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#openttd IRC Logs for 2017-12-31

---Logopened Sun Dec 31 00:00:29 2017
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05:05<@Alberth>moin W
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05:37<RafiX>I just ate breakfast
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06:54<Borg>wow.. I like this idea... simple and interesting..
06:54<Borg>is anything like that is going to be implemented?
07:00<Borg>also its weird that stopped trains cancel thet load/unload stuff
07:00<Borg>they should really finish what they are doing
07:01<@Alberth>there is a logic signals patch somewhere
07:01<@Alberth>but imho it's not simple
07:02<@Alberth>it is only simple if you know logic
07:02<@Alberth>otherwise it's deep black magic
07:02<@Alberth>also, I do stop trains with the purpose to stop loading :)
07:05<Borg>Alberth: yeah I saw it..
07:05<Borg>I know programming but I feel its not good idea to put such stuff into game
07:05<Borg>so I like this one with GUI and linked signals much better
07:05<Borg>u can also use them as blockers
07:05<Borg>so 0 linked signals.. and manual toggle them red/green
07:05<Borg>to temporaily disable paths
07:06<Borg>or u can use basic logic... sounds fun...
07:06<Borg>too bad... patch seems to be abandomned
07:07<Borg>and why the fuck openttd still uses SVN :(
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07:12<@Alberth>there is a hg and git mirror
07:12<Borg>well, mirror... I rather ask why official one is on SVN..
07:12<Borg>why it wasnt migrated?
07:12<Borg>just curious..
07:13<@Alberth>some systems in openttd like incrementing numbers with newer versions
07:14<@Alberth>but why is the used VCS for committers a problem to you?
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07:14<Borg>nah.. its not a problem
07:15<Borg>well... maybe is a bit.. if I wanted to start working on OpenTTD ;)
07:15<@Alberth>also, git has no option to do partial checkouts
07:15<Borg>is that a problem?
07:15<@Alberth>there are like 3 or 4 projects in the repo
07:15<Borg>I also guess.. GFX is kept there too
07:16<@Alberth>only some for the new parts that are not in the original CD set
07:16<@Alberth>devzone is the home of opengfx base set
07:17<Borg>Alberth: that GIT repo is synced daily with trunk?
07:17<@Alberth> with every commit I think
07:17<@Alberth> is, at least
07:19<Borg>it seems its synced.. ok :)
07:19<Borg>lets see how long it will take to clone it :>
07:19<@Alberth>no insanely huge binary blobs, should be fine :)
07:20<Borg><180k objects
07:20<Borg>ahh Compressing objects now... argh ;]
07:20<Borg>git ownz for text.... but for binary... crap :)
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07:20<Borg>wow its fast
07:21<Borg>120MB whole repo
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07:21<@Alberth>it's just source code
07:21<Borg>wow! its smaller :) compression
07:21<Borg>Receiving objects: 100% (178237/178237), 57.51 MiB | 1.14 MiB/s, done.
07:22<Borg>so.. who needs partial checkouts ;)
07:22<@Alberth>git just loves showing useless numbers
07:22<Borg>but everyone loves stats
07:22<@Alberth>not really :)
07:23<Borg>anyway.. back to that logic signal patch.. looks interesting..
07:23<@Alberth>seems quite complete and up-to-date-ish
07:23<Borg>with one?
07:24<@Alberth>first post
07:24<Borg>hmm u sure? its from 2013...
07:24<@Alberth>it has new-style window widget tree
07:25<Borg>lets see if it can apply to trunk
07:25<@Alberth>rail and signals is not changed often
07:26<Borg>hmm applied
07:27<Borg>but some rejects here and there.. lets see
07:27<Borg>4 of them
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07:27<@Alberth>did you check for other patch files in that thread?
07:28<@Alberth>maybe there is a newer one
07:28<Borg>oh lets see
07:28<@Alberth>by convention, the first post contains, but only if the original author is still around
07:29<Borg>I dont see other files
07:30<Borg>hope the file in first post is most up to day
07:32<Borg>well.. those .rej are trivials.. so it could even compile
07:32<Borg>I wonder if there is someone interested in pickint that up :)
07:35<@Alberth>I wouldn't be surprised if a patchpack already has it
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07:41<Borg>Alberth: URL?
07:41<Borg>I only found List of Patches
07:41<Borg>and its not there
07:43<@Alberth>development forum, JGR patchpack is most used currently, I think
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07:43<@Alberth>it has no link to his repo at the first page?
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07:44<Borg>Alberth: no, its just .diff attached
07:45<Borg>oh.. routing restrictions.. another patch
07:47<Wormnest>Borg: See
07:49<Borg>uh.. shitload of patches :)
08:00<Borg>seems I need to prepare mingw build environment
08:00<Borg>and apply some interesting patches :)
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08:19<Samu>i have a question about cargodist
08:19<Samu> - that train isn't loading, why?
08:22<@Alberth>I can't quite read the orders, it helps if you make images as small as possible
08:23<@Alberth>but I assume the same station as listed in the station window is in its list?
08:23<@Alberth>how far away is that destination?
08:24<@Alberth>how recently did you change orders or tracks or some station near there?
