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#openttd IRC Logs for 2017-12-11

---Logopened Mon Dec 11 00:00:00 2017
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04:29<joeri>Hey guys, I'm new to the inner-workings of openttd, is the framerate tied to the simulation speed?
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06:32<RafiX>hello
06:34<@planetmaker>o/
06:34<@planetmaker>joeri, yes, OpenTTD runs at a fixed frame rate: 30ms per frame
06:35<@planetmaker>it is tied to simulation speed as that's the speed at which things progress
06:35<RafiX>tfw it's first time I managed not to bankrupt or something in OpenTTD
06:42<@planetmaker>:)
06:42<@planetmaker>it's actually not too hard
06:43<@planetmaker>Once you have one profitable railway line, you have a money press and can start building henceforth basically whatever you want
06:43<@planetmaker>just pay attention to not alienate the local authorities too much. Thus give them a small bus service or so prior to large-scale landscaping in their vicinity
06:44<@planetmaker>The bus service will make them happy faster after you destroyed their woods :)
06:44<RafiX>well I have like 10 trains and a bus service for like 4 cities
06:44<@planetmaker>distance makes money :)
06:45<RafiX>idk if playing with PKP set makes it easier or harder
06:45<@planetmaker>I usually start with a coal rail service from one mine over 100 tiles to a powerplant
06:45<@planetmaker>or iron ore to a steel mill
06:45<@planetmaker>dunno either. But they should also have reasonable vehicles to ship whatever cargo
06:45<@planetmaker>Just make sure that the first rail line is of moderate length... not only 10 or 20 tiles
06:45<RafiX>I started with rail service from woods to sawmill
06:46<RafiX>like 50 or 60 tiles
06:46<@planetmaker>that sounds good :)
06:46<@planetmaker>add more woods to that network and ship it to the same sawmill
06:54<RafiX>damn it, I wanted to connect another wood to the my network but it disappeared :c
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10:05<Samu>windows updated today
10:05<Samu>falls creator
10:07<Samu>windows 10 pro v1709
10:07<Samu>does that mean rip 1.7.1?
10:08<Samu>yep
10:08<ST2>http://git.openttd.org/?p=trunk.git;a=commitdiff;h=5116bb5ad1609d77ca88bde70e61220d26d20331 <<-- this fixes it (thx michi_cc :)
10:08<Samu>can't scroll
10:08<ST2>http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/2953-problems-panning-map-with-mouse-right-button#6246 <<-- compatible with Vanilla 1.7.1
10:08<RafiX>tfw 1.6.1 in debian repos
10:09<ST2>debian knoes it :P
10:09<ST2>knows*
10:11<Samu>crazy behaviour
10:11<Samu>moving like stutterfest
10:12<Samu>tilting the screen when trying to scroll
10:13<LordAro>Samu: stop typing and apply the patch ST2 linked
10:13<@peter1138>Yeah, just use git head ;p
10:14<Samu>testing r27935
10:14<Samu>yes, it works
10:15<Samu>i forgot how to make 1.7.1 compatible with a patch :(
10:20<RafiX>tfw made 8 millions of GBP
10:20<RafiX>neat
10:33<Samu>i had an idea, probably pointless
10:33<Samu>clear grass density
10:33<Samu>goes from 0-3, why not make it from 3-0, as a mean to reduce save game size
10:34<Samu>i wonder if it would help
10:38<Samu>perhaps the same for snow
10:44<LordAro>fairly sure that would do precisely nothing
10:44<LordAro>integers aren't usually stored as variable width integers
10:45<LordAro>things get messy if you make them variable sized depending on the content
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10:52<@peter1138>http://store.steampowered.com/app/588030/Derail_Valley/
10:52<@peter1138>hurr
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11:03<Samu>but the savegames are compressed
11:04<Samu>compressing 0's is better than compressing 3's
11:05<Samu>I think, dunno for sure
11:05<RafiX>idk if it makes any difference
11:11<@Rubidium>make no difference
11:11<@Rubidium>when talking about only 0s or only 3s
11:13<@Rubidium>in other situations it could make a difference, but that depends on the remaining data. However, if you replace all 3s with 0s and vice versa I would expect the file size to remain the same
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11:26<@Alberth>o/
11:27<andythenorth>o/
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11:45<Samu>testing desnsity stuff, i think i failed at snow
11:46<Samu>actually, i failed at more things than just snow :p
11:48<Samu>it's drawing bare land everywhere :(
11:48<RafiX>lmao
11:49<@Alberth>all water evaporated!
11:49<Samu>no, water is still there
11:49<@Rubidium>snow is imaginary
11:52<Samu>I forgot about MakeClear, grr
11:57<Samu>hmm
11:57<Samu>have to change treedensity as well :(
12:04<Samu>it draws bareland, but it calls it grass... where did I fail?
12:06<Samu>anyway, this is enough for my testing
12:07<Samu>saving a 4kx4k map with 0: 29,0 KB (29.740 bytes)
12:08<Samu>saving a 4kx4k map with 3: 29,1 KB (29.852 bytes)
12:08<Samu>I am disappointed
12:09<Samu>looks like it's not worth it
12:09<LordAro>@calc 29740/29852
12:09<@DorpsGek>LordAro: 0.996248157577
12:09<LordAro>0.4% reduction
12:10<LordAro>probably not worth it, no :p
12:10<LordAro>probably depends on compression used as well
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12:12<andythenorth>work in progress http://dev.openttdcoop.org/attachments/download/8773/slag_grinding_plant_1.png
12:12<drac_boy>hi
12:13<drac_boy>andy that looks nice..and hmm at a guessing..since you're not pikka I take it you're the FIRS owner right? (don't mind if my memory hasn't been used for quite a while so I kinda sorta forget who is who)
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12:14<@Alberth>I expected a big hole in the ground with a grinder :)
12:15*drac_boy points alberth to toyland where such thing could likely be found? :-p
12:15<drac_boy>heh
12:16<@Alberth>nope, no grinding there
12:16<@Alberth>toffee extraction is the closest you'd get
12:17<drac_boy>so anyway am I right that andy = firs?
12:17<@Alberth>andy is so much more than just equal to firs :p
12:18<@Alberth>but yeah, he is coder and artist for some part of it (not sure what parts)
12:18<drac_boy>nice to know I still remember things anyhow :-)
12:19<drac_boy>mb to newstat,newship,dbset .. danmack to canset .. wile to serbset .. and probably several more I wouldn't bore you with :-p
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12:19<drac_boy>I still wonder whatever happened to that site (unless I never figured out its url the whole time) that had a bunch of various station grfs .. someone by the name agir-something
12:21<@Alberth>people leave, and then the site is abandoned or closed down
12:22<andythenorth>RL slag grinder http://www.asa-inc.org.au/files/large/a433f35f37e564f
12:22<andythenorth>somewhat
12:22<@Alberth>unless they take precautions, and put it at a site that doesn't close down, and add a license such that others can extend and continue the set
12:22<andythenorth>I'm not aiming for 100% accuracy though
12:23<@Alberth>bit slow from the other side of earth :)
12:23<drac_boy>alberth maybe but there were so many nice stations .. just wish I could recall the grf author's name there .. oh well
12:23<drac_boy>newstat is a nice starter anyhow
12:24<@Alberth>newstat is quite doomed in the long run
12:24*drac_boy is still a little annoyed that the czech tycoon portal isn't around so well :-s
12:25<@Alberth>andythenorth: hmm, but there are so many industries that are just a bunch of boring boxes
12:25<andythenorth>in FIRS, or IRL?
