17<andythenorth>‘camera’ is in my head :P
10:17<V453000>you're doing pretty damn well thoug
10:17<supermop>Drew new sprites for 7th gen trams
10:17<V453000>the CC flat circle feels a bit weird and the bottom ones are definitely more side view-y
10:17<andythenorth>tank wagons are pikka's
10:17<supermop>now redrawing 6th genration
10:17<V453000>the upper ones are nice
10:17<V453000>iz bird
10:17<andythenorth>hog tankers are hacked pikka sprites
10:17<supermop>and 5th gen, 5th gen sprites never even shipped
10:18<andythenorth>I think hog is lit right
10:18<V453000>yeah looks nice
10:18<andythenorth>dunno whether to fuck off walkways or not
10:18<supermop>on top?
10:18<supermop>you have to include them for dramatic rooftop chase scenes
10:19<peter1139>I wish I could draw/model :S
10:19<supermop>peter1139: get at it
10:19<peter1139>I'd show you how to make 4x sprites ;p
10:19<andythenorth>IRL real walkways are not very visible
10:19<V453000>well yeah because IRL wagons aren't megachibby :P
10:20<andythenorth>original TTD does it with shadow
10:20<supermop>must be thin for more chase scene tension
10:21<andythenorth>black 1px strip
10:21*andythenorth biab
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10:22<supermop>i made PS full screen somehow and cant figure out how to revert
10:22<crem1>Hm, why am I 1?
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10:22<V453000>pressed F supermop ?
10:26<supermop>why is this a feature
10:26<V453000>when I paint on a tablet it's pretty nice
10:27<supermop>who wants no access to their start bar or X button
10:27<V453000>I usually just paint masks for which X and a bunch other tool hotkeys are enough
10:27<V453000>for which this works really well
10:28<V453000>the rest, uhhh :P
10:28<V453000>also I guess for quick previewing without ui when designing shit
10:28<V453000>press F, run as way fast, see monitor from afar
10:28<V453000>etc idk
10:33<supermop>rationalizing out cetain lengths of tram parts
10:33<supermop>nice to have 3, 4, 5 and 6 LU cab units for modularity
10:34<supermop>but don't actually need them
10:34<supermop>and makes it a paint to draw alternate liveries
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10:44<Wolf01>BTW, anybody already tried Mashinky?
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10:45<Wolf01>23€ for the EA is a bit too much for me, if it was 15€ I could have purchased it
10:46<Wolf01>- in current state it isnt worth 23 euro(too short)
10:46<Wolf01>- PBS signals from OpenTTD probably will not be implemented
10:46<Wolf01>- you have to guess length of train
10:46<crem>There are youtube videos, which if done right, is not less enjoyable than the game.
10:46<Wolf01>Yeah, but I want to play a game, not look at it played :P
10:47<crem>Ah, usually I like watching more than playing. When I was ~10 yo, I invited friends to play on my computer so that I watch!
10:47<crem> <- I was recommended that channel as a good one about Mashinky and other stuff, but not watched it yet.
10:48<peter1139>Largest map size, 512x512? Yeah boy./
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11:15<_dp_>Compared to OpenTTD Mashinky has hardly any gameplay atm, just cool graphics and ability to ride trains
11:15<_dp_>And 512 map is quite a lot with those crappy building tools :p
11:17<_dp_>Kinda glad it costs < 10eur here :)
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11:35<_dp_>crem, Russia
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11:57<milek7_>eh, windows only
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12:06<_dp_>yeah, but there are some rumors that it can run under wine
12:13<Wolf01>I considered gift exchange, but if IIRC is not possible to exchange gifts between Russia and Europe :(
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13:20<andythenorth>RL should stop putting ladders on wagons
13:20<andythenorth>they’re inconvenient
13:38<__ln__>catalonia declared independence
13:42<andythenorth>interesting times
13:49<__ln__>or, according to sources, it didn't, but in practice pretty much did
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13:59<andythenorth>V453000: I unfucked some hoppers
13:59<andythenorth>angle was wrong
13:59<andythenorth>also lines 20 and 21 unfucked here
14:00<andythenorth>trains 80, 81 replace them, and 82, 83 are next-gen
14:00<andythenorth>also covered hoppers are just hoppers with lids, which is (1) Super Realism (2) efficient (3) makes for good art style
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14:09<V453000>very nice, just 72..79 is less contrast now :P
14:09<V453000> this is also just awesome
14:09<V453000>overall big pixels
14:09<V453000>like big time
14:12<andythenorth>well trains 20 and 21 the wagons changed :P
14:12<andythenorth>I broke a rule
14:13<andythenorth>original rule was, same class of wagons always have same colours, all generations
14:13<andythenorth>but blah
14:15<supermop>the hoppers all look fine
14:18<andythenorth>flat wagons are tricky
14:18<andythenorth>wondering if this would work
14:19<andythenorth>but load would have to bend
14:20<Wolf01>Mmmh, I always thought the purchase list view was plain side, not 45°
14:21<andythenorth>original TTD says not :)
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14:29<andythenorth>such tanker
14:30<andythenorth>also alt, with more bloody vertical ribs :)
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14:53<debdog>uhh, styliiiish
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16:17<andythenorth>V453000: pikka tank, new tank
16:17<andythenorth>looks weird next to covered hopper, the roof hatch greeble clashes
16:17<V453000>is that horizontal stripe pure black?