08:24<@Alberth>cargodist not only has a final destination, it also has the entire route
08:25<@Alberth>cargo for one route is different from cargo for another route, even if the final destination is the same
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08:54<Samu>sec, brb
08:56<Samu>that's a choochoo train
08:57<Samu>you can zoom in by clicking on the image
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08:58<Samu>the train is trying to full load oil at Bruningwell East, which has 2,323m3 oil in the station
08:58<Samu>but none is loaded
09:00<Samu>order 1 is Go to Bruningwell East (Full load any cargo)
09:00<Samu>order 2 is Service at Bruningwell Train Depot
09:00<Samu>order 3 is Go to Bruningwell East (Implicit)
09:01<Samu>order 4 is Go to Minnley South
09:01<Samu>order 5 is Service at Minnley Train Depot
09:01<Wormnest>That´s what I said yesterday: The cargo is waiting for a train that has Minnley South as next destination
09:01<Samu>the train is currently executing order 1, but no oil is being moved to the train
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09:02<@Alberth>what happens if you remove the service order?
09:03<Samu>hmm no idea, got to find an autosave of it, brb
09:03<@Alberth>or use non-stop orders?
09:03<@Alberth>ie order 3 makes it a different route
09:04<@Alberth>or, for that matter, add a track around Bruningwell East, so it is not visited
09:05<@Alberth>not that any change will cause cargodist to recompute, which invalidates all orders
09:05<@Alberth>or rather invalidates all routed cargo
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09:07<Samu>i deleted order 2, train is still trying to full load
09:07<Samu>i deleted order 3, and it started to load immediately
09:07<Wormnest>or unload, service then load
09:07<Samu>it was the implicit order causing trouble :(
09:08<@Alberth>cargodist takes all visited stations into account
09:08<Samu>it's the same station
09:08<Samu>i dunno how the implicit order got there though
09:09<@Alberth>but you visit different stations along the way
09:09<Wormnest>Then ChooChoo should make all orders non stop
09:09<@Alberth>which makes it different for cargo-dist
09:09<Samu>choochoo makes all trains like this
09:09<Samu>train 1 and 2 had this problem, train 3 and 4 had not, no implicit on these two
09:09<@Alberth>A -> B -> C and A -> D -> C are different routes, which each gets its cargo assigned
09:09<Wormnest>Then post a bug report
09:10<Samu>he builds exactly the same way
09:10<Samu>why did the implicit show up on the first 2 trains and not on the other 2?
09:10<@Alberth>they didn't pass that station on the last cycle?
09:10<@Alberth>their orders are non-stop?
09:11<Samu>they're not non-stop
09:11<@Alberth>can you go around the station?
09:11<Samu>there is a depot in front of the station, train goes there
09:12<Samu>then comes back to the station
09:12<Samu>it is marked as implicit at that time, i guess
09:12<Samu>then goes to destination
09:12<@Alberth>implicit means it stops at the station, afaik
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09:13<Samu>there is a bug somewhere with the implicit detection
09:13<@Alberth>hi Eddi
09:13<Samu>how does implicit work?
09:14<Samu>i tried to see if it could trigger the implicit order, and it didn't, train doesn't stop
09:14<@Alberth>if it goes to some station, but along the way it finds a platform, it stops at that platform if not non-stop orders
09:14<Samu>it skips the stopping at the station after order 2
09:15<@Alberth>maybe you have interference of the train wanting service, so it skips stopping, and there is no implicit order added
09:15<Samu>it didn't stop this time
09:16<Samu>train went to service
09:16<@Alberth>so that's how you get some cycles with that station and some cycles without it
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09:16<Samu>on the way back, it didn't stop on the station, it just went rigyht to destination, im failing to trigger this bug
09:16<@Alberth>for cargodist those are two different routes
09:16<@Alberth>and a train with route 1 won't get cargo for route 2, even if the destination is the same
09:16<Eddi|zuHause>anyone with some shell-fu around here? i'd like to monitor the output of stderr, and kill the program if it outputs a certain line
09:17<Samu>gonna try find the autosave where the implicit order first appeared, brb
09:17<Eddi|zuHause>also, i'd like to timestamp lines
09:17<@Alberth>hmm tricky eddi
09:18<@Alberth>timestamp is even more tricky, due to buffering
09:19<@Alberth>simplest I can think of is to make a python program that starts the child with subprocess, catching the output
09:19<@Alberth>never tried it, but I'd assume you can send a signal to a child process
09:19<LordAro>mm, i don't know of any easy shell foo for that
09:20<LordAro>could do some echo & date combination to prepend a timestamp
09:20<@Alberth>maybe you can configure buffering before you setup the child?
09:21<Samu>aha!! I found it!
09:21<Samu>i see what happened
09:21<Samu>train was old, when it went to service, it was renewed
09:22<@Alberth>ha :)
09:22<Samu>when it came out as a brand new train, the implicit order got marked
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09:22<Samu>the bug is with autorenew vs implicit detection
09:23<@Alberth>the simple solution is not to rely on implicit stations
09:23<Samu>there was never an implicit order
09:23<Samu>it only poped up after being autorenewed
09:24<Samu>and cargodist eventually picked that up
09:25<Samu>is this worthy of a bug report?