12:25<drac_boy>alberth mind if I ask why you say that?
12:25<@Alberth>firs mostly
12:26<andythenorth>let's have a look
12:26<andythenorth>my preference is things like http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#chemical_plant
12:26<@Alberth>newstat is by mb, who takes "old" grfs out of circulation, and forbids others to take and extend the set
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12:26<@Alberth>so if mb leaves, it's all very dead
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12:27<andythenorth>this is one of my least favourite http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#plastics_plant
12:27<@Alberth>not to mention he doesn't use bananas, so it's not generally available
12:27<drac_boy>as for "bunch of boring boxes" heh...you probably don't want certain modern houses then either .. flat room and all cube/brick shaped .. theres nothing to look at really!
12:28<drac_boy>alberth I don't care tbh .. its a nice not-100-station-at-once fat grf that works in both games nicely .. and beside ttdpatch hosts it just as well (re the 'new' site still being under construction for some semi-infinite date yet)
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12:28<drac_boy>to our own preferences anyway :-)
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12:28*drac_boy has been following the dbsetxl 0.9 thread on and off on the other forum too
12:31<drac_boy>andy hmm I dunno about the chemical plant's dense appearance but wouldn't mind looking at it occassionally nevertheless
12:31<@Alberth>andy, chemical plant means to me high processing towers and lots of tubes, ie oil refinery-like things, but yeah, looks chemical-ish
12:31<@Alberth>plastic plant is indeed quite empty
12:32<@Alberth>wouldn't it need a huge warehouse for all the plastics that need space for storage?
12:33<drac_boy>btw about chemical plants I kinda prefer more exposed pipes with slight less density but thats just me tho
12:34<drac_boy>http://cdn.akamai.steamstatic.com/steam/apps/7620/0000001797.1920x1080.jpg?t=1447351029 the top-middle one (with these two small orange tanks on it yeah) is a chemical plant I could like :-)
12:34<drac_boy>and look at that substation as well heh
12:34<drac_boy>at least the oil refinery admittly is similar to what ttd/firs have
12:35<andythenorth>drac_boy: pixel graphics are quite different to rendered
12:35<andythenorth>and TTD style is unconnected tiles, mostly
12:36<drac_boy>as for plastic warehouse .. well it depends on if you want to stockpile a lot of things or are one of these "zero-stock" modern company always depending on trucks/trains all the times
12:36<andythenorth>the problem is it has a single sprite covering 4 tiles
12:36<andythenorth>it's bland
12:36<@Alberth>we pick what works best for the game
12:37<drac_boy>alberth yeah..keep in mind that industry station usually can provide their own warehouse just as well :-)
12:37*andythenorth bbl
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12:37*drac_boy has indeed used non-rail tiles a lot at times especially for major cranes at busy goods-related platforms
12:39<drac_boy>anyway alberth if you don't mind me asking, do you like or not quite like stockpiling option?
12:39<drac_boy>(yes I'm talking about non-unlimited industry feed)
12:40<@Alberth>I don't dress-up my stations, I play for building a network and transport industry cargoes
12:40<@Alberth>hard limit is somewhat silly, imho
12:41<@Alberth>in the few ECS games I did, you constantly have to balance your transports
12:41<@Alberth>with cargodist this really sucks
12:42<drac_boy>who said anything about dress-up to be precise? when was the last time you saw 100 tonnes of rubber being left on the eurostar platform at london :-) but anyway a game is a game so whatever to our own naturally :-p
12:42<drac_boy>yeah I never was too fond of pbi/ecs at times for this reason .. I mean I sometimes can manage just fine with simple things like coal>powerplant in ecs but other things seem to eventually trip up for me :-|
12:42<@Alberth>stock-piling in creating a delayed response from input to output is fine to me, even wanted by me, but so far, firs doesn't support it :)
12:44<drac_boy>on the other hand I can't recall if a released grf actually did this or its one of these "hmm the newgrf looks like it can be done...so who'll code it" thoughts-only thing but I mean I wouldn't mind if eg a factory didn't turn all wood into goods right away but rather gradually process X amount each few days so if I end up with a bumper harvest I don't have to worry about full trains suddenly being turned away from unloading
12:44<drac_boy>ughh sorry if that was a very long line ^
12:44<@Alberth>what I meant is I don't use non-track station tiles, I only do what you functionally need to get a working station
12:45<drac_boy>btw my last words was "turned away from unloading" .. did that still show up or my line got trunced?
12:45<@Alberth>showed up, but I was still reading a previous line :)
12:46<@Alberth>I tend to build complicated cargo networks, delivering loads of different cargoes across the map
12:47<@Alberth>can't have ecs making a mess in not accepting stuff :p
12:47<@Alberth>upper limit on it would be useful though, to make it more distributed
12:47<@Alberth>perhaps with something reducing increase of additional cargo
12:48<@Alberth>ie it always accepts, but you don't always get twice as much output if you add twice as much at the input
12:49<drac_boy>yeah, still I mean I do like the idea of non-instant processing (eg dump 100 tonnes of coal and have to wait a while to get the full steel amount back that is) .. just not the actual concept behind a stockpile cap .. but your idea of a 'soft' cutoff does sound much more plausible to me
12:49<@Alberth>the higher it is, the more additional cargo you have to provide to get some additional output X
12:49<@planetmaker>hm... that sounds feasible with industries in principle
12:49<@planetmaker>sounds good :)
12:49<@planetmaker>y = sqrt(x)
12:50<@Alberth>non-instant processing is trivial, just don't process all input, but take 1/x-th of it
12:50<drac_boy>btw as for complex cargo network alberth .. I can see where that would make sense with someone who plays firs .. theres a lot of miniature cargos there especially the "* supplies" ones
12:50<@Alberth>oh, I hardly do supplies :p
12:50<@Alberth>hihi planetmaker
12:52<@planetmaker>hoho :)
12:52<@planetmaker>hm, sqrt or any float like would not work. But like you say, a fraction of the stockpile, that would
12:53<drac_boy>alberth btw mind you its not the same cargo path concept that firs uses it for but in railroad tycoon 2 you have a dedicated fertilizer-producing industry that can boost the output of all primary food industries .. or even feed grain to the animal farms (instead of using grain to make food cargo)
12:53*drac_boy is still an occassional RT2 player yes
12:53<@planetmaker>like, "always use max(1, N/10)" of the stockpile and produce 1 output
12:53<drac_boy>planetmaker sounds like an interesting concept..maybe a little over my head tho as I'm not into that kind of math thinking :-p
12:54<@planetmaker>not much math in "always take your share of the cake. Unless it's only a few pieces left, then take one, no matter if it's unfair"
12:54<@Alberth>sqrt can be aproximated with a 2nd or 3rd degree polynomial I think
12:55<@planetmaker>yeah... but no need really. Taking a fraction of the existing pile... that's probably much nicer feasible
12:56<@Alberth>some exponential expression (e^x something) would work too
12:56<drac_boy>planetmaker mind you I know they're being silly but in cartoon stripes its sometimes like boy2 asks mother if he could have a piece of pizza and mother says supper will be soon so just one slice .. in the last box we see boy2 walking past boy1 with basically almost the entire pizza except one slice and boy1 is like "uhhh?" :)
12:56<@Alberth>fraction is just delaying, it doesn't do reduction of output if you have high throughput ?