16:17<andythenorth>very dark CC
16:18<andythenorth>or recolour
16:18<andythenorth>if you look at original TTD sprites, I’m channeling simon :P
16:18<V453000>I think it's too bright
16:18<V453000>too dark I mean
16:18<andythenorth>it’s not a copy, but I definitely am ‘inspired by'
16:19<V453000>it's interesting to say the least
16:19<andythenorth>would prefer to find my own style :P
16:19<andythenorth>also, maybe I have to redraw covered hoppers :P
16:19<V453000>well the original graphics had this horizontal line as more of an indent in the whole shape right
16:21<Wolf01>Uhm, I enabled the turbo boost on my app... I moved the cache part into the wget task so it caches everything on its own thread
16:21<V453000>yeah, there I understand it more as a hint that the edges and top have kind of extruded part
16:21<V453000>and the middle is a bit inside
16:21<V453000>interesting :)
16:22<V453000>1 cement on forums
16:22<V453000>I win
16:23*andythenorth goes to put 3.1m long van in 3.15m long garage
16:24<Wolf01>I've seen 2x1.5m vans into 2.05x1.55m garages in Japan, and it's hard to figure out how they managed to put them inside
16:35<+glx>the question is how they manage to go out of the van
16:36<Wolf01>Or to get in to move the van out
16:36<andythenorth>I have sliding door :P
16:37<+glx>a body doesn't fit in 5cm space
16:37<Wolf01>I measured it with my hand, 4 fingers on one side and 1 on the other side
16:37<Wolf01>Make it 7cm, still not enough space
16:40<andythenorth>such challenge
16:41<Wolf01>Maybe japanese people are liquid... or can change to manga and go bidimensional, or they are like cats
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16:50<supermop>Wolf01: go out tailgate
16:53<Wolf01>Could be
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16:55<supermop>or put it in neutral and push?
17:02<Wolf01>But you have to align the car perfectly
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17:12<supermop>taking pictures of parking in japan is one of my favorite things to do there
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17:15<Wolf01>Ok, made my app loading all the feeds in multithread... now it takes 300MB (peak) instead of 10s of minimum time
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18:20<supermop>hmm if i have random or time dependent liveries, should they show up in the buy menu, or be a surprise?
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19:15<Smash_>i can't log in
19:15<ST2>hello Smash :)
19:15<Smash_>haha hey
19:15<ST2>this isn't the correct channel
19:15<Smash_>where do i go?
19:16<ST2>check our IRC info there
19:16<ST2>or use the webclient
19:17<Smash_>omg never mind it worked hahahahahha
19:17<ST2>good good :)
19:17<Smash_>talking to you had the magic touch
19:18<ST2>yeah, some women say the same ^^
19:18<Smash_>good call
19:18<Smash_>ok I'm going to go see if i can still play haha
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22:49-!-mode/#openttd [+v DorpsGek] by ChanServ
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23:02-!-_dp_ [~dP@2600:3c02::f03c:91ff:fe69:152c] has quit [Quit: Coyote finally caught me]
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23:02-!-Ttech is "Thomas Techinus" on @#botters #debian-mentors #help #linode #moocows #munin #oftc #observium #openttd #qemu @#swift @#textual @#transcendence #archlinux
---Logclosed Wed Oct 11 00:00:34 2017