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#openttd IRC Logs for 2018-01-02

---Logopened Tue Jan 02 00:00:31 2018
00:05<Eddi|zuHause>well it's compiled as C++
00:05<Eddi|zuHause>that is not necessarily the same as "written in" :p
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00:57<V453000>LordAro: Eddi|zuHause for whatever reason this is the first thing that I copypasted that actually works https://paste.openttdcoop.org/pfhujpfil it's for loading a Blender's Addon, I don't know if some path shit is happening there but some other Addons seem to have for example 'from . import(engine, version_update,)' and it seems to work there ... it's solved but I don't really understand it :))
01:24<Afdal>So V453000, what's this I've read about your ideas for a newGRF approach to breakdowns before
01:24<Afdal>Is it really possible to tap into something like that from a newGRF?
01:24<V453000>uhhh it was some concept in DOOM about reducing the vehicle's performance over time
01:25<Afdal>Whole reason I asked what OpenTTD is written is because I'm giving serious thought to coding an alternative breakdown system
01:25<V453000>it's not possible in the full implementation that I wanted to do and the limited implementation is a bit odd
01:25<Afdal>Feel like if I keep waiting for someone to come up with this I'll be waiting forever
01:26<V453000>well I think overall the breakdown system just needs to reward you if you service right ... aka, trains never break down if all of them have been serviced in last 3 months, or something
01:26<Afdal>I would like to see a breakdown system that doesn't have breakdowns if you service regularly
01:26<V453000>yes
01:26<Afdal>yep, exactly my thoughts
01:26<V453000>:D
01:27<V453000>I was trying to decrease vehicle's performance over time but then I realized I can only do it upon depot/station visits, which didn't make much sense
01:27<Afdal>I'd really love for logic gates to work with breakdowns on
01:27<V453000>:d
01:27<V453000>would be nice to have a vehicle flag for no breakdowns then :P
01:27<Afdal>yeah that could work too
01:28<Afdal>TTD always had a silly breakdown system, it's time for OpenTTD to move on
01:28<Afdal>first I'll have to learn C++ apparently though
01:28<Afdal>been meaning to pick that up for a long time now
01:29<V453000>well, I agree :) good luck
01:29<Afdal>and then after that I can finish that newGRF I've never finished
01:29<Afdal>and then that Battle for Wesnoth mod I never finished
01:29<Afdal>oh and CATS
01:29<Afdal>it's gonna be great...
01:30<V453000>:D
01:30<V453000>CATS would be amazing, yes
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08:49<__ln__>https://www.reddit.com/r/sysadmin/comments/7nl8r0/intel_bug_incoming/
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09:41<Samu>hi
09:42<Samu>AroAI doesn't seem to care about cargodist
09:42<Samu>i see quite some heavy costs on delivering passengers
09:42<Samu>but overall, it's profits are positive
09:43<LordAro>given i've not touched it in 5 years, that's not too bad :)
09:43<Samu>it's one of those rare ais that reuses stations
09:44<Samu>for various destinations
09:44<LordAro>:)
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09:51<Samu>https://imgur.com/fbqFSQv
09:51<Samu>weird route
09:53<Samu>it contourns the whole sea to get to the other side
09:54<Samu>civilai bankrupted
09:57<LordAro>heh, that's unfortunate
09:57<LordAro>pathfinder doesn't do bridges
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11:09<+michi_cc>peter1138: You happen to know OpenGL on Linux? http://www.icosahedron.de/openttd/git/opengl.git needs a SDL/Linux video driver :)
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12:03<peter1138>Only as much as in my old patches.
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12:05<LordAro>sdl with an opengl context isn't *too* awful, iirc
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12:39<+michi_cc>LordAro: Oh, a volunteer :p
12:41<+michi_cc>On synthetic tests (mostly empty map) I can get a fast forward speed of 2000 fps instead of 1000 fps with 32bpp anim blitter (on a fast rig, results may and do vary :)
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12:59<LordAro>michi_cc: haha
12:59<LordAro>well, maybe
12:59<LordAro>i'm pretty sure i've got another 5 things on my "ottd todo list" though
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13:09<Wolf01>o/
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13:27<Samu>AIAI is doing quite bad
13:28<Samu>in comparison to what I'm used to see from it
13:28<Samu>1 train and 15 road vehicles in 40 years... strange
13:29<Wormnest>Probably too afraid to do anything with maintenance turned on
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14:19<Wolf01>o/
14:21<andythenorth>hi
14:40<+michi_cc>andythenorth: Know anything about OSX OpenGL coding?