12:56<drac_boy>not exactly the kind of 'slice' the mother had in mind but its still a 'slice' technically :p
12:58<@Alberth>ie max(1, N/10) empties the stockpile in 10-ish turns (actually more, as N decreases each time :) )
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12:58<@Alberth>but I do get all output
12:58<@planetmaker>Alberth, if you produce constant output for a constant fraction of the stockpile?
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12:59<@Alberth>hmm, that could work
12:59<drac_boy>alberth and planetmaker btw there is one thing I do appericate from the non-original industries tho...its that in the original one if you want to provide grain and steel to a brewery then it'll happily output food with just steel alone .. but in a newgrf industry it can be coded such that theres zero output unless you do provide grain
12:59<@planetmaker>that's how I understood you :D
12:59<drac_boy>(sorry if I sound a little jumbled in writing that)
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13:01<@Alberth>there are 2 ideas here, one is to slowly release output, second is to make pushing more cargo to the same factory increasingly less profitable (based on how much you already push)
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13:02<Wolf01>o/
13:02<@planetmaker>yeah... in a way using stockpiling with fractions does both things actually
13:02<@Alberth>slow release is the max(1, N/10) if N >= 1 in the indsutry processing CB
13:02<@planetmaker>but mostly the reduced efficiency
13:02<drac_boy>alberth the latter idea would probably have to be voted in by the engine+newgrf coders but otherwise yeah I might had liked it...
13:03<@Alberth>planetmaker: hmm, perhaps you have other ideas on what input you remove?
13:03<@Alberth>ie I would move that 'max' amount from input to output
13:03<@Alberth>so if I wait long enough, I do get all input processed, always
13:03<drac_boy>and btw railroad tycoon 2 (and I think railroad tycoon before it too but I can't recall) has such thing where a station has small icon of wagons to represent demand .. so say the station has 6 grain cars then that means any delivery you make gets high price but try feed five coal cars to a station with only 1 or 1/2 coal car icon and you get a small pittance for your trip trouble
13:03<@Alberth>it just takes more than one processing CB
13:04<@planetmaker>hm... I'd use the periodic production callback and produce X ressource everytime, if there is >0 cargo waiting. And I'd consume N/10 in order to do so
13:04<@Alberth>ah, there's the difference :)
13:04<drac_boy>btw heres a screenshot http://www.theisozone.com/images/screens/pc-60147-21436214885.jpg
13:04<drac_boy>you see the icons at bottom .. thats the "pricing" you get
13:05<@planetmaker>maybe that doesn't work with secondary industries... not sure
13:05<@Alberth>payment handling is not in newgrf
13:05<@planetmaker>Maybe it would make it a primary one
13:05<drac_boy>alberth yeah I know .. just that it sounds a bit similar to the profitable-vs-capacity tho
13:06*drac_boy leaves you two to keep talking about math :P
13:07<@Alberth>you think this is math? :p
13:07*planetmaker didn't :)
13:07*drac_boy gives alberth two apples and asks to subtract one :-p
13:07<drac_boy>heheheh
13:07<@Alberth>we haven't started using greek syumbols yet
13:07<drac_boy>oh lol
13:12<drac_boy>anyway alberth sorry yeah thanks for being someone who doesn't keep using the default glass-covered platform all over the place on map :)
13:13<@Alberth>unfortunately, there is no bridge set that doesn't hide the tracks
13:15<@Alberth>at some time you always get these insanely high bridges that hide everything
13:16<drac_boy>insanely high?
13:16<@planetmaker>hm, what do you mean with "hide the tracks"? Bridges have track painted on them, iirc?
13:18<@Alberth>cantilever is high in the original set, 2-3 times a train
13:18<@Alberth>wrt hide the tracks, they all get these boxes around the tracks, eg cantilever
13:19<@planetmaker>ah, ok, that you mean
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13:19<@Alberth>https://wiki.openttd.org/Bridge_types
13:19<@planetmaker>I wouldn't want a 100m-high bridge with no guard rails :D
13:20<@Alberth>so you think a guard rail will prevent a train from falling?? :p
13:21<@Alberth>but sure, RL has this people evacuation problem :)
13:21<@planetmaker>definitely :P
13:21<@planetmaker>^^
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13:24<@Alberth>drac_boy: http://devs.openttd.org/~alberth/high_bridge.png
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13:33<@Alberth>o/
13:34<frosch123>mo
13:34<Wolf01>Quak
13:36<@planetmaker>miau
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13:39<drac_boy>sorry oftc cut off mid-typing .. but anyhow as I was saying: you're complaining about THAT? now how about this? https://upload.wikimedia.org/wikipedia/commons/c/c6/Royal_Albert_Railway_Bridge_-_geograph.org.uk_-_65981.jpg
13:40<@planetmaker>Wolf01, I had to think of you and andy when I built it: https://owncloud.openttdcoop.org/index.php/s/cSHqcCzvqGcwWOI/download ;)
13:41<Wolf01>:)
13:46<drac_boy>planetmaker that your own creation? I don't ever recall lego issuing an extra-large shuttle
13:47<drac_boy>I recognize some of these round pieces you used toward the top anyhow
13:47<Wolf01>https://vignette.wikia.nocookie.net/lego/images/8/85/21309-1.jpg/revision/latest?cb=20170428150816
13:47<drac_boy>oh ah :)
13:48<@planetmaker>it's half a year old or so
13:48<@planetmaker>with 1969 pieces :D
13:48<drac_boy>hmm CUUSOO .. thats why I never saw it
13:49<Wolf01>Still sold by lego and on the site store, you never saw it because we purchased even the stockpile for the retail in 4 days after launch for vips
13:49<V453000>reminds me of ... someone took my factorio savegame and made a 1500 pieces puzzle out of it :)
13:50<V453000>https://imgur.com/a/3gteo#brboC9F
13:50<drac_boy>only 1969? hmm umm planetmaker I hope you are not planning to try make this unless you really got the table space ;-) https://sh-s7-live-s.legocdn.com/is/image//LEGO/75192_alt1?$main$
13:50<Wolf01>V, that is insane
13:50<@planetmaker>he @ V :)