09:25<Samu>on flyspray
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09:28<Eddi|zuHause>i'm leaning towards awk instead of python
09:28<Eddi|zuHause>but i forgot everything about awk
09:28<Samu>well, i'm gonna post a bug report, i believe it's buggy behaviour
09:29<Samu>if it never marked it as implicit before autorenew, why would it mark it after renewal
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09:37<Eddi|zuHause>so, it should be something like: awk '/match/{system("kill process")}'
09:38<Eddi|zuHause>now i need the process number, and a way to listen to stderr
09:38<Samu>fix ploz :p
09:38<Samu>anyway, choochoo script crashed
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09:49<Eddi|zuHause>alledgedly: "program 2> >(awk ...)"
09:54<Samu>alright, no more choochoos
09:54<Samu>deleting all autosaves
09:54<@Alberth>that doesn't kill the program
09:55<@Alberth>hmm, maybe by exiting awk if it finds a match
09:57<Borg>damn damn.. I really miss those logic signals ;D
09:57<Borg>hope one day it will go into trunk
09:59<LordAro>Eddi|zuHause: hmm
09:59<LordAro>why would SIGPIPE not do its job?
10:00<LordAro> | sed '/^Finished: SUCCESS$/ q'
10:00<LordAro>sort of thing
10:00<Eddi|zuHause>LordAro: how would i use SIGPIPE?
10:01<LordAro>you wouldn't, it's used by pipes automatically
10:01<LordAro>default action is to terminate
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10:01<LordAro>the same way you only get 5 'y' with `yes | head -5`
10:03<Samu>MpAI is doing weird things
10:03<Samu>takes ages to pathfind
10:04<Samu>and once it finds, it places bus stations outside passenger range
10:04<Eddi|zuHause>currently looking for suitible awk way of outputing date
10:08<Eddi|zuHause>based on some stackoverflow: awk '{cmd="(date)"; cmd | getline d; print d,$0; close(cmd)}'
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10:15<Eddi|zuHause>now, all the parts individually seem to work
10:22<Eddi|zuHause> <-- this is now my "timestamp" program, run by "whatevercommand | timestamp" or "whatevercommand 2> >(timestamp)"
10:25<Eddi|zuHause>maybe adjust the date format a bit
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10:42<Borg>well.. after playing few days w/ stockpiling.. even on multiplayer...
10:42<Borg>it plays definitly.. different..
10:42<Borg>indeed more depth.. and u have to design network differently.. more spread..
10:43<Borg>because, well.. u can overload industries..
10:43<Borg>also.. having steel mill requiring coal make things harder :)
10:43<Borg>if anyone want to jump in into my server to take a look :) just msg me
10:46<Borg>network is delivering 42k cargo on 256x256 map :)
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11:49-!-ChanServ changed the topic of #openttd to: 1.7.2 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | if this channel is really spammy
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11:53-!-ChanServ changed the topic of #openttd to: 1.7.2 | Website: * (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: hg, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | Logs: @logs | if this channel is really spammy
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11:56<@Alberth>net split, nothing to worry about
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12:05<LordAro>good ol' oftc
12:14<RafiX>but I got a msg to identify again
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12:16<Borg>RafiX: services splitted too
12:16<Borg>LordAro: oh well freenode is worse..
12:16<Borg>OFTC is best OSS network imo.. for now..
12:17<Borg>freenode overdid it w/ deviating from RFC1459 too much imo
12:17<Borg>but.. I might be fashioned ;) after all
12:24<RafiX>hmm, it's weird
12:24<RafiX>dogecoin price is still going up
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13:05<Samu>Wormnest: wormai builds bridges over town roads, and i mean, it crosses the entire town with a bridge
13:05<Samu>is that intended? looks funny
13:06<Samu> there
13:07<@Alberth>why not? it's allowed
13:09<Samu>i dunno
13:11<Samu>from time to time, wormai places some airports a bit far from towns. it still gets passengers, but at a much lower rate
13:13<Wormnest>Well the bridges are the shortest connection so yes it´s intended
13:20<Wormnest>The other not sure but possibly because it was looking for the best place near Sonbourne Cross for an airport
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13:32<Samu>mpAI is strange
13:32<Samu>i wonder what would be the ideal settings for it
13:32<Samu>it's too slo
13:33<Samu>the only thing keeping it alive is the aircraft
13:45<@DorpsGek>Commit by translators :: r27956 trunk/src/lang/spanish_MX.txt (2017-12-31 19:45:41 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish (mexican): 16 changes by Absay
13:48<Wormnest>mpAI was apparently a school project, it doesn´t seem to do much in the main loop
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14:12<Wolf01>Bye, happy new year!
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14:12<Samu>ok thx
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19:02<Samu>it's 2018, :) happy new year
19:03<LordAro>merry year change
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19:17<Samu>openttd 1.8 when ?
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19:33<supermop>hi wolf
19:34<Wolf01>Happy :D
19:35<Wolf01>And now, F until I collapse XD
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---Logclosed Mon Jan 01 00:00:30 2018