14:41<+michi_cc>http://www.icosahedron.de/openttd/git/opengl.git might potentially be most useful for you.
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15:11<Wolf01>Meh... purchased more games :(
15:12<m3henry>Surely this is a time to rejoice?
15:13<andythenorth>michi_cc: I don't know anything no :(
15:13<andythenorth>but I can test patch
15:14<+michi_cc>Can't do patch :( OpenGL on OSX doesn't work in a VM.
15:16<andythenorth>:P
15:16<andythenorth>https://www.macincloud.com/ o_O
15:17<andythenorth>hmm I could just open a port on my router and give you SSH on a mac :P
15:17<Wolf01>And fuck up security like that?
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15:19<andythenorth>one port, one SSH with strong creds?
15:19<andythenorth>probably alright :P
15:19<andythenorth>not on _my_ mac
15:19<andythenorth>it would be a burner
15:20<andythenorth>$1 / hour for rental mac michi_cc o_O
15:20<andythenorth>I could fund that :P
15:20<andythenorth>https://portal.macincloud.com/select/#/plans
15:20<RafiX>Wolf01: I need to buy some games for PS3
15:21<Wolf01>I don't know console games
15:21<RafiX>and Wii, but games for Wii are pretty expensive here
15:21<Wolf01>I only buy games on huge discount, better if humblebundle or alike
15:21<RafiX>well on ps3 used games on discs are dirp cheap
15:22<+michi_cc>I'm not exactly sure remote access does in fact allow seeing OpenGL graphics output. The real problem is time anyway, don't look at the author time stamps in the repo (which is not the commit timestamp shown on summary page).
15:22<peter1138>Meh.
15:23<+michi_cc>Like e.g. http://www.icosahedron.de/openttd/git/opengl.git/commit/906debf52ddc5a4d4d14dd931662f18148fb0e05 :S
15:23<peter1138>If it works for Windows, just add it.
15:24<+michi_cc>peter1138: It's not completely finished yet. Best performance requires blitter and video driver, which makes OTTD init a bit of a chicken and egg problem.
15:25<peter1138>Oh
15:26<+michi_cc>It's not a huge problem, mind you, but still some work.
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15:32<m3henry>I've converted about half of the instances of SmallVector<T,S> which are non time-critical to using std::vector<T> with some helper functions to ease transitioning. Should I submit a patch with my current changes or do all of the instances and submit it then?
15:33<LordAro>"commit per logical change" is usually how it goes
15:36<m3henry>I've got about 30 commits, one for the new functions, and the rest are for each typedef I've changed
15:38<m3henry>So I could submit 30 patches, but that seems a bit odd, is there a way to do a pull request?
15:38<LordAro>it wouldn't necessarily be unreasonable - smaller commits are easier to review, and so more likely to be included
15:39<LordAro>there's no easy way to do a pull request, unfortunately
15:39<LordAro>just a series of numbered patch files
15:46<m3henry>Good thing I haven't been squashing then :3
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16:23<andythenorth>michi_cc: I'm tempted to try and patch this :P
16:23<andythenorth>but really I know nothing
16:23<andythenorth>that's not being modest :P
16:24<andythenorth>https://www.evl.uic.edu/arao/cs594/sdlglsl.html looks old
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16:40<m3henry>Alright, I'll submit my progress so far, turns out git format-patch makes creating a sequence of patches easy for me
16:45<m3henry>Should I submit as [WIP] or as [Patch], as it is ready fine as-is, but there are still more instances to do.
16:53<LordAro>i can't imagine it'll matter either way :p
16:58<m3henry>Fair, I may have hit the file limit in attachments
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16:58<m3henry>it did say don't upload as archives
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17:10<LordAro>well, if you've got no choice..
17:12<m3henry>xD
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17:20-!-m3henry is "henry" on #openttd
17:54<Wolf01>'night
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18:00-!-m3henry_ is "henry" on #openttd
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18:44-!-Speedy` is "Speedy" on #openttd #openttdcoop.stable #sd
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18:44-!-Speedy` is now known as Speedy
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19:18-!-DDR is "David" on #openttd
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19:22-!-m3henry_ is "henry" on #openttd
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20:18-!-smoke_fumus is "Crapping wizard" on #qemu #oolite #openttd
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23:06-!-Maarten is "maarten" on #openttd #debian #/r/openttd
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23:09-!-HerzogDeXtEr is "purple" on #openttd
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---Logclosed Wed Jan 03 00:00:33 2018