13:51<V453000>it's our wiki admin, he's not exactly normal either :P
13:51<@planetmaker>drac_boy, not likely... that's a bit too pricey :)
13:51<drac_boy>planetmaker heh well did you see how many pieces it quoted tho? crazy
13:51<@planetmaker>I do, yes. Awesome :)
13:51<drac_boy>just as much as that one single 32000-pieces puzzle ravensburger makes now .. its HUGE .. I'll stick to 500-2000 sized boxes thank you
13:51<@planetmaker>I would love to build it. But not shell-out 800€ for it
13:51<Wolf01>It's one of the most difficult puzzles I've seen after the one with a blank picture
13:52<V453000>800 euros for lego sounds just about right :D
13:53<Wolf01>Not even the millennium falcon price is right, that should be like 500€, 550€ if you really want, not 800€ :|
13:53<drac_boy>wolf01 actually you remind me of a puzzle I saw for a while (they finally sold it and didn't reorder it I suspect) ... it was a strange one .. it was literally all light blue .. the only helpful thing is that instead of square pieces it had a vortex that started from one corner and eventually worked its way to the last tiny irregular piece in the middle
13:53<drac_boy>(and yes most pieces had unusual angles on them)
13:53<Wolf01>http://www.bestqualitytoys.com/Krypt-Silver-Blank-Puzzle-p-22165.html
13:54<drac_boy>haha that does look similar but isn't a vortex .. geeze I dunno if I want to try do THAT one either :-p
13:55<Wolf01>I found this one at the store, I was about to purchase it
13:55<drac_boy>wolf01 btw just to prove my point: https://www.ravensburger.com/ca-en/products/2d-puzzles/adult-puzzles/a-view-of-manhattan-17837/index.html
13:55<drac_boy>and look at the fourth photo..shows a lady on top of puzzle for size comparison
13:56<drac_boy>freaks me out that there could be someone buying these
13:56<Wolf01>Heh
13:57<V453000>:D
13:57<drac_boy>hi v-the-nuts-nutty-person ;-)
13:57<drac_boy>(don't ask me why I so too remember your nick heh)
13:58<V453000>hihi
13:58<V453000>why?
13:58<V453000>[that's like ordering me to sak :P]]
13:58<V453000>ask
13:58<drac_boy>oh its been quite a while but we used to be silly re talking about nutty things and I always called you a nut
13:58<Wolf01>I just remember "V"
13:58<V453000>oh, well you weren't alone :P
13:58<drac_boy>still working on nuts grf anyway are you?
13:58<V453000>no nuts is pretty much finished
13:58<V453000>I released BRIX about 2 months ago
13:59<V453000>I am trying to find time for a new train set, have a piece of a prototype but it's hard to find time
13:59<V453000>I'm getting an ipad to draw in subway, let's see if I can get something done
13:59<V453000>it would be trains drawn on a train
13:59<V453000>with self-recursive name
13:59<V453000>the irony
14:00<drac_boy>brix? hm think I forgot (or never saw) what that is...
14:00*drac_boy goes look
14:01<V453000>https://blog.openttdcoop.org/2017/10/23/brix-0-0-2-is-here/
14:04<drac_boy>heh looks like you've gone to mars and transport-ized it .. sounds like fun after nuts anyway :-)
14:06<V453000>it's been a trip through hell and back
14:06<V453000>I really miss inventing innovative gameplay, so I want to make a train set now
14:06<@Alberth>drac_boy: you missed a few other experiments :)
14:08<drac_boy>:-p
14:09<drac_boy>anyway wish I could talk more but already need to afk now sorry .. talk more a few hours later or at least tomorrow :-)
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14:15<Wolf01>o/
14:20<@DorpsGek>TrueBrain: Commit by frosch :: r27939 /branches/1.7 (7 files in 2 dirs) (2017-12-11 20:20:44 +0100 )
14:20<@DorpsGek>TrueBrain: [1.7] -Backport from trunk:
14:20<@DorpsGek>TrueBrain: - Fix: 'unban' console command was not handling IPv6 adresses properly (r27914, r27913)
14:20<@DorpsGek>TrueBrain: - Fix: Keep the 'link' between industry chain and smallmap windows whenever possible [FS#6585] (r27905)
14:21<@DorpsGek>TrueBrain: - Fix: When the last vehicle is removed from a shared orders group, hide the 'Stop sharing' button in the vehicle orders window [FS#6593] (r27904)
14:21<@DorpsGek>TrueBrain: (...)
14:23<Wolf01>Do you need another release message for the blog? Or we stopped doing it since 1.7.1?
14:24<frosch123>blog :p
14:24<@DorpsGek>TrueBrain: Commit by frosch :: r27940 /branches/1.7 (13 files in 5 dirs) (2017-12-11 20:24:46 +0100 )
14:24<@DorpsGek>TrueBrain: [1.7] -Backport from trunk:
14:24<@DorpsGek>TrueBrain: - Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end (r27937)
14:25<@DorpsGek>TrueBrain: - Fix: When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936)
14:25<@DorpsGek>TrueBrain: - Fix: [Win32] Right mouse scrolling didn't work properly with the Windows 10 Fall Creators Update [FS#6629] (r27935)
14:25<@DorpsGek>TrueBrain: (...)
14:26<Wolf01>We could crowfund the announcement, 1 word per user, like those game-topics in the forums
14:26<Wolf01>I'll start: "The"
14:26<ST2>"OpenTTD"
14:27<frosch123>"1.7.2-RC1"
14:27<ST2>Wolf01: ask Samu; he'll give you text for the next 10 releases ;)
14:27<Samu>hi
14:28<@planetmaker>:D
14:28<ST2>**ping**
14:28<ST2>xD
14:28<Wolf01>XD
14:28<Samu>hmm 1.7.2 coming
14:28<Samu>cool
14:29<Wolf01>Just the RC1
14:29<RafiX2>tfw still on 1.6.1 (thanks debian repos)
14:29<Wolf01>I think that's because of dependencies
14:29<@planetmaker>RafiX2, grab the latest OpenTTD from the website.
14:30<@planetmaker>it might have a .deb for your version. Or just grab the generic linux one and unpack in a directory of your choice
14:30<RafiX2>well I could but my great connection won't allow me
14:31<@planetmaker>it allowed you to install debian, didn't it?
14:31<@planetmaker>it's not a big download either
14:31<RafiX2>it was better when I installed debian
14:31<RafiX2>it got so shit lately
14:31<RafiX2>planetmaker: well with 3kB/s download
14:31<@planetmaker>12MByte...
14:31<@planetmaker>so it's 1 hour :)
14:32<RafiX2>add some time when download goes to 0B/s and some timeouts
14:35<Wolf01>https://paste.openttdcoop.org/pzporasjh frosch123
14:35<@planetmaker>:D
14:35<@planetmaker>I like it
14:36<Wolf01>There is nothing else to like... this or nothing :P
14:36<RafiX2>I heard that openttdcoop is hard af
14:36<@planetmaker>is what?
