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#openttd IRC Logs for 2018-01-03

---Logopened Wed Jan 03 00:00:33 2018
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07:52<Samu>i finally catched AIAI screwing itself
07:54<__ln__>"catched" = caught
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12:40<Borg>hmmm bug in NFO new GRF
12:40<Borg>u cant use 1F 00 xx (shift X,Y positions)
12:41<Borg>because NFO things its end of string..
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13:31<Eddi|zuHause>can you elaborate?
13:32<Eddi|zuHause>i think some of the NFO string stuff was disabled when we introduced flexible font sizes and stuff
13:33<Eddi|zuHause>so this fixed movement is incompatible with a scaling GUI
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13:42<Borg>Eddi|zuHause: hmm it works.. I tried it.. using 1F 01 04 and it shifted string correctly
13:42<Borg>but when I wanted no shift for X axis.. string was not displayed at all :)
13:42<Borg>I already posted a bug
13:45<Borg>Eddi|zuHause: also, I dont see an problem why scaling gui should break shift ? AFAIK scalling its just x2 or x3 or x4 so fixing 1F is trivial.. adding mul
13:45<@DorpsGek>Commit by translators :: r27957 trunk/src/lang/spanish_MX.txt (2018-01-03 19:45:37 +0100 )
13:45<@DorpsGek>-Update from Eints:
13:45<@DorpsGek>spanish (mexican): 3 changes by Absay
13:46<Eddi|zuHause>well, 00 is the end of the string
13:46<Borg>well.. only when scaning chars
13:47<Borg>if you encounter 1F
13:47<Borg>u expect codes here.. so checking in loop for 00 is bad
13:47<Borg>there is reason why pseudo sprites have length
13:47<Eddi|zuHause>you can't convert every builtin c-string functions to handle 1F as a special code
13:47<Borg>uf you encounter any code that have args.. you should just check for out of bounds...
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13:48<Borg>hmmm its all about string codes in GRF only... whats the problem?
13:48<Borg>there is already sprite length for every pseudo sprite.. they are read as binary data
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14:09<m3henry>Good evening
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14:17<Borg>okey.. transfer stations for multiple cargo is indeed bad idea
14:18<m3henry>Alberth: I submitted the first wave of std::vectorizations in @fs 6649
14:25<+michi_cc>m3henry: As of now our Compile farm is not completely C++11 ready (no auto and stuff).
14:28<m3henry>Fair enough, what platforms are stuck in 03?
14:29<V453000>andythenorth: I need a clear and well reasoned explanation why should new train set not be all slugs
14:31<LordAro>m3henry: all of them, probably
14:31<LordAro>CF is quite old
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14:34<LordAro>not really clear how near its replacement is to being completed
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15:26<andythenorth>V453000: I have nothing
15:31<frosch123>it's probably fine if some slugs have horns
15:31<frosch123>maybe pick an animal for each engine class
15:32<frosch123>fast -> slug, strong -> duck
15:32<m3henry>Slug-ify all the animal kingdom?
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15:52<andythenorth>lo frosch123
15:55<andythenorth>remind me, why not just two catenaries? o_O
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16:03<Eddi|zuHause>how to do sprite sorting then?
16:05<andythenorth>is it significant?
16:05<andythenorth>tram -> road
16:05<Eddi|zuHause>it should be well-defined.
16:06<LordAro>__ln__: well that's more fun
16:06<Eddi|zuHause>and people will want a way to detect multiple configurations to provide custom combined sprites
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16:55<V453000>frosch123: that's not how this works, slug master race
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17:32<m3henry>Is there any reason that company value should have a minimum of £1?
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17:45<Eddi|zuHause>you mean besides the value making no sense anyway?
17:47<m3henry>Admittedly the code doesn't seem correct
17:51<m3henry>But it doesn't make sense for there to be a minimum
17:51<m3henry>But sum(assets) + money - loan =: value
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17:56<+glx>maybe it's used in a division somewhere
18:02<Eddi|zuHause>what would a negative value achieve? that you get money by buying shares?
18:03<Eddi|zuHause>imho, it should only consider assets, money and loan is irrelevant
18:03<Eddi|zuHause>maybe assets+x*(yearly profit)
18:03<Eddi|zuHause>where x is an arbitrary value
18:05<m3henry>If the purchaser of the shares also inherits a proportional share of the debt, that would make sense
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18:07<ST2>I bet m3henry works on a bank :D
18:07<m3henry>that way purchasing shares of a company with negative value wouldn't increase the value of the purchaser
18:09<m3henry>But when purchasing a negative value company, you're essentially agreeing to pay the liabilities owed by the company in exchange for the assests it holds
18:12<Eddi|zuHause>mind that i'm not an expert in stock market, and i hate stock market features in a game like this
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18:28<Kalaskow>Hello! Anyone tried compiling OpenTTD on MVS 2017?
18:29<sim-al2>I did
18:29<sim-al2>didn't go well
18:31<Kalaskow>getting some 1083s on, what looks like the essentials files :/
18:31<sim-al2>that was the problem I had
18:31<Kalaskow>are those supposed to be packed into zips?
18:31<Kalaskow>no wonder it cant find them :/
18:32<sim-al2>did you download both of the "useful" files mentioned on the wiki page?
18:33<sim-al2>IIRC one is a library and the other for music
18:33<Kalaskow>only sources.. do i need those headers as well?
18:33<Kalaskow>(also music, yes)
18:34<sim-al2>the headers are suppsoed to already be included in VS
18:34<sim-al2>if you look in the file structure they're defintely there
18:34<sim-al2>I don't understand why the program can't see them though
18:34<ST2> - version 5.1
18:34<ST2> - version 6.0
18:35<ST2>maybe 6.0 not finished yet
18:35<ST2>I still use VS 2013 ^^
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18:38<Kalaskow>do i need a $ infront of (working directory) ?
18:38<Kalaskow>Uhm (WorkFolder) i meant
18:46<Kalaskow>K... changed to absolute Paths
18:46<Kalaskow>seems so work now
18:46<ST2>with 5.1 or 6?
18:48<ST2>good good :)
18:49<Kalaskow>k.. it compiled... lets see if it launches :D
18:49<sim-al2>hmmm should try that
18:50<ST2>and now sim-al2 saw the light xD
18:50<Kalaskow>"No available language packs"
18:50<ST2>under "bin" folder
18:51<ST2>put the "lang" folder on the binaries/executables
18:51<Kalaskow>i better copy all the folders there, right?
18:52<ST2>nah, "lang" will do
18:52<ST2>ofc, depends on how you're making it
18:52<Kalaskow>didnt change the makefile
18:53<ST2>I usually copy a working OpenTTD folder, and replace what I need there :)
18:53<Kalaskow>ok.. got it running
18:54<ST2>I usually have the openttd.cfg file on the executable folder too - that way you can run different instances with different settings
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18:55<Kalaskow>ill go with a single instance for now :)
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---Logclosed Thu Jan 04 00:00:34 2018