14:36<Wolf01>Nah, only if you play with V
14:36<RafiX2>is hard as fuck
14:37<@planetmaker>nah.
14:37<RafiX2>well I never tried
14:37<@planetmaker>We only bite when threatened with bad track layouts
14:37<RafiX2>oh
14:37<RafiX2>then I would be probably bitten
14:37<@planetmaker>:D
14:38<RafiX2>I will stay in singleplayer for some time
14:38-!-RafiX2 is now known as RafiX
14:38<@planetmaker>honestly there's nothing to be afraid about. There's always the option to just look around
14:39<@planetmaker>I wonder how populated the coop servers are nowadays
14:39<RafiX>well I will play some multiplayer when my connection will get better
14:39<ST2>https://citymania.org/player-activity <<-- on a graph (thx CityMania)
14:43<andythenorth>planetmaker: coop can be brutal too if wrong TL is used in a game :D
14:44<@planetmaker>jo, of course
14:44<@planetmaker>but then, the TL is usually decided before building and well-stated :)
14:44<@planetmaker>unless it's specifically a game with various TL
14:49<@planetmaker>interesting link @ ST2
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14:50<andythenorth>is there a rolling average?
14:50*andythenorth interested in how much it's going down
14:50<@DorpsGek>Commit by frosch :: r27941 /branches/1.7/src/lang (25 files) (2017-12-11 20:50:30 +0100 )
14:50<@DorpsGek>[1.7] -Backport from trunk: translation updates
14:51<andythenorth>eyeballing the 'average per week' graph, it looks level
14:51<andythenorth>but charts can be misleading :)
14:52<ST2>I think it parses https://www.openttd.org/en/servers - but no clue, it's dP's work, not mine :)
14:53<_dp_>true
14:53<ST2>wb :)
14:53<andythenorth>so around 100 players per week, average?
14:53<Wolf01>https://www.commitstrip.com/wp-content/uploads/2017/12/Strip-Construire-avec-les-questions-650-finalenglishV2.jpg hehe
14:54<andythenorth>pls send me the codez
14:54<ST2>online servers - players on SP aren't counted - like RafiX, for example :P
14:54<andythenorth>obvs :D
14:57<@planetmaker>hehehe @ wolf
14:59<frosch123>andythenorth: the players starts likely correlate with the nicks in this channel
14:59<frosch123>there is a 24/7 baseline of 100 people idling
15:01<ST2>that's like saying that when sea level rises it's because land it's sinking :D
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15:02<andythenorth>maybe I should tidy FS again
15:02<andythenorth>the tank obsession is wearing off now
15:02<Wolf01>There are like 3 new tasks
15:02<@planetmaker>tank obsession? I thought you were obsessed with lego and trains? :D
15:02<frosch123>ST2: i thought sea level is rising because antarctica is rising due to less ice-weight on top
15:02<Wolf01>planetmaker: that was like months ago
15:03<ST2>and all that because a molecule of Oxygen if doing nasty things with 2 Hydrogen partners ^^
15:03<andythenorth>lego is over
15:03<andythenorth>trains I am selling some on ebay
15:03<andythenorth>https://www.blitzstars.com/player/eu/northbynorthwest
15:04<frosch123>anyway, anything left for rc1? were there complains about the mouse fix?
15:04<andythenorth>not sure that stats site is accurate but eh ^^ :P
15:04<andythenorth>frosch123: NRT? o_O
15:04<andythenorth>praps not
15:04<ST2>I'm testing the michi_cc's fix on couple computers and a 3rd one with W7 - to see retro compatibility
15:04<@planetmaker>woo, you sell your lego? Times change indeed
15:04<ST2>no issues
15:05<frosch123>andythenorth: your winrate is better if you play less
15:05<andythenorth>I play more when I die faster
15:05<andythenorth>:P
15:05<andythenorth>dead in 2 minutes, play again
15:05<andythenorth>games last 7 minutes usually
15:05<Wolf01>You should limit your games, like 5 at day
15:05<andythenorth>pah
15:05<andythenorth>more like 25 / day
15:05<andythenorth>or 50
15:06<andythenorth>hmm no
15:06<Wolf01>That's really bad
15:06<andythenorth>about 15 is max time I have
15:06<Wolf01>How much does last a game?
15:06<andythenorth>7 minutes max
15:06<andythenorth>planetmaker: there is lego in 5 rooms of the house, it's quite enough ;)
15:07<andythenorth>1 room would be enough frankly
15:07<frosch123>andythenorth: does that page say you played 2322 games?
15:07<andythenorth>yes
15:07<frosch123>@calc 2322*7/60
15:07<@DorpsGek>frosch123: 270.9
15:08<frosch123>i thought you only started recently
15:08<@planetmaker>:-O
15:08<andythenorth>I played about 4 weeks
15:08<@planetmaker>that's only 11 days straight w/o sleep ;)
15:08<andythenorth>I died early in about 1000 of those games
15:09<andythenorth>total battle time 4d 13h 43m
15:09<frosch123>ST2: thanks for testing :)
15:10<ST2>well, doing my part :P
15:10<ST2>the hard work wasn't mine ^^
15:10<frosch123>neither mine :p
15:11<andythenorth>tanks is quite different to openttd
15:11<@planetmaker>quite
15:11<andythenorth>for a start, I don't have to fix any of it :P
15:13<Wolf01>Ever thought of starting a webcomic?
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15:15<@DorpsGek>Commit by frosch :: r27942 /branches/1.7 (7 files in 4 dirs) (2017-12-11 21:14:55 +0100 )
15:15<@DorpsGek>[1.7] -Update: Documentation
15:16<@DorpsGek>Commit by frosch :: r27943 /tags/1.7.2-RC1 (3 files in 3 dirs) (2017-12-11 21:16:32 +0100 )
15:16<@DorpsGek>-Release: 1.7.2-RC1
15:18<Wolf01>\o/
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15:22<@planetmaker>yay :)
15:23<andythenorth>$someone writing release announcement?
15:24<frosch123>the crowd did
15:24<Wolf01>https://www.flickr.com/photos/vince_toulouse/sets/72157661296239097 nice tram
15:24<frosch123>andythenorth: https://paste.openttdcoop.org/pzporasjh
15:24<frosch123>or do you want something serious which mentions "mouse"?
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15:25<andythenorth>I prefer the one that is already done :P
15:25<frosch123>Wolf01: i do not recall trams in 5th element
15:25<V453000>2322 games? :D how :D
15:26<V453000>well I've got about 1000 hours on factorio so I shouldn't speak
15:26<andythenorth>V453000: I just worked hard on it
15:26<V453000>haha
15:27<frosch123>V453000: i expected more from you than 1000
15:27<andythenorth>for context, I spent about 10 hours this weekend drawing this http://dev.openttdcoop.org/attachments/download/8773/slag_grinding_plant_1.png
15:27<andythenorth>and it's not even good yet
15:27<andythenorth>and it's just cut-paste of existing sprites
15:28<ST2>well, 2322 games, even with an average of 5 minutes each... that's 1 game in Factorio xD
15:28<V453000>frosch123: it was a guess :P but it's probably roughly correct, maybe even overestimation, I didn't really play that much
15:28<frosch123>i would think i played about 1000 f hours
15:28<V453000>dam
15:28<frosch123>something like 8 real games, 130 hours each
15:29<frosch123>probably i play too slow :p
15:29<frosch123>i am not sure whether it counts hours with game paused
15:29<andythenorth>@calc 1000 / 24
15:29<@DorpsGek>andythenorth: 41.6666666667
15:29<andythenorth>wonder what I have on OpenTTD
15:29<andythenorth>no way to ever know
15:30<Wolf01>I'm just playing idle clicker games lately :D
15:33<frosch123>V453000: ok, i probably was factor 3 off
15:33<V453000>3000 games? :P
15:33<frosch123>games only last 50-70 hours, not 130
15:33<V453000>ah andy
15:33<V453000>:D
15:34<V453000>nvm
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15:35<frosch123>200 hours with 0.15
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15:37<andythenorth>I have attention span for 7 minutes of tanks
15:37<andythenorth>I feel bad in OpenTTD these days, I only get 30 years max
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15:38<andythenorth>I liked SV and NCG for short games, but I wore them out
15:39<+glx>andythenorth: https://www.blitzstars.com/player/eu/glx22 <-- I have a better winrate ;)
15:40<frosch123>200h with 0.15, 15h with 0.14, 18h with 0.13, 110h with 0.12, 35h with 0.11, a bit with 0.9
15:40<V453000>I almost asked you why didn't you play 0.16 ._.
15:40<frosch123>you did not give me any secret copy
15:40<ST2>hehe
15:40<frosch123>all your fault
15:40<ST2>spoiler alert :P
15:41<V453000>G_G
15:41<Wolf01>:D
15:41<frosch123>at least i am ahead of Wolf01 by owning a shirt :p
15:41<V453000>:D
15:41<V453000>you did well, they are going pretty well
15:41<V453000>like 25% already sold
15:42<frosch123>oh, i thought you were still in planning stage
15:42<Wolf01>Heh, I'll order that as soon as I get a real pay... like on March
15:42<V453000>ah
15:42<V453000>nah the shop opened today afternoon
15:42<frosch123>haha, 25% in a few hours :)
15:43<V453000>yeah
15:43<ST2>shirts should come with a counter of the time used - to share later, like time played xD
15:43<andythenorth>glx: 70 battles? o_O
15:43<andythenorth>did you start a new account?
15:43<+glx>played only 7h
15:45<+glx>a year ago
15:48<andythenorth>good WR :P
15:50<frosch123>i probably get run over by a train in f every 25 hours
15:50<frosch123>what winrate does that result in?
15:57<V453000>100% still
15:58<V453000>one does not simply lose factorio
15:58<V453000>well you can...
15:58<V453000>but you respawn forever :)
15:58<frosch123>the most annoying part about dieing in f is that you end up with an additional pistol, which i do not know where to put it
15:59<frosch123>well, except the logistics trash slot
16:00<V453000>:D
16:00<V453000>I'm generally too lazy to walk back to my corpse so I just reload autosave
16:00<V453000>plus robots start refeeding me all the things so even if I go there to recover stuff I can't get all of it
16:01<V453000>only way I keep the resurrect is when I am out building outposts and I have a lot of miners etc in my inventory :D I just bring more
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16:02<frosch123>you also restock with construction robot ports?
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16:11<V453000>well yeah but point is when I respawn my inventory is empty so they dump all of the requested stuff in there suddenly
16:12<frosch123>@topic set 1 1.7.2-RC1, 1.7.1
16:12-!-DorpsGek changed the topic of #openttd to: 1.7.2-RC1, 1.7.1 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | #openttd.dev if this channel is really spammy
16:12<V453000>:0
16:13<V453000>where iz it? :D
16:13<ST2>same box of .16 :P
16:14<frosch123>https://www.openttd.org/en/ <- looks legit?
16:14<V453000> /me goes push the big red button at the office
16:14<frosch123>now i have to find the silly twitter pw
16:14<V453000>oh yeah duh I for some reason only searched for the announcement post :D
16:15<V453000>worked for the last 14 hours ... ;) tired af
16:15<V453000>automation won't do itself ._.
16:16<Wolf01><frosch123> https://www.openttd.org/en/ <- looks legit? <- looks like it's missing the 1.7.1 stable announcement :P
16:16<ST2>looking @ https://www.openttd.org/en/
16:16<ST2>"The"
16:16<ST2>"OpenTTD"
16:16<ST2>"1.7.2-RC1"
16:16<ST2>no more words needed, it's all there xD
16:17<andythenorth>done
16:17<andythenorth>V453000: got a bttn?
16:18<V453000>bttn?
16:18<andythenorth>big red thing
16:18<andythenorth>https://bt.tn/
16:19<V453000>wtf does it do? :D
16:21<frosch123>apparently there is a machinsky talk by the developer at some ottd lan part this wednesday
16:21<frosch123>how many ottd lan parties are there
16:21<V453000>omg scrolling fixed :) thanks so much, people will kiss your legs and any bodyparts you choose for htis
16:22<V453000>this
16:22<V453000>:D
16:22<V453000>what
16:22<V453000>where did you find that frosch?
16:22<Wolf01>Firefox seem to have a lot of problems with 1709
16:22<andythenorth>does not much
16:22<frosch123>whenever i login to the ottd twitter every few months, there are tons of notifcations pending
16:22<V453000>do you have any further details?
16:23<frosch123>https://twitter.com/JanBleha <- 2nd and 3rd tweet
16:23<ST2>Wolf01: Firefox Quantum works fine to me
16:23<frosch123>am i supposed to retweet that
16:23<frosch123>i do not even know where it is :p
16:24<V453000>holy shit I should go wreck face :D
16:24<frosch123>oh, it's in czech rep
16:24<V453000>ok Brno
16:24<V453000>hm
16:24<Wolf01>Time to update to FF57 and lose some plugins
16:24<V453000>probably not that dedicated
16:24<frosch123>same place as the photo i retweeted last year
16:24<V453000>hmmmmmmmmmmmmmm
16:24<V453000>I'll consider it
16:24<frosch123>https://twitter.com/codekiwicom/status/811011342941487104
16:24<frosch123>last year
16:25<frosch123>so, what's the social agreement here?
16:25<frosch123>would they love or hate a retweet?
16:26<frosch123>well, probably none of the 758 followers is from czech rep anyway
16:26<frosch123>V453000: it has a machinsky talk, so hijack it for a f talk?
16:27<frosch123>sell shirts? i dunno :p
16:28<V453000>OH i just realized
16:28<V453000>I don't have a laptop :D
16:28<V453000>XDDD
16:28<V453000>well I guess that's that :D
16:28<frosch123>you have a tablet?
16:28<V453000>yeah a win10 wacom :D
16:29<frosch123>can you plugin a mouse?
16:29<frosch123>and keyboard?
16:29<V453000>if I get some USB-C one, I guess :D
16:29<V453000>it's fairly exotic but :D
16:29<RafiX>or get USB A hub with USB-C plug
16:29<V453000>unless I steal wife's macbook
16:30<RafiX>but it's probably expensive af
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16:32<andythenorth>macbook probably fine
16:32<andythenorth>is it used for a lot of netflix?
16:34<V453000>no just writing some masters degree and using messenger :D
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16:42<frosch123>he, twitter is getting closer
16:42<frosch123>usually it mails "someone from around nuremberg logged in"
16:42<frosch123>this time it said "erlangen"
16:43<frosch123>only 180 km off, instead of 200
16:44<+glx>lol
16:45<frosch123>well, it's probably my dodgy isp
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16:53<Wolf01>Bah, they removed the things I use most and the extensions I use most :|
16:55<@peter1138>Who?
16:57<andythenorth>FF?
16:57<andythenorth>but 'faster'
16:58<Wolf01>I don't give a fuck of the "faster"
16:58<frosch123>https://twitter.com/JanBleha <- check those photos on nov 24
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16:58<frosch123>maybe we need an ottd coding day in that location? :p
17:01<LordAro>i think i heard about that
17:01<LordAro>bit odd :p
17:05<V453000>hm probably wont be able to go :(
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17:12<andythenorth>ok bedtime
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17:23<@planetmaker>hm :) openttd coding day... those were the days :)
17:25<Wolf01>'night
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17:26<frosch123>planetmaker: was there ever one?
17:27<@planetmaker>well, at least a release was done on one of the meetings
17:27<@planetmaker>not exactly coding :)
17:27<@planetmaker>or 20k and 25k commits
17:28<frosch123>i think the diary item was from the first one, so 20k
17:28<frosch123>the other one had lego
17:29<@planetmaker>yeah, right :)
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18:15<drac_boy>hi again :-)
18:15<drac_boy>any interesting topic atm?
18:16<ST2>hey drac_boy :)
18:17<ST2>yup 1.7.2-RC1 ^^
18:17<drac_boy>I meant beside game version releases? :-P
18:17<drac_boy>and hi st2
18:18<ST2>drac_boy: guess you're not on the W10 FCU angry team
18:18<ST2>because 1.7.2-RC2 includes it
18:19<drac_boy>what is fcu?
18:19<ST2>Fall Creators Update (Windows 10 specific)
18:20<ST2>the fix michi_cc made seems to work, and with retro compatibility
18:21<ST2>creating a test server now for it ^^
18:22<drac_boy>oh well st2 I'm not much of a windows person so ty for explaining what that 'w10 fcu' line was
18:22<drac_boy>and angry = angry birds? :P
18:23<ST2>drac_boy: guess you're not many around on biggest OpenTTD communities: ttdcoop, btpro, n-ice, reddit and so on
18:25<drac_boy>I'll have to say that online my biggest place probably is just tt-forums as thats seemingly the only one place for both games to be talked at
18:25<drac_boy>:)
18:25<ST2>I'll assume drac_boy, that you use some linux distro
18:25<drac_boy>(excluding that the forum has several other unrelated games mentioned near bottom too I know)
18:26<ST2>yeah
18:26<drac_boy>st2 part of the time .. pcdos equally as much other times
18:26<ST2>but I'm an OpenTTD guy :P
18:27<drac_boy>(actually yes I had wondered about 'lan' networking the two computers together for a funny 1-with-1 serial gameplay but so far not ever been really in the mood yet
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18:27<drac_boy>st2 yeah np..the gameplay is very similar anyway so not too much to nitpick about
18:27<ST2>and I'm part of BTPro team that tested this as it came out: http://openttd.btpro.nl/index.php/forum/8-moderator-applications/2965-moderator-re-appliance-lee14141#6244
18:27<ST2>wrong link :(
18:28<ST2>http://openttd.btpro.nl/index.php/forum/30-btpro-openttd-client-talk/2953-problems-panning-map-with-mouse-right-button#6246
18:28<drac_boy>interesting site anyhow :)
18:28<ST2>that one
18:28<ST2>and I'll start a test server soon with 1.7.2-RC1
18:29<drac_boy>just asking st2 but this btpro .. is it generic or newgrf gameplay?
18:30<ST2>BTPro have 27 regular servers (some with newgrf's, others dnt use any)
18:30<drac_boy>ah ok just curious
18:30<ST2>28th server is an admin testing a different server controller
18:31<ST2>the 29th, will come up soon, to test 1.7.2-RC1 ^^
18:31<drac_boy>and umm st2 just asking but let me take a wild guess..these 'some with' probably has these for the trainset? ukrs2/2cc/nars/nuts
18:32<ST2>not on regular ones... now
18:33<drac_boy>oh ok I kinda recall these for some reason were always picked out a lot .. but no comment :)
18:33<ST2>we have some with road hog and night horse
18:33*drac_boy never liked 2cc due to the weird choices (especially as some steam locomotives suddenly had a lot of hp for cheap at early online dates) aside to too-long buy menu etc .. but wouldn't say anything
18:34<drac_boy>night horse? hmm night horse...haven't I heard of that before when it was just a paper idea...
18:34*drac_boy goes to check what that was again
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18:34<ST2>drac_boy: just filter MP list for BTPro
18:34<ST2>that's our servers
18:35<drac_boy>weird I thought there was a grf by that name..or it never progrssed...
18:35<drac_boy>oh well road hog I do know what that is :)
18:36<ST2>and don't know Iron Horse?
18:37<drac_boy>ohhh .. iron not night horse .. meeeh :p
18:37<ST2>cmon drac_boy ^^
18:38<ST2>drac_boy: how frequently you play online?
18:39<drac_boy>not at all for quite a good part of 2017 tbh
18:40<ST2>so, if I may ask, what OS you have/use?
18:43<drac_boy>for quite a long time its been freebsd, macos, pcdos-2001, proteus in their own ratios
18:44<ST2>and, you been playing SP games only or some MP games too?
18:45<ST2>(of OpenTTD, I mean... and which version ^^)
18:45<drac_boy>hm can't recall what openttd wa son but I recall it was usually someone else's computer tho tbh
18:46<ST2>drac_boy: openttd version it's shown on the title
18:46<ST2>it's hard to miss ^^
18:47*peter1138 ponders ... playing...
18:47<ST2>peter1138: I advise you too
18:48<drac_boy>st2 well like I said I haven't ever played for most of 2017 .. so whatever I may still recall from rather early in year isn't good anymore sorry
18:49<ST2>drac_boy: I played 1 OpenTTD game in 2017 - rest was admin working and preparing servers for players
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18:51<ST2>well, most of the people here can use my words - since are on same grounds ^^
18:52<drac_boy>st2 ah ok well tbh I still play a good amount of ttpatch months-wise tho so thats why I don't mind talking about most of the gameplay things (excluding the ones that aren't 'crossplatform' such as being able to program a signal to refuse to turn green on any trains with steel cargo)
18:52<drac_boy>st2 yeah I believe you annyhow
18:52<drac_boy>and which of hi flygon anything new?
18:54<ST2>drac_boy: because I never seen you on reddit servers, BTPro servers, n-ice servers or CM servers
18:54<ST2>if you ttdcoop only, fine by me
18:54<ST2>but there's a whole new world around xD
18:55<drac_boy>I'm not talking about coop :P
18:56<ST2>so, grab 1.7.1 and explore the online servers
18:56<drac_boy>I doubt it'll ever build but ty still :-p
18:59<ST2><drac_boy> I doubt it'll ever build <<-- why?
19:02<ST2>drac_boy: it even works on my Kali machine
19:02<drac_boy>st2 to bluntly answer your question: has anyone ever written the instructions on how to compile ottd with MPW under macos?
19:03<ST2>oh, Apple
19:03<ST2>how does that bit you?
19:06<ST2>sorry drac_boy, guess there you're on your own and with Apple Servive
19:07<drac_boy>np..mind you pcdos-2001 runs very nicely on top tho .. thats how I play tt on that computer too (with a 'cloned' folder from the freebsd hd so the only thing different is the savegame list)
19:07<drac_boy>but anyway st2...we'll see but ottd somewhere next year might be a small possibility .. depending .. will have to wait to see first
19:08<ST2>well drac_boy: can you compile and rum 1.7.1 now?
19:08<ST2>if yes, we're good :)
19:08<drac_boy>st2 anyway I dunno why I still recall it (probably because it was too much unique fun) .. I still wonder about the infrastructure sharing thing ever being included in a release version (rather than that special non-release thing I can't remember the name of now)
19:09<drac_boy>st2...like I said...if anyone can mention how to compile ottd in MPW I would had been happy to run it .. sorry? :-p
19:09<Flygon>drac_boy: You're still missing out on the Telegram room. I can guarantee it's in your demographic interest!
19:10<ST2>drac_boy: would help saying what's a MPW
19:10*drac_boy pokes flygon .. just because
19:10<drac_boy>st2 hm sorry give me a moment to find the link
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19:14<drac_boy>typical apple, in the last several years they have been mashing a lot of things around that its hard to find anything recent anymore (heck even a 6-months-old forum.apple.com tech link goes to a 404 page unless you wayback it) but here you go st2 https://web.archive.org/web/20110514011858/http://developer.apple.com/tools/mpw-tools/
19:14<ST2>it's apple related?
19:16<ST2>I have an Apple VM, being updated as needed
19:16<ST2>MacOS, better saying
19:16<ST2>I use it to test if BTPro clients compile on it, or not
19:17<ST2>and, till now, all is good
19:17<ST2>so drac_boy, what's your problem?
19:18<drac_boy>st2 wheres the instructions? :)
19:18<ST2>instructions for what?!
19:18<drac_boy>either way just asking if anyone here know the name of that other kind of build of ttd .. not the beta/release one but that one that had unusual features added in that were never in the release version
19:19<drac_boy>ttd=ottd* stupid key
19:19<ST2>https://wiki.openttd.org/Category:Compiling_OpenTTD
19:19<ST2>had you checked that?
19:19<drac_boy>st2 theres no macos in there or even any non-visual either
19:19<ST2>https://wiki.openttd.org/Compiling_on_Mac_OS_X
19:19<ST2>wut?!
19:19<drac_boy>umm osx is not the same
19:20<drac_boy>(maybe thats what confused you sorry?)
19:20<ST2>well, I followed those instructions and it compiled
19:20<ST2>and I run it on a VM
19:21<ST2>maybe youhave an outdated ot overdated MacOS
19:21<ST2>for that, I'm not the person who can help you, sorry
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19:26<drac_boy>anyway lets just ignore os confusions for now st2 .. I'm just curious but is there any particular train grf you like or its just a "meh whatever the game has"?
19:27<ST2>drac_boy: if you knew me... you wouldn't make that question
19:27<drac_boy>heh sorry? ;-)
19:28<ST2>and you can check all players that hate/love me in www.btpro.nl
19:28<ST2>it's not a secret
19:29<ST2>I'm still preparing a 1.7.2-RC1 server, that work with our server controller
19:29<ST2>the both testings, it's what matters for me
19:31<drac_boy>mm well specifically in temperate I kinda have a big like for dbsetxl but also have canset too...and some (I think)older polish trainset
19:31<drac_boy>wouldn't bore you with more details ;)
19:31<ST2>test server I'm gonna start... no newgrf's
19:32<ST2>I'm just setting the plugins loaded on server controller ^^
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19:34<drac_boy>btw st2 kinda nice to see theres actually some servers that don't want planes at all
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19:35<drac_boy>I recall being fed up with lazy silyl players who destroy and reserve a lot of next-to-city land for nothing but to keep sending a hoard of freight-only planes
19:35<ST2>drac_boy: you only noticed that now?
19:35<drac_boy>well st2 I was just browsing the 'all servers' list on that site and only thought to mention it now :P
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19:37<ST2>we (BTPro) have some servers that allow Air
19:37<ST2>most don't
19:37<ST2>but that's our choice
19:37<drac_boy>mm :-)
19:38<ST2>drac_boy: maybe you never tried to join a BTPro server with name ST2
19:39<ST2>well, you can do it - but have 2 minutes to identify - or will be named to Unregistered****
19:39<drac_boy>also heh it was sometimes a little queer seeing a red small airport right next to a blue intercontinental airport on the same side of large city yet the small one (which was me) can happily push several hundred passengers without issue
19:39<drac_boy>different players = different ideas
19:39<drac_boy>(I guess)
19:40<ST2>drac_boy: had you read my lines above?
19:40<drac_boy>yeah I did..was a bit busy typing sorry
19:41<drac_boy>and nah I wouldn't like naming myself to anything ST* anyhow :-p
19:41<ST2>had you tried to join a BTPro server?
19:41<drac_boy>although someone going by the name Atari ST could be a funny one to screencap tho
19:41<ST2>had you tried to join a BTPro server?
19:41<drac_boy>st2..I might had a long time ago..don't recall sorry
19:42<ST2>drac_boy: guess you only play OpenTTD SP mode - not that I mind
19:43<ST2>but many stuff I can say here it's related to MP games
19:44<drac_boy>np hm well st2 I kinda need to afk re some for-20:00 things here sorry .. talk about grfs or something more simple another day ok? ;)
19:44<drac_boy>and bye to you too flygon
19:44<ST2>typical xD
19:44<ST2>take care o/
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---Logclosed Tue Dec 12 00:00:02